No, but I was referring to all the other posts about deliberately taking significant amounts of their time to eat, sleep, fish, sing, dance, brush your teeth, goof around etc... that fits the descrip. Not making a judgement on it, but it does fit within the general 'basic human activities simulator' versus general gameplay realm.
I think I missed your post.
Deliberately taking time to do this, that and the next thing isn't necessarily on the game's part though, that's the player and so it's choice. I don't know if anyone suggested the game should force that time to happen? I may have missed that too.
I know there was talk of animations for actions. Since NPCs put out their hand to open a door and you just stare at it... hehe. The eating animation thing could be a choice. Can you hotkey items so that you don't even have to go into the favourites bit? If so that could be how you watched it rather than simply going into favourites/menu and doing it from there.
I guess everyone has a different view of what RPGs are and aren't about. The idea that simulating life whilst also killing dragons, saving the world and being Dovahkiin is the same as making a family, drowning most in the pool and then having a haunted house doesn't sit right with me.
...yeah, I murdered sims to get ghosts.