did you really just insinuate that Smithing is a lesser evil than Spell making? that the major reasons touted by folks who are "Glad" its gone are even more prevelant in Smithing?
oh lawd....I....just no
Explain.
That was the beauty of the system we had complete control the option to make the spell we wanted. The incredible amount of control was a major feature of the series for some time over the course of several games and that is no mistake, its a feature.
Sure spell creation had more control, so you do not think it should be in because the numbers made no sense, what if there was a pretty new animation for it in Skyrim, it does not make sense in Skyrim I can craft 100 steel-daedric cuirasses in an hour. Spell creation is the logical, mathmatical, study of the arcane. It allowed a mage to explore deeper into their art and craft, heck its even mentioned that spell creation is practiced at the College.
Oh I also did not make every spell very powerful I made spells that suited my character and the power level I wished for them to have.
Modifying spells would be an equal counterpart to smithing as that's basically what smithing is. Creating spells (that are already present in the game) would be an equal counterpart to smithing.
As for it being mathematical I doubt that in the world it's presented in the way it's presented to us. The mathematics side is to give us some insight on what is going on rather than having it be a total abstraction.
That was not a mistake, that is what made magic wonderful. It made mages incredibly powerful without the need for applying spellmaking to destruction spells. I guess that's why you don't see what made spellmaking wonderful, your description has you coming across as being one of the type who couldn't go any further with spellmaking than making bigger versions of destruction spells.
I grew up playing games where magic was fixed and couldn't be modified, outside of leveling or through skill trees. For me I don't really care if it's in the game or not. However I'm arguing outside my general stance of it being
1: A balance issue
2: Being unnatural
3: Not working within the current magic system.
I don't think the current magic system is perfect, however I think once expanded upon it'll provide a much more balanced system that has a more natural combining of spells that allows for failure or success.
In a lot of ways I'm arguing for a system like Magicka (the game) that provided an interesting take on magic that always felt more organic and magic like.