The Skyrim Dead Is Dead Thread VIII

Post » Sat Jun 16, 2012 12:37 pm

Here's the latest from Zuuri:

On a mountainside in a blinding snow storm, dear Meeko fell to a stray blow from Zuuri’s Orcish Mace of Burning. After the fight she stood vigil beside his body long enough for me to go make a cup a tea (still keeping an ear out for dragons or other hostility). Then she headed straight for Whiterun to destroy her mace at Farengar’s Enchanting Altar. She turned around and spent almost all of her gold (argh, nooo!) on a filled soul gem so that she could shock enchant a new mace, Meeko’s Sorrow.

On the way she chased down every bandit, and I mean she sprinted to beat Lydia to the kill. She gave Lydia a looted Imperial Officer’s helmet to maybe prevent herself in the future from accidentally smacking the wrong Nord. Zuuri is now wearing a looted Elven helm with a 50 magicka bonus, so I’m sure that the military patrols will start to take an interest in the pair.

Zuuri says bring it on. She wants to kill.

Another note, Zuuri has started to use a Ward while charging in to kill the outlaw mages. This is another first for me. Pretty fun. Also, regarding the decap perk: still so close!! But not quite.
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Saul C
 
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Post » Sat Jun 16, 2012 9:22 am

Crusadin' Marvin is dead, killed by a necromancer. It was fun while it lasted, but I have an idea for another, probably more interesting to play, character.

Spoiler
First thing Marvin did when he awoke was head to the alchemist and hand in the White Phial, unfortunately he was kind of cranky, due to it being damaged, along with the fact that he was painfully and slowly dying. Marvin only recieved 5 septims in payment, but luckily the alchemist's assistant was neither cranky or dying, and rewarded Marvin with a much more agreeable sum.

Marvin decided to head out to the cave the guard mentioned the other night, as he wanted to slay some vampires, unfortunately all the cave contained was a large amount of frostbite spiders, so obviously the guard was a complete moron.

On the way back to Whiterun, Marvin came across a Nord in dire need of help. Apparently a Dunmer necromancer had taken over his ancestral tomb, Marvin agreed to help and all was going to plan until they got further into the tomb and found the necromancer. While fighting the necromancer Marvin turned around to see the Nord right behind him along with a large number of Draugr, not realizing what he was doing, he swung his mace at the Nord, killing him instantly. Marvin felt quite bad for a while after that.

He eventually arrived at Whiterun, and after all this time gave the sap to the priestess. After a sleep in the local inn, he decided to head towards Solitude, there would probably be more work for him there seeing as it was the capital of the province. On the way he found a statue, when he approached it a female voice commanded that he find her beacon, not one the anger disembodied voices, he went to off a nearby lake where he retrieved her beacon, but was attacked by a couple of Spriggans.

Returning to the statue, the voice identified itself as Meridia, and asked Marvin to defeat a necromancer that was defiling her temple, and agreed to reward him with a legendary sword. Marvin went into the temple and began fighting the corrupted souls that dwelt within. Making his way further into the temple he came across the necromancer surrounded with corrupted shades, Marvin ran in and started fighting the shades first, but the necromancer started firing ice shards and storms at him. Realizing he was outmatched, Marvin attempted to flee but found the main door out of the chamber to be locked, he attempted to fight back, and took an ice storm straight to the face.

And so ends the adventures of Crusadin' Marvin

R.I.P Crusadin' Marvin
Passed away on the 23rd of Last Seed, Level 12.

Shame he had to die so suddenly, I was planning to do the Queen Potema quests with him. :sad:
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Dona BlackHeart
 
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Post » Sat Jun 16, 2012 1:26 pm

Sympathy for the fallen. The Potema quests are on my mind, too. They're a good way to work some rage out of the system.

But when Zuuri went into the Bannered Mare to cook up a few rations for the road, she met a man who challenged her to a drinking contest.

:facepalm: There goes the day. :tongue:
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no_excuse
 
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Post » Sat Jun 16, 2012 12:16 pm

New character:

Serus Ensis (Dark Blade in Latin)
Male Imperial

Nightblade (?): One-handed, Sneak, Light Armour, Destruction, Illusion.

Serus' past is shrouded in mystery. Nobody knows who he is, who his family are, or, most of the time, what he does. Some say neither does he, perhaps they're right, perhaps not. There are only rumours.

Some say that after the wake of the Great War, artifacts of great power, some of little, started disappearing in the Imperial City, that some poor souls wound up dead or driven mad. No evidence was ever left behind as to who commited the crimes.

