Being the Chosen One and Why It svcks

Post » Sat Jun 16, 2012 7:13 am

We were not the chosen one in Oblivion. Martin was.

True, but where would widdle martin be if i didnt go diving in every damned oblivion gate i saw? :smile: From what the emperor babbled at the start, it was hinting at you being destined to, uh, dive into oblivion gates i suppose. He seeing you in a dream; thats most probably destined to happen and such.
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Sat Jun 16, 2012 12:28 pm

if not for alduin you would be a headless chosen one. so i dont think your life was that pre determined

Uh, a single dragonborn to coincidentally rise against an evil dragon who wants to swallow the world?

If that isnt pre determined, i dont know what is.
User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Sat Jun 16, 2012 4:32 pm

Uh, a single dragonborn to coincidentally rise against an evil dragon who wants to swallow the world?

If that isnt pre determined, i dont know what is.

The single dragonborn could have been chosen out of anybody though. Hell one of those annoying guards could have been the dragonborn if Akatosh wished it.
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Sat Jun 16, 2012 7:12 am

When a prophetic Emperor with a powerful artifact says your character needs to do something, how could they just ignore it if they aren't abnormally dumb, nihilistic, or heartless? Even if you didn't believe his prophecy, the Emperor was just assassinated along with his known heirs, so finding Martin to get the next Emperor on the throne would still be an important task. And since he glued the Amulet of Kings on you, you have to involve yourself since they'll need the Amulet.

My criminal scum couldn't care less about politics and who rules the empire - Uriel or Mariel or anyone at all. She was in prison because she deserved to be there, and got a chance to get out of prison which she eagerly took, and didn't care about anything else but not getting caught again.

Sure, first playthrough pushes the player down the destined hero path, but if you're an adept TES player, you know you always have an option not to be that guy. And even during first playthrough, one must remain very focused and determined to stay on hero path - I for one never managed to do that. In my first Skyrim playthrough, I got distracted from MQ as soon as I arrived to Riverwood general goods store, and didn't get back on track for a loooong time. In my first Oblivion playthrough - same: once I started to talk to people which happened very soon after escaping the prison (Aleswell, Zero Visibility), I got svcked into much more fun and interesting things and completely forgot about MQ, then eventually forced myself to deliver the amulet, fetch a certain someone and escort him to a safe place, and decided that with that my mission is over, apart from closing OB gates near roads and settlements - because I am a responsible citizen and got the know-how and not because I felt god-sent.
User avatar
Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Sat Jun 16, 2012 8:18 am

Hi all,

though I`m in total agreement with op that finding myself chosen svcks big time and that MQ being "impossible to fail" svcks too if it were true, I`d like to point out, for the benefit of all, that it`s very easy to fail the MQ:

- just die... And it`s din-din time for Alduin. Your last conscious thought might well be if the Greybeards who do not exclude the possibilty of several Dragonborns existing at once are right.

Play DiD and Skyrim, in spite of its flaws, becomes truly epic and you truly matter. I don`t, but that`s a completely different matter of personal preferences.

Rgds, Haldir
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Sat Jun 16, 2012 9:00 am

Few quotes from the incarnates in the cave:

Hort Ledd: I died four hundred years ago, in the last days of turmoil and unrest after the Empire came to Morrowind. I was a thinker, and not a doer, and though I was marked by the stars, I was not a hero. Take these things of mine. My bones won't complain.

Peakstar: I am a failed Incarnate. So are all these who remain here with me in the Cavern of the Incarnate. I survived the blight, but I fell in battle with an Ash Vampire. I could not master the arts of war. Nor could I learn the ways of the Great Houses. They would not have accepted me as Hortator. Take these few poor things... they are of no use to me.


It doesn't necessarily prove that they were meant to be the moon and star, but not a single of the failed incarnates died when putting on the moon and star, hell it doesn't seem any one of them even tried. So that's not the reason why they never became the Nerevarine. They died in combat, so I'm still left unsure here. I also don't understand why Azura would ever allow a bunch of imposters in her cave after their deaths, or why their souls would be bound to Azura.

At the same time Peakstar was the last incarnate before the PC, and everybody seemed to believe they fit. Yet the Wise woman needs to get guidance from Azura before admitting that you might be possible, you'd think she would have done that with every incarnate.
Hmm, I see. That does make it a tough call, but I'd still say they weren't chosen by virtue of them failing. When dealing with gods like Azura, why would they choose someone who ultimately fails?

