Really? No custom Spellmaking?

Post » Tue Jun 12, 2012 4:04 am

Explain.



Modifying spells would be an equal counterpart to smithing as that's basically what smithing is. Creating spells (that are already present in the game) would be an equal counterpart to smithing.

As for it being mathematical I doubt that in the world it's presented in the way it's presented to us. The mathematics side is to give us some insight on what is going on rather than having it be a total abstraction.
Modifying spells in the game is what the older systrem did. Spell creation is modifying what was in the game and we should be able to cross our effects to have our own little useful combinations, such as http://www.uesp.net/wiki/Oblivion:Useful_Spells.

That is the logic of spell creation, I think if it had a pretty animation, (a little fluff) people would be all for it. It would require some thought about how it could be presented, but I do not care about presentation because I know what is going on with the system.
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abi
 
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Post » Tue Jun 12, 2012 1:15 am

I grew up playing games where magic was fixed and couldn't be modified, outside of leveling or through skill trees. For me I don't really care if it's in the game or not. However I'm arguing outside my general stance of it being
1: A balance issue
2: Being unnatural
3: Not working within the current magic system.

I don't think the current magic system is perfect, however I think once expanded upon it'll provide a much more balanced system that has a more natural combining of spells that allows for failure or success.

In a lot of ways I'm arguing for a system like Magicka (the game) that provided an interesting take on magic that always felt more organic and magic like.

A BALANCE ISSUE!!!!

I can one shot an Ancient Dragon with a dagger in Skyrim.

:swear:

Issues of balance has no relevancy. None, because the "balance" used for magic in Skyrim and the "balance" used for melee in Skyrim are two irreconcilable uses of the word "balance".

As for being incompatible with the current system, I've already said that the current system should of been scrapped when it hit that evolutionary dead end in the design phase.
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hannah sillery
 
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Post » Tue Jun 12, 2012 12:49 am

@FailedToOpen

Magicka in Skyrim is flawed because:

1.) Spells do not scale
2.) Spells become obsolete
3.) There aren't enough of them by a long shot!
4.) Spell Costs are out of whack

To address that currently you must:

1.) Invest heavily in Alchemy (and Enchanting) to make potions to allow spells to scale.
2.) Only use the highest tiers of spells.
3.) Use only a few spells.
4.) Invest heavily in Enchanting to make spell costs free (or nearly free if you feel it is too *cheap*)

Players feel that Spellcrafting would (and it would theoretically) be a one-stop-shop to address all 4 of those issues. They can make better spells as they progress. Make new spells and combine spells and make spells that are more in line with cost/output ratio.

Now they could fix those 4 haunting issues without Spellcrafting, but I highly doubt that would happen.
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Laura Ellaby
 
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Post » Mon Jun 11, 2012 5:17 pm

The balance arguement is a fallacy, lol Skyrim has some of the worst balancing I've ever seen.
Also I do not go out of my way to make my characters all powerful, do I have a few, not yet but I plan to make two, why, because it suits them as a character build.
It would have been difficult to add to the current system sure, because their is a few new spell types that is different than what has ever been in the series before but its not impossible we could have had all of the old spell types and spell creation.
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jasminε
 
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Post » Tue Jun 12, 2012 2:06 am

@FailedToOpen

Magicka in Skyrim is flawed because:

1.) Spells do not scale
2.) Spells become obsolete
3.) There aren't enough of them by a long shot!
4.) Spell Costs are out of whack

To address that currently you must:

1.) Invest heavily in Alchemy (and Enchanting) to make potions to allow spells to scale.
2.) Only use the highest tiers of spells.
3.) Use only a few spells.
4.) Invest heavily in Enchanting to make spell costs free (or nearly free if you feel it is too *cheap*)

Players feel that Spellcrafting would (and it would theoretically) be a one-stop-shop to address all 4 of those issues. They can make better spells as they progress. Make new spells and combine spells and make spells that are more in line with cost/output ratio.

Now they could fix those 4 haunting issues without Spellcrafting, but I highly doubt that would happen.
1.) Spells don't scale just means you have to use stronger one when the time comes or combine with spells from another class.
2.) I don't think the 'flames' spell and the likes was meant to be powerful. Why would you have other, more powerful spells then?
3.) Combined with the spells from Conjuration, Alteration and Restoration I don't have the time to cast more spells or have the magicka for it.
4.) Don't feel like they are. Once you invest in the proper perks the cost goes down.

Just my 4 cents.
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Frank Firefly
 
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Post » Tue Jun 12, 2012 3:24 am

@FailedToOpen

Magicka in Skyrim is flawed because:

1.) Spells do not scale
2.) Spells become obsolete
3.) There aren't enough of them by a long shot!
4.) Spell Costs are out of whack

To address that currently you must:

1.) Invest heavily in Alchemy (and Enchanting) to make potions to allow spells to scale.
2.) Only use the highest tiers of spells.
3.) Use only a few spells.
4.) Invest heavily in Enchanting to make spell costs free (or nearly free if you feel it is too *cheap*)

Players feel that Spellcrafting would (and it would theoretically) be a one-stop-shop to address all 4 of those issues. They can make better spells as they progress. Make new spells and combine spells and make spells that are more in line with cost/output ratio.
I agree with a everything above you said except not totally about spell creation.

People seem to foget the short list you gave, I for one do not like having to get reductions and destruction potions to make using all the schools viable.

On spell creation sure that is one reason we want it: the other is we can make the spells how we want them and we could combinbe our own effects to create unique combinations.

Also spells should not scale if we have spell creation.
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Céline Rémy
 
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Post » Tue Jun 12, 2012 1:00 am

On spell creation sure that is one reason we want it: the other is we can make the spells how we want them and we could combinbe our own effects to create unique combinations.

I want it because I kept running into situations where I'd want it. Skyrim became a series of disappointing moments, that's why I had to shelve it.
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Manuel rivera
 
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Post » Tue Jun 12, 2012 1:49 am

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Cat
 
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