Reseting perks?

Post » Wed Jun 13, 2012 7:16 am

However, a different character is just to much fun to play for me to ruin the experience by eliminating most of the content in the game. Which is what you are really doing when you just re-roll your character but keep all the quests completed and places explored.
No, it is not. I would have to repeat 99.9% of all my decisions as I am fine with them and only to undo some perks. That is not a ruin, it is a nightmare.
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ezra
 
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Post » Wed Jun 13, 2012 4:40 pm

If we got the ability to 're-perk', would the game still be considered an RPG? Considering you are basically re-rolling a character in the middle of gameplay...
Is it still an RPG after you 're-load'?
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Hayley Bristow
 
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Post » Wed Jun 13, 2012 1:25 pm

I can't believe anyone would be on the side of re-perking.

Bottom line is that re-perking RUINS the game completely with no arguing it does not

This fact that this game has consequences (what few are left) is the main reason it is fun.

Zero consequences for any actions is not fun and there is no arguing that.

The instant gratification hand holding baby world that some people want will hopefully never make it into Elder Scrolls...although we are close now, the ability to re-perk will destroy this game
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Bad News Rogers
 
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Post » Wed Jun 13, 2012 2:24 pm

I can't believe anyone would be on the side of re-perking.

Bottom line is that re-perking RUINS the game completely with no arguing it does not

This fact that this game has consequences (what few are left) is the main reason it is fun.

Zero consequences for any actions is not fun and there is no arguing that.

The instant gratification hand holding baby world that some people want will hopefully never make it into Elder Scrolls...although we are close now, the ability to re-perk will destroy this game

Please explain to me how an option that you can choose to use or not use destroys the game for you? Right now, users on PC can open up the console and re-perk. I did that to test out perks, does that make your butt hurt? Did that ruin your game? Considering how completely abstract most of the Perk descriptions are, there is no way of telling what it will do or how effective it will be. They went with the blank canvas approach, so until you invest a ton of Perk points, you cannot gauge the power or effectiveness of most anything.

I agree with you on the lack of consequence for actions or hand holding, however re-perking options would not "destroy the game". You want to put consequences in, you do away with being able to quick save and quick load at any time and put in save points at Inns or something so players have to deal with failing to pick pocket etc.
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Tracey Duncan
 
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Post » Wed Jun 13, 2012 3:11 pm

I'm against perk reset. Basically all it would accomplish is to have people max out their crafting trees, make uber-weapons, armour and potions, then when they no longer needed it, they'd just re-perk, cuz "Hey, I've already got all my uber-gear!". Even a perk as mundane as haggling, well a player has had it's benefit, then when they have lots of money, well let's just re-perk! There is already a very limited number of things in game where your choice actually affects the outcome of anything. As it is, perks are pretty much the only thing that defines your character (and, to a lesser, degree the skillset you choose to use).

What I would be OK with would be a limited number of perk books (1-3) randomly generated in the world that would provide an extra perk when read. I say randomly generated because then people would have to actually find them each game rather than just race to their location.
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Ricky Meehan
 
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Post » Wed Jun 13, 2012 7:33 am

Re-perking at will would make no sense, like being able to change your astrological sign at will...

Really need to create a mod that makes Skyrim a RPG.
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Sweets Sweets
 
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Post » Wed Jun 13, 2012 12:40 pm



In the timespan of an hour?

no but its a game so you have to take things with. Pinch of salt. or make it so x amount is refunded Over x time
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leni
 
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Post » Wed Jun 13, 2012 1:30 pm

I'm against perk reset. Basically all it would accomplish is to have people max out their crafting trees, make uber-weapons, armour and potions, then when they no longer needed it, they'd just re-perk, cuz "Hey, I've already got all my uber-gear!". Even a perk as mundane as haggling, well a player has had it's benefit, then when they have lots of money, well let's just re-perk! There is already a very limited number of things in game where your choice actually affects the outcome of anything. As it is, perks are pretty much the only thing that defines your character (and, to a lesser, degree the skillset you choose to use).

