Why Dawnguard will be vampires vs werewolves.

Post » Fri Jun 15, 2012 3:25 am

In TES II: Daggerfall, there is a book that states that Vampires find Lycanthrope blood to be a delicacy, the mixture of man and beast blood to be delicious.
http://www.uesp.net/wiki/Lore:Vampires_of_the_Iliac_Bay
"Is this the moment for me to admit that there was a time I loved being a bloodsvcking creature of the night? It is not impossible to live only at night, merely occasionally inconvenient. And I wouldn't have to kill humans every night, merely warm-blooded creatures. Orcs have a delicious, rich brothy blood; rats are a little sweet for the only meal of the night; werewolves are a real treat, almost decadent the tincture between human and beast. A real gourmet's delight."
That's the only evidence though of any sort of hostility between Vampires and Lycanthropes.
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Sara Johanna Scenariste
 
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Post » Fri Jun 15, 2012 7:56 am

idk where people are getting this ideal at all. It has yet to be stated anywhere that the DG are even Lycan-related. There is the thing about a perk tree but other than that there is nothing about lycans in the dlc. Merely people who cannot fathom Beth making something new that is not related to pop culture (even though Beth had these creatures long before the stereotype of wolf vs bat)
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Carlos Vazquez
 
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Post » Fri Jun 15, 2012 12:35 pm

In TES II: Daggerfall, there is a book that states that Vampires find Lycanthrope blood to be a delicacy, the mixture of man and beast blood to be delicious.
http://www.uesp.net/wiki/Lore:Vampires_of_the_Iliac_Bay
"Is this the moment for me to admit that there was a time I loved being a bloodsvcking creature of the night? It is not impossible to live only at night, merely occasionally inconvenient. And I wouldn't have to kill humans every night, merely warm-blooded creatures. Orcs have a delicious, rich brothy blood; rats are a little sweet for the only meal of the night; werewolves are a real treat, almost decadent the tincture between human and beast. A real gourmet's delight."
That's the only evidence though of any sort of hostility between Vampires and Lycanthropes.
Yeah, I remember reading that book. I think I actually might have read that book in-game, too.
idk where people are getting this ideal at all. It has yet to be stated anywhere that the DG are even Lycan-related. There is the thing about a perk tree but other than that there is nothing about lycans in the dlc. Merely people who cannot fathom Beth making something new that is not related to pop culture (even though Beth had these creatures long before the stereotype of wolf vs bat)
i don't know, an order or a group of normal humans facing against vampires isn't exactly a new concept either, and has been a part of pop culture in the past. I think the important thing is that they execute whatever story that they are doing in an interesting and unique way. And as I've said before, I think making the Dawnguard werecreatures of some kind might make them too similar to how the Companions are, and furthermore, they're probably going to make the Dawnguard a true faction of heroes rather than one that is gray in terms of good and evil. There has been a demand for a faction dedicated for benevolent characters that doesn't require you to become a lycanthrope or anything like that.
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Spaceman
 
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Post » Fri Jun 15, 2012 11:28 am

i just had an idea for how the dawnguard being werewolfs would work so heres my idea.

say you get a quest from the companions and you run into a member of the dawnguard on this quest. but you don't know that he/she is a member of the DG yet you just get the persons name. you go back to the companions and you talk about the person and some one tells you that he used to be a member of the circle but left a long time ago.

so say you go after this person and find out that he started the DG and made all of the other members of the DG werewolfs like him. and then the rest of what ever happens in the story line for DG.

just a fuff idea but what do you guys think ??? do think some thing along the lines of my idea could work out for how they would all be werewolfs???
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Michael Russ
 
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Post » Fri Jun 15, 2012 4:26 am

I honestly don't think bethesda would do a DLC where you were forced to be either werewolf or vampire. There are plenty of players that prefer to be neither werewolf nor vampire, and I assume that Dawnguard will be the faction for those players.


I'm going to be very disappointed if this DLC forces me to be either vampire or werewolf. Sure, I wouldn't mind if the dawnguard was a faction of werewolves that didn't force you into being one, but if I can't play the DLC without being either vamp or werewolf, I'm going to get very disapointed
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ILy- Forver
 
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Post » Fri Jun 15, 2012 1:20 am

I don't find any of these arguments convincing.

