Being the Chosen One and Why It svcks

Post » Sat Jun 16, 2012 4:10 pm

i think its weird too
i like the power rangers spd for that reason
they where the second best, they had no reason to be in the situation they where in, it just happened
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Melanie
 
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Post » Sat Jun 16, 2012 4:45 am

Being the Chosen One is the best. It allows you to do awesome stuff like a boss.

Here's an example.
http://www.youtube.com/watch?v=RTPpbHueNJ4
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kat no x
 
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Post » Sat Jun 16, 2012 1:20 pm

"Are you still here? I thought you would be on your way to Bleak Falls Barrow by now. You should get going, the Jarl is not a patient man and come to think of it, neither am I". A rough quote by Farengar.
Which comes down to the point of not having a dialog option to say no. They're getting impatient with you because as far as they're concerned you said you'd do it, and they expect you to be punctual about it... but there's plenty of reasons a "good" character could turn down the request if the game had simply provided the dialog option.

It's a lot easier to role-play that you did politely turn down their request, unlike Morrowind where it would be completely out of character for Caius to provide you with an easy out.

Why? You write prophetic, but he could have taken too much skooma, for all the player knows.
Baurus backs up the claim that the Amulet of Kings has power before leaving the tutorial, and there's in-game books talking about its magical nature.

Also ... the player had the nice experience of the Emperors dungeon, so the player could, say, have a beef with the whole Emperor thing. And why should the player care who happens to become the next Emperor? Not to mention that those who participate in the Game of Thrones seem to have a short life expectancy and generally interact with a lot of people who can put you (or your loved ones) to death if you utter the wrong words. Better to go somewhere else.
As I said: "if they aren't abnormally dumb, nihilistic, or heartless". You'd let the whole Empire fall into another interregnum because you can't be bothered to find Uriel's last heir? You may have been in the dungeon, but it was the Emperor that let you go. The Blades were ready to kill you, but the Emperor told them to stand down and let you travel with them to safety. Also he says all his heirs were murdered, and he told you about his illegitimate son who could still take the throne.

This isn't a George R.R. Martin novel. The Septim Emperors do actually have a divine claim to the throne, and the Amulet of Kings is a very important artifact in that regard (which both Uriel and Baurus tell you). Even if you didn't believe the threat from Oblivion and you being the only one that can stand against the hordes of Daedra, getting his last son on the throne would be far better for the whole of Tamriel than letting the Empire fall into another interregnum.
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Laura Shipley
 
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Post » Sat Jun 16, 2012 11:04 am

As I said: "if they aren't abnormally dumb, nihilistic, or heartless". You'd let the whole Empire fall into another interregnum because you can't be bothered to find Uriel's last heir?

You overestimate simple folks' interest in politics. All my criminal scum knows is that her grandpa also spoke weird things at Uriel's age. For her, it's only logical to grab that lucky opportunity to escape prison and disappear, and delivering the amulet would be very foolish and asking to be captured again or even more trouble than simply ending up in prison. Heck, whomever I give the amulet, most likely will accuse ME for murdering the Emperor and his Blades. It doesn't take an ABNORMALLY dumb, nihilistic and heartless person to care about their hide first - it's just practical. In fact it takes an abnormally noble and reckless person to get involved any further, and why would such a person be in a prison anyway. I generally play good aligned characters in games, only very recently I'm finally trying out something evil or rather simply selfish, and I can tell you that even with a good character it's actually hard to roleplay having to do MQ in Oblivion which is why I haven't even completed it. To a good character, involvement with Septims business logically ends after escorting Martin to Sky Haven Temple, to a bad character - right after speaking to Baurus during tutorial.
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Lyd
 
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Post » Sat Jun 16, 2012 2:22 pm

So it's hard to ignore dragons, but the ash storms and the rampaging ash-creatures are easy to ignore?

Yes, because you are never told you can fix it, or told the world is coming to an end. The Tribunal is still fighting Dagoth Ur and they are not even close to having lost (yet).

