This game is waaaaay too easy if you minmax your character

Post » Tue May 29, 2012 11:09 pm

If you over-enchant your player's gear so that you resist 100% of all damage, and do 300% damage with your sword, of course you're gonna become a god! :rolleyes:

The game is only unbalanced in that sense if you make it that way. Simply limit your smithing/enchanting, and your problem will be solved. Do you even realize what you're complaining about? "I used my smithing to get the best gear, and then I enchanted the gear so that it resists a ridiculous amount of damage and my weapons do a ridiculous amount of damage, but now I'm upset because I don't take damage and I do a lot of damage".

Good lord...

You don't even have to enchant. Just go buy 20 ~ 30% gear which are readily available from the vendors.

Oh wait, can't buy those either.

Basically, can't do ANYTHING to enhance your character because doing anything ends up breaking the game.
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Shelby Huffman
 
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Post » Wed May 30, 2012 3:46 am

95% of people who player elder scrolls are roleplayers. They don't care about gameplay at all. You're unable to advance in gear without ruining the game and no one cares. Welcome to Skyrim.
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Gemma Woods Illustration
 
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Post » Tue May 29, 2012 9:00 pm

Solution is for Beth to nerf the whole crafting/smithing/enchanting system. Good idea. Take them out of the game all together.

Nerf everything. Far better than anyone exercising any self control and not kitting themselves out in Legendary Daedric gear. More freedom for everyone.
Nerfing is not the answer. Don't nerf anything.

Just add another difficulty level. Simple....up the levels of all the creature damage at this new level.
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Peetay
 
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Post » Tue May 29, 2012 11:09 pm

So you're saying "The game is too easy if I perfect and over-power my character"...

OF COURSE it is! Simple solution, don't min/max your character!

However, I hear what you're saying about the problems with the sneak skill. That's one of the ONLY things that needs to be patched. A) It levels up WAY too fast and easily, and B) After a certain point, people don't notice you even if they're standing right against you!

They need to patch it and make it so that the sneak-skill levels up a little over half as fast as it does right now. Also, they need to make it so that if an opponent is looking right at you, they will see you UNLESS you are in a very dark place, or it's at night (thus it being very dark). Also, if the NPC touches your character, they should instantly detect you.


You don;t even know what a min/maxer is, none of you seem to. We are talking adjusting literal hundreths of a point in a percentage to dodge for instance. the difference is that dodge percentage chance is going to be around 20% or so max and have all sorts of caps and rules to get there and in the end its not going to effect that much. Here you have a 587 armor cap that ANY ARMOR EXCEPT LEATHER can reach through crafting. That iis beyond an idiotic game design, that just developers who don't even care about the numbers, like didn't even do a first pass at balancing the math.

And just so everyone doesn't freak out about the word balance im not talking about it in terms of PvP or any competitve way I am simply talking about making the math in the game make some kind of logical sense with the other systems so you have a good gameplay experience.
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Donald Richards
 
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Post » Wed May 30, 2012 4:11 am

It's simple... if you use Alchemy, Smithing and Enchanting (or event Enchanting and Smithing without the Alchemy) to their maximum potential, the tasks you must perform in the game become completely trivial. You can kill anything within like 5 seconds.

Whether or not that is the way you'd like to play and enjoy the game, that's another story.
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Sarah Knight
 
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Post » Tue May 29, 2012 9:25 pm

Your choice to do it, no one makes you enchant your armour or use fort smithing gear, no one makes you use the best daedric gear max smithed and enchanted up, choices are yours.

/thread.

Lol ok so we have to force ourselves to not use the enchanting/alchemy systems in the game, and not use the endgame armor/weapons because the developers don't know how to balance them?

That's ridiculous. I'm sorry but the game is obviously very poorly balanced. You don't need fully enchanted/upgraded Daedric gear to become god-like, not even close to it.

Also typing out /thread at the end of every one of your posts doesn't make you look any smarter.
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Laura Mclean
 
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Post » Wed May 30, 2012 4:34 am

I have to agree with this thread. I found the game to be great but extremely boring due to the lack of challenge. First guy I made was a mage conjurer summoner on master. Simply summoned my atronarch or dremora lord and then I went and picked up items while it cleared the dungeon? lol yeah fun. Two three fireballs and dead dragon.

Second playthrough on a two handed warrior jeez that was abad idea Honest to god no matter what any of you say in this thread I shouldn't be able to one shot everything in the game from dragons to giants at lvl 30. About the only challenge I had in the entire game was fighting 2 giants and 3 mammoths at the same time but that still didn't last long.