1) Beta tests are about coverage. They want the widest possible coverage of different user situations. If being a werewolf might possibly break something, then they need characters who are werewolves in the beta test. That is true, even if there is nothing werewolf specific in the DLC. Agreed

2) That could mean anything. It could mean that the Game Jam Werewolf perk tree is coming along at some point or it could mean werewolves feature in another DLC. Even if there are werewolf enhancements in Dawnguard, that would be a big stretch to making the Dawnguard a werewolf clan. Werewolf perk tree and Vampire perk tree were already announced to be in Dawnguard

3) A surprise could be any number of things; why should it be this in particular? Because it would make many werewolf fans happy... and Surprises are always fun.

Honestly, I just don't see it.
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Shelby McDonald
 
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Post » Fri Jun 15, 2012 3:40 am

Sure, I wouldn't mind if the dawnguard was a faction of werewolves that didn't force you into being one, but if I can't play the DLC without being either vamp or werewolf, I'm going to get very disapointed

If werewolfs are in, im sure that the Dawnguard wont make you be a werewolf.
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Travis
 
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Post » Fri Jun 15, 2012 9:54 am

If werewolfs are in, im sure that the Dawnguard wont make you be a werewolf.

But werewolf cured players need a chance to get back to werewolf to try out the new perk tree if they feel like it.
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Micah Judaeah
 
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Post » Fri Jun 15, 2012 2:14 am

they have already leaked there would be werewolf perk tree added
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Emily abigail Villarreal
 
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Post » Fri Jun 15, 2012 11:24 am

I honestly don't think bethesda would do a DLC where you were forced to be either werewolf or vampire. There are plenty of players that prefer to be neither werewolf nor vampire, and I assume that Dawnguard will be the faction for those players.


I'm going to be very disappointed if this DLC forces me to be either vampire or werewolf. Sure, I wouldn't mind if the dawnguard was a faction of werewolves that didn't force you into being one, but if I can't play the DLC without being either vamp or werewolf, I'm going to get very disapointed

Yeah, not everyone's into that kinda werewolf/vampire stuff anyway..
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Laura Mclean
 
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Post » Fri Jun 15, 2012 3:40 am

They only added the werewolf perk tree to balance the Vampire perk tree(and because of high demand). I highly doubt dawnguard will be made up of werewolves. If you want to be a werewolf and join dawnguard I think there will be that option. But I don't think we should expect everyone in the dawnguard to be werewolves.
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Kristian Perez
 
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Post » Fri Jun 15, 2012 12:33 am

They only added the werewolf perk tree to balance the Vampire perk tree(and because of high demand). I highly doubt dawnguard will be made up of werewolves. If you want to be a werewolf and join dawnguard I think there will be that option. But I don't think we should expect everyone in the dawnguard to be werewolves.

I edited it to make sense of what appeared to be contradictory statements in a way that I agree with. I don't think you'll be locked out of the Dawnguard if you're a werewolf, but I doubt there will be two werewolf factions in Skyrim, especially if they don't conflict with one another.

On that note, it would be cool to see several joinable vampire (and/or lycanthropic) clans in future games that do conflict with each other and you have to eliminate. It'd be fun to be a member of the Order and to slaughter other competing clans or to manipulate the townsfolk into raiding an opposing vampire bloodline and wiping them out if you didn't want to get your hands dirty.
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Charles Weber
 
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Post » Fri Jun 15, 2012 11:20 am

Yeah I should've added don't >.<
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GPMG
 
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Post » Fri Jun 15, 2012 6:43 am

Raised level cap?
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Conor Byrne
 
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Post » Thu Jun 14, 2012 10:03 pm

I'm not very convinced by the reasons in the OP.

1. Not only did the sign up ask if you were a werewolf, it asked about all sorts of facts about your characters that just are not important for anything other than survey purposes.
2. The good thing coming to werewolves are the skill tree, which we know they're getting with Dawnguard.
3. There really is no reason on number 3.

