Dawnguard June 26 10-20 hours

Post » Fri Jun 15, 2012 11:23 am

My guess is that the first two dlc's will be 10-20 hours (More than acceptable size, but not Shivering Isles standard) to get the agreement with Xbox out of the way. Than we will see the bigger "expansion pack" stuff, when everyone can enjoy it at the same time and not spoil it for others. Thoughts?

I don't think length is such an issue, it's a matter of the quality of content.
Personally I didn't find a single one of the FO3 DLCs amazing. They were ok, but they gave you the sense of "meh" where it was something extra to do, but not something you were dying to do. Like I felt I had purchased them solely for the sake of having the complete game, not because I was actually DYING to have them.

The average FO3 DLC was probably...5 hours of length, the first playthrough? Playthroughs afterwards you complete the DLC quicker of course, but the first playthrough I'd say was 3-5 hours.
New Vegas, I think the average DLC length was 7-8 hours on the first playthrough. Longer, but really not that big of a difference. Honest Hearts for example was slightly longer than the FO3 counterparts, but I really don't consider it anything special. Lonesome Road was equal to the FO3 counterparts, but I found it totally worth my money. Dead Money was slightly longer, but it's easily the best DLC I've ever played; not due to length, but because of the story and the challenge.

So in the end, length doesn't matter so much; quality does.
I'm just amazed at all the people who haven't learned that a Todd Howard "10-20 hours" probably means "10 hours" and not to get their hopes up. :P
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Fri Jun 15, 2012 10:12 am

.......They added pandas to world of warcraft?

Yup! and now i will never ever play WoW again... unless they redeem their badddddd expansion with a bad ass one after that.
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Fri Jun 15, 2012 1:57 pm

Let's keep in mind that before SI was released they released Nights of the Nine. I'd say that's a better comparison for Dawnguard.
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Fri Jun 15, 2012 12:27 am

So in the end, length doesn't matter so much; quality does.

I agree fully!
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Thu Jun 14, 2012 11:11 pm

I agree fully!

Only someone with Penitus envy would say size doesn't matter.

Zing!
User avatar
Robert
 
Posts: 3394
Joined: Sun Sep 02, 2007 5:58 am

Post » Thu Jun 14, 2012 10:56 pm

Yeah I don't mean to burst bubbles, but people need to calm down or you're building up hopes to be shattered.

This is Todd Howard. I honestly cannot name a developer that overhypes or blatantly lies more than Todd. He's lied or exaggerated in practically every interview he's given, and sometimes the lies are so outrageously shameless (remember the preview of Oblivion's AI? The radiant AI that was supposedly scrapped and they "accidently" forgot to tell everyone before release?) and they're never addressed.
If you hear "10-20 hours" from Todd Howard and you're assuming "10-20 hours for the main quest only," then you're definitely setting yourself up for disappointment. Always take what he says with a grain of salt. In this case? Assume the 10 hours is the correct length of the DLC.


I agree that Todd Howards just the company gum flapper.

However are you aware that Shivering isles was said to be only 30 hours?

However anyone who enjoyed it got an easy 100 out of the expansion pack.
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Fri Jun 15, 2012 7:16 am

Yup! and now i will never ever play WoW again... unless they redeem their badddddd expansion with a bad ass one after that.
Good lord first diablo 3 now giant pandas shall invade :facepalm:
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Thu Jun 14, 2012 11:04 pm

Let's keep in mind that before SI was released they released Nights of the Nine. I'd say that's a better comparison for Dawnguard.

Agreed, and that was what I was trying to get at.


I don't think length is such an issue, it's a matter of the quality of content.
Personally I didn't find a single one of the FO3 DLCs amazing. They were ok, but they gave you the sense of "meh" where it was something extra to do, but not something you were dying to do. Like I felt I had purchased them solely for the sake of having the complete game, not because I was actually DYING to have them.