Having said that, consider the following scenario. Assume that someone knew that in some future, the Great Evil One would try to destroy the world, and that in order to stop the Great Evil One, someone would have to do a number of things. This could be written down in some book, or that person could make up a prophecy. A prophecy sounds more grand, and may give the future Chosen One more support than just being following the recipe in the book. Also, a prophecy may have a greater chance of being remembered than a book has of surviving. So, using prophecies make a lot of sense, even if they are bogus.

Yet we know the Elder scrolls are real, and that the prophecies are real. Anybody in that world would know it.

Why? You write prophetic, but he could have taken too much skooma, for all the player knows. Also ... the player had the nice experience of the Emperors dungeon, so the player could, say, have a beef with the whole Emperor thing. And why should the player care who happens to become the next Emperor? Not to mention that those who participate in the Game of Thrones seem to have a short life expectancy and generally interact with a lot of people who can put you (or your loved ones) to death if you utter the wrong words. Better to go somewhere else.

This isn't ASOIF, anyway you could have a reason to hate the Emperor and everything the Empire stands for, but unless you want Mehrunes to actually win you should still follow his words, and if you want Mehrunes to win then your still screwed because you can't help him.

What is this fascination with being in prison :smile:

Tradition.


I think there is a simple flaw in your logic.

If people could truly see the future and write future events down then they would see what you would one day become and this tell about it.

It's hard to say that you can climb to power and not have it prophicized (that a word or at least spelled correctly).

Prophecies aren't perfect, but they can predict a lot. It's then a matter of finding somebody that meets the requirements. Like the dragonborn meeting the requirements for Skyrim, the CoC meeting the requirements that the Emperor knew and the Nerevarine meeting the requirements for Azura her prophecy although nobody believed that last one was relevant because you weren't going to be the Nerevarine anyway.

Simply wittnising the events that transpire while the real hero does all the work?

Sounds like you guys should play Oblivion.

In Oblivion you are still destined to do what you do, just the last part of the final battle isn't up to you. Everything else, setting up the pieces for the final battle was still your doing and because of a vision.

You overestimate simple folks' interest in politics. All my criminal scum knows is that her grandpa also spoke weird things at Uriel's age. For her, it's only logical to grab that lucky opportunity to escape prison and disappear, and delivering the amulet would be very foolish and asking to be captured again or even more trouble than simply ending up in prison. Heck, whomever I give the amulet, most likely will accuse ME for murdering the Emperor and his Blades. It doesn't take an ABNORMALLY dumb, nihilistic and heartless person to care about their hide first - it's just practical. In fact it takes an abnormally noble and reckless person to get involved any further, and why would such a person be in a prison anyway. I generally play good aligned characters in games, only very recently I'm finally trying out something evil or rather simply selfish, and I can tell you that even with a good character it's actually hard to roleplay having to do MQ in Oblivion which is why I haven't even completed it. To a good character, involvement with Septims business logically ends after escorting Martin to Sky Haven Temple, to a bad character - right after speaking to Baurus during tutorial.

It would take an abnormally nihilistic heartless or dumb person to do that in Tamriel. Maybe not if it were to happen here today in the real world, you'd call the one giving the prophecy a nut job and move. That doesn't happen in TES.

Which comes down to the point of not having a dialog option to say no. They're getting impatient with you because as far as they're concerned you said you'd do it, and they expect you to be punctual about it... but there's plenty of reasons a "good" character could turn down the request if the game had simply provided the dialog option.

It's a lot easier to role-play that you did politely turn down their request, unlike Morrowind where it would be completely out of character for Caius to provide you with an easy out.

I'm having a harder time doing that then you obviously. Without the actual dialogue option they are assuming you are going to do that, and I find it harder to ignore without feeling like an [censored] about it.
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Rude_Bitch_420
 
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Post » Sat Jun 16, 2012 12:08 pm

As far as I'm concerned, gamesas could have done away with the civil war and dragon crisis, and merely fleshed out the guilds as an alternative. Drop the character into a world in which they're not the savior, but rather just another adventurer seeking their fortune.