Serus happened to live there. One day, he left, claimed his landlord. Shortly afterwards the spree ended.

Rumours tell of a man who wanders Cyrodil, carrying out the assassination contracts of an organisation long gone, never seen, only heard of. Others say that artifacts and curios that disappear were once sought by thieves across the land. Even magic formulas were found mysteriously completed in the studies of acclaimed wizards.

But why?


Account of Serus Ensis, [unintelligible] year 200, 4E:

Why do I do it? Sometimes I don't know. Tell myself, if I didn't do the things I do, someone else would. Why? The thrill, I tell myself, the thrill of the hunt, of the chase, of the theft, of the kill, of the success. Maybe I'm insane. Is that a bad thing?

I hate this place. Cyrodil. Boring. Nearly everythings gone but the Thalmor and Empire. What a joke. Petty contracts, that's all I do, all that's left.

Another one dead. Saw the fear in his eyes, maybe remorse, maybe acceptance. It gets hard to tell. Do I feel the things they do? Do I feel regret for the things I do, or do I feel joy? Do I feel nothing. No answers. Nothing.

Year 201: 4E.

Barely know the year anymore.

I need to be free of this place. It's driving me mad. Madder? I'm going to Skyrim. Why not? All sorts of turmoil there. And where there is turmoil, there is... entertainment.

Crossed the border. Sleep. Start in morning. Let Skyrim get what it's due. What I... I deserve.

Woke up with 10 or more blades to my throat. Imperial Soldiers. Can't believe they finally got me, probably don't know that they have.

Thrown onto a carriage and knocked out cold. Awoke. Nord, Ralof, trying to talk to me. Didn't give him the pleasure, but I'm keeping an ear open. Continue when I get out of here, if I do.

Going to die. Head strewn from my body. Justice... peace? At last, maybe.

A dragon, of all things appeared, still alive, not my time yet. Not yet. Escaped with the Nord from earlier, collected a few hundred septims worth of gear on the way out of the village, Helgen.


OOC: Tried to give the idea of this guy turning increasingly more insane. He half believes what he does is wrong, and that he deserves death, but on the other hand, he thinks his actions are ultimately meaningless and that he is simply speeding up the inevitable.

We'll see how this messed up mofo comes along.
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adame
 
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Post » Sat Jun 16, 2012 2:58 pm

Zuuri the Redguard battlemage is now traveling with the deadly and adorable Erik the Slayer. (He must have gotten tired of fishing with the Bulsakh.) Out of respect for Erik’s beliefs, she has swapped her Elven helm for the Adept hood she spent so much gold on about 20 minutes before she found the identically enchanted helm. Such is the way of the looter.

Anyway, Erik is a generally amiable young Nord, but he shares Zuuri’s burning hatred for bandits. As soon as they finish clearing up the disasters that resulted from Zuuri’s grief-fueled bender, they have a list of bandit hideouts to sack. Erik is carrying a Staff of the Familiar. If he summons one, we’ll think of it as Meeko’s shade. :sad: Alas, Meeko!

In other news, Zuuri is now a homeowner. As Thane of Whiterun, now she no longer has to keep her vegetable collection at Uthgerd’s house. Zuuri plans to do minimal upgrading to the furnishings. She has no real need for privacy, as she has been celibate since the Jarl incident. And anyway if Lydia gets lucky, she has a door. Zuuri kind of likes the openness instead of interior walls. Plus she doesn’t want to give Lydia a reason to hang out in her bedroom. I hope she relents and buys the poor Housecarl at least one chair.
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tannis
 
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Post » Sat Jun 16, 2012 3:37 pm

Where's the Histcarp Killer? I really missed his antics at my morning coffee! OH! Monsieur 'istcarp Killer, make an appearance! :biggrin:

He's currently sitting in the Brotherhood sanctuary, plotting his schemes and tenting his webbed finger menacingly. :biggrin:

He'll be back very soon. At the moment, I've been playing some Morrowind and a lot of Medieval II: Total War. I have these weird little cycles that I'll play one game for weeks, switch to something else for a few days, then go back to the first one. But fear not, I'm planning on getting into some more trouble with my Argonian friend very soon. :wink:

Have to admit, I was sad when he died :( Normally i just reload and alter strategies. I felt a piece of me leave as his save was deleted.
Shame he had to die so suddenly, I was planning to do the Queen Potema quests with him. :sad:
That what makes this playstyle so incredible, for me anyway. You're always on your toes, and it's genuinely sad when a character finally meets his fate. Hope to see some more characters from you guys; it's always fun seeing what kinds of characters other come up with. :smile:
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Darlene DIllow
 
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Post » Sat Jun 16, 2012 6:57 am

Time for a new character. She will be a nord Two-Handed berserker in Light Armor.
I've also chosen this round to use some mods, a first for me as well.

