Too Much Has Been Gutted, Too Much Is Gone.

Post » Mon Jun 04, 2012 5:51 am

Problem with that logic is that there is no alternative to an Elder Scrolls game besides ES games (which for most of us have already gotten severely old. I'd still like very much to play Morrowind as I still haven't even finished the game after 2500+ hours, but I can't stand to play it anymore because I've just played it so much. Same with Oblivion and Daggerfall) so there is no real choice to just walk away. We either play what Beth gives us or we miss out on an experience we adore very much. But that doesn't mean we should have to accept a shallow husk of that experience just because there is no other real alternative.



Not everyone who argues on this side of things does so in the most intelligent way ever (and this is no slight to the OP) :wink:

And besides, I'm the sort of person that takes over a person's argument if they aren't supporting it well enough, and especially so if I happen to agree with them to some point. Just because OP's argument isn't fleshed out doesn't mean it couldn't be. And thats where someone like me comes in.

[/color]

Yes, but those you will never satisfy are not the people you should be catering to. The system I came up would satisfy people on both sides of this argument, IE, the vast majority of people playing this game if not the full player base itself. Those that wouldn't be satisfied are of no relevance, because those sorts of people likely don't even want this kind of game, very much less the most ideal system for it.

[/color]

And there is no reason why your integrity cannot be maintained even among these changes. Again, my system provides a modern experience while still catering to both sides here. Feel free to read it here: http://www.gamesas.com/topic/1341740-my-idea-for-a-completely-overhauled-character-development-system/

And Beth would be more than capable of implementing such a system if they'd give it the proper focus. Apply this same line of thinking (meeting the best and deepest middle ground) to the rest of the game and you'll create something legendary.


[/color]

Look at this kid, pretending he's going to refute my argument because he's an exception to it.

[color=#A8A8A8]

So bud, how much weight can your argument hold if people are already actively and currently saying that they refute what you say because they ARE exceptions? that doesn't even make sense.
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Mon Jun 04, 2012 10:42 am

Interesting. It is much like in Skyrim as the same can be said about the Stormcloak soldiers supporting Ulfric.


Indeed. I don't particularly like Ulfric (though I support the Rebellion) but if I could I would lead the Rebellion on a proper path.

So bud, how much weight can your argument hold if people are already actively and currently saying that they refute what you say because they ARE exceptions? that doesn't even make sense.


Exceptions do not disprove the rule.
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Mon Jun 04, 2012 8:53 am

I'm not sure it's a minority.
What does it matter? Sales numbers are not the topic, are they?
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Mon Jun 04, 2012 6:49 am

Wow. You know what's the marker of a GREAT game franchise? The fact that threads like this one exist, and manage to remain relatively civil on both "sides".... I guess my opinion is that those who find an overwhelming need to micromagnify a series' changes over time should probably loosen up a bit. EVERYTHING evolves. Even TES. Some of us aren't upset with the current iteration. Some of you are. But really, the choices are simply to play the game as it's released; mod the game to your liking (now that the CK is out); or move on.

To me, it doesn't matter how "dumbed down" Skyrim is, it's still the most fun I've had in years.... just as each of the previous games was. People need to realize that life today (for normal, not-retired-with-all-the-time-in-the-world-to-play people like me) is so hectic that many players have very little time to get into a game - and for those people (which, lately, seems like a LARGE proportion of people who play games) a 10 hour guild questline may not be anything they can even start on....

Regardless, one of the strengths of this franchise IS that the modding community will step up to the plate shortly, with whatever most of you are looking for to make Skyrim "more like" Morrowind or whichever.... Hmmm. I think maybe I must be wishing it was spring training already, using that anology....
User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Sun Jun 03, 2012 8:16 pm

What does it matter? Sales numbers are not the topic, are they?

UH it seemed to matter when you tried to use it as a fact?
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Sun Jun 03, 2012 11:13 pm

Get out of D&D mode - Elder Scrolls isn't, nor ever has been, D&D.

Picking a lot =/= "master thief"

Nice post snipe. Doesn't actually address the point.

By your guys logic we should remove speechcraft. What good is it anyways. Talk through problems? No way, always combat. Don't need no stinkin choices. Combat skills make speechcraft useless. Destruction makes marksman useless.
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Mon Jun 04, 2012 10:59 am

[/color]

Indeed. I don't particularly like Ulfric (though I support the Rebellion) but if I could I would lead the Rebellion on a proper path.