I would have gone a step further, and made the factions exclusive. Don't permit the character to join more than 1-2 guilds at a time, and increase the entry requirements significantly. Since the focus of the game would be on factions or guilds, might as well throw in the Forsworn and Thalmor as playable factions.

If Beth's idea was to provide us with a sandbox, then I say they should abandon the central story arch altogether. Alternately, make it optional at start up.
Yessss. I love having a lot of options, and I feel that having the whole dragonborn thing really places a definition on the character. You're right. If it's going to be more of a sandbox, then the main quest shouldn't be pushed so very hard. Or at least let me blow it off with consequences...

All you need to do is avoid the Main Quest and continue on with the hundreds of side quests and smaller quests and you can live your life in Skyrim as another random character. You do not HAVE to be the Dragonborn in Skyrim. On one save, I have an High Elf that is the leader of the Dark Brotherhood and Thieves Guild and that's that. It is not hard and not as if you are thrown into a "Chosen One" role at the start of the game unless you get to the point in the Main Quest where you are seen as the Dragonborn.

Start a new game, create a random race, ignore Main Quest. Simple!
"Ignore the main story line of this game you bought and invested hours in" is really unhelpful advice. It's the Main Quest for a reason. It is what the developers/creators/writers envisioned for the story and it informs the rest of the game. It's more palpable than in Oblivion. (Bards even sing about the Dragonborn in most towns.)

Totally agree. The whole chosen one theme is an old type of storytelling that basically tells that unless you are from a special lineage you should just shut up and witness the events unfold. After all, who wants heroes coming from the masses and challenging the order of things.
That last one, I want that. Heroes from the masses. Or at least someone who isn't already special to begin with would be cool.

I know how you feel. Personally, in Bethesda's RPGs I try my best to play as some average Joe soldier or mercenary. In both Fallout's I pretended to be just another wasteland wanderer. In the Elder Scrolls games I have played, I always pretend to be just another thief or mage. I think this is one reason I like to play MMOs, because you can't help but feel like just one of the millions of would-be heroes running around, you actually have to work to make yourself above the norm.
Fallout 3 really allowed for a strange sort of isolation. It has a 'looser' feel compared to Skyrim, if that makes any sense. After the first part, you're really just dropped off to do your thang.

Roleplaying does improve it (Skyrim) for me. With a background for different characters, it's made much more fun. (Skyrim has actually made me enjoy the hard 'labor' of chopping wood for a living, at least for one character!) And I even manage to justify blowing off the MQ all the time (although it's hard to actually 'ignore' it, if you know what I mean)...although sometimes I really would like to do the Civil War all over again. Just out of spite.

Hm. I wonder what would happen if there was more of an MMO 'feel' to a single player game? That is to say, what if npcs were competing against you for jobs, factions quests, glory, et cetera? Certain make it more interesting if the player character wasn't the only cool person bopping around.

Edited: clarity
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Erich Lendermon
 
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Post » Sat Jun 16, 2012 4:38 am

As I said: "if they aren't abnormally dumb, nihilistic, or heartless". You'd let the whole Empire fall into another interregnum because you can't be bothered to find Uriel's last heir? You may have been in the dungeon, but it was the Emperor that let you go. The Blades were ready to kill you, but the Emperor told them to stand down and let you travel with them to safety. Also he says all his heirs were murdered, and he told you about his illegitimate son who could still take the throne.
First of ... this is not about me. It is about the character I play. Someone could have all sorts of different reasons to not wanting to get involved. One is simply a lack of interest in politics. Another is that with the death of the Emperor, a lot of powerful people are taking a long, hard look at the empty throne. Getting between them and the throne? Sounds like a very bad idea. A third is a deep hate towards the Empire. One could also ask why the Emperors son should be more fit to rule than someone else? Claims of divine right (or even outright divinity) has been pretty common in Earth history, but why should the player accept the claims of the Septims?

Also, I'd say that it was not the prisoner that let the "whole Empire fall into another interregnum". The rulers of the Empire let that happen all by itself. And, as we see in Skyrim, the successful completion of the Main Quest did not save the Empire from falling.