True, that makes a difference. I just always assumed the -ine meant incarnate, don't know why but it made sense.
It makes the most sense given the context it's used in, but since it's not a familiar suffix to me, I can't say if it implies anything more.

Spoiler
Kodlak sees you in a vision that he writes about in his journal however... So you are destined to save him at least.
Spoiler
That was annoying, yes. I'd like to believe Bethesda put that in simply to explain why you moved so fast through the Companions without earning it, but they could've just as easily meant it to be the "mystical prophecy" it appears to be and the length of the guild was a separate issue. But either way I don't like it. Quite unnecessary.
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Sat Jun 16, 2012 11:36 am

Hmm, I see. That does make it a tough call, but I'd still say they weren't chosen by virtue of them failing. When dealing with gods like Azura, why would they choose someone who ultimately fails?

It makes the most sense given the context it's used in, but since it's not a familiar suffix to me, I can't say if it implies anything more.

I have no idea why Azura would do that, maybe because even she can't predict the future entirely? You are still your own person after all...

I don't know about the -ine bit anymore then you do, but we should have something by now if it meant more, at least I would hope so.
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Sat Jun 16, 2012 5:17 pm

My criminal scum couldn't care less about politics and who rules the empire - Uriel or Mariel or anyone at all. She was in prison because she deserved to be there, and got a chance to get out of prison which she eagerly took, and didn't care about anything else but not getting caught again.
Well, that's just it. For non-evil aligned characters, Oblivion particularly pushed the whole MQ down your throat. It's important to get to Jauffre to find Martin, then it's important to get martin out of Kvatch ASAP, then it's important to run Jauffre's and Martin's errands, it's important to close the gates, etc. It never gives non-evil characters a breather and a chance to back off from playing the part of the chosen one since the whole Empire is put at stake. Evil characters may not care, but others would.

Morrowind gave you a couple points where you're told to go do something not MQ related, though it's still with the understanding that you'll come back and do the errands when you're more experienced.
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Sat Jun 16, 2012 11:09 am

Well, that's just it. For non-evil aligned characters, Oblivion particularly pushed the whole MQ down your throat. It's important to get to Jauffre to find Martin, then it's important to get martin out of Kvatch ASAP, then it's important to run Jauffre's and Martin's errands, it's important to close the gates, etc. It never gives non-evil characters a breather and a chance to back off from playing the part of the chosen one since the whole Empire is put at stake. Evil characters may not care, but others would.

Morrowind gave you a couple points where you're told to go do something not MQ related, though it's still with the understanding that you'll come back and do the errands when you're more experienced.

Still I never felt the need to go back to Caius, evil, neutral or good there is no reason to obey him. You don't know that anything depends on it, the only reason to go back is out of curiousity or an allegiance to the Emperor, something no character is forced to have.
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Sat Jun 16, 2012 6:02 am

Don't get me wrong: I love Skyrim. I think there are many things that are an improvement on Oblivion. Followers, dual wielding, the new race designs...I could go on about all that for days. But this post is not about a love-fest. It's about the one thing I really, truly dislike about the game:

I do not like "chosen one" stories. No matter the format. Books, shows, films, games, whatever it is, I am always turned off by the protagonist being "destined" for his fate. (Note that some of this does not apply to Skyrim, but it is often found in other "chosen one" stories.)

Give me a story about someone working her way up from nothing. GIve me someone who is not written of in prophecy, whose destiny is not found in the stars, whose victory is not assured. A hero doesn't need a special birth or lineage or powers. She doesn't need to be marked for death by the villain Because It Is Written, but because she grows to be a threat to his plans. Allies shouldn't fall in line just because someone wrote it down centuries before. What about all the people who were fighting before you were? Why do they step aside for someone seen in a crystal ball?

It is far less thrilling to be a savior when you already are one. You can't escape destiny. You can't turn away from it, say no, because it's in the script. Not only that, it makes saying "yes, I will step up, I will do this" much less exciting. You were meant to play the part all along. You had no choice. Your cards are laid out for you. Your motives don't matter. You could be doing it for power, greed, spite, boredom, freedom, et cetera, but ultimately you are doing it to Be A Hero. Trust isn't earned, it's forced.