Mods: The High Res Texture DLC, Lanterns of Skyrim - Villages, SkyUI, Camping Kit of the Northern Ranger, Alternate Start - Live Another Life, Dragons Diversified, and the JBSchroed's Realism Overhaul.

I figure better graphics quality, nicer town lighting, a new UI, and a new start would be interesting. The Camping Kit is to give me something to set up and sleep in every night on the road :D and the realism pack because, well, I thought it looked cool ;D

So, without further ado - whatever a do is - Please meet Jemina:

Spoiler
Ever since I was a child, I have been lifting steel. Whether to help my uncle at his forge in riverwood, or to keep bandits away from the village. Riverwood has always been a safe, docile town, with a rich landscape in which to hunt, explore, and lose yourself in Nirn's beauty.

The other day, while camping in the wilds, I saw something... something fantastic and amazing. A Dragon. A real, live dragon, flying as high as the clouds. What a sight. Then the smoke rose out from where Helgen used to be, and the situation deteriorated. I found a man on the road, burned to ashes, except a journal depicting a lawless individual. It made mention of my cousin, Hadvar, and a man from Riverwood named Ralof. I rushed back into the cave to see if I could help them back out. They asked me for potions, and I quickly slammed one into Hadvar's mouth. As I turned to find Rolaf and give him a potion as well, a cave-in buried him.

I am now back in Riverwood, explaining the situation to Alvar, and preparing some gear to head to Whiterun and inform Jarl Balgruuf. I had to leave my camping supplies near Helgen, and I have no time to retrieve them, so I will have to buy a new kit from the trader down the road. Hod has offered to help me pay for the kit by cutting wood, and Lucan has offered gold as well if I help him retrieve his golden claw from bandits. Sven and Faendel have also offered small payments, although Faendel is a better scout and has much know-how in hunting, so I may side with him.

I have been to Whiterun many times, but always with Alvar, and never with such important news. What a start to an adventure!

Information on Jemina:
Race - Nord
six - Female
Main Weapon Type - Two-Handed Sword
Secondary Weapon Type - Bow
Armor Class - Light
Main Skills - Two-Handed, Block, Light Armor
Secondary Skills - Smithing, Enchanting, Archery
Tertiary Skills - Lockpicking, Speech
Special Rules - No fast travel, must sleep 8 hours everyday in any bed available (inns, camp set, bandit castles/forts/tower/camps, etc), Adept level for the game.
Leveling Distribution - 0:1:3 (M:H:S)
Here is to hoping she outlives Saix :D
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candice keenan
 
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Post » Sat Jun 16, 2012 9:49 am

So last night I was alone in the house, and I heard a noise. Instead of my usual “maybe it’s a clown” :blink: I thought, “maybe it’s a massively built vampire in sneak mode wearing only his own luxurious hair.” Thanks for that, Se?or Cinco! I may never sleep again. :tongue:

*

On the way back to the Rift to help out an orc stronghold, Zuuri witnessed two more attempted kidnappings of Redguard women. As soon as she finishes the orc job, she’s going to resolve the Redguard situation. Rogue Alik’r mercenaries giving her people a bad name cannot be tolerated.

Zuuri got a new set of orcish armor, but not the way she was expecting. Back at the stronghold she got no thanks from the orc sorcerer she had helped. Still, the voice in charge seemed to like her. Zuuri decided to take her own reward. Now Erik the Slayer bears the tokens of two Daedric Princes. Not bad for a farm boy from Rorikstead.

The last quest involved a fight with a giant. It was so hard, I really despaired that Zuuri could do it. Before I’ve used archery and many poisons. Zuuri’s distance weapon is shock magic. It barely touched the giant. She had to get in there with her mace. Thank the gods for Paralysis Poison. Poor Erik spent most of the fight on his knees under the giant’s feet. I would not want to glance upward from that position.