What I would be OK with would be a limited number of perk books (1-3) randomly generated in the world that would provide an extra perk when read. I say randomly generated because then people would have to actually find them each game rather than just race to their location.

What do you care what others do in their game? Also, it is not difficult to imagine a system that stops players from doing what you fear would happen. Any items improved with Smithing go to their base value after you re-perk. Any enchanted items lose their enchantments after the player reperks. Crafted gear and items would still stick around made through Smithing.
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Red Sauce
 
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Post » Wed Jun 13, 2012 6:23 am

Just have it cost 100,000 gold per point and can only be done once per playthrough. If someone at level 50 want to reset all their points they need 5,000,000 gold when the do it. Or have it cost 5 points to re-perk. the more they re-perk the less perks they have.
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JD bernal
 
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Post » Wed Jun 13, 2012 2:45 pm

No, it is not. I would have to repeat 99.9% of all my decisions as I am fine with them and only to undo some perks. That is not a ruin, it is a nightmare.

Then start a new character and avoid the quests you have already done then if you want to play a different character. If your character svcks so bad because of the choices you have made, why do you want to keep them? If they do not svck, then why do you want to change them?
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Taylor Tifany
 
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Post » Wed Jun 13, 2012 11:20 am

What is weird about it? It is not much different to be playing the game with multiple characters than to play the game with only one but to reset its skills. The game engine sure will not care if you change your skills in-game or load a completely different save file. You should rather ask yourself why the small difference is so important to you. You do not really care how others play their game. It is more likely that you are afraid to fall completely in love with such a feature. You would change into a different role every 5 minutes if given the chance.

It's hard for those of us who invest in our characters fully. I'm not sure if there's even an explanation beyond that besides "it doesn't make any sense".
I consoled some perks here and there, played, and immediately felt disgusted how out-of-character I, personally, was feeling. Then I re-rolled and felt even sillier.

Like I said, hard to explain.
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Isaac Saetern
 
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Post » Wed Jun 13, 2012 4:44 pm

It's hard for those of us who invest in our characters fully. I'm not sure if there's even an explanation beyond that besides "it doesn't make any sense".
I consoled some perks here and there, played, and immediately felt disgusted how out-of-character I, personally, was feeling. Then I re-rolled and felt even sillier.

Like I said, hard to explain.

Sounds personal. How about you don't re-perk and don't impose your views onto others and let them re-perk? Does it crush your immersion that I have characters named Monkeyfish and not some nerdy RP thing like Lo'dzuie' qerk?
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Red Bevinz
 
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Post » Wed Jun 13, 2012 4:00 am

Again, this is just a weird idea. You can't un-know things you already know. And if you spend time to learn A, and then undergo a lobotomy to forget how to do A via brain damage, you still have to spend the time to learn B. You don't get to learn B instantly just because you used to know A and then erased it from your brain.

If you want to do the other stuff, learn it. Resetting perks not needed.

I will say it here,
it is just a fantasy video game and why people have to need things to be logical is beyond me.
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Captian Caveman
 
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Post » Wed Jun 13, 2012 1:57 pm

My idea for an implementation:

"In a cave, deep within the The Throat of the World, lives an ancient dragon. It is wiser and older than any of the others. It was once exiled and cursed by its own kind. Damned to live forever within the earth to repent its sin, which was to believe in a life of peace together with humans, until it faces its fate." So says the tale.

Once the dragonborn discovers the cave and enters into it, will he or she be asked by the dragon, knowing that its fate has arrived:

Would you choose to undo the past if given the chance, Dragonborn? Or would you choose to walk through the fires of Oblivion for what you believe in?

