Being the Chosen One and Why It svcks

Post » Sat Jun 16, 2012 4:47 am


You mean the following sentence?

"Most scholars agree that the term was first used in connection with the Covenant of Akatosh"

It doesn't state what you claimed, nor does it have the load you believe it to have. It simply refers to the time when the phrase was first used. Something which most scholars should believe because it's true. The author merely uses it as an argument to start the book with, nothing more.

No the one way before that
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Danel
 
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Post » Sat Jun 16, 2012 3:38 am

I hate this myself and it seems to be a recurring thing in modern games - not saying it didn't excist in older titles, just not as often.

This along with making games more streamlined as well as lowering the chances of failure - making sure kids can feel special.
It miss that era of gaming where games hated you, spat in your face and called you scum.

As far as I remember, In Morrowind you were nothing to start with.
I also remember my first few hours in EverQuest, on the Freeport side where the guards treated you as trash at first. And you were trash, weak, pathetic.

Better let the player work his way up, that way when you finally get there - whatever path you choose to take - it will feel alot bigger.

Sure you are a prisoner at first in Skyrim, but then again you get to know right away that you arent supposed to be there.. and then not shortly after you are the dragonborn.

Quote from Zero Punctiation's review on Age of Conan:

"Age of Conan does the same mistake as the school system by telling everyone that they are special, thus turning them into entitled twatdonkeys."
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Jon O
 
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Post » Sat Jun 16, 2012 4:13 am

No the one way before that

Quoted everything that is said before it:


"The Book of the Dragonborn
by
Prior Emelene Madrine
Order of Talos
Weynon Priory
Year 360 of the Third Era,
Twenty-First of the Reign of
His Majesty Pelagius IV

Many people have heard the term "Dragonborn" - we are of course ruled by the "Dragonborn Emperors" - but the true meaning of the term is not commonly understood. For those of us in the Order of Talos, this is a subject near and dear to our hearts, and in this book I will attempt to illuminate the history and significance of those known as Dragonborn down through the ages."

Please show me what sentence you meant, because I see nothing that discredits this source, let alone stand the others I've posted.
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Kate Schofield
 
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Post » Sat Jun 16, 2012 3:18 pm

Unfortunately you never do meet another Dragonborn and another one existing (at the same time) is never mentioned so this isn't really relevant.

I have nothing against protagonists grabbing power. That is actually exciting compared to being destined for greatness.

Edited for clarity.

Well the Greybeards say you are the only one that has been revealed. They never flat out said there are no more. Even they were unsure
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James Shaw
 
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Post » Sat Jun 16, 2012 10:16 am

I hate this myself and it seems to be a recurring thing in modern games - not saying it didn't excist in older titles, just not as often.

This along with making games more streamlined as well as lowering the chances of failure - making sure kids can feel special.
It miss that era of gaming where games hated you, spat in your face and called you scum.

As far as I remember, In Morrowind you were nothing to start with.
I also remember my first few hours in EverQuest, on the Freeport side where the guards treated you as trash at first. And you were trash, weak, pathetic.

Better let the player work his way up, that way when you finally get there - whatever path you choose to take - it will feel alot bigger.

Sure you are a prisoner at first in Skyrim, but then again you get to know right away that you arent supposed to be there.. and then not shortly after you are the dragonborn.

So much this. It really is satisfying to work your way up from nothing.
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priscillaaa
 
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Post » Sat Jun 16, 2012 2:09 pm

Well the Greybeards say you are the only one that has been revealed. They never flat out said there are no more. Even they were unsure

My post was in response to the idea that another Dragonborn or more might, maybe, kinda exist and because of that it doesn't really mean you're the chosen one. Which isn't true. None of these others are seen or attempt to stop the things you're stopping, so bringing them up as an example to invalidate the whole "destiny" thing isn't working. They don't show up. They aren't at Helgen, etc. That was my point.
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Anna Krzyzanowska
 
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Post » Sat Jun 16, 2012 3:28 pm

I understand OP sentiments, but may I remind that the series is called The Elder Scrolls. Those are prophecies, things have been inscribed in the elder scrolls whether you/your chosen one likes it or not - (bad) luck for the guy/girl. So you're barking at the wrong tree :) The good news is, there are other great games where your hero starts as a more or less ordinary guy/girl, for example, Dragon Age: Origins.
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Richard
 
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Post » Sat Jun 16, 2012 2:13 pm

I agree with OP completely. In case of Oblivion and Skyrim I use alternate start mods that allow you to ignore the MQ completely.