Now, Erik is a favorite follower of mine, and he has fought at the sides of several of my characters for many happy hours. Today while they were shopping in Riften, he said something that I have never heard before. I love this game!! :smile:
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-__^
 
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Post » Sat Jun 16, 2012 9:44 am

Decentius Lex almost bought the proverbial farm last night. On a quest for the companions, he was sent by Farkas to take care of a vampire problem in a cave west of Whiterun. Killing the first one fairly easitly, he made quick work of the skeletons in the same room as well. Then he found another vampire lurking in a room further into the cave. After dipping an arrow in a paralysis poison he drew his bow and found his mark on the master vampire. However, the blood svcker did not fall to the ground paralyzed. As the vampire cast a spell on Decentius, svcking his life away, he decided his was not going to be able to win this fight. He dashed for the exit, banging into the cave walls on his way out as he quickly downed what he had left in his nearly-empty health potion.

Decentius may have lost this battle but he lives to fight another day thankfully. He'll be back for that vampire soon.
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Pawel Platek
 
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Post » Sat Jun 16, 2012 5:46 am

I'm trying this again, with a completely different character.

Name: Ugly Mug

Race: Male Orc

Class: Shaman

Skills: Destruction, Conjuration, Light Armour, Alchemy

This is going to be interesting, I've never played an Orc, let alone mage one. I'm only going to use 'Tribal' looking armour, such as Fur or Forsworn, as well as only use potions to heal, also if I contract a disease, I can only cure it using a potion, not by praying at a shrine to the divines, as Mug is more of a Daedra worshipping fellow.

Spoiler
Mug was captured by Imperials while on his way to Riften, they mistook him for a Stormcloak Rebel, which was strange because he looked nothing like them and was dressed completely differently. After escaping captivity due to the timely appearance of a dragon, he decided to continue on his way through the mountains towards the Rift.

Coming to a fork in the road, Mug wasn't too sure which way to go, so he decided left. He came across a fort that was home to several bandits, Mug dispatched them using his Sparks spell, and found a key to and a treasure map on the leader. He used the key on the library door, and found a necromancer, who was unfortunately hostile, forcing Mug to kill him. Mug felt quite bad about killing a fellow mage, but searched the library and found a tome that taught him a bit about conjuration.

Observing the local geography, Mug concluded that the treasure on the map was on the opposite side of a nearby lake, he found a chest partway up the cliff and found a spell scroll and soul gem among other things. As it was getting late, Mug decided to catch forty winks in the fort and set out in the morning.

Heading out further on the road in, he came across a gate that seemed impassable, so Mug decided to head back, and found a cave with a Spellsword outside, he decided to head down and say hi, but was viciously attacked. Not seeing what he had done to deserve such a poor welcome, Mug decided to head into the cave and give any more Spellswords he found a piece of his mind.

Unfortunately he found one that knew a powerful lightning spell, so he temporarily retreated to recover, he started to head in when he noticed and alternate path, perhaps a way to sneak around? He found a number of frostbite spiders that were easily dispatched, and came across a necromancer that was trapped in a web, she was put there by the leader of the Spellswords, another Orc. Taking sympathy on her, Mug agreed to free her, and take care of the Spellswords so she could make her escape. The Orc proved to be an extremely worthy foe, firing ice spikes at Mug, but luckily he had looted a Staff of the Familiar earlier and used it to distract him while firing sparks at him, it took a while, but he eventually fell.

After saving the necromancer, it was quite late, so Mug decided to head back to the fort and catch some shut eye, unfortunately when he arrived, he discovered that it had been taken over by Imperials, that weren't too happy with him staying there for the night. Even though Mug felt they kind of owed him for almost executing him.

So he decided to head to the closest town, Riverwood, and stay there for the night before restarting his journey.
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brandon frier
 
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Post » Sat Jun 16, 2012 4:53 am

On the way through Haemar’s Shame, Zuuri and Erik the Slayer encountered a Thalmor patrol escorting a prisoner. They did what they had to do. Mace decapitation!! Woo hoo! It was SO worth the wait!! Ahem. They stopped in at the Falkreath Stormcloak camp to swap goods with Zuuri’s favorite Quartermaster, a platinum blond with a magnificent beard under all of the camp crust. He’s always happy to see a stack of blood-smeared Elven armor. Zuuri is having second thoughts about letting Erik try to swing the big hammer. The Thalmor had him on his knees before he could get it off his shoulder. It’s frustrating to know that the Staff of Summon Badass is carried by the guy who is busy bleeding out all over the ground.

The following has quest spoilers for In My Time of Need.

Spoiler
The Redguard woman posed an interesting dilemma for Zuuri. She knew that if she and Erik tried to take on an entire band of Alik’r warriors on the woman’s behalf, they would be killed. Though young Erik would joyfully ride to Sovngarde in a blaze of glory, he would probably like a chance to get laid first. Besides, Zuuri wasn’t finished with this life yet.