Not to mention its so easy I dont even have to use any of these great shouts? If I did could I just run around and fire breath everything to death?

At this rate my 3rd character is going to be a cloth wearing unarmed fighter lol

Anyways i still love this game and Im still hopefull they with either fix it or come out with some really hard areas in any dlcs.
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James Baldwin
 
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Post » Tue May 29, 2012 8:33 pm

Isn't the point of min/maxing to make your character ultra powerful? And now you're complaining that the outcome turned out exactly how it should have?
These posts all deserve a /facepalm.
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Kelly James
 
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Post » Tue May 29, 2012 10:01 pm

this game could use a hardcoe mode.
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Scarlet Devil
 
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Post » Tue May 29, 2012 5:50 pm

Lol ok so we have to force ourselves to not use the enchanting/alchemy systems in the game, and not use the endgame armor/weapons because the developers don't know how to balance them?

That's ridiculous. I'm sorry but the game is obviously very poorly balanced. You don't need fully enchanted/upgraded Daedric gear to become god-like, not even close to it.

Also typing out /thread at the end of every one of your posts doesn't make you look any smarter.

So true. I was able to kill a ancient dragon on master with ease in a full chefs suit with no armor with only sneak / pickpocket ancients. I was using a daedric dagger with under 100 damage.
Unless you're roleplaying with every NPC you come across with your fancy clothes you're doing it wrong. All I can say it.. [censored] roleplaying.


Isn't the point of min/maxing to make your character ultra powerful? And now you're complaining that the outcome turned out exactly how it should have?
These posts all deserve a /facepalm.

You're an idiot. Should we just take smithing/alchemy/enchanting and 95% of the gear out of the game just to balance it?
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Jade Muggeridge
 
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Post » Tue May 29, 2012 5:11 pm

It's simple... if you use Alchemy, Smithing and Enchanting (or event Enchanting and Smithing without the Alchemy) to their maximum potential, the tasks you must perform in the game become completely trivial. You can kill anything within like 5 seconds.

Whether or not that is the way you'd like to play and enjoy the game, that's another story.

You don't need even need Alchemy and enchanting. You can buy up to 30% damage improving gear from vendors, which is plenty enough to trivialize combat.
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victoria johnstone
 
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Post » Tue May 29, 2012 5:45 pm

Lol ok so we have to force ourselves to not use the enchanting/alchemy systems in the game, and not use the endgame armor/weapons because the developers don't know how to balance them?

That's ridiculous. I'm sorry but the game is obviously very poorly balanced. You don't need fully enchanted/upgraded Daedric gear to become god-like, not even close to it.

Also typing out /thread at the end of every one of your posts doesn't make you look any smarter.
They are perfectly balanced. I don't have the time, nor do I care, to explain why. But they are PERFECTLY balanced. Fact. End of Story.
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Quick Draw
 
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Post » Wed May 30, 2012 6:21 am

Whinge whinge whinge. That's what all these threads are. No one has to upgrade their armour or weapons. Don't have to use best kit in the game either. You can make the game as difficult as you like, at any difficulty level.

Grow some self-control and stop blubbering on the forums about it. Because I'm a grown up, I'm able to tweak my armour and weapons to achieve my desired difficulty level, and rather than making thread 6,742 crying about difficulty and how I have no self control, I'm having a blast.

In b4 thread 6,743.

It doesn't take the best kit to make this game insanely easy.
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Ysabelle
 
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Post » Wed May 30, 2012 1:36 am

It's simple... if you use Alchemy, Smithing and Enchanting (or event Enchanting and Smithing without the Alchemy) to their maximum potential, the tasks you must perform in the game become completely trivial. You can kill anything within like 5 seconds.

Whether or not that is the way you'd like to play and enjoy the game, that's another story.

AHHHH

Thats ENTIRELY the point what if you WANT to craft! Should you be forced to intentional MIN or MAX? Heck no and because the math is so horribly flawed you have to choose one or the other, you don't have to do the loops or anything you'll hit the caps and make a first pass sword and your a god, the numbers are COMPLETLY out of whack.

The logic that somehow you should choose to play the game how you want, EXCEPT THE WAY I DON'T AGREE WITH is the absolute height of hypocrisy in these threads. Especially when all that needs to happen is Beth balance the numbers, scaling, and difficulty and make all forms of play viable, fun, challenging, and adjustable to the individuals taste, that onus should not be on the individual to self-police himself through NORMAL NON CHEATING NON EXPLOITIVE GAME MECHANICS.
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Jesus Sanchez
 
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Post » Wed May 30, 2012 2:11 am

I really hope Bethesda follows through with this....