Depending on the player's choice will he or she get a free reskill or will be send to a small version of an Oblivion gate. The dragon then dies...
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Rowena
 
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Post » Wed Jun 13, 2012 9:09 am

I will say it here,
it is just a fantasy video game and why people have to need things to be logical is beyond me.
^This

Seriously, people, you can go for 100 days without eating or sleeping and is still fit enough to kill a dragon in this game. Logic went through the window at that point. Resembles reality, perhaps, but no logic

The problem with perks is the fact that you don't know how useful it will be until you take it and use it for extended period of time

By that point it's already too late. It's like choosing the wrong college or the wrong major because they "sounds cool" at first, like Bleeding Effect, Critical Strike, or Ignore Armor ratings perk

Sometimes, people want to just keep one character and play the game fully with that. They want to be the Headmaster Archmage, Guildmaster, Harbinger, Dragonborn, Listener, everything. With just one character. I'm one of 'em, and I'm proud of it.

In short, they don't want to go through all that un-skippable caravan / tutorial dungeon

In perspective, you can kill with your own bare hands, but have you? Will you? Can you try not to?
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Heather beauchamp
 
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Post » Wed Jun 13, 2012 9:14 am

^This

Seriously, people, you can go for 100 days without eating or sleeping and is still fit enough to kill a dragon in this game. Logic went through the window at that point. Resembles reality, perhaps, but no logic

The problem with perks is the fact that you don't know how useful it will be until you take it and use it for extended period of time

By that point it's already too late. It's like choosing the wrong college or the wrong major because they "sounds cool" at first, like Bleeding Effect, Critical Strike, or Ignore Armor ratings perk

Sometimes, people want to just keep one character and play the game fully with that. They want to be the Headmaster Archmage, Guildmaster, Harbinger, Dragonborn, Listener, everything. With just one character. I'm one of 'em, and I'm proud of it.

In short, they don't want to go through all that un-skippable caravan / tutorial dungeon

In perspective, you can kill with your own bare hands, but have you? Will you? Can you try not to?

Yeah the unskippable cave is more of a annoyance now then it was in Oblivion. The problem is they do not let you edit anything before you leave like the last 2 games. Atleast in Morrowind it was short and sweet and you were out the door....Here is the world and the map, now good F****n Luck...LOL
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Sabrina Steige
 
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Post » Wed Jun 13, 2012 5:01 am

If people want a Re-Perk setting so bad here is an idea.

For every Level up you get you can do Magic, Health, Stamina, And Reset ( Redo all Perks )

You can't use the setting always, and you lost a increase of Magic, Health, or Stamina

And one more thing, if you Re-Perk you don't gain one perk ether. Sounds fair?
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Terry
 
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Post » Wed Jun 13, 2012 7:47 am

no but you can forget things especially if you train in a different sector for a prolonged period........so nto really a wierd Idea just RP youve been training differently.

Okay, trying to justify it IG doesn't make a whole lot of sense.

Wouldn't be a bad thing as a mod. I don't think it should necessarily be a game feature though, considering what has been said about exploits, or many other issues (After reading the other posts).
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Wanda Maximoff
 
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Post » Wed Jun 13, 2012 4:50 am

If people want a Re-Perk setting so bad here is an idea.

For every Level up you get you can do Magic, Health, Stamina, And Reset ( Redo all Perks )

You can't use the setting always, and you lost a increase of Magic, Health, or Stamina

And one more thing, if you Re-Perk you don't gain one perk ether. Sounds fair?
No. Sounds terrible. The entire thing with the LEVEL UP is kind of annoying enough. Why even levels? Or why does an iron dagger deal 8 damage at start and then 50 levels later can be used to do 1000 damage?! I'd rather not want to think about it.

Just a reskill embedded in the game somewhere, that I'd like.
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OnlyDumazzapplyhere
 
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Post » Wed Jun 13, 2012 6:03 am

I have mixed feelings about "re-perking". If the game was designed with that in mind, then sure, no problems. But just throwing on the suggestions here? It doesn't make any sense. From a realism standpoint, ALL people makes bad choices throughout life as well, why shouldn't a role playing game reflect that? If you're going through med-school and practice as a doctor for a few years, then find out smelling people's asses aren't all that fun, and you take up engineering school instead - there is a pretty significant cost (time and money) to that decision that should also be reflected in the game.