Even if you didn't believe the threat from Oblivion and you being the only one that can stand against the hordes of Daedra, getting his last son on the throne would be far better for the whole of Tamriel than letting the Empire fall into another interregnum.
At the start of the game, there are exactly zero gates to Oblivion :wink: Obviously no thread from Oblivion what so ever. First one opens when the player go to Kvatch, so if the player never gets there, the evil plot grinds to a halt with the death of the Emperor.

This is naturally just game logic on the part of Bethesda. However, if the evil plot had unfolded with out the player taking an active part, Jauffre still knew that the Emperor had a son and where he lived? Upon hearing of the Emperors death, Jauffre could have gone to Kvatch and rescued Martin, but he did not. To my knowledge (I never finished the entire MQ), there is no reason that someone else could not have stepped up and filled the void left by the player. As Baurus knew that the player had the amulet, the Blades could send someone to find the player and get the amulet.
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John Moore
 
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Post » Sat Jun 16, 2012 5:01 pm

I tend to agree.

It would be nice if in the next TES game you started off without any priviledges whatsoever - someone not prophesized, someone whose future is completely uncertain. It would make a welcome break from being another Messiah akin to Dragonborn or Nerevarine. Of course you can largely ignore your special role in Skyrim, but the game still forces it to your attention here and there.

Maybe I want to be a simple lumberjack...A Dragonborn lumberjack? Could the legends be true?
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Erich Lendermon
 
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Post » Sat Jun 16, 2012 12:09 pm

He's a lumberjack and he's okay ...
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Trey Johnson
 
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Post » Sat Jun 16, 2012 2:34 am

I tend to agree, but wait. You are Dragonborn and I am Dragonborn. That makes two of us at least. Hummm.... The Stormcloak leader shouted the king to death-is he chosen?
Didn't that high mountain Greybeard say the Dragonborn "Chosen One" was a kind of goody goody and would not use the shout power for "evil?" (he did say some had misused the power).Perhaps your are a cat thief and I am an evil elf mage (point being neither are honorable Nord warriors). If such is the case I don't feel "chosen" - I rock around using and abusing my power as suits my fancy. The game may call me Chosen but I can ignore that if I chose to. I don't feel very chosen as often as I pay bounties. And that reminds me, I did not appreciate being dumped in Riften.
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Dan Scott
 
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Post » Sat Jun 16, 2012 9:32 am

Absolutely. The whole Chosen One story is nice once in a while but in TES 6, I want a less, "Oh, some great evil from the 9th dimension is going to kill us all." I want a more down to earth plot with a hero that's only slightly more special than the average Joe. With a more down to earth entity that you have to fight. For example, the Thalmor would've been a great "main villain" in Skyrim.

The next TES game should feature a hero who isn't really a hero. Like in Fallout New Vegas. Circumstances MADE the Courier become the chief entity to decide the fate of a region. In the next TES game, the protagonist should be just a regular guy in which regular, earthy circumstances made the protagonist into a great man. Perhaps in prison (every game starts after you get arrested), you meet a very influential political figure and befriend him. Earthly circumstance that might make you a decider of the future of a province.
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sarah taylor
 
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Post » Sat Jun 16, 2012 2:46 am

Don't get me wrong: I love Skyrim. I think there are many things that are an improvement on Oblivion. Followers, dual wielding, the new race designs...I could go on about all that for days. But this post is not about a love-fest. It's about the one thing I really, truly dislike about the game:

I do not like "chosen one" stories. No matter the format. Books, shows, films, games, whatever it is, I am always turned off by the protagonist being "destined" for his fate. (Note that some of this does not apply to Skyrim, but it is often found in other "chosen one" stories.)

Give me a story about someone working her way up from nothing. GIve me someone who is not written of in prophecy, whose destiny is not found in the stars, whose victory is not assured. A hero doesn't need a special birth or lineage or powers. She doesn't need to be marked for death by the villain Because It Is Written, but because she grows to be a threat to his plans. Allies shouldn't fall in line just because someone wrote it down centuries before. What about all the people who were fighting before you were? Why do they step aside for someone seen in a crystal ball?

