Reseting perks?

Post » Wed Jun 13, 2012 8:22 am

Wrong. It is the same, because it is not your business how others play their game - worried or not. You do not like it? Tough. Right back at you.
Once again, it's not my business how other people play. It absolutely is my business if people ask for easy options that will affect my future games.
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Honey Suckle
 
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Post » Wed Jun 13, 2012 8:08 pm

This is so funny. Who cares if resetting perks is a cheat? So is punching a dragon in the face. It's a game! I'd like the option, like the Maker's Sigh in DA.
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lillian luna
 
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Post » Wed Jun 13, 2012 4:52 pm

Once again, it's not my business how other people play. It absolutely is my business if people ask for easy options that will affect my future games.
Again, wrong. You do not know how it will affect your game, unless you plan to cheat with it.
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Ludivine Dupuy
 
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Post » Wed Jun 13, 2012 10:36 am

Again, wrong. You do not know how it will affect your game, unless you plan to cheat with it.

Well we have essential NPC's now were before we had none. People however had problems with the fact that they could kill everybody and that sometimes something like that would destroy their game. So now we have essential npc's.
People had problems with walking everywhere, so now we have fast travel
People had problems finding the right locations after some vague directions were given so now we have map markers that magically point you in the right direction.

So there is a relatively large chance that if enough people complain about this system Bethesda will change it to some other thing and make thus change a big part of the game, that's absolutely everybody bussines and thus a good reason to be against it.

Implementing the system you'd want would make the game a lot easier, so Bethesda would have to find a way to balance that out, and to balance something like that would likely mean a complete change in the way the game works. Like needing certain skills in order to progress through the MQ, or needing fighter skills for a MG quest, which would svck.
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Steph
 
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Post » Wed Jun 13, 2012 9:55 am

Well we have essential NPC's now were before we had none. People however had problems with the fact that they could kill everybody and that sometimes something like that would destroy their game. So now we have essential npc's.
People had problems with walking everywhere, so now we have fast travel
People had problems finding the right locations after some vague directions were given so now we have map markers that magically point you in the right direction.

So there is a relatively large chance that if enough people complain about this system Bethesda will change it to some other thing and make thus change a big part of the game, that's absolutely everybody bussines and thus a good reason to be against it.

But you can ignore or not use fast travel and map markers. They don't have to impact your game at all. As for essential NPCs... I don't know. Do they actually affect/ruin your game much?
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Wayland Neace
 
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Post » Wed Jun 13, 2012 7:48 am

Again, wrong. You do not know how it will affect your game, unless you plan to cheat with it.
Not wrong at all. While I love Skyrim taking it for what it is, an action/rpg, the role playing elements of TES are diminishing with each instalment. This iteration has very little in the way of a world changing according to your actions, next to no initial character differentiation, and still has OB's 'why give directions, just follow the arrow'. All of this is part of some 'allow the player to win, don't allow them to mess things up for themselves' philosophy.
The limited choice of perks, and thus the requirement to make decisions, is one of the few instances of choice and consequence left. Beth does seem to have a slight habit of not listening when their customers want more depth, but listening to, and making changes to accommodate, those of their customers who want things to be easier and simpler. You just have to skim these forums to find a significant amount of dissatisfaction with this direction. Mess with the necessity of lasting perk choices, that's next to no role playing left. And imho that would be a great shame; action games are everywhere, rpgs that aren't streamlined and devoid of difficult choices are a somewhat endangered species these days.
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Blessed DIVA
 
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Post » Wed Jun 13, 2012 10:14 am

Again, wrong. You do not know how it will affect your game, unless you plan to cheat with it.

I think what they are trying to say is that if it becomes a feature that becomes popular you might, and I say might, end up with Elder Scrolls VI require you to change perks just to get thru the MQ or Guild Quests etc... I mean, look at some of the bad ideas, my opinion, that Bethesda has made from one game to the next. There have been improvements too, but changes have been made to things that already worked in previous games.
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Lilit Ager
 
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Post » Wed Jun 13, 2012 11:20 am

Again, wrong. You do not know how it will affect your game, unless you plan to cheat with it.

