Explain.
Modifying spells would be an equal counterpart to smithing as that's basically what smithing is. Creating spells (that are already present in the game) would be an equal counterpart to smithing.
As for it being mathematical I doubt that in the world it's presented in the way it's presented to us. The mathematics side is to give us some insight on what is going on rather than having it be a total abstraction.
Modifying spells would be an equal counterpart to smithing as that's basically what smithing is. Creating spells (that are already present in the game) would be an equal counterpart to smithing.
As for it being mathematical I doubt that in the world it's presented in the way it's presented to us. The mathematics side is to give us some insight on what is going on rather than having it be a total abstraction.
That is the logic of spell creation, I think if it had a pretty animation, (a little fluff) people would be all for it. It would require some thought about how it could be presented, but I do not care about presentation because I know what is going on with the system.
