Something I wish Skyrim had

Post » Sun Jun 10, 2012 6:57 pm

There's nothing wrong with adding a little detail to the world, makes for a more enjoyable and believable experience. I concur, vanilla Taverns are pretty dead.
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Guy Pearce
 
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Post » Sun Jun 10, 2012 6:03 pm

Past Time activities could be fun, but to much and it gets Sims like.

A gambling den, an Arena or other venue to bet on maybe horse races, fishing etc could be woven into the game.

But, asking women to dance in the game? I don't think I could handle the rejection of an NPC in a game. I get enough of that in the real world.

On one hand I kind of get that people want to play Skyrim, not Sims: Skyrim Edition but on the other I really don't think it is something we'd have to be concerned with. Okay, this point won't make too much sense since I'm a little tired. I think what I mean is that the Sims is like... hinged on silly, run-of-the-mill interactions and no storyline and so even if there were a rather lot of fun additions to an RPG title it wouldn't come close to feeling too similar.
I have heard they've made a Sims Medieval that may have little quests though. Haha.

I miss the Arena!

Hehe at the rejection comment. I hadn't considered that. I'm all like "No one could turn down my Dovahkiin!" If they did you could unrelenting force shout them out the tavern door.
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Manuela Ribeiro Pereira
 
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Post » Sun Jun 10, 2012 2:26 pm

Also, the players should not be expected to mod their games to get enjoyment out of them... That's why I paid money in the first place... So I didn't have to make my own game to play.

Besides the fact that I think taverns are dead as well....

Mods are there for the sole purpose of tweaking a game to get enjoyment out of them. I take it your statement implies Bethesda released the mod tools so we could "finish" Skyrim for them.

What if the way you want Skyrim to get more enjoyment isn't the same way I want it? I paid money for it too. All things being equal. Mods are kick ass and I can count on one hand how many devs release full editing tools for their games. It's a rare gesture that empowers gamers. You act like it is a burden. Good God.
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ZzZz
 
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Post » Mon Jun 11, 2012 4:16 am

Hehe at the rejection comment. I hadn't considered that. I'm all like "No one could turn down my Dovahkiin!" If they did you could unrelenting force shout them out the tavern door.

That would fit. Nordic mating is mostly about clubs and dragging your new partner off by the hair, anyway. Not big on nuance.
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sarah
 
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Post » Sun Jun 10, 2012 3:27 pm

FISHING (as someone said earlier). With an actual rod. That would be fun. The allure of swimming in after the salmon and river betties has worn off for me.

Archery contests would be nice, unless there is already one?

I don't know if they toss the caber in Skyrim but maybe something like the Highland games? Like if you have decent stamina you might win contests to do with strength, etc etc.
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anna ley
 
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Post » Sun Jun 10, 2012 11:28 pm

Half this thread went into the trash.

No more bickering, this thread is a Wish List, nothing more. No need to get upset about it.
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Katharine Newton
 
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Post » Sun Jun 10, 2012 3:55 pm

For me the more mini games the better. I spend a lot of my time doing "stuff" that isn't really anything. I feel a wider choice of mini games would help you define your character a whole lot more, giving it an even more immersive feeling.
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FLYBOYLEAK
 
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Post » Sun Jun 10, 2012 11:06 pm

On one hand I kind of get that people want to play Skyrim, not Sims: Skyrim Edition but on the other I really don't think it is something we'd have to be concerned with. Okay, this point won't make too much sense since I'm a little tired. I think what I mean is that the Sims is like... hinged on silly, run-of-the-mill interactions and no storyline and so even if there were a rather lot of fun additions to an RPG title it wouldn't come close to feeling too similar.
I have heard they've made a Sims Medieval that may have little quests though. Haha.

I miss the Arena!

Hehe at the rejection comment. I hadn't considered that. I'm all like "No one could turn down my Dovahkiin!" If they did you could unrelenting force shout them out the tavern door.

I favor gameplay heavily over the RP only elements (sitting in chairs, eating, dancing, emotes etc. - however - I don't care if the game has those elements in it, as long as it does not do so at the expense of gameplay. What you have suggested would not affect gameplay at all and would be welcomed additions. What some others (radically) suggest however such as the removal of fast travel or levels/items altogether or the complete trivialization of the game in terms of difficulty - those DO adversely affect gameplay and thus should not be implemented. I agree with you, you can have both elements easily in the game - some people (not you) sadly don't get that there is a G after RP thus describing it as a Role Playing GAME and want all "game elements" they refer to as "only for power gamers and people who min/max" etc., removed or to be second fiddle to immersion elements. For me, I think that great gameplay helps to foster the Role Playing experience.
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Gavin boyce
 
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Post » Sun Jun 10, 2012 11:18 pm

One question, after you've been to the bard college can you then play instruments? Don't think that would count as a spoiler.