It also makes anyone who opposes the hero into a complete idiot from the get go. Enemies and naysayers don't have a point when they argue against you. They're either with you or against you (nevermind that they could be neutral or apathetic or any number of things). You could play as one of the most evil people around, even worse than the antagonist, but it doesn't matter because you're were chosen to save, to lead. You are right, ultimately, and that is that. Your motives don't matter. Your mistakes are inconsequential. Her flaws are scrubbed, her ends justify her means. The accomplishments you make and the accomplishments of others are diminished because you are Special.

This is often found hand in hand with the villain who has no motivation. The villain is bad Because. The villain eats kittens for breakfast and children for dinner so we know that he is Evil. He is so obviously evil that his wrongness is unquestionable, and, rather boring. The antagonist should have motivations too. Good points and bad points, flaws and good qualities. Black and white makes for a limited palette, and when you are the chosen one, those are often the colors you end up with.

A hero shouldn't be special because of what she is, rather she should be special because of what she becomes.
There could be another Dragonborn who the Greybeards can't sense and has not learned of his/her powers.
User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Sat Jun 16, 2012 9:45 am

There could be another Dragonborn who the Greybeards can't sense and has not learned of his/her powers.

Could be, but there isn't. This point has been made in the thread before. I still say that it doesn't matter because this possible other Dragonborn doesn't show up. It's just the main character. Now if other special people did show up? That would be interesting. You wouldn't be the only one off having big heroic adventures. But that isn't so.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Sat Jun 16, 2012 5:18 pm

Well, you're not the only one who can use the Thu'um, and you don't know if you are indeed the last ever ever Dragonborn ever ever of all time, which makes it even more enthrilling. You never know, there could be future dlc where a Dragonborn comes out of hiding and tries to take over the world or something, then you and him/her can have epic battles on dragon mounts! Haha.
User avatar
Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Sat Jun 16, 2012 8:24 am

"Each event is preceded by Prophecy. But without the hero, there is no Event." - Zurin Arctus, the Underking
User avatar
Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Sat Jun 16, 2012 11:26 am

Agree with the OP 100%. In Daggerfall I never felt chosen. In Oblivion it was there, but Martin was really the chosen one. You were there to help, but it was Martin's sacrifice that ends the crisis. I liked that because you could go back to being forgotten.

Morrowind and Skyrim were IMHO the worst for this, as you are constantly referred to as Dragon Born or Nerevarine once the MQ is done. In Skyrim's case Dragon Born comes out early and often.

My favorite fantasy series is the Fafhrd and the Grey Mouser series. They are not princes, they are destined for nothing, they just live to live. I try to RP my primary character like that. Fortunately, the open world of TES allows that to a great extent, but I honestly cringe every time I hear "Dragon Born".
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Sat Jun 16, 2012 4:20 am

Agree with the OP 100%. In Daggerfall I never felt chosen. In Oblivion it was there, but Martin was really the chosen one. You were there to help, but it was Martin's sacrifice that ends the crisis. I liked that because you could go back to being forgotten.

Morrowind and Skyrim were IMHO the worst for this, as you are constantly referred to as Dragon Born or Nerevarine once the MQ is done. In Skyrim's case Dragon Born comes out early and often.

My favorite fantasy series is the Fafhrd and the Grey Mouser series. They are not princes, they are destined for nothing, they just live to live. I try to RP my primary character like that. Fortunately, the open world of TES allows that to a great extent, but I honestly cringe every time I hear "Dragon Born".

The Dragonborn thing does get a little repetitive. Especially with the bards playing that One Song all the time. Aggggh. (The first time I played I started the main quest...then decided to hold back on it for many reasons.) It's really hammered home that you are destined to deal with dragons, save things, etc.

I really liked Martin. It would've been awesome if Oblivion had followers and he was one of them. Would've made the outcome even sadder.

Funnily enough, Skyrim has a reference to Fafhrd and the Grey Mouser.
Spoiler
The guys who try to kill you when you first enter the Ratway in Riften, Drahff and Hewnon Black-Skeever. The names are scrambled.
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Sat Jun 16, 2012 2:33 pm

It would be interesting to see the dragonborn running around the world, Unrelenting Force shouting at enemies, sending them rocketting off into the wilderness.
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Sat Jun 16, 2012 11:27 am

As far as I'm concerned, gamesas could have done away with the civil war and dragon crisis, and merely fleshed out the guilds as an alternative. Drop the character into a world in which they're not the savior, but rather just another adventurer seeking their fortune.