Exceptions do not disprove the rule.

because..your opinion..is..a..rule..? Man, these forums are hilarious. LOL
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Sun Jun 03, 2012 10:15 pm

Wow. You know what's the marker of a GREAT game franchise? The fact that threads like this one exist, and manage to remain relatively civil on both "sides".... I guess my opinion is that those who find an overwhelming need to micromagnify a series' changes over time should probably loosen up a bit. EVERYTHING evolves. Even TES. Some of us aren't upset with the current iteration. Some of you are. But really, the choices are simply to play the game as it's released; mod the game to your liking (now that the CK is out); or move on.

To me, it doesn't matter how "dumbed down" Skyrim is, it's still the most fun I've had in years.... just as each of the previous games was. People need to realize that life today (for normal, not-retired-with-all-the-time-in-the-world-to-play people like me) is so hectic that many players have very little time to get into a game - and for those people (which, lately, seems like a LARGE proportion of people who play games) a 10 hour guild questline may not be anything they can even start on....

Regardless, one of the strengths of this franchise IS that the modding community will step up to the plate shortly, with whatever most of you are looking for to make Skyrim "more like" Morrowind or whichever.... Hmmm. I think maybe I must be wishing it was spring training already, using that anology....

You have a great point, but ask yourself this; in all of the hours that you have played the game, has anything you actually did in the game made a change in the story or how NPCs react to you, etc (player agency)? After a while of just roaming around and absorbing the gorgeous vistas, all that is left are the linear unchanging quests and the never ending slaughter of just burning, shocking, freezing, hacking, shooting and punching out various enemies. So what does it all mean while doing all of that? The game will get stale fast after doing that so much. As far as modders, they will do awesome things, but I don't think they will be able to add play agency :blush:
User avatar
Ronald
 
Posts: 3319
Joined: Sun Aug 05, 2007 12:16 am

Post » Mon Jun 04, 2012 12:26 am

UH it seemed to matter when you tried to use it as a fact?
No, I didn't. I was not talking of sales numbers when I wrote "minority".
User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Mon Jun 04, 2012 3:25 am

But a great world is nothing without memorable people, events and depth, all things Skyrim lacks.

In your opinion.

Not in mine, nor the opinion of many others.
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Sun Jun 03, 2012 11:41 pm

You have a great point, but ask yourself this; in all of the hours that you have played the game, has anything you actually did in the game made a change in the story or how NPCs react to you, etc (player agency)? After a while of just roaming around and absorbing the gorgeous vistas, all that is left are the linear unchanging quests and the never ending slaughter of just burning, shocking, freezing, hacking, shooting and punching out various enemies. So what does it all mean while doing all of that? The game will get stale fast after doing that so much. As far as modders, they will do awesome things, but I don't think they will be able to add play agency :blush:

I suppose it depends on what you were looking for to begin with. I'm LONG past "meaningful" anything in games. All I care about is having fun - changing races, classes, doing different dungeons, doing the MQ, NOT doing the MQ.... I don't need this game (or any other game) to "mean" anything.... A game is just that to me - a game. I play games for entertainment. Someday I may be tired of Skyrim, though considering that a crop of neat mods is likely around the corner, it may be YEARS before that happens....
User avatar
CxvIII
 
Posts: 3329
Joined: Wed Sep 06, 2006 10:35 pm

Post » Mon Jun 04, 2012 7:26 am

You could always keep playing Morrowind and not worry about the kids playing on your lawn.
User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Sun Jun 03, 2012 8:03 pm

You could always keep playing Morrowind and not worry about the kids playing on your lawn.