If so, can you busk? If not, that would be fun. :D
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Josh Lozier
 
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Post » Sun Jun 10, 2012 9:17 pm

One question, after you've been to the bard college can you then play instruments? Don't think that would count as a spoiler.

If so, can you busk? If not, that would be fun. :biggrin:

unfortunately not :(
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Christine Pane
 
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Post » Sun Jun 10, 2012 3:20 pm

the fantasy RPGs I like are about dungeon exploring, retrieve ancient artifacts and fight epic battles, not about dancing and playing cards.

I read that and this is what I hear.

I like action, only action and nothing else but action. This is a roleplayig game. More goes on in a world then, kill, kill, kill, kill. Some people hang out, play games, shoot the breeze, swap stories, do jobs, get married, have kids, eat, sleep, piss and what else have you. You really think a game would suffer because they added in animations that let you do such things? Or took the time to make some little games that give a break from all that, kill, kill, kill, kill, killing you do? They finished the game and decided to spend a week goofing off to make things that would never make it into the game anyways. They couldn't of oh, lets say added more immersion related things to the game during that time? Such as simple animations and pointless games?

I understand where you are coming from, but you have to understand where we are coming from. There are people who would enjoy a little more RP flair to a game other then get quest, kill, collect, complete quest rinse and repeat. Id love to go to a tavern, get wasted, lose my money at some medieval game, and then go pee behind the bar. I know you don't see that as fun, but a lot of us do.
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Mistress trades Melissa
 
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Post » Sun Jun 10, 2012 9:12 pm

unfortunately not :(

Bah. Personally it seems a little strange that you could go train there but not use the musical talents. I mean, I know I keep getting told to go there if I wanna up my speechcraft (which I do) but I was sort of hoping to be able to impress villagers whilst shreddin' on mah lute.
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Ernesto Salinas
 
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Post » Sun Jun 10, 2012 11:01 pm

So you are suggesting you can't have both within the same game? Or that since the kind of fantasy RPGs you like are a set way that Skyrim needs to be too?

I don't get why people are so averse to the idea of choice. The ability to look into a tavern and go "Oh, I could play cards but I view that as stupid so I'll just go grab some rumours off the barkeep".

As for the resources argument, I get where you are coming from but people who can't afford to buy a PC (my games and system were a gift) can't enjoy mods. I don't think that it necessarily would ruin the experience to have a little extra there. What did marriage really do to the game? I can't imagine it would have made much of a difference in terms of how it turned out in the end.
You can have both, but for the sake of development time, you have to limit one and focus on the other. If time weren't an issue, we would have had a crap ton of things like what we saw in the "Game Jam" video.

The reality is, things like dancing and mini games are a tiny tiny "feature" that would get used once or twice and forgotten. The slots in New Vegas were different because you got something out of them that was tangible to the game world. Dancing gets you... loss of fatigue? I would much rather the development time of such a thing to be spent expanding the world with useful features.

For me the more mini games the better. I spend a lot of my time doing "stuff" that isn't really anything. I feel a wider choice of mini games would help you define your character a whole lot more, giving it an even more immersive feeling.
Not sure of...

Really?

You are a strange one indeed.
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Dale Johnson
 
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Post » Mon Jun 11, 2012 12:41 am

Bah. Personally it seems a little strange that you could go train there but not use the musical talents. I mean, I know I keep getting told to go there if I wanna up my speechcraft (which I do) but I was sort of hoping to be able to impress villagers whilst shreddin' on mah lute.

I'd like to be paid for singing, add speechcraft and it could've been easy money
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FoReVeR_Me_N
 
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Post » Mon Jun 11, 2012 2:25 am

I read that and this is what I hear.
The blatant ignorance...

You are taking what he said, throwing it out the window, and inserting your own bias.
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Erika Ellsworth
 
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Post » Mon Jun 11, 2012 2:35 am

Would dancing really take up that time to implement though? Plus dancing isn't really the main thing I'm after. It was a suggestion. I'd prefer card games and archery contests.

