BUG (64 hz again...) Plz Bethesda Fix

Post » Thu May 31, 2012 3:48 pm

I've seen the clips where people point out this supposed bug but it just doesn't appear in my game. 1920x1080 @60Hz

Perhaps there is some hardware / settings configuration that can produce it but I, and a great many others, simply are not affected.
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Kirsty Collins
 
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Post » Thu May 31, 2012 7:30 am

I don't really get this microstutter in my game since patch 1.4 (probably had something to do with me refreshing the cache and resetting all .ini files), but what does bother me that there is a visible 'blip' as distant LOD trees suddenly become full 3D meshes. You know what I mean. Oblivion had the same problem, only it was even more rampant. Skyrim seems to have smoothened the transition a little bit, but the 'blip' is still there. This transition needs to be a whole lot smoother to ensure more immersive gameplay. What Bethesda needs to incorporate into future Elder Scrolls game is a seamless LOD transition system, like that seen on Just Cause 2. In that game, no matter how fast I went in a direction in the open world, the transition of distant objects becoming near objects was extremely smooth and not noticeable at all.
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Amber Hubbard
 
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Post » Thu May 31, 2012 2:07 pm

I don't really get this microstutter in my game since patch 1.4 (probably had something to do with me refreshing the cache and resetting all .ini files), but what does bother me that there is a visible 'blip' as distant LOD trees suddenly become full 3D meshes. You know what I mean. Oblivion had the same problem, only it was even more rampant. Skyrim seems to have smoothened the transition a little bit, but the 'blip' is still there. This transition needs to be a whole lot smoother to ensure more immersive gameplay. What Bethesda needs to incorporate into future Elder Scrolls game is a seamless LOD transition system, like that seen on Just Cause 2. In that game, no matter how fast I went in a direction in the open world, the transition of distant objects becoming near objects was extremely smooth and not noticeable at all.

+1
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Alexander Horton
 
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Post » Thu May 31, 2012 1:35 pm

I don't really get this microstutter in my game since patch 1.4 (probably had something to do with me refreshing the cache and resetting all .ini files), but what does bother me that there is a visible 'blip' as distant LOD trees suddenly become full 3D meshes. You know what I mean. Oblivion had the same problem, only it was even more rampant. Skyrim seems to have smoothened the transition a little bit, but the 'blip' is still there. This transition needs to be a whole lot smoother to ensure more immersive gameplay. What Bethesda needs to incorporate into future Elder Scrolls game is a seamless LOD transition system, like that seen on Just Cause 2. In that game, no matter how fast I went in a direction in the open world, the transition of distant objects becoming near objects was extremely smooth and not noticeable at all.

That's another Bethesda game signature as you can see what you describe in their other games as well - Oblivion, Fallout 3, Fallout New Vegas, and now Skyrim. Somehow or another I suspect that is is tied into or partly the cause of the microstuttering. Again, play any Bethesda game I mention and you'll see the same thing.
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kelly thomson
 
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Post » Thu May 31, 2012 1:22 pm

Listen, is this 64Hz problem just an issue on LCD screens? I play on CRT and I have a very smooth game experience. Have not noticed the stuttering at all. And believe me, if it were screaming in my face like in the video posted in this thread, I would have noticed it for sure. The only "issue" (if you can call it that) I have is that even though FRAPS reports let's say 70 fps then it sometimes still is not totally smooth. May look like 50 fps. Just right below total smootness if you know what I mean. But the motion is still smooth. It doesn't "hang" or stutter like in that video. I have my CRT set at 85Hz. And I do believe vsync is forced through CCC.

Also, it shouldn't really be called micro-stuttering. Micro-stuttering is something different. It has to do with SLI/Crossfire and alternate frame rendering (AFR). http://en.wikipedia.org/wiki/Micro_stuttering. Having said that, on these boards everyone seems to use the term micro-stutter for the 64Hz issue, so maybe it's simplest to just continue to use it. Anyway, that was just a small digression.
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jessica robson
 
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Post » Thu May 31, 2012 6:40 pm

I think it's only a problem for 60hz and lower refresh rates. If you have yours above that at like 80, you won't see it.
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Adrian Morales
 
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Post » Thu May 31, 2012 8:08 am

The 64 HZ bug existed since Oblivion and Fallout New Vegas (possibly Fallout 3 too). They are fixed by http://tes.nexusmods.com/downloads/file.php?id=23208and http://newvegas.nexusmods.com/downloads/file.php?id=34832, respectively.

