Something I wish Skyrim had

Post » Sun Jun 10, 2012 7:47 pm

I wish I could use the drums and flutes..
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Stacy Hope
 
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Post » Mon Jun 11, 2012 5:30 am

How about a dice game? I don't know how they work but you always read about rogues in fantasy novels cheating at dice and such.

Someone said before that there is probably not much room in Skyrim's turmoil for fun. I see what you mean and yet I would have imagine that the Nords who aren't off fighting the good fight would try to lift their mood as much as possible. Admitably there is always a drunken stupor to fall into. :P
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maddison
 
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Post » Sun Jun 10, 2012 3:38 pm

How about a dice game? I don't know how they work but you always read about rogues in fantasy novels cheating at dice and such.

Someone said before that there is probably not much room in Skyrim's turmoil for fun. I see what you mean and yet I would have imagine that the Nords who aren't off fighting the good fight would try to lift their mood as much as possible. Admitably there is always a drunken stupor to fall into. :tongue:

the witcher and the witcher 2 has a poker dice game in it :smile: and it is not simple...lol
and in tavern you can do some boxe :D
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Maya Maya
 
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Post » Sun Jun 10, 2012 10:55 pm

I agree some outside archery betting games. Inside taverns you could have dagger throwing at a target. Arm wrestling and some form of card or dice games.anything really apart from nothing that we have now.
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Mari martnez Martinez
 
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Post » Mon Jun 11, 2012 2:36 am

i wish you could play instruments, maybe some horse racing. dice or card games would be neat as well.
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Hope Greenhaw
 
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Post » Mon Jun 11, 2012 1:42 am

You could play a variety of card games in Red Dead Redemption, but they were mostly there for atmospheric reasons. It wasn't terribly exciting, and it quickly got boring.
It's cool that they added a multiplayer variant of it as DLC though, but why not just whip out a deck of cards when you have your mates around?
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RAww DInsaww
 
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Post » Mon Jun 11, 2012 4:17 am

it would have been cool to use the instruments you find lying around to pass the time. i wish book reading was in real time. Bottom line: almost anything npc's can do, the player should be able to do.
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pinar
 
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Post » Sun Jun 10, 2012 11:29 pm

maybe... i've always wanted to see the character more relaxed when siting, he sits so stiff... i've also always wanted him to engage in conversations with other people in the tavern about past quests (a synopsis, not in detail, just what happens in the quest it's self)

also, i've always wanted the character to be able to like... lean against a pole... like if you wait there long enough that the camera does a 360, then your character leans against the pole until you move.
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LuCY sCoTT
 
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Post » Mon Jun 11, 2012 5:45 am

Nothing wrong with some good old tavern games as long as they implement them correctly.
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Gavin boyce
 
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Post » Sun Jun 10, 2012 2:30 pm

The blatant ignorance...

You are taking what he said, throwing it out the window, and inserting your own bias.

Ummmm...hate to break it to ya but that IS what the guy is saying.
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CRuzIta LUVz grlz
 
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Post » Sun Jun 10, 2012 3:26 pm

There are 2 major catagories of people who play skyrim:

1) people who do the quests and kill the living [censored] out of everything in their way, sucess is their level and if the game does not offer anything to benefit the player they wont do it (like drniking mead at an inn)

2) roleplayers who go much more in debt like sleeping everynight eating 1 to 2 meals a day, reading books and even if something does not benefit them statistically it is still fun.

I tried to play in 2nd catagory, but there only so much to do at an inn before you get bored, now I hack and slash my way around slowly getting bored of the game. I want to rp and adding small things like cards in taverns is a wise idea

Now let me ask you something. would you perfer

a: card games in taverns (maybe dancing)

b: 1 more dungeon with the same dragurs and mabe 2 more fetch quests?

I perfer a
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~Amy~
 
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Post » Mon Jun 11, 2012 12:17 am

I wish when you were reading you would see the book in your character's hands, and time would pass by. It feels dumb reading like 6 books and having no time pass by.

I'd also like an arena like in Oblivion where you can either fight or bet on a fight. Fight clubs would be fun too.
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Jade Muggeridge
 
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Post » Mon Jun 11, 2012 2:00 am

I agree completely. One thing I loved (and don't get mad that I'm mentioning this game - I'm not comparing it to TES) in the Fable games (especially II) was the things you could do - buy houses, go play bar games, get a job. Heck, even some simple dicing or their own invented card game (ala Red Dead Redemption or New Vegas, respectively) would be nice.

Plus the drunk effects.
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louise fortin
 
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Post » Mon Jun 11, 2012 1:26 am

i quote :biggrin: that's mean roleplaying!!
if a lot of modern RPG turns like ACTION rpg...is because people can't (don't want) roleplay anymore.