Say what you want about Dragon Age 2, but I loved how the protagonist isn't a chosen one. (S)he starts as a poor refugee and takes control of his/her fate. In the end, when (s)he succeeds, it was because of his/her actions, not because the stars said so.
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Beast Attire
 
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Post » Sat Jun 16, 2012 1:43 pm

My post was in response to the idea that another Dragonborn or more might, maybe, kinda exist and because of that it doesn't really mean you're the chosen one. Which isn't true. None of these others are seen or attempt to stop the things you're stopping, so bringing them up as an example to invalidate the whole "destiny" thing isn't working. They don't show up. They aren't at Helgen, etc. That was my point.

It's a weak excuse, but still one you can use. In Skyrim the world isn't going to immediately end unless you keep throwing yourself at the Main Quest. But it takes longer before anybody confirms the incoming destruction of the world. You don't have to be a mythical hero persé... It's not perfect but still a step better then Oblivion in my opinion.
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Anthony Santillan
 
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Post » Sat Jun 16, 2012 1:14 pm

It's a weak excuse, but still one you can use. In Skyrim the world isn't going to immediately end unless you keep throwing yourself at the Main Quest. But it takes longer before anybody confirms the incoming destruction of the world. You don't have to be a mythical hero persé... It's not perfect but still a step better then Oblivion in my opinion.

Speaking of Oblivion, my criminal scum saw it as an opportunity to get out of the prison and nothing more. Whatever Uriel blabbers about seeing me in his dreams whatnot, could be accounted for dementia - he's 87 after all. So my criminal scum shoved the Amulet of Kings in her pocket and never bothered to deliver it anywhere, and the world seems to be doing just fine, and the world sees her for who she is or rather pretends to be which definitely isn't some predestined hero :smile:
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CArlos BArrera
 
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Post » Sat Jun 16, 2012 5:10 am

I understand OP sentiments, but may I remind that the series is called The Elder Scrolls. Those are prophecies, things have been inscribed in the elder scrolls whether you/your chosen one likes it or not - (bad) luck for the guy/girl. So you're barking at the wrong tree :smile: The good news is, there are other great games where your hero starts as a more or less ordinary guy/girl, for example, Dragon Age: Origins.

The series is called The Elder Scrolls yes, yet in the previous titles you didn't have amazing powers nor told you were special 1 hour into the game.
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Liii BLATES
 
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Post » Sat Jun 16, 2012 3:58 am

Speaking of Oblivion, my criminal scum saw it as an opportunity to get out of the prison and nothing more. Whatever Uriel babbles about seeing me in his dreams whatnot, could be accounted for dementia - he's 87 after all. So my criminal scum shoved the Amulet of Kings in her pocket and never bothered to deliver it anywhere, and the world seems to be doing just fine, and the world sees her for who she is or rather pretends to be which definitely isn't some predestined hero :smile:

You have Oblivion gates opening all over the place... That doesn't seem to be that great if you ask me.

But I guess if you can RP a character that just doesn't care or believe him that's great. I never managed to do that.
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Lilit Ager
 
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Post » Sat Jun 16, 2012 8:09 am

The series is called The Elder Scrolls yes, yet in the previous titles you didn't have amazing powers nor told you were special 1 hour into the game.

In Skyrim, you don't start with special powers and status either. It's optional.
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Rachel Cafferty
 
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Post » Sat Jun 16, 2012 3:40 am

In Skyrim, you don't start with special powers and status either. It's optional.

Still you are immediately to send to Riverwood, which immediately sends you to Whiterun where you are immediately send to Bleak Falls Barrow where you are immediately fighting a dragon and send towards the greybeards. All of this can be done in under an hour.

In Daggerfell you needed to finish the game before you were called special, in Morrowind you needed to level a bit before you would even get an order, and after that you still weren't important straight away.
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BEl J
 
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Post » Sat Jun 16, 2012 10:44 am

I understand OP sentiments, but may I remind that the series is called The Elder Scrolls. Those are prophecies, things have been inscribed in the elder scrolls whether you/your chosen one likes it or not - (bad) luck for the guy/girl. So you're barking at the wrong tree :smile: The good news is, there are other great games where your hero starts as a more or less ordinary guy/girl, for example, Dragon Age: Origins.

Prophecies end up being an annoying crutch a lot of fantasy stories fall back on. I'm not saying that they can't be done well, but that they're too common and often misused. Prophecies tend to svck a lot of the life out of a story. I can't overstate just how boring it gets to read book after book about someone "destined" to do things. It removes a sense of agency and accomplishment. If you're already predicted to do great things or master great powers, then it is likely you'll suceed. (Not all of my dislike for the "chosen one" stories is directed at Skyrim, mind.)

