Reseting perks?

Post » Wed Jun 13, 2012 9:51 am

Alright, so i was thinking of having a way to reset your perk points. I started playing skyrim a week ago and at level 42, i finally have an idea of where to focus on as far as perk points and skills. There are alot of things i would like to change or fix with my perks and have no way to do that. I'd love other opinions on this because i don't know whether or not this is a good idea, but personally it would make things better if i could be a bit more flexible with my skills and what i can do. After all, i think we can all agree that there are many ways of going on in the game (warrior, mage, archer, thief-ish) all with detailed paths. So, whether you want to change your character completely or just fix a few things here and there, i think we should be able to edit our previous choices, as many of us didnt know what we were doing early on in the game.
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Jerry Jr. Ortiz
 
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Post » Wed Jun 13, 2012 2:35 pm

Again, this is just a weird idea. You can't un-know things you already know. And if you spend time to learn A, and then undergo a lobotomy to forget how to do A via brain damage, you still have to spend the time to learn B. You don't get to learn B instantly just because you used to know A and then erased it from your brain.

If you want to do the other stuff, learn it. Resetting perks not needed.
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Emma Copeland
 
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Post » Wed Jun 13, 2012 9:12 am

Yeah, i understand i just feel like i've wasted so much time on perks i end up not needing :confused:
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Harry Hearing
 
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Post » Wed Jun 13, 2012 6:29 pm

It's a carry over from so many other games.

If it were about skills, I could find this objectionable, but for perks... not so much.

Mind you, I haven't put a lot of time and effort into really memorizing the perk tree or anything, so there might be some exploit here I don't know about.


Edit: See Second Post
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Andy durkan
 
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Post » Wed Jun 13, 2012 3:57 pm

If you are using the PC you might try this http://skyrim.nexusmods.com/downloads/file.php?id=3142

If not then you could be out of luck since there's no way to make changes to your save games.
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Mrs shelly Sugarplum
 
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Post » Wed Jun 13, 2012 5:45 am

Conservative saving resolves this.

I dislike so-called 're-perks' for the same reason I'm not much of a fan of KoA.

Choice and consequence, this is just another feature that gives a player even less of a reason to create another character. Effectively crippling the replay value of Skyrim that people are so critical of.
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jaideep singh
 
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Post » Wed Jun 13, 2012 10:02 am

Conservative saving resolves this.

I dislike so-called 're-perks' for the same reason I'm not much of a fan of KoA.

Choice and consequence, this is just another feature that gives a player even less of a reason to create another character. Effectively crippling the replay value of Skyrim that people are so critical of.

Exactly. Some people seem actually allergic to the idea of playing more than one character.
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Claire Vaux
 
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Post » Wed Jun 13, 2012 11:33 am

I have the same issue dude! its pissing me off but i juz go with it...
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marina
 
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Post » Wed Jun 13, 2012 2:34 pm

Again, this is just a weird idea. You can't un-know things you already know. And if you spend time to learn A, and then undergo a lobotomy to forget how to do A via brain damage, you still have to spend the time to learn B. You don't get to learn B instantly just because you used to know A and then erased it from your brain.

If you want to do the other stuff, learn it. Resetting perks not needed.
Weird or not, modders will take care of it.
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Wanda Maximoff
 
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Post » Wed Jun 13, 2012 6:38 pm

Weird or not, modders will take care of it.