Quoted from their latest blog post:

"After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits."

It might be a while, but perhaps they actually will tone things down a notch.
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Raymond J. Ramirez
 
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Post » Wed May 30, 2012 7:33 am

'Max' would imply Alchemy/Enchanting/Smithing perked out and at 100, similarly perked and maxed combat skills, using the enchanting-alchemy loops, with a fully geared companion. It becomes easy with much less.
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JERMAINE VIDAURRI
 
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Post » Wed May 30, 2012 2:02 am

Hiya..

Go to these links and see if this helps your play.

http://www.gamesas.com/index.php?/topic/1288727-relwip-increased-spawns-loot-and-ai/

http://www.skyrimnexus.com/downloads/file.php?id=1269

:D
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Pumpkin
 
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Post » Wed May 30, 2012 6:38 am

Hiya..

Go to these links and see if this helps your play.

http://www.gamesas.com/index.php?/topic/1288727-relwip-increased-spawns-loot-and-ai/

http://www.skyrimnexus.com/downloads/file.php?id=1269

:D

Tried it. Still one shotting everything.
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koumba
 
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Post » Tue May 29, 2012 5:10 pm

Apparently, the problem is that you're skill level in the game is beyond what the developers anticipated to be reasonably possible with their game.

Again, some people have the skill to beat "I Want To Be The Guy" on Impossible (One Run), others can't get past World 1-2 in Super Mario Bros.
Some People can retrieve the Amulet of Yendor and become a god as a Tourist. Some die on the third level as a Barbarian.
Some people can do a 15-rune Orb of Zot retrieval with the worst Race/Class combination. Others die as soon as Sigmund appears.
There are people who've made self-sustaining Dwarf Fortresses that they struggle to go out of their way to break. Others end up with seven starving dwarves dying to Carp attacks.
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J.P loves
 
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Post » Tue May 29, 2012 11:07 pm

They are perfectly balanced. Although I can't explain why since I have no valid arguments. I type out things like "Fact" to try and sound smart.

Fixed that for you. Bethesda has already commented that they are working on difficulty fixes as well by the way... so ya. "Perfectly Balanced" :rolleyes:
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Nancy RIP
 
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Post » Wed May 30, 2012 4:03 am

There are people who've made self-sustaining Dwarf Fortresses that they struggle to go out of their way to break. Others end up with seven starving dwarves dying to Carp attacks.

I'd tell them to farm plump helmets, but truth be told nothing will save your dwarves if there's carp on the map.
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Bloomer
 
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Post » Wed May 30, 2012 1:38 am

I'd tell them to farm plump helmets, but truth be told nothing will save your dwarves if there's carp on the map.
I can't even figure out how to do that :(
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Yvonne
 
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Post » Wed May 30, 2012 3:26 am

Summary:


Skyrim is a game where a player is a born DRAGONSLAYER. Dragon. Slayer.

This thread is criticizing the game because a player isn't DRAGONFLYSLAYER. Dragonfly. Slayer.



If you're interested in egotripping go back to WoW please. Demanding a difficulty level that will only be passable for people who use 1 character build is utterly ridiculous. I know that such a thing exists in some (areas of some) MMO's where you need exact build without freedom of style, but this is singleplayer game that isn't based on monthly fees aka grinding. You have grinded your character and completely ruined your play experience. I hope that you suffer horribly, and then go back to WoW and suffer even more.
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CHANONE
 
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Post » Wed May 30, 2012 1:27 am

Summary:


Skyrim is a game where a player is a born DRAGONSLAYER. Dragon. Slayer.

This thread is criticizing the game because a player isn't DRAGONFLYSLAYER. Dragonfly. Slayer.



If you're interested in egotripping go back to WoW please. Demanding a difficulty level that will only be passable for people who use 1 character build is utterly ridiculous. I know that such a thing exists in some (areas of some) MMO's where you need exact build without freedom of style, but this is singleplayer game that isn't based on monthly fees aka grinding. You have grinded your character and completely ruined your play experience. I hope that you suffer horribly, and then go back to WoW and suffer even more.

Are you trying to say this game is only for people who insist on roleplaying?
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Sarah Unwin
 
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Post » Tue May 29, 2012 11:21 pm

to be fair though bethesda games have never been that hard, for eg. fallout 3 became stupidly easy after a point.
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Ells
 
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