Elder scrolls predicting turmoil or change and other interesting events rather than the destined hero to save us all would definity be avoiding certain cliches in the future. Granted those reading the elder scrolls supposedly see branching paths, but the scrolls do end up becoming "fixed" after certain actions are taken, so they essentially function the same as any other prophecy. I just hope they stay esoteric as they are said to be in the lore.
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His Bella
 
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Post » Sat Jun 16, 2012 1:27 pm

In Skyrim, you don't start with special powers and status either. It's optional.

The game is far more linear at first then the previous titles tho - it's basicly throwing you at the first dragon kill. Sure, the second time you play it you could avoid it if you felt like it. But as I said erlier - they also let you know you are not even supposed to be executed in the first place.

I made a longer post on page 2 if you are interested in a more detailed explanation of my opinion on the matter.
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DarkGypsy
 
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Post » Sat Jun 16, 2012 12:29 pm

You have Oblivion gates opening all over the place...
You never get to see any Oblivion gates if you ignore MQ. In Skyrim, you don't get to see any dragons and noone ever including yuourself finds out that you're special, if you chose so. So in both games it is still possible to ignore the being god-sent whatnot thing, and to start out as an ordinary guy/girl.
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Kara Payne
 
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Post » Sat Jun 16, 2012 10:15 am

You were chosen but those others were chosen too, otherwise they wouldn't have been in the cave of incarnates.
Actually, I'd say they weren't chosen. They were false incarnates, people who believed they could but failed to fulfill the prophecy (and you can't be The Chosen One to fulfill a prophecy if you can't fulfill it). If I recall correctly, they all died when trying to wear Moon-and-Star, which clearly puts them in the not-the-Nerevarine camp since Azura didn't allow them to wear it.

Throughout the main quest you are also often told you are not the Nerevarine yet
By Ashlanders, who also see "Nerevarine" as a title for their war-leader. So even if you are a reincarnated Nerevar, you don't become the Nerevarine to them until you prove yourself capable.

I'm a bit curious about what the -ine suffix actually means though, since TES is the only place I see it to mean 'the reincarnation of'. Perhaps it could be that "Nerevarine" does not strictly mean "the reincarnation of Nerevar".

I agree, especially with that last part. There wasn't a single guild in Skyrim not in some huge trouble. The Companions, CoW, DB, Thieves Guild, you saved them all...
The CoW, DB, and TG for sure, but I wouldn't put the Companions there.
Spoiler
Their biggest issue is over their lycanthropy, and the biggest problem spawned by that is their rivalry with the Silver Hand. The Companions have shown themselves to be able to handle the Silver Hand. The only two that died are Skjor, because he's a hot-head and carelessly rushed into a fort filled with them, and Kodlak because of an unexpected attack in the middle of Whiterun. I'm sure they've had members get killed on the job before, and the SH don't strike me as particularly threatening to the guild as a whole.

Whether Kodlak's and the twins' lycanthropy is cured or not has no real bearing on the survivability of the guild. At least, I didn't see any such implication. Since Aela survives and remains in the Circle with her lycanthropy, and the player can also, I think it's safe to say the Companions aren't done with their lycanthropic "problems" yet, either. Really, by the end of it not much has changed with the guild except for the loss of Skjor and Kodlak, and the dismemberment of the Silver Hand (who were more like a thorn in their side instead of a serious threat).
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Alexandra walker
 
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Post » Sat Jun 16, 2012 5:33 am

You never get to see any Oblivion gates if you ignore MQ. In Skyrim, you don't get to see any dragons and noone ever including yuourself finds out that you're special, if you chose so. So in both games it is still possible to ignore the being god-sent whatnot thing, and to start out as an ordinary guy/girl.

Kvatch is destroyed regardless of your actions. Sure the city is for some reason entirely irrelevant in the game, doesn't even have guild halls, merchants or anything of importance but should you go there you will still find yourself facing Mehrunes his army.

Actually, I'd say they weren't chosen. They were false incarnates, people who believed they could but failed to fulfill the prophecy (and you can't be The Chosen One to fulfill a prophecy if you can't fulfill it). If I recall correctly, they all died when trying to wear Moon-and-Star, which clearly puts them in the not-the-Nerevarine camp since Azura didn't allow them to wear it.

Few quotes from the incarnates in the cave:

Hort Ledd: I died four hundred years ago, in the last days of turmoil and unrest after the Empire came to Morrowind. I was a thinker, and not a doer, and though I was marked by the stars, I was not a hero. Take these things of mine. My bones won't complain.

