Critique of the game and why I don't like it.

Post » Sun Jun 03, 2012 2:38 pm

Weapon degradation was horrible. I'm REALLY GLAD it's gone.
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Elina
 
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Post » Mon Jun 04, 2012 4:11 am

That's because you're not understanding what he's saying. I'll provide you with an example of what he did relative to what he's annoyed about BGS doing. Think back to Doom 3. It was supposed to be awesome-looking but ID didn't quite have the time to polish everything and the engine wasn't *that* great either. So what did they do to hide the fact that "round" things were still blocky? They made the entire damn game almost pitch black. What 74 did was the equivalent of removing that fake darkness so you could actually see the graphics involved.

There's a difference between "making things that look good" and "faking that you've made things look good". He's a graphics guy so of course he's going to know which is which, and since it's his area of expertise, he is of course somewhat annoyed that BGS took shortcuts and used that to camouflage low quality work instead of doing things properly.

No, I totally got that.

What *I* am saying is, if you're going to remove the pitch blackness of a game like Doom 3, which the designers put there on purpose, and then complain that the graphics aren't up to par, that's just ridiculous. Of course they aren't going to be. The designers made it look decent the way they did it, and you messed with it, and ruined it.

Sorry but find me an RPG with this kind of gameplay and object interaction, with equally good graphics. I haven't found one personally.
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Elizabeth Davis
 
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Post » Sun Jun 03, 2012 4:44 pm

Closed for a clean up.

Edit: I am not going to bother, there is enough flaming, personal attacks and platform bashing to send this to the depths of the forum.
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Greg Cavaliere
 
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