The companions is already a whole guild full of werewolves, no reason for there to be another. And besides, there would be no place for nonafflicted characters to go in this DLC if it was either-or.
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Liii BLATES
 
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Post » Fri Jun 15, 2012 5:23 am


On that note, it would be cool to see several joinable vampire (and/or lycanthropic) clans in future games that do conflict with each other and you have to eliminate. It'd be fun to be a member of the Order and to slaughter other competing clans or to manipulate the townsfolk into raiding an opposing vampire bloodline and wiping them out if you didn't want to get your hands dirty.
This should of been in the vanilla game. Same ideas I had.
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Robyn Howlett
 
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Post » Fri Jun 15, 2012 3:27 am

^Haha. Did it ever occur to you that Bethesda asks if the player is a werewolf because there might be a werewolf player wanting to go vampire?
Blasphemy.
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-__^
 
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Post » Fri Jun 15, 2012 8:40 am

I'd laugh if the werewolves just came in and slaughtered everyone.
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Jhenna lee Lizama
 
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Post » Fri Jun 15, 2012 8:32 am

Vampires and Werebeast in TES have no real animosity between them. Would they attack each other if they crossed paths at night? Perhaps, but then the same could be said if either crossed the path of a Troll or a bear. Please stop trying to turn The Elder Scrolls into Underworld or Twilight.
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Alexis Acevedo
 
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Post » Thu Jun 14, 2012 9:14 pm

no id say the more likely scenario is that vampires and werewolves will work together against dawnguard. as the vampire questline could be a covenant between evil creatures that would also benefit from having the sun blocked out . i have not seen anything that says that you just work for vampires .

Another possibility is kind of like a Dracula scenario were they use werewolves to fight for them .
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le GraiN
 
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Post » Fri Jun 15, 2012 10:45 am

I'm not very convinced by the reasons in the OP.

1. Not only did the sign up ask if you were a werewolf, it asked about all sorts of facts about your characters that just are not important for anything other than survey purposes.
2. The good thing coming to werewolves are the skill tree, which we know they're getting with Dawnguard.
3. There really is no reason on number 3.

The companions is already a whole guild full of werewolves, no reason for there to be another. And besides, there would be no place for nonafflicted characters to go in this DLC if it was either-or.
1. Like I said before, they likely asked applicants if they play as werewolves so that it would be almost guaranteed that people will test the new perk tree, and likely test to make certain that you get cured of it properly when you become a vampire lord or something.
2. We don't know if the perk tree is going to be the extant of lycanthropy's involvement in Dawnguard, so let's not state that the perk tree will be the only thing Dawnguard will be doing with werewolves as a fact yet. Though one could assume that to be true, considering that was the only audible demand prior to Dawnguard. Not trying to imply that that was the statement you were trying to get across, I'm just reiterating important notes about Dawnguard info.
3. Not sure one you mean on that one. I figured out what you are saying. It is entirely possible that there is new werewolf-related content that they do not wish to reveal at this point in time, though I'm not certain if that's the case. It is confirmed that they are getting a perk tree in order to balance them out against vampire lords, which literally could mean anything.

My whole point here? We simply do not know enough right now to confirm anything on this beyond the perk tree.

Finally, do you even know anything about the Companions? They are not full of werewolves.
Spoiler
The Circle is initially made up entirely of werewolves, but is eventually purified of lycathropy for all but one NPC member. The lower ranking members are NOT werewolves.
Now, I don't think they should do the Dawnguard as werewolves, as that would make them too similar to how the Circle are (werewolves fighting for justice for the people, etc.), but they could always do a minor joinable faction for werewolves for whoever wants one done. There's no reason why that can't be done, so long as it's something that serves a different purpose than that of the Companions (which is more a warrior-centered guild, something people seem to keep forgetting).

But werewolf cured players need a chance to get back to werewolf to try out the new perk tree if they feel like it.
I keep seeing comments like this everywhere. Maybe one possible way for them to go at is through wild werewolf encounters? That could resolve at least two demands in one, possibly more.
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Peter lopez
 
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Post » Fri Jun 15, 2012 7:13 am

It has to be just were creature or just humans
have complex factions is out of the games style, just look at the main quest their the good side and the bad side, easly seperated no heavy thinking required, i mean we can all agree that we killed parthenax and side with the true king ulfiric right?
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Silencio
 
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