Reseting perks?

Post » Wed Jun 13, 2012 12:18 pm

Why have perks at all if they can be altered after the fact?

Why not just give the "easy button" approach and give every character every perk at the beginning of game...then just think about it, how awesome we don't even need to play the game





Obviously I am being facetious...but you do hopefully get my point...altering the consequences of perks makes the game banol and uninteresting...at least for me

We do live in a world of entitlement and instant gratification so I should not be surprised by people wanting something without working for it...i guess i am old school where i enjoy the perk more with the journey included than without the journey

I don't think anyone is asking for "every Perk point at once". Having a finite amount of Perk points is essential to creating balanced characters. I don't even think it should be EASY to re-perk. You should have to complete a quest in order to do it. That isn't "instant gratification". You should still have to put the time in to get the Perks initially. You are right, it is uninteresting for you I don't disagree that is how you feel - well then don't go use it. If you are on PC, this is the same as NOT using a console command to remove a perk.
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sarah
 
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Post » Wed Jun 13, 2012 3:34 pm

I don't know what the problem is...there are two ways to reset perks already:

1. Go back to a previous saved game you made before you spent the perks you don't like (this is selective, although easier for people on pc who can actually put saves in a separate folder to re-insert into the save list as necessary); and

2. Restart.

Beth's games are about choice and consequences. With the exception of a couple of topics, most of the 'complaint'/'problem'/'issues' threads on these boards basically boil down to people not liking the choices they have to make (i.e. But I only want to use destruction magic, and nothing else!) or the choices they have made (i.e. I wasted a bunch of perks in lockpicking and now at level 50 I don't need them!).

This is a role playing game...not a linear fps. In linear fps, it doesn't really matter what your choice is, whether you take along a 'shotgun of mass genocide' or 'the super duper robot gun of ridiculous firepower', because the path and the result are scripted for you. RPG's are different...you have the choice of how you do things, and the choice you make now should and does impact on how things are a long time into the future. Unlike Skyrim's mammoths, the game has a long memory...and people should keep that in mind when they are making their game choices. However, in all fairness, a lot of people rush in and choose perks without really thinking about them, and thinking about what they really do...and that is a problem that isn't confined to perks. So many questions can be answered by looking at the help menu, or reading and understanding what the perks do.

Completely agree.

This is also a single player game, meant to be played with more than one character.

The problem for many people, I think, is people wanting to experiment with perks for new builds, but not new characters.

These single player games haven't always been replay heavy, but Skyrim is. For all the talk of Skyrim's low IQ... there are plenty of new experiences to carry you across 2 or 3 characters. A large part of the reason to create a new character is experimenting with a new build, and allowing for a re-perking system would take away from this experience.

There is a framework already available for this though, provided you are aggressive with your saves.
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Chloe Yarnall
 
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Post » Wed Jun 13, 2012 3:41 pm

Being able to alter what your character knows and swap knowledge A for knowledge B is just plainly weird.
When I started with my character did I decide to go for dual-wielding, no shields and only light armor. My thought was to put as much perks into light armor and one-handed combat as possible and to kill opponents with speed and before they can do too much damage to me.

As it turns out is this still too much armor for me. I can only play this game on expert level and will soon have to go to master. I say this not because I want to brag, but because I sometimes play hardcoe and PvP MMOs and have learned to play hard and fast. It is how I play games now. If I had chosen to skill for heavy armor would it only be worse for me.

I do not want to change the skill system or make the game more difficult for everyone. If I could reset some perks and move them somewhere else would Skyrim be more fun for me.

I have no intentions to cheat the game or wanting to do anything else that might seem weird.
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Chris Jones
 
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Post » Wed Jun 13, 2012 4:41 am

When I started with my character did I decide to go for dual-wielding, no shields and only light armor. My thought was to put as much perks into light armor and one-handed combat as possible and to kill opponents with speed and before they can do too much damage to me.

As it turns out is this still too much armor for me. I can only play this game on expert level and will soon have to go to master. I say this not because I want to brag, but because I sometimes play hardcoe and PvP MMOs and have learned to play hard and fast. It is how I play games now. If I had chosen to skill for heavy armor would it only be worse for me.

I do not want to change the skill system or make the game more difficult for everyone. If I could reset some perks and move them somewhere else would Skyrim be more fun for me.

I have no intentions to cheat the game or wanting to do anything else that might seem weird.

Congratulations, you made a God of War.

Its time to retire him, and allow another hero a chance.

Maybe one with a big axe, some necromancy and some heavy armor. :shrug:
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Dalton Greynolds
 
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Post » Wed Jun 13, 2012 1:33 pm

I'm not necessarily a fan of how some of the perks have prerequisite perks that make no sense. I could live with mere level prerequisites in most cases - although the spell level perks make sense. It's perfectly logical to require somebody to get the Novice Destruction perk before taking the Apprentice Destruction perk, but it makes little sense to require people to take a perk in Dwarven smithing before they can take Orcish smithing.

But being able to alter what you know, and swap out knowledge is just ridiculous.

No more ridiculous than so many other parts of the game (like training). You can either care about the immersive quality of the game (which I do) or the game playing aspects. For the latter, the mechanic of retraining works and would help people get around the poorly constructed perk trees in Skyrim. For the immersive quality, well as a man in his 50s, you DO retrain sometimes in new job skills as you go along and the stuff you learned in youth, if not used, fades considerably. So in fact, the ability to retrain perks isn't really that unrealistic.

Maybe you have an eidetic (photographic) memory? If not why does forgetting unused skills seem odd to you?
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Timara White
 
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Post » Wed Jun 13, 2012 6:01 am

Congratulations, you made a God of War.

Its time to retire him, and allow another hero a chance.

Maybe one with a big axe, some necromancy and some heavy armor. :shrug:
Sorry, I am not a role player. I just play a game. :biggrin:
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Love iz not
 
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Post » Wed Jun 13, 2012 12:13 pm

Completely agree.

This is also a single player game, meant to be played with more than one character.

The problem for many people, I think, is people wanting to experiment with perks for new builds, but not new characters.

These single player games haven't always been replay heavy, but Skyrim is. For all the talk of Skyrim's low IQ... there are plenty of new experiences to carry you across 2 or 3 characters. A large part of the reason to create a new character is experimenting with a new build, and allowing for a re-perking system would take away from this experience.

There is a framework already available for this though, provided you are aggressive with your saves.

I don't see how this game is meant to be played with more than one character. When I started a new character everything was exactly the same again, only differing in gameplay when choosing different perks.
But really, the game simply does not change. I haven't seen any "radiant story" whatsoever (except for quest item locations changing, oh my), everything is the same over and over.

You can do all the quests in the game with a single playthrough, so why would you bother with a new playthrough? What experiences are supposed to carry you across three characters? I would go with two at most, and any more than that is plain boring. Even all the repetitions in the second playthrough are enough to make both casual and hardcoe gamers stop playing. The only actual decision you can make that carries you across two characters is destroying or joining the Dark Brotherhood, nothing else. Everything can be done in a single playthrough, always.

For me, having no option to respec simply means that I will not bother with playing the game anymore. I would hate to have an option to respec the whole character, but making respecs very expensive would not affect balance at all. After all, you will need a lot of time playing the game to earn the money.
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Channing
 
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Post » Wed Jun 13, 2012 7:48 am

Why don't you just create a new character man? It doesn't take that long to level up really..
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katsomaya Sanchez
 
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