I AM still playing MW.... as well as Daggerfall and Oblivion. And I'm going to start Arena up too. (I don't have a lawn, and no kids live in my part of our little town....)
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Sun Jun 03, 2012 8:26 pm

Where was this moved to?
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Mon Jun 04, 2012 6:15 am

You have a great point, but ask yourself this; in all of the hours that you have played the game, has anything you actually did in the game made a change in the story or how NPCs react to you, etc (player agency)? After a while of just roaming around and absorbing the gorgeous vistas, all that is left are the linear unchanging quests and the never ending slaughter of just burning, shocking, freezing, hacking, shooting and punching out various enemies. So what does it all mean while doing all of that? The game will get stale fast after doing that so much. As far as modders, they will do awesome things, but I don't think they will be able to add play agency :blush:
You must have overlooked a lot of the game's content. There are so many little stories to be found throughout Skyrim. It is not just burning, shocking, freezing, hacking, shooting and punching out various enemies. It was not like this in Morrowind, not like this in Oblivion and it is not like this in Skyrim. You miss Morrowind, but how can you there expect to have eyes for Skyrim? Hell, there even is a road leading to Morrowind. It brought back lots of good memories for me during my expeditions in the east.
User avatar
Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Mon Jun 04, 2012 3:32 am

Where was this moved to?

I don't know about "moved", but it's currently living in Cheats, Hints, and Spoilers.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Sun Jun 03, 2012 11:08 pm

because..your opinion..is..a..rule..? Man, these forums are hilarious. LOL


Way to miss what a figure of speech is.

It was not like this in Morrowind, not like this in Oblivion and it is not like this in Skyrim


You obviously didn't play Morrowind very much. There were TONS of little stories like you can find in Skyrim in Morrowind. Oblivion you're right about, but Oblivion had a lot of problems.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Mon Jun 04, 2012 12:07 pm

[/color]

Neither. I'm saying that arbitrarily and systematically removing RPG elements in favor of action-adventure or to cater to something massively stupid and irrelevant is terrible. And all because Todd apparently doesn't have the stones to drop RPG altogether and just go full on action-adventure from now on. At least then I could accept the games for what they are, as opposed to denying them because they don't stack up to what they should have been, nor for that matter what they used to be.

If Beth doesn't want to do RPG's anymore, then it needs to cut the crap and stop creating half-assed games that are clearly moving more and more towards free roaming action-adventure. I like games like Just Cause 2. But thats not what I play Elder Scrolls for, and if ES is going to remain an RPG series then Beth needs to stop what its doing with the direction they've been g oing.

They've been making deeper and deeper RPG's.

So they can go ahead and continue with what they are doing, thanks.
User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Mon Jun 04, 2012 1:21 am


They've been making deeper and deeper RPG's.

So they can go ahead and continue with what they are doing, thanks.

Lol, no, they haven't.
User avatar
lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm

Post » Mon Jun 04, 2012 4:38 am

You obviously didn't play Morrowind very much. There were TONS of little stories like you can find in Skyrim in Morrowind. Oblivion you're right about, but Oblivion had a lot of problems.
No, you fail to read my comment... It was not just burning, shocking, freezing, hacking, shooting and punching out various enemies in Morrowind, nor in Oblivion nor now in Skyrim!!
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Mon Jun 04, 2012 8:32 am


Except the new features it does add do not make up for what has been lost.

Yes they do. By far.
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Sun Jun 03, 2012 8:39 pm

No, you fail to read my comment... It was not just burning, shocking, freezing, hacking, shooting and punching out various enemies in Morrowind, nor in Oblivion nor now in Skyrim!!

Hmm, so it would seem. I stand corrected sir.

Yes they do. By far.


No, they don't. Far from it.
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Sun Jun 03, 2012 8:39 pm

Zzar and Nell - you'll just have to agree to disagree. And that's fine. There's room for both perspectives.
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Mon Jun 04, 2012 4:37 am

So tell me, would you have complained if everything they've cut since Morrowind or hell even Daggerfall were still in the series? Would you have complained once if levitation or spellmaking or attributes were still present? Would you complain if these things were fixed and added onto?

No, you wouldn't. Thats what people are arguing for here. We want what was done. We want what was done to be fixed, expanded on. And we also want whats new.

I would complain if that content led to broken game mechanics, which a lot of that stuff would, i.e.: Levitation.

I would complain if keeping in that mundane content kept them from expanding on much more crucial content, which they were able to do with Skyrim.
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Mon Jun 04, 2012 6:09 am

http://www.youtube.com/watch?v=viSd3jSOeHs

Just type "Fus Ro Dah" into YouTube. Or "Arrow to the knee":

http://www.youtube.com/watch?v=tlC6Z0iRoOA

People make tons of videos about Skyrim. Some are good, some are bad. Do you think they would be doing this because the want Morrowind back? They love Skyrim!
User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

PreviousNext

Return to V - Skyrim