Too Much Has Been Gutted, Too Much Is Gone.

Post » Sun Jun 03, 2012 10:59 pm

Because they'll get more money that way. If it was genuinley in the best interest of the series, then fine, but it's not. Beth are screwing over the loyal fans in exchange for some new shiney ones. Don't blame us for being annoyed at that.

I'm a loyal fan.

I'm not screwed over.

In fact, Bethesda made me incredibly happy with Skyrim.
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Kat Lehmann
 
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Post » Mon Jun 04, 2012 12:46 am

A thought on the lockpicking issue.

I would guess the "open lock" spells would fall under Alteration.Considering the number of locks in game. It would have an impact as to how quickly that skill would level.If you used those spells it would level far quicker than if you used manual lockpicking.
It is just something to consider as to why it is not part of the school even though the spell effect is in game
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ezra
 
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Post » Mon Jun 04, 2012 12:13 pm

1: It's in the best interest of the series for Bethesda to make money.
2: Unless it has been stated, you don't know if Bethesda is going after the casual crowd, and if they are it's not their sole focus.

It -has- been stated, by Todd Howard, in fact, that they were going after the so called casual gamer.

3: You're the consumer, not the maker. It is incredibly misguided to believe you know what's best for the series when you're not the creator of the content. You could have played TES since the beginning and it isn't validated.

Consumer: The person who gives you money for your product, thereby contributing to your paycheck and continued employment.




A couple of things I find confusing... if the features in morrowind were already deep, how could you possibly make them deeper? Also the OP mentioned specific examples from Morrowind and was annoyed that they had been taken out of the game. He never mentioned innovation, because honestly most of the features are still in the game just in a different form. He mentioned them as they were in Morrowind.


It's impossible to satisfy everyone, you're always going to alienate a group of people. It's also easy to come up with ideas, it's even harder to implement them in a way that isn't game breaking.

When you design a thing into the game to begin with, you don't get into that issue like you would hacking or modding it in as an afterthought.



Good is subjective, and Bethesda didn't sell out. Games change, ideas change, the market changes, and that is something people have to get over. I don't exactly like how every shooter is like CoD, but I don't hold it against them because it works. It has been years since Oblivion, and the RPG market has changed, especially i the west.

And here's a free prediction. the money they've made at the beginning may well be -all- the money they make. People are already using the word =bored= in relation to Skyrim. And all the online gaming mags buzz isn't making a dent in that perception. Daggerfall is still being played to this day, and has a dedicated modding and re-engining community supporting it (and no gamesas creation kit. Such things didn't exist. These are reverse engineer projects). 15 years after it came out. Morrowind still has its active mod community, and though it has slowed in the past couple of years, the passion is still there. Oblivion is 6, and the loyalty seems noticeably lacking. But it was still 3-4 years before that became really apparent. Skyrim hasn't been out for 6 months yet, and people are calling boredom? gamesas may have caught the casual tiger by the tail.....but that beast knows nothing of loyalty, and is rabidly fannish.....until something else gets their attention, and the previous new and shiny is tossed under the couch and forgotten. And when the casuals toss and leave, all you have left to sustain the fire are the dedicated fans.....who seem to be the ones complaining about the exact same issues. Maybe they want to be like other games; played for a year then forgotten. I would have thought they took pride in the longevity of their games. Ultima hasn't lasted; Doom is about the only gaming franchise that has survived as long as TES.........
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Alina loves Alexandra
 
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Post » Sun Jun 03, 2012 9:28 pm


I'm a loyal fan.

I'm not screwed over.

In fact, Bethesda made me incredibly happy with Skyrim.

Indeed.

The elitism ebbing from a certain group of 'veterans' sure gets irksome after a while. People don't have to be stupid, ignorant, new to gaming, new to RPGs, new to TES, a casual gamer, an FPS fan, a child or anything else that's been thrown around as if it's some vile, demeaning term in order to like the game. To some, Skyrim genuinely is a step forward, a step in the right direction and an improvement on prior games. It's as simple as that.

Skyrim is by no means flawless. Some of the people who criticise the game manage to do that without trying to generalise the people who disagree with them. Is it really that hard to criticise a video game without criticising the people who disagree? Really?
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Chica Cheve
 
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Post » Mon Jun 04, 2012 9:46 am

A thought on the lockpicking issue.

I would guess the "open lock" spells would fall under Alteration.Considering the number of locks in game. It would have an impact as to how quickly that skill would level.If you used those spells it would level far quicker than if you used manual lockpicking.
It is just something to consider as to why it is not part of the school even though the spell effect is in game

Possible. You know, though.... I never used the spells in the other games. I always just picked the damn locks. I actually LIKE lockpicking, even though only about one out of 50 of my toons will ever be a thief.
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Monika Krzyzak
 
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Post » Sun Jun 03, 2012 8:51 pm


Get out of D&D mode - Elder Scrolls isn't, nor ever has been, D&D.

Picking a lot =/= "master thief"

True.
The mechanics and playstyle is based more in GURPS. Which still has all those icky stats and whatnot.
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Pete Schmitzer
 
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Post » Mon Jun 04, 2012 2:12 am

True.
The mechanics and playstyle is based more in GURPS. Which still has all those icky stats and whatnot.

Well.... up to a point. GURPS is far more flexible in many ways than AD&D ever was (and I've been an AD&D gamer since 1975....)
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Andrew
 
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Post » Mon Jun 04, 2012 7:34 am

Well.... up to a point. GURPS is far more flexible in many ways than AD&D ever was (and I've been an AD&D gamer since 1975....)

True enough. Probably the reason they used GURPs as the game base that they built the concepts on.
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Sarah Edmunds
 
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Post » Mon Jun 04, 2012 9:30 am

True enough. Probably the reason they used GURPs as the game base that they built the concepts on.

Likely.... I'm not sure if Todd's ever been asked about that.... I tend to NOT want to hear from devs, personally - so I don't go looking for interviews etc.
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Harry-James Payne
 
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Post » Mon Jun 04, 2012 2:28 am

I would complain if that content led to broken game mechanics, which a lot of that stuff would, i.e.: Levitation.

Thats the point of the "keep what was done, and improve on it" part of what I said. Or did you decide to conveniently ignore that part?

And besides that, levitation only breaks things if you stubbornly restrict yourself to 2D level design and can't figure out how to reasonably limit levitation when appropriate.

I would complain if keeping in that mundane content kept them from expanding on much more crucial content, which they were able to do with Skyrim.

Yeah, you lost all credibility here.

People make tons of videos about Skyrim. Some are good, some are bad. Do you think they would be doing this because the want Morrowind back? They love Skyrim!

Not that it says anything about Skyrim's popularity on its own, but a lot of that has to do with the explosion in meme usage and for that matter general internet usage. Fus Roh Dah and Arrow in the Knee have become essential memes and when coupled with the fact that the internet is used FAR more than it was back in Morrowind's day, of course you're going to see a lot of stuff like the videos you can find on Youtube.

If another game came out and it had something equally meme-worthy you'd see that all over the place as well. Remember the "Battlefield 3 Trailer works with anything" meme? Wasn't all over the place like the Skyrim memes but it was still quite prolific.
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Spooky Angel
 
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Post » Mon Jun 04, 2012 3:48 am

Gurps is far from being the only (or first, or best, or most similar to Skyrim) pen and paper game with an open, classless character build system.
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xx_Jess_xx
 
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Post » Mon Jun 04, 2012 12:22 am

Post limit.
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Veronica Martinez
 
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