On the pc you can use just use the "player.removeperk" and "player.addperk" commands. No mod is needed for that, the idea is still weird though. But then again so are half the perks out there.
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des lynam
 
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Post » Wed Jun 13, 2012 7:14 pm

On the pc you can use just use the "player.removeperk" and "player.addperk" commands. No mod is needed for that, the idea is still weird though. But then again so are half the perks out there.
What is weird about it? It is not much different to be playing the game with multiple characters than to play the game with only one but to reset its skills. The game engine sure will not care if you change your skills in-game or load a completely different save file. You should rather ask yourself why the small difference is so important to you. You do not really care how others play their game. It is more likely that you are afraid to fall completely in love with such a feature. You would change into a different role every 5 minutes if given the chance.
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lydia nekongo
 
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Post » Wed Jun 13, 2012 4:05 am

What is weird about it? It is not much different to be playing the game with multiple characters than to play the game with only one but to reset its skills. The game engine sure will not care if you change your skills in-game or load a completely different save file. You should rather ask yourself why the small difference is so important to you. You do not really care how others play their game. It is more likely that you are afraid to fall completely in love with such a feature. You would change into a different role every 5 minutes if given the chance.

What is weird about it, is that every investment you make into a character becomes useless. I can play as a mage 90% of the time, but then when I want to sneak I can just reinvest all my perks into stealth things and then if I get into a situation wherein I'm forced to fight up close and personal I can just change myself to a heavy armor wielding tank. It removes the need for specialization and it's not something I really like.

Now if it's a feature I'd be okay with that, but I'd also be afraid that people would be forced into a certain position where you will have to change in order to make progress possible, which is not something I like.
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Matt Fletcher
 
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Post » Wed Jun 13, 2012 4:39 pm

If it makes you feel any better, the game becomes very easy with almost any specialized build by L30 or so. The dificulty level (even on master) was designed for a diluted and non optimal skill set imo.
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jessica robson
 
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Post » Wed Jun 13, 2012 12:54 pm

Start a new character. Assign the perks the way you want. Enjoy.
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Matt Gammond
 
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Post » Wed Jun 13, 2012 1:09 pm

The idea of resetting perks seems to be more of a cheat feature than anything that should be included in the game. If you want to play in God Mode, there is already a command for that I believe.
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Rob Davidson
 
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Post » Wed Jun 13, 2012 8:40 am

If it makes you feel any better, the game becomes very easy with almost any specialized build by L30 or so. The dificulty level (even on master) was designed for a diluted and non optimal skill set imo.

I have no problem with that, because I can still make mistakes or do things the way I want. Spending more perks on misc skills like lockpicking, pickpocket, speech and less on weapons makes it more difficult. If I can just change it whenever I want then what's to stop me from investing in speechcraft everytime I shop or in combat everytime I face a dragon or what-not. It would make the game so much easier, and so much less fun. I need to be able to screw up and learn from my mistakes that's what for a large part makes games like this worth playing, at least to me.
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matt white
 
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Post » Wed Jun 13, 2012 11:31 am

Plan your character before you make him.
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Darren Chandler
 
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Post » Wed Jun 13, 2012 8:28 pm

What is weird about it, is that every investment you make into a character becomes useless. I can play as a mage 90% of the time, but then when I want to sneak I can just reinvest all my perks into stealth things and then if I get into a situation wherein I'm forced to fight up close and personal I can just change myself to a heavy armor wielding tank. It removes the need for specialization and it's not something I really like.

Now if it's a feature I'd be okay with that, but I'd also be afraid that people would be forced into a certain position where you will have to change in order to make progress possible, which is not something I like.
No. This does not make a feature weird. It only would make you weird if you were using it while you think you do not need it. You do not have to use it nor shall it concern you when others do.

Just like the game has got a glitch that lets you create potions and enchantments with 2000% or more in some fortification. Nothing weird about it. It is just a glitch. Just the people who use it may be weird, or they have a justification for it, whatever ...

Maybe see it from the view of a console gamer. They have no in-game console to enter commands nor will they be able to get a mod. I am sure they would appreciate the feature more than the PC-gamers.
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i grind hard
 
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Post » Wed Jun 13, 2012 3:51 am

I have no problem with that, because I can still make mistakes or do things the way I want. Spending more perks on misc skills like lockpicking, pickpocket, speech and less on weapons makes it more difficult. If I can just change it whenever I want then what's to stop me from investing in speechcraft everytime I shop or in combat everytime I face a dragon or what-not. It would make the game so much easier, and so much less fun. I need to be able to screw up and learn from my mistakes that's what for a large part makes games like this worth playing, at least to me.
You are looking at it wrong. Ask yourself, what stops you from using the console commands to cheat now? What stops you from using a glitch now? You would be using such a feature just as responsibly and sensibly as you already do with everything else of this game.
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Mason Nevitt
 
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Post » Wed Jun 13, 2012 4:21 pm

No. This does not make a feature weird. It only would make you weird if you were using it while you think you do not need it. You do not have to use it nor shall it concern you when others do.