I don't necessarily know how to make games but the idea that the addition of one or two 'silly' features is going to cause all that much issue seems... bizarre.
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Prisca Lacour
 
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Post » Mon Jun 11, 2012 12:47 am

FISHING (as someone said earlier). With an actual rod. That would be fun. The allure of swimming in after the salmon and river betties has worn off for me.

Archery contests would be nice, unless there is already one?

I don't know if they toss the caber in Skyrim but maybe something like the Highland games? Like if you have decent stamina you might win contests to do with strength, etc etc.

Give this chap a deep fried Mars bar, all of the above with an Arena bolted on.
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Austin Suggs
 
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Post » Sun Jun 10, 2012 8:52 pm

I read that and this is what I hear.

I like action, only action and nothing else but action. This is a roleplayig game. More goes on in a world then, kill, kill, kill, kill. Some people hang out, play games, shoot the breeze, swap stories, do jobs, get married, have kids, eat, sleep, piss and what else have you. You really think a game would suffer because they added in animations that let you do such things? Or took the time to make some little games that give a break from all that, kill, kill, kill, kill, killing you do? They finished the game and decided to spend a week goofing off to make things that would never make it into the game anyways. They couldn't of oh, lets say added more immersion related things to the game during that time? Such as simple animations and pointless games?

I understand where you are coming from, but you have to understand where we are coming from. There are people who would enjoy a little more RP flair to a game other then get quest, kill, collect, complete quest rinse and repeat. Id love to go to a tavern, get wasted, lose my money at some medieval game, and then go pee behind the bar. I know you don't see that as fun, but a lot of us do.

there's still good old D&D for that, why wasting a game's memory space for it, a single player game by the way.
all the stuff you are talking about would be good in a multiplayer game, where people can see you do it and where maybe it could be fun to play minigames too.
but considering that I'm playing TES since daggerfall, I swear I never even thought about being able to marry and have kids in TES, because it makes no sense in a gameplay value.
as i said there's real RPGs to do that, here we talking about games that can be...how much? 8GB maximum, why wasting them for useless animations and dialogues?
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Chris Ellis
 
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Post » Sun Jun 10, 2012 7:39 pm

Och aye!

For me the more mini games the better. I spend a lot of my time doing "stuff" that isn't really anything. I feel a wider choice of mini games would help you define your character a whole lot more, giving it an even more immersive feeling.

I agree. :D
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Everardo Montano
 
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Post » Mon Jun 11, 2012 5:42 am

Oh god, this thread has descended into hell again. Or at least is on its way in that proverbial handbasket.
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Sakura Haruno
 
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Post » Mon Jun 11, 2012 6:18 am

Would dancing really take up that time to implement though? Plus dancing isn't really the main thing I'm after. It was a suggestion. I'd prefer card games and archery contests.

I don't necessarily know how to make games but the idea that the addition of one or two 'silly' features is going to cause all that much issue seems... bizarre.
1. Animating the dancing. You want the same one over and over or 2 or 3 different dances? This would require motion capture actors, as well as animators to refine the dance animations for game use.
2. Voice acting the dialogue and creating the music to dance to. Time and money right there for the voice actors, as well as a chunck of time from their sound artist.
3. Implementation time would also be necessary. This would take level artists away from making other content.

So yes, what you are suggesting would take a large chunk of time with little gain.
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Alexandra walker
 
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Post » Mon Jun 11, 2012 4:35 am

btw, the vanilla skyrim on xbox360 is only 3.9GB, so anyway they could've add a lot more stuff considering a cap of 7-8GB
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Horror- Puppe
 
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Post » Mon Jun 11, 2012 1:06 am

The animations for playing instruments are, however, already there. How much extra work for the player's character to do what npc's are already doing?
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Invasion's
 
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Post » Sun Jun 10, 2012 10:13 pm

The animations for playing instruments are, however, already there. How much extra work for the player's character to do what npc's are already doing?

there's also Cicero's dancing already ;)
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Lawrence Armijo
 
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Post » Mon Jun 11, 2012 5:24 am

One question, after you've been to the bard college can you then play instruments? Don't think that would count as a spoiler.

If so, can you busk? If not, that would be fun. :biggrin:

There was a quest in Tribunal that required your character to act in a play for the quest to move forward. I dreaded that quest as I had to respond to a series of dialog choices. After the quest was over, it was not so bad, but I think I only did that quest once. I think it would be OK to Busk, but the game would have to have no conditions on it. In other words, even if I sounded like Ferris Bueller playing a clarinet, the game would be happy with me.
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Amber Hubbard
 
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