The average FO3 DLC was probably...5 hours of length, the first playthrough? Playthroughs afterwards you complete the DLC quicker of course, but the first playthrough I'd say was 3-5 hours.
New Vegas, I think the average DLC length was 7-8 hours on the first playthrough. Longer, but really not that big of a difference. Honest Hearts for example was slightly longer than the FO3 counterparts, but I really don't consider it anything special. Lonesome Road was equal to the FO3 counterparts, but I found it totally worth my money. Dead Money was slightly longer, but it's easily the best DLC I've ever played; not due to length, but because of the story and the challenge.

So in the end, length doesn't matter so much; quality does.
I'm just amazed at all the people who haven't learned that a Todd Howard "10-20 hours" probably means "10 hours" and not to get their hopes up. :tongue:

That is where we are different. I opted out of FO3 dlc because I felt they were trying to just pump out a bunch of short dlcs for $20 each or what not. It felt too much like a cash cow and not trying to augment the game.
User avatar
Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Thu Jun 14, 2012 10:58 pm

Think about it, If your trying to market a dlc, Would you quote the time it takes to finish the main quest 10-20 hours, Or would you say that doing everything in the dlc would take 20-30 hours?

Its going to be 10-20 hours for the lot, This is Todd howard, He wouldnt undersell the dlc, Infact we all know he likes to overhype features, So I wouldnt be surprised if the 10-20 hours includes replaying the other faction.

Edit: lol a sad thought that would be just like todd howard, 10 hours if you play dawnguard once, 20 hours if you play again with the other faction. We all know that the factions will have mirror quests to eachother like the civil war. With slight changes.

I couldnt agree more, Prime beta tester right here.
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Fri Jun 15, 2012 1:35 pm

I agree that Todd Howards just the company gum flapper.

Why do they let him represent the company anyways?
Sure, maybe in the short-term, he brings in more customers, but in the long term he just turns into a joke that anyone with experience with the company won't take seriously or trust...


I couldnt agree more, Prime beta tester right here.

Are you aware you just quoted and complimented YOURSELF? :P
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Fri Jun 15, 2012 12:40 am

People are actually fighting over this DLC? Heck, fighting before it's even released...?

If it offends people that badly, don't spend your money on it. I won't lose any sleep over it whilst blotting out the sun and slaughtering the Dawnguard, and neither should anybody else. There's an oft-used internet expression that I believe would be most accurate here: "Haters gonna hate."
User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Post » Thu Jun 14, 2012 11:45 pm

I personally cannot wait for this, I hope it they give the werewolf some new things. and I also hope the flying as a Lord Vampire is really flying and not just hovering..
User avatar
Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Fri Jun 15, 2012 1:53 am

Ten hours is good for expansion, IMO. Plus, director Todd Howard mention they are planning more DLC later.


I'd have to disagree. 10-20 hours would include exploring the landscape which would likely count for the lion's share of the content. I'd be quite happy if it was 10-20 hours of questing and dialogue, but i'm thinking it's more along the lines of Point Lookout.


People are actually fighting over this DLC? Heck, fighting before it's even released...?

If it offends people that badly, don't spend your money on it. I won't lose any sleep over it whilst blotting out the sun and slaughtering the Dawnguard, and neither should anybody else. There's an oft-used internet expression that I believe would be most accurate here: "Haters gonna hate."

I never understood that argument, 'if you don't like it don't do it.' Thats not what dissidents are agitated or disappointed about. They just compare the amount of perceived content to that of past expansion packs and deem it less than past experiences. 20$ is a bit meh for what we think we are getting, but at this point the only thing people have is speculation. We'll have to wait until the game is released until we actually can see.
User avatar
Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Fri Jun 15, 2012 3:07 am

10-20 hours and not two mention it's a two-sided story. This means that any semi-dedicated player will go through it again on the other side of the coin. Then most of them pick a favorite for their "Ultimate" character run-through. So this one DLC could potentially be another 30-60 hours of gameplay for the avid player...if it stacks up to the rest of Skyrim, then yes, it would most certainally be worth it.
User avatar
Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am

Post » Fri Jun 15, 2012 12:10 am

The dlc should of been 1200 ms points at most imo. In terms of hard to design new content, We are getting very little.