Anyone know of a Stutter Remover equivalent for Skyrim?
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patricia kris
 
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Post » Thu May 31, 2012 7:44 am

+1 for an ignore function ;-)

Click the drop-down box by your name in the upper left. (Scrolled to top of a page, as it doesn't roam when you scroll down.)
Select "Ignored".
Add name.
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Emzy Baby!
 
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Post » Thu May 31, 2012 3:21 pm

i read on a forum thats some modders were working on it, but thats just what i read no proof just a random coment, it would be nice to have it confirmed to know there is hope
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Aaron Clark
 
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Post » Thu May 31, 2012 6:39 pm

I don't really get this microstutter in my game

As I understand it, the 64Hz bug is not the same as 'microstutter.' "Microstutter" is attributed to multiple-GPU configurations. The stuttering that is perceived due to the 64Hz bug is a different issue.

The 64 HZ bug existed since Oblivion and Fallout New Vegas (possibly Fallout 3 too). They are fixed by http://tes.nexusmods.com/downloads/file.php?id=23208and http://newvegas.nexusmods.com/downloads/file.php?id=34832, respectively.

Anyone know of a Stutter Remover equivalent for Skyrim?

Both of those mods require a script extender with extended funcitons. Since SKSE is still under development and papyrus functions are still being added, any "stutter remover" for Skyrim will have to wait until a version of SKSE that supports these functions is released. They're working on it, but the delay of the CK release didn't help matters.
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Krystal Wilson
 
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Post » Thu May 31, 2012 6:14 am

Does anyone have a video of this so I can compare it to what I consider my very minor hitching(doubt most gamers would even notice what I am experiencing and thus I think my issue if that is really what I should call it is not the same as mentioned here)?
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Stacy Hope
 
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Post » Thu May 31, 2012 12:37 pm

For me, though the issue is "minor" it's a minor itch that's been around long enough to say enough. Yeah it's not game breaking, or noticeable to the point that you want to toss the game, but it is there, and it is always most noticeable outdoors, especially where the game has to render distant objects. Other than that I don't really see it indoors, just outdoors. I would say just walk around outdoors for a while and you'll probably notice it. It's been in the last 4 game Bethesda released. That the issue.
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X(S.a.R.a.H)X
 
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Post » Thu May 31, 2012 10:28 am

I also have stutter. Silky smooth in cities but every now and again jut, jut, jut, frame hitches. My monitors refresh rate is 60hz.
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IM NOT EASY
 
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Post » Thu May 31, 2012 11:25 am

I also have stutter. Silky smooth in cities but every now and again jut, jut, jut, frame hitches. My monitors refresh rate is 60hz.

As I understand cities count almost like interior cells however don't quote me on that. This also is my refresh rate and hitching is what I would decribe as what I experience in the overworld. Same for default or 7 ugrid never ran past that yet.

Here is my question where are all these 64hz monitors coming from and when? What is with the 64? I mean I see them for sale but last monitor I bought before the one I have in my sig the choices were pretty much 60 70 75 120 for the most part. What would be the benefit of 64hz over the standard 60hz? It almost seems like some type of bigger number 8====D(ya forum censored leetspeak...) garbage that is just creating more issues with ports(Skyrim etc.) than any benefit gained from 4 more hz over the standard monitor? I assume these 64hz monitors experience worse hitching/stutter w/e you want to call it than the 60 hz which is very hard to even catch. I could be wrong as my last monitor and this one are both 60 hz.
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El Goose
 
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Post » Thu May 31, 2012 4:09 pm

ive been reading extensivly about this, if its the 64 hz bug, go to your ini and under general type, ifpsclamp=60, also use a fps limiter set as 60 fps, you need to make sure its allways at 60 otherwise set it to your lowest frame rate, if you now get no stutter then its the 64hz bug your getting, try it, it completly fixes it for me, but my fps drops below 60 too much wich makes it run in slow motion, so its not a fix just a confirmation that im getting this bug, and yes for me its game breaking ive shelved it, cuz its so bad, unplayable, it does it every few feet, its like it jumps forward, like skips a frame, i notice it most when moving forward then looking down to pick up a plant or something, or run forward and move the camera down keep doin that a few times and youll notice it, im wondering if its my tv, i use a cheapy lcd hdmi.
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Elea Rossi
 
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