Changing a key dynamic such as the Perks system would affect many elements of the overall game.If players could change their Perks at will, then that means Bethesda would have to design the entire game WITH THAT CONCEPT in mind.Players could choose Perks to use in single instances or specific instances, then switch right back out to other Perks once finished. This completely alters the entire game balance.Since this would provide players with the opportunity to abuse a Re-Perk system, the game has to be designed with that in mind.So, yes- it could and would indirectly affect all players even though this isn't a MultiPlayer game.
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City Swagga
 
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Post » Wed Jun 13, 2012 4:25 pm

But you can ignore or not use fast travel and map markers. They don't have to impact your game at all. As for essential NPCs... I don't know. Do they actually affect/ruin your game much?

Yes, they really do.

Also it's near impossible to ignore map markers when I'm told to steal something and then only get a map marker to point me to my target, or when I'm told to retrieve an item from a cave and then only have a map marker to inform me which cave it is and where it is.
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Milad Hajipour
 
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Post » Wed Jun 13, 2012 6:50 am

Plan your character before you make him.

Agree with this^. Start a new character and think befor you jump. I have 4 characters going just for this reason, my first one was used to get used to the perks, and the next three are exactly what I wanted thanks to the first guy. I always start with one character that is for general use and to get a grasp on the game everyone after is a refined perk set.
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lillian luna
 
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Post » Wed Jun 13, 2012 11:19 am

I'm in favor of the perk reset IF they charge for it as DLC and then channel the proceeds toward further actual storyline development DLCs and/or charity.

Obviously there are enough people probably willing to pay for it. They'll enjoy the reset, and the rest of the community will benefit in the long run.

Edit: typo
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Lil Miss
 
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Post » Wed Jun 13, 2012 3:09 pm

Again, this is just a weird idea. You can't un-know things you already know.

no but you can forget things especially if you train in a different sector for a prolonged period........so nto really a wierd Idea just RP youve been training differently.
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Nathan Risch
 
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Post » Wed Jun 13, 2012 7:49 am

no but you can forget things especially if you train in a different sector for a prolonged period........so nto really a wierd Idea just RP youve been training differently.

In the timespan of an hour?
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Theodore Walling
 
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Post » Wed Jun 13, 2012 1:44 pm

I think what they are trying to say is that if it becomes a feature that becomes popular you might, and I say might, end up with Elder Scrolls VI require you to change perks just to get thru the MQ or Guild Quests etc... I mean, look at some of the bad ideas, my opinion, that Bethesda has made from one game to the next. There have been improvements too, but changes have been made to things that already worked in previous games.
No, they are now grasping for straws and try to scare people of what all could go wrong if Bethesda would implement a reskill feature. Somewhere in Skyrim died a dragon just now out of loneliness...
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Je suis
 
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Post » Wed Jun 13, 2012 10:16 am

Agree with this^. Start a new character and think befor you jump. I have 4 characters going just for this reason, my first one was used to get used to the perks, and the next three are exactly what I wanted thanks to the first guy. I always start with one character that is for general use and to get a grasp on the game everyone after is a refined perk set.
I did plan my character and I put a perk into Speech and now regret it. I thought +10% more gold would be a good decision, but I am now sitting on 300,000 gold and just cannot find any use for it in the game. I also put too many perks into Light Armor, thinking saver is better, but then I had to increase to Expert difficulty and may even have to go to Master just to get a challange out of the game again. My armor rating is now 1082. Instead of me crying about how useless the difficulty setting is or how easy it is to over power oneself, or to start some other nonsense debate, would I actually like to reskill the character.
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Annick Charron
 
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Post » Wed Jun 13, 2012 12:12 pm

In the timespan of an hour?
Or looking at another way, in game timeframe is really pushing it at two years. How much do you forget in that time? Maybe a lot if you spend two years in the pub after graduating, but I am pretty sure the great majority of our Dovahkiin are out there using their skills and perks.

Edit : Grasping for straws?
"I can't do the Dwemer puzzle box". Result : no directions, all quests rely on markers.
"Grinding for +5's isn't fun". Result : instead of a new attribute system that rewards you for levelling up, no attributes save H/S/M.
" I can't do the main quest, I killed this guy". Result : win the civil war for the Stormcloaks, Imperial camp commanders are still essential.
"Spells look rubbish". The spells look loads better, but there are now very few of them.
"You had to make a custom class to play a viable character". Result : not even a single tag skill or single perk at creation, all Altmer start the same, even if you want to play an Altmer warrior.
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Marina Leigh
 
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Post » Wed Jun 13, 2012 6:16 pm

I did plan my character and I put a perk into Speech and now regret it. I thought +10% more gold would be a good decision, but I am now sitting on 300,000 gold and just cannot find any use for it in the game. I also put too many perks into Light Armor, thinking saver is better, but then I had to increase to Expert difficulty and may even have to go to Master just to get a challange out of the game again. My armor rating is now 1082. Instead of me crying about how useless the difficulty setting is or how easy it is to over power oneself, or to start some other nonsense debate, would I actually like to reskill the character.