She went to discuss matters with the warriors themselves. Of course their story was at odds with Saadia’s. Now both parties believed that they had convinced a fellow Redguard to work for them, and Zuuri still couldn’t tell who was being truthful.

Back in Whiterun, Zuuri asked Erik to wait in the house with Lydia. An easy lie coaxed Saadia out to the stables. The mercenary leader waited there alone. Zuuri killed him with lightning. There was no dishonor for him in a defeat that he did not survive. As she looked down at his twitching corpse, she had some time to think.

If Saadia was innocent, the Thalmor would eventually track her down. If she was guilty of betraying Hammerfell, her life should be forfeit. Zuuri had seen the inside of a Thalmor prison. Innocent or guilty, no one should suffer like that. She took off Saadia’s head with her mace. (Decap #2. :blink:)

Zuuri stood under the stars, waiting for the guards to come.

“Justice is served,” she murmured.

When Zuuri got out of prison, she found that Erik had grown tired of waiting. Perhaps he went home to Rorikstead. Maybe someday she’ll go and see.

(I really hope she does. That kid still has the Sanguine Rose!!)

Zuuri spent a day in bed and an afternoon walking around in an old dress and her bare feet. Then she picked up her buddy Uthgerd the Unbroken and the two of them went to work out some rage on the bandits of Whiterun Hold. For the first time ever, Zuuri dual-wielded maces. This woman is very angry. Mostly at herself, but she’s not one to get depressed. She works things out with exercise. Zuuri does not do well in prison, and her honor wouldn’t allow her to take advantage of being Thane. So, pissed off battlemage.

Before she even got inside the first bandit lair, Zuuri found the loot of her life. Ebony Armor of Mending! Holy crap!! Zuuri is level 19, I didn’t think she’d even live to see ebony armor! Oh happy day.
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Trent Theriot
 
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Post » Sat Jun 16, 2012 11:46 am

Well, Mhairi's still kicking. Mainly because I haven't touched her for a while, but still lol.
Should have an update later today :)
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Ann Church
 
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Post » Sat Jun 16, 2012 1:50 pm

Aeryn Angerborn, Thane, Blacksmith, Bounty Hunter

16th of Heartfire, 401

I've spent nearly two weeks, and every last septim, in my forge banging out iron, leather and elven arms and armor, improving the meager skills I learned in the Legion.
Though I am considerably poorer financially, I can now work most light materials up to malachite. Though I'd never go into battle in that gods awful green I have managed to put together a nice set of gear and none too soon.

After 2 weeks in the forge and in the arcane lab I haven't a septim left for ale. Though in addition to my new armor, bow and blade, I have a pair of necklaces and rings that provide me with moderate flame and frost protection.

I've hit the local pubs and also paid a visit to the companions guild and have picked up a few bounties.
If the Legion taught me anything, it's how to hunt down bandits and the like so along with my housecarl, also suitably rearmed, I'm off to earn me some ale. All this time in the forge, I've worked up quite a thirst.

I'm sad to write that Faendal still has not returned to Riverwood.
I fear he may be rotting in a ditch in Solitude since the Tulius incident. His bow and dry humor will be missed. The three of us were quite a team. Lydia up front and our twin bows raining death from behind...


Speaking of raining death... I fear after putting so much effort into smithing, that my skills with bow and blade may be a bit rusty. These bandit leaders I'm after may prove beyond my abilities and send me running. Or worse, one might collect the bounty on me instead!

http://cloud-2.steampowered.com/ugc/540677266010073222/544DAA8BDF58E4D6710B597612F54A765978619F/
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Tai Scott
 
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Post » Sat Jun 16, 2012 10:48 am

These are so much fun to read! I am thinking of making one just to pass the time before Dawnguard. Maybe if I survive, I will do Dawnguard haha

Tomorrow I will start a character and post in this thread again. Hope you guys enjoy reading my story as much as I enjoy reading yours!
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Liii BLATES
 
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Post » Sat Jun 16, 2012 5:18 pm

@implantedwall
Looking forward to your story!
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N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Sat Jun 16, 2012 4:38 pm

Morning!
Sorry for all the lost characters and good luck to all the new heroes and anti-heroes! :biggrin:

I'm currently working on getting my Daedric collection, uff one quest in particular doesn't quite go with my evil character, but I'll role-play it somehow, must...have...them...all.....

He's currently sitting in the Brotherhood sanctuary, plotting his schemