No. This does not make a feature weird. It only would make you weird if you were using it while you think you do not need it. You do not have to use it nor shall it concern you when others do.
Just like the game has got a glitch that lets you create potions and enchantments with 2000% or more in some fortification. Nothing weird about it. It is just a glitch. Just the people who use it may be weird, or they have a justification for it, whatever ...
Maybe see it from the view of a console gamer. They have no in-game console to enter commands nor will they be able to get a mod. I am sure they would appreciate the feature more than the PC-gamers.
I still think it's weird, I have no problems with exploits however and if you want to do it that's fine. I'm still woried about the game being created in a way where you will have to change skills in order to progress through the MQ or even worse where you need to be a thief during a Mages Guild quest or something like that and that's not something I want.
But what's the point in levelling and perk choices if you're not stuck with the decisions?
My preference would still be to go back to a class system and remove the perks entirely, or simply move the perks around to only be exta's instead of essentials like they are now. To me that would make the most sense.
You are looking at it wrong. Ask yourself, what stops you from using the console commands to cheat now? What stops you from using a glitch now? You would be using such a feature just as responsibly and sensibly as you already do with everything else of this game.
True, just a general feeling I guess. I don't know why, but for some reason I'd rather go around hunting wolfs for a extra piece of leather then simply using the console to add it. Still that is personal. But again, I don't mind a system like that. I wouldn't like it, but I can choose not to use it. As long as the quest lines don't force me to use it.