How about something like this: You spend one level to unlearn a perk, then another to learn a new one. For the next one, you spend two levels to unlearn a perk, then two to learn a new one. Then four, eight, and so on. You get the chance to correct a mistake or two, but anything beyond that simply becomes a chore and undesirable. At early levels (stage in life), it's fairly easy. But at late levels (try learning your dad how to use a computer), it takes a bloody lifetime for even small changes.

But this cheap "oh please make it more convenient for us casual players"? No thanks, learn to restart, it doesn't take that long to become overpowered and boring anyway.

Another requirement (planned for) is to make all skills/perks more desirable throughout the whole game. Or else everyone would pick speechcraft first to get easy money and then just trade it in when it doesn't serve a purpose anymore. Many of the skills are highly valuable during the initial (lvl 1-30) phase of the game, then their usefulness dies down wrt value during gameplay.
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Darrell Fawcett
 
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Post » Wed Jun 13, 2012 5:51 pm

Can we assume that those holding consequences in the holiest regard practice a strictly "dead is dead" playstyle? Surely they don't ruin all believability in the game by turning back time after a death, as though it never happened!

---

Anyway, I think people are blowing this out of proportion a bit. I don't see a lot of people asking for a full Guild Wars style respec at will. There are certainly ways to introduce small respecs to the game in a manner that is both believeable and that avoids exploits.

For example, there are sixteen Deadric artifacts a player can earn in the game. Why not have a scholar in Solitude that can perform a ritual to extract some arcane knowledge from an artifact? The character would give up the item permanantly, pay a hefty lump of gold, and earn the right to respec a single perk. This would require the character to pay gold, complete quests, and surrender the right to use powerful items, and it could only be done sixteen times. That's enough to correct a few mistakes, but not to completely reshape one's character.
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Sheila Esmailka
 
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Post » Wed Jun 13, 2012 3:14 pm

The argument that allowing perk re-sets would destroy the game doesn't really work, considering that PC players can already reset all their perks if they want to, and somehow the game remains un-destroyed.
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Kaylee Campbell
 
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Post » Wed Jun 13, 2012 12:36 pm

The argument that allowing perk re-sets would destroy the game doesn't really work, considering that PC players can already reset all their perks if they want to, and somehow the game remains un-destroyed.

Not really, any cheat you enter to remove or add perks makes the game easier, this wouldn't change if re-perking becomes possible in a Bethesda patch. Seeing as there are already a lot of people that complain about the game being too easy installing a system like this would demand that Bethesda makes things more difficult, the easiest way to do that is make certain situations depend on perks entirely, so that you are forced to reinvest every now and then just to get through a situation. Which would completely svck fo all of us that don't want that.
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GPMG
 
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Post » Wed Jun 13, 2012 6:09 pm

Again, this is just a weird idea. You can't un-know things you already know. And if you spend time to learn A, and then undergo a lobotomy to forget how to do A via brain damage, you still have to spend the time to learn B. You don't get to learn B instantly just because you used to know A and then erased it from your brain.

If you want to do the other stuff, learn it. Resetting perks not needed.

Exactly. Some people seem actually allergic to the idea of playing more than one character.

So your idea to alleviate that is to instantly shoot down perk resets with a moderatly baseless arguement..?
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Petr Jordy Zugar
 
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Post » Wed Jun 13, 2012 5:38 pm

So your idea to alleviate that is to instantly shoot down perk resets with a moderatly baseless arguement..?

You think the argument is baseless, I still say it makes sense. Changes like this will have to reflect changes in gameplay as well, which is not something I'm looking forward too. Now if somebody can come up with a way to change this without affecting the game's difficulty, which won't force changing perks on you, I'd be fine with that. But I don't see a good way to do that.
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Tiffany Holmes
 
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