I would have gone a step further, and made the factions exclusive. Don't permit the character to join more than 1-2 guilds at a time, and increase the entry requirements significantly. Since the focus of the game would be on factions or guilds, might as well throw in the Forsworn and Thalmor as playable factions.

If Beth's idea was to provide us with a sandbox, then I say they should abandon the central story arch altogether. Alternately, make it optional at start up.
User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Sat Jun 16, 2012 1:13 pm

Though having said that, I have no problem playing the Dragonborn in a game abut the dragonborn saving the world. Some characters you do, some you don't.


Both your interpetation and REL_Dovahkin's of that statement I'd very very much rather be Superman in a game as long as the opposition is worthy and epic. Now I'm going to dwell on how incredibley coll a PROPERLY DONE Superman game would be.
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Sat Jun 16, 2012 8:51 am

As far as I'm concerned, gamesas could have done away with the civil war and dragon crisis, and merely fleshed out the guilds as an alternative. Drop the character into a world in which they're not the savior, but rather just another adventurer seeking their fortune.

I would have gone a step further, and made the factions exclusive. Don't permit the character to join more than 1-2 guilds at a time, and increase the entry requirements significantly. Since the focus of the game would be on factions or guilds, might as well throw in the Forsworn and Thalmor as playable factions.

If Beth's idea was to provide us with a sandbox, then I say they should abandon the central story arch altogether. Alternately, make it optional at start up.


I would happily play that game. I make dozens of characters for TES games but rarely play to main quest more than once or twice.. Optional sounds good actually. Lots of people really want that main quest.
User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Sat Jun 16, 2012 4:13 pm

I personally love being the 'chosen one' and the hero in games. One of my favorite things about gaming is that it's a chance to escape from real life and live another. I'm a dull everyday guy in real life. I want to be more than that in Skyrim.

^


Well, that's just it. For non-evil aligned characters, Oblivion particularly pushed the whole MQ down your throat. It's important to get to Jauffre to find Martin, then it's important to get martin out of Kvatch ASAP, then it's important to run Jauffre's and Martin's errands, it's important to close the gates, etc. It never gives non-evil characters a breather and a chance to back off from playing the part of the chosen one since the whole Empire is put at stake. Evil characters may not care, but others would.

It may just be because I'd played so many CRPGs by that point, but I didn't feel any particular pressure to push through Oblivion's MQ steps. But, then, I'm fully on board with http://tvtropes.org/pmwiki/pmwiki.php/Main/TakeYourTime. :tongue:

(and then on following characters, most of them never bothered dropping off the amulet the first time. Those gates just clutter up the countryside.....)
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Sat Jun 16, 2012 10:17 am

Time to play some Oblivion! I just came up with a valid reason not to take the amulet to Jaffre (this I had been struggling with for years). The Emperor was clearly going insane or made a crucial mistake by setting me free and giving me the amulet. His Blade protectors were right to be concerned with his off-the-wall decision. After all, my character was imprisoned for [[censored]/murder/theft/or insert your own reason]. He's looking at the amulet thinking, "Say, what? Oh well, I'm free". He doesn't give a rat's ass about the Empire itself (or maybe he does, but he just doesn't buy what the wacky Emperor is telling him).
User avatar
Mario Alcantar
 
Posts: 3416
Joined: Sat Aug 18, 2007 8:26 am

Post » Sat Jun 16, 2012 6:41 pm

i totally agree!. in oblivion you were really fighting against the odds but in skyrim everyones like "oh we got the dragonborn we will be fine"
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Sat Jun 16, 2012 6:06 pm

This isn't too bad since not many people besides the omniscient guards know that you are the dragonborn, so nobody treats you like you're the chosen one. And still, you usually have to prove yourself because everybody is skeptical if you tell them who you are.

The only problem I have with it is that there's no escaping being the Dragonborn. Sometimes, I don't want to play as him/her, and rather be my own character completely. The only way to escape it and to not just pretend something happened is to have the mod that gives you an alternative start to the game and not touch the main quest.
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Sat Jun 16, 2012 4:20 pm

Agreed, I would totally rather take many in game years to learn a shout or two. :-p
User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Sat Jun 16, 2012 4:29 pm

I must be remembering Oblivion wrong. :(
Oh wait, do we mean that you're the Chosen One because the Emperor foretold it?
I agree I thought Martin was the chosen one and you were just his guide
User avatar
Ashley Clifft
 
Posts: 3468
Joined: Thu Jul 26, 2007 5:56 am

PreviousNext

Return to V - Skyrim