The problem is these extras waste resources that could be used for much better things. Like more landmass, dungeons, better quests, etc. Bethesda has only so much resources.
I agree.
I assume companies like Bethesda do some sort of research to determine what MOST players want from their games.
Do MOST players want and use hundreds of different spells and want the ability to craft these?
Do MOST players enjoy and make use of the type of mini-game discussed in this thread?
Do MOST players see things like "class" as a necessity, or want it at all?
Do MOST players want and use stuff like crossbows and spears?
Being mostly a hack and slash type myself, I usually find myself using the same basic weapons, spells, etc. throughout a game and rarely play, at least more than once, any of the mini-games offered in some of the RPGs I've played and certainly don't miss them in games that don't provide them ... though I liked the Arena in Oblivion.
My guess is that in this day and age, that the priority for MOST players starts with graphics and moves along to music and general game play .
Then you have voice acting, which I could take or leave but which is something that seems expected these days.
If Bethesda can grant every "niche" wish that comes along and still deliver what MOST people want and will actually use, then I'll be happy to see them do so.
But if what MOST people want ends up being compromised to deliver every "niche" request that comes down the pike, Bethesda is likely to be in trouble.
At the end of the day the most important thing for me is whether I felt I received my money's worth from a game, which often has not be the feeling I've been left with.
I've put a couple of hundred hours in on Skyrim (XBox). I have been lucky enough to have not found myself dealing with most of the glitches some have mentioned for XBox and other platforms but, I still noticed some of the minor annoyances others have mentioned, e.g., NPCs not acknowledging changes in status, such as becoming ArchMage, and not adapting their comments as the game progresses. And I do find it a bit ridiculous that a relative new comer can vault to the top of any guild ... over obviously more verteran guild members ... after a few specific missions.
But for me at least, these are minor quibbles that didn't detract greatly from my enjoyment of what is after all only a video game.
Is the game perfect, or at least perfect for me? Well no ... but then I haven't come across one that is. I do feel that some aspects of the game indicate Bethesda may have bitten off more than it could chew in respect of what they were aiming to deliver.
But at the end of the day, the game still blew me away and I feel it definitely delivered my money's worth.
I'll admit that my expectations for this type of game are likely much lower than those of a "hard core" gamer.
From a business perspective, I'd guess that for Bethesda and the determination of where development resources can best be spent, which I imagine comes down to whether the market for their games consists mostly of people like me or rather consists of "hard core" gamers.
Anyway, if MOST players enjoy and want "mini-game" type activities in TES games, I'd imagine that Bethesda will eventually add these.