Just like the game has got a glitch that lets you create potions and enchantments with 2000% or more in some fortification. Nothing weird about it. It is just a glitch. Just the people who use it may be weird, or they have a justification for it, whatever ...

Maybe see it from the view of a console gamer. They have no in-game console to enter commands nor will they be able to get a mod. I am sure they would appreciate the feature more than the PC-gamers.

I still think it's weird, I have no problems with exploits however and if you want to do it that's fine. I'm still woried about the game being created in a way where you will have to change skills in order to progress through the MQ or even worse where you need to be a thief during a Mages Guild quest or something like that and that's not something I want.

But what's the point in levelling and perk choices if you're not stuck with the decisions?

My preference would still be to go back to a class system and remove the perks entirely, or simply move the perks around to only be exta's instead of essentials like they are now. To me that would make the most sense.


You are looking at it wrong. Ask yourself, what stops you from using the console commands to cheat now? What stops you from using a glitch now? You would be using such a feature just as responsibly and sensibly as you already do with everything else of this game.

True, just a general feeling I guess. I don't know why, but for some reason I'd rather go around hunting wolfs for a extra piece of leather then simply using the console to add it. Still that is personal. But again, I don't mind a system like that. I wouldn't like it, but I can choose not to use it. As long as the quest lines don't force me to use it.
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Ymani Hood
 
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Post » Wed Jun 13, 2012 6:33 pm

Craft daedric gear and enchant it. Remove smithing and enchanting perks while reassigning them to other skills. ??? Exploit! This is where I have a problem with the "reset perks" idea.
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Trent Theriot
 
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Post » Wed Jun 13, 2012 4:00 pm

I liked the way how they put this feature into The Witcher 2... There was a guy in some catacombs and depending on your dialogue choices could you either get a free reskill from him or you could fight him. The guy was however so very hard to fight that I bet it made a few players think twice if they should not rather have taken the free reskill.
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Emma Parkinson
 
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Post » Wed Jun 13, 2012 4:04 am

It's one thing not to worry about how someone else plays their game, quite another to worry when people ask for something that makes a mockery of all the decisions you have made regarding character progression. This is what I say, with no apologies : chose the wrong perks? Tough. chalk up one for experience learn from your mistakes, plan ahead next time.

Why do I say this? I'll tell you why, people complained about ruining their games by going on murder sprees, and not being able to do quests as a result. This could have been dealt with in two ways, by saying "well, be more careful who you kill in future", or filling the world with essential, immortal characters. Result, people who don't want to have consequences for their actions pandered to, leading to a less believable world.

Would paying some guy to magically allow to do a bit of 'speed forgetting' and subsequent speed learning make the world more believable, or make the game remind you even more that you are just playing a game?
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Juliet
 
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Post » Wed Jun 13, 2012 4:04 pm

Re-perking to me is pointless. If they put it in, I'd probably ignore it in all but the wierdest cases. Too many of the perks are "use" perks, where you use them once or twice and then are stuck with them.
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keri seymour
 
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Post » Wed Jun 13, 2012 12:18 pm

It's one thing not to worry about how someone else plays their game, quite another to worry when people ask for something that makes a mockery of all the decisions you have made regarding character progression. This is what I say, with no apologies : chose the wrong perks? Tough.
Wrong. It is the same, because it is not your business how others play their game - worried or not. You do not like it? Tough. Right back at you.
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priscillaaa
 
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