That's quite an over generalization, but the problem with the RPG element in Skyrim, is that it is just too watered down and pointless- a thin, tasteless gruel of RPG tacked onto an action adventure game. And I don't particularly consider the 'Sims' stuff that's been talked about here, to be the heart of real RPG play (although it's all well and good for those who really dig that stuff). Player choice for their own (meaningful) stats, more real racial differences affecting gameplay, more interesting branching questlines with different outcomes and meaningful affects on your role in the gameworld, and significantly different game endings... etc. If RPG had been done right and blended affectively into the stew with the action and adventure, then this would have been the game of the decade, perhaps all time. Maybe someday... . One can dream.

If done right, true RPG in games like this could add a huge fun factor for everyone, even the CoD boys with the permanent scope dents in their eyebrows. Just hasn't been done yet.
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Jessica Raven
 
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Post » Mon Jun 11, 2012 1:02 am

A Portal to our world and back? :biggrin:
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Danel
 
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Post » Sun Jun 10, 2012 4:55 pm

That's quite an over generalization, but the problem with the RPG element in Skyrim, is that it is just too watered down and pointless- a thin, tasteless gruel of RPG tacked onto an action adventure game. And I don't particularly consider the 'Sims' stuff that's been talked about here, to be the heart of real RPG play (although it's all well and good for those who really dig that stuff). Player choice for their own (meaningful) stats, more real racial differences affecting gameplay, more interesting branching questlines with different outcomes and meaningful affects on your role in the gameworld, and significantly different game endings... etc. If RPG had been done right and blended affectively into the stew with the action and adventure, then this would have been the game of the decade, perhaps all time. Maybe someday... . One can dream.

If done right, true RPG in games like this could add a huge fun factor for everyone, even the CoD boys with the permanent scope dents in their eyebrows. Just hasn't been done yet.


It wasn't my intention to do a generalization :)
btw, IMHO...to get a very cool TES again, we should have back everything Morrowind had with some extras like card or dice games on taverns build as a tournament all around the world og game till you become the "master", "underground" fight club or other build in the same way of games :) i think this could make everyone happy...always IMHO
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danni Marchant
 
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Post » Mon Jun 11, 2012 2:54 am

Could everyone just drop the whole 'Sims' reference?
Tavern games and dancing do not equal the Sims.
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Britta Gronkowski
 
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Post » Sun Jun 10, 2012 6:15 pm

*snip*
Tavern games and dancing do not equal the Sims.

i agree
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Horror- Puppe
 
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Post » Sun Jun 10, 2012 2:20 pm

I'm a bit cranky today. LOL.

What I will say in relation to the more Sim like additions: Having your own children in a game like this probably wouldn't work simply because they'd have to be done really well for it not to be an utter disgrace. The Fable series promised so much in terms of marriage and especially children but in the end they were both completely shameful.

Having a questline that ended with the option of adopting the kid and leaving them with your housecarl OR letting them get adopted by a nice family could be a nice addition because you could completely take it or leave it. Your child could give you benefit, tell you rumours, find things for you. Etc.

The problem with the children in Skyrim is they all look the same. I'm glad they are there though. Realism is my friend.
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ANaIs GRelot
 
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Post » Sun Jun 10, 2012 2:06 pm

Could everyone just drop the whole 'Sims' reference?
Tavern games and dancing do not equal the Sims.

No, but I was referring to all the other posts about deliberately taking significant amounts of their time to eat, sleep, fish, sing, dance, brush your teeth, goof around etc... that fits the descrip. Not making a judgement on it, but it does fit within the general 'basic human activities simulator' versus general gameplay realm.
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Cayal
 
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Post » Sun Jun 10, 2012 5:09 pm

No, but I was referring to all the other posts about deliberately taking significant amounts of their time to eat, sleep, fish, sing, dance, brush your teeth, goof around etc... that fits the descrip. Not making a judgement on it, but it does fit within the general 'basic human activities simulator' versus general gameplay realm.

I think I missed your post.
Deliberately taking time to do this, that and the next thing isn't necessarily on the game's part though, that's the player and so it's choice. I don't know if anyone suggested the game should force that time to happen? I may have missed that too.

I know there was talk of animations for actions. Since NPCs put out their hand to open a door and you just stare at it... hehe. The eating animation thing could be a choice. Can you hotkey items so that you don't even have to go into the favourites bit? If so that could be how you watched it rather than simply going into favourites/menu and doing it from there.


I guess everyone has a different view of what RPGs are and aren't about. The idea that simulating life whilst also killing dragons, saving the world and being Dovahkiin is the same as making a family, drowning most in the pool and then having a haunted house doesn't sit right with me.

...yeah, I murdered sims to get ghosts.
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Agnieszka Bak
 
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