To put it in a slightly D&D context, you keep charisma and wisdom and stuff at their minimum and yet pump all points into strength and dexterity; rather than create a well-rounded characters.
This is the original meaning.
This problem is very hard to avoid, because (1) they want you to be able to get powerful gear for end-game (2) the way to improve your skill is to make gear, which by its nature is open to grinding. So if the gear can exist, and if you get to it by making stuff, and they don't artificially restrict skill progression, then it will be possible to get godlike early on if you put your mind to it.
This proposed uber difficulty setting would only be of any use to people who ground both smithing and enchanting. Is that something they want to spend time programming and testing?
I have three characters, which I made without reading the forums after release or knowing much about the game. I'm playing on Expert for all three. All just have six or seven skills raised with no points added to anything else.
One uses no magic, including no enchanting, but sword, shield, bow and smithing. One doesn't use weapons or armor, but only magic, including enchanting. One is a Orc who uses heavy armor, a hammer, conjuration, restoration, enchanting and smithing.
The last character is way overpowered. He is at level 32 or something, and he takes out dragons in a few seconds. No sneaking, usually no magic, he just walks up to people and hits them. He is fun, but the other two characters are much more satisfying.
The mage in particular is great. Five schools of magic plus sneak and enchanting (not very good at it yet), and no points in anything else. The only attribute I am raising is magicka. Probably you should restart with a character like this. You always have to think tactically, and one hit will kill you if you don't have mage armor up.