It is far less thrilling to be a savior when you already are one. You can't escape destiny. You can't turn away from it, say no, because it's in the script. Not only that, it makes saying "yes, I will step up, I will do this" much less exciting. You were meant to play the part all along. You had no choice. Your cards are laid out for you. Your motives don't matter. You could be doing it for power, greed, spite, boredom, freedom, et cetera, but ultimately you are doing it to Be A Hero. Trust isn't earned, it's forced.

It also makes anyone who opposes the hero into a complete idiot from the get go. Enemies and naysayers don't have a point when they argue against you. They're either with you or against you (nevermind that they could be neutral or apathetic or any number of things). You could play as one of the most evil people around, even worse than the antagonist, but it doesn't matter because you're were chosen to save, to lead. You are right, ultimately, and that is that. Your motives don't matter. Your mistakes are inconsequential. Her flaws are scrubbed, her ends justify her means. The accomplishments you make and the accomplishments of others are diminished because you are Special.

This is often found hand in hand with the villain who has no motivation. The villain is bad Because. The villain eats kittens for breakfast and children for dinner so we know that he is Evil. He is so obviously evil that his wrongness is unquestionable, and, rather boring. The antagonist should have motivations too. Good points and bad points, flaws and good qualities. Black and white makes for a limited palette, and when you are the chosen one, those are often the colors you end up with.

A hero shouldn't be special because of what she, rather she should be special because of what she becomes.
Um, she? Were not all female, y'know. Other than that I simply agree with this, I like a story with more variation, twist, changing someones destiny of your choice, and be special and recognized in what you become, instead of being the chosen one and save the world, obviously an overdone story in Skyrim's guilds.
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James Rhead
 
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Post » Sat Jun 16, 2012 8:03 am

Claims of divine right (or even outright divinity) has been pretty common in Earth history, but why should the player accept the claims of the Septims?
Because Tamriel has two things Earth does not: real magic and active gods. Tamriel is not like Earth.

Also, I'd say that it was not the prisoner that let the "whole Empire fall into another interregnum". The rulers of the Empire let that happen all by itself.
This is no ruler of the Empire. The Emperor and his known heirs are murdered, thus there's no standing ruler. Your character is told to look for his last heir that nobody knows about so that a ruler can be put in place, but since your character fails to, no ruler can be put on the throne.

And, as we see in Skyrim, the successful completion of the Main Quest did not save the Empire from falling.
That's because Martin had to turn into a god and sacrifice himself to save Tamriel. If you want to go that far, then your inaction to find Martin would effectively doom Tamriel to be taken over by Mehrunes Dagon and be destroyed. But if you're saying your character doesn't really know about Dagon's invasion (despite being told about it by the Emperor), they also wouldn't know the Empire would fall despite finding Martin.

However, if the evil plot had unfolded with out the player taking an active part, Jauffre still knew that the Emperor had a son and where he lived? Upon hearing of the Emperors death, Jauffre could have gone to Kvatch and rescued Martin, but he did not.
The news of the Emperor's death travels, but he wouldn't know it was part of an attempt to assassinate the whole family. News about the deaths of all the heirs would take a while longer (since not even the Blades knew yet when they were escaping). Jauffre wouldn't realize the immediate danger Martin was in, or the danger Tamriel was in from Oblivion. He might not have even thought about him until you brought it up (it's never mentioned how long it was since the last time he checked up on Martin; though it could be assumed it's been a while since he referred to him as "the boy" and by now Martin is middle-aged).

To my knowledge (I never finished the entire MQ), there is no reason that someone else could not have stepped up and filled the void left by the player. As Baurus knew that the player had the amulet, the Blades could send someone to find the player and get the amulet.
It would be too late by the time Baurus realized you weren't doing what the Emperor requested, and found someone else. He'd have to take the time to track you down and get the Amulet, too (which, BTW, makes you a prime target for the Mythic Dawn). Kvatch was already under siege by the time you arrived, with the city in ruins and most of the population killed. It wouldn't take long for the people in the chapel to be killed also. The guards were barely holding together, and the siege likely could not have been so "easily" broken without their help.
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Dalley hussain
 
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