So you have two complains... One is the game gives you to much gold which you can not use, making it a wasted perk. The second is that the perks you have invested are too powerful so instead you would like to invest in more worthless perks?

Makes sense.

Anyway the reason why so many people are against it is because it becomes a balancing issue, Bethesda will have to balance the game around such a system and that will change the way the game works. Most changes like that in recent history haven't been good so people are against it. That you disagree is fine, but not necessarily another persons problem.
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Solina971
 
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Post » Wed Jun 13, 2012 12:02 pm

So you have two complains...
No, who is complaining? I said I like to reskill.
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HARDHEAD
 
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Post » Wed Jun 13, 2012 6:18 am

I can't count the number of characters that I have started where I realized that the direction I was going in was not what I wanted. This even applies when I make a gimped character that is weak. Never once did I think that I wanted to Re-perk or Re-Skill a character. To do so means starting over from scratch with no skills or perks, why not start the game over? The game plays differently with different skills and perks, why not experience all those differences?
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Rachel Hall
 
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Post » Wed Jun 13, 2012 10:08 am

But you can't re-skill your character. So what now?
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Janeth Valenzuela Castelo
 
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Post » Wed Jun 13, 2012 4:09 pm

I can't count the number of characters that I have started where I realized that the direction I was going in was not what I wanted. This even applies when I make a gimped character that is weak. Never once did I think that I wanted to Re-perk or Re-Skill a character. To do so means starting over from scratch with no skills or perks, why not start the game over? The game plays differently with different skills and perks, why not experience all those differences?
No, thanks. I like the idea. It is better than to toss a character and to start all over again.

How many characters did you start so far?
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Emilie M
 
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Post » Wed Jun 13, 2012 12:32 pm


How many characters did you start so far?

I only have two in this game. Waiting for the patch season to be over and the house mods to come out. I want one place to put all my loot before I start a new character in this game. Oblivion? About 20 characters, some quite different from each other. Some were failures, some were successful. Morrowind? I can't begin to count how many different ones for that game. A few never made it out of Seyda Neen. Fallout 3/NV was even better for making new characters as the SPECIAL system really makes each character different in that game, even if they have the same skill sets. Making a character with 1 to 3 in Intelligence or Charisma in that game puts a whole different spin on things.

However, a different character is just to much fun to play for me to ruin the experience by eliminating most of the content in the game. Which is what you are really doing when you just re-roll your character but keep all the quests completed and places explored.
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Sherry Speakman
 
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Post » Wed Jun 13, 2012 6:57 am

Alright, so i was thinking of having a way to reset your perk points. I started playing skyrim a week ago and at level 42, i finally have an idea of where to focus on as far as perk points and skills. There are alot of things i would like to change or fix with my perks and have no way to do that. I'd love other opinions on this because i don't know whether or not this is a good idea, but personally it would make things better if i could be a bit more flexible with my skills and what i can do. After all, i think we can all agree that there are many ways of going on in the game (warrior, mage, archer, thief-ish) all with detailed paths. So, whether you want to change your character completely or just fix a few things here and there, i think we should be able to edit our previous choices, as many of us didnt know what we were doing early on in the game.

yeah you can reset all your perk points by creating a new character
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[ becca ]
 
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Post » Wed Jun 13, 2012 4:01 pm

This is the reason i started all over again. When i first started playing the game, i used mainly double handed weapons, so natuarly, i spend all my earned perks to that. than i started playing with one handed weapons and a shield. Well, you're getting the idea i think.

However, i don't know if its a good idea to undo the perks.

Anyway, i was actually glad to start over again with a new character. You learn from the mistakes you make when you play the first time and playing all over again refreshes your perspectives and vision on a lot of things.
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Adriana Lenzo
 
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Post » Wed Jun 13, 2012 6:24 am

If we got the ability to 're-perk', would the game still be considered an RPG? Considering you are basically re-rolling a character in the middle of gameplay...
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Chenae Butler
 
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