Dont forget all these features were basically 90% done in the gamejam and only a small new landmass is being added. Dont get me wrong, Im grateful for the dlc, But I still havnt seen/heard anything thats worth the price.
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Fri Jun 15, 2012 9:22 am

I just hope it adds more to the game play aspect and replayability of Skyrim in general.
User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Fri Jun 15, 2012 9:04 am

Have a fishystick new members!

http://images.uesp.net/c/c4/Fishystick.jpg
User avatar
Jack Moves
 
Posts: 3367
Joined: Wed Jun 27, 2007 7:51 am

Post » Fri Jun 15, 2012 9:22 am

it's probably 10-20 hours if you rush through the main quests and know exactly what to do. probably 20-40 hours if you take your time and explore and do everything.
Explore what? The barren purple colored land of Soul Cairn? In the Game Informer article there were mentioned a few quests encountered there: the standard fed-ex stuff. I think everyone will agree that TES greatest strength lies in exploring the different lands, the caves and in the visuals.

It looks like Soul Cairn will be just another pocket Oblivion dimension with some random Fed-Ex quests thrown in for good measure. If that's the future of Bethesda DLCs, please bring back one single expansion pack like Shivering Islands / Bloodmoon
User avatar
Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

Post » Fri Jun 15, 2012 11:49 am

If I said I wasen't excited, I'd be lying. However, after promptly finishing as my future vampirelord and werewolf characters respectivly, I'll probably not play Skyrim again untill the new expansion comes out.
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Fri Jun 15, 2012 2:50 am

Explore what? The barren purple colored land of Soul Cairn? In the Game Informer article there were mentioned a few quests encountered there: the standard fed-ex stuff. I think everyone will agree that TES greatest strength lies in exploring the different lands, the caves and in the visuals.

It looks like Soul Cairn will be just another pocket Oblivion dimension with some random Fed-Ex quests thrown in for good measure. If that's the future of Bethesda DLCs, please bring back one single expansion pack like Shivering Islands / Bloodmoon

Even if the area was not much bigger than for an example Solitude, i would still take great pleasure svcking in
all the thousands of different details: sounds, textures, landscape, storylines, books, weapons, fighting, different characters
and so on, in an endless exploration that never needs to end.
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Fri Jun 15, 2012 2:40 pm



Even if the area was not much bigger than for an example Solitude, i would still take great pleasure svcking in
all the thousands of different details: sounds, textures, landscape, storylines, books, weapons, fighting, different characters
and so on, in an endless exploration that never needs to end.

Bethesda doesnt add many books in their dlc, You would be lucky getting 4 new books. Same with sounds. Fighting? thats obvious, comes with any content. Same with characters. Before you point out any of the old bad oblivion tiny dlc. This is 2012.
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Fri Jun 15, 2012 1:55 am

I'll be sneaking with my awesome crossbow, shooting them in the head, then eat their corpse, then throw them into the water :) muahahahaha
User avatar
Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Fri Jun 15, 2012 12:58 am

Bethesda doesnt add many books in their dlc, You would be lucky getting 4 new books. Same with sounds. Fighting? thats obvious, comes with any content. Same with characters. Before you point out any of the old bad oblivion tiny dlc. This is 2012.

A little of this and a little of that, it makes me a very happy man.
Maby i'm not that hard to please in this 22nd century :biggrin:

I'll be sneaking with my awesome crossbow, shooting them in the head, then eat their corpse, then throw them into the water :smile: muahahahaha

Bad to the bone! :devil: :devil:
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Fri Jun 15, 2012 6:30 am

Post limit.
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Previous

Return to V - Skyrim