Peakstar: I am a failed Incarnate. So are all these who remain here with me in the Cavern of the Incarnate. I survived the blight, but I fell in battle with an Ash Vampire. I could not master the arts of war. Nor could I learn the ways of the Great Houses. They would not have accepted me as Hortator. Take these few poor things... they are of no use to me.


It doesn't necessarily prove that they were meant to be the moon and star, but not a single of the failed incarnates died when putting on the moon and star, hell it doesn't seem any one of them even tried. So that's not the reason why they never became the Nerevarine. They died in combat, so I'm still left unsure here. I also don't understand why Azura would ever allow a bunch of imposters in her cave after their deaths, or why their souls would be bound to Azura.

At the same time Peakstar was the last incarnate before the PC, and everybody seemed to believe they fit. Yet the Wise woman needs to get guidance from Azura before admitting that you might be possible, you'd think she would have done that with every incarnate.


By Ashlanders, who also see "Nerevarine" as a title for their war-leader. So even if you are a reincarnated Nerevar, you don't become the Nerevarine to them until you prove yourself capable.

I'm a bit curious about what the -ine suffix actually means though, since TES is the only place I see it to mean 'the reincarnation of'. Perhaps it could be that "Nerevarine" does not strictly mean "the reincarnation of Nerevar".

True, that makes a difference. I just always assumed the -ine meant incarnate, don't know why but it made sense.

The CoW, DB, and TG for sure, but I wouldn't put the Companions there.
Spoiler
Their biggest issue is over their lycanthropy, and the biggest problem spawned by that is their rivalry with the Silver Hand. The Companions have shown themselves to be able to handle the Silver Hand. The only two that died are Skjor, because he's a hot-head and carelessly rushed into a fort filled with them, and Kodlak because of an unexpected attack in the middle of Whiterun. I'm sure they've had members get killed on the job before, and the SH don't strike me as particularly threatening to the guild as a whole.

Whether Kodlak's and the twins' lycanthropy is cured or not has no real bearing on the survivability of the guild. At least, I didn't see any such implication. Since Aela survives and remains in the Circle with her lycanthropy, and the player can also, I think it's safe to say the Companions aren't done with their lycanthropic "problems" yet, either. Really, by the end of it not much has changed with the guild except for the loss of Skjor and Kodlak, and the dismemberment of the Silver Hand (who were more like a thorn in their side instead of a serious threat).

Spoiler

That is true, but the Silver Hand would have attacked anyway and you are the one that is tasked with taking out several of their bases. So their attack might have been more powerful, you are right however that this is not something they could have done without you.
Kodlak sees you in a vision that he writes about in his journal however... So you are destined to save him at least. It's not the same you are right but still you have a destiny there for some reason.
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TOYA toys
 
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Post » Sat Jun 16, 2012 4:11 am

We were not the chosen one in Oblivion. Martin was.
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Latisha Fry
 
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Post » Sat Jun 16, 2012 7:35 am

Kvatch is destroyed regardless of your actions. Sure the city is for some reason entirely irrelevant in the game, doesn't even have guild halls, merchants or anything of importance but should you go there you will still find yourself facing Mehrunes his army.
Kvatch had an Arena and a Mages Guild hall
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lisa nuttall
 
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Post » Sat Jun 16, 2012 1:39 pm

You never get to see any Oblivion gates if you ignore MQ.
When a prophetic Emperor with a powerful artifact says your character needs to do something, how could they just ignore it if they aren't abnormally dumb, nihilistic, or heartless? Even if you didn't believe his prophecy, the Emperor was just assassinated along with his known heirs, so finding Martin to get the next Emperor on the throne would still be an important task. And since he glued the Amulet of Kings on you, you have to involve yourself since they'll need the Amulet.
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Andrea Pratt
 
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Post » Sat Jun 16, 2012 2:33 pm

Hmm, i think thats because bethesda probably didnt put that much effort into storytelling; they were probably busy with creating the world and such. If they could borrow some pointers from bioware it would be lovely :) many of the choices in dragon age origins, for example, are rather grey ( the apparent "villain" has a justifiable choice for his/her actions as well), which makes it more interesting.

Though i suspect bethesda wants to make the game "epic", which would include the usual "chosen one defeating evil villain who wants to destroy the world for fun".
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Katie Pollard
 
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Post » Sat Jun 16, 2012 6:09 am

The Septims could not shout, they were the barrier against the daedra, the Dovahkiin is not the same as they
there also were not any dragons to kill or souls to absorb so its entirely possible they could have
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Jack Bryan
 
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Post » Sat Jun 16, 2012 4:16 pm

if not for alduin you would be a headless chosen one. so i dont think your life was that pre determined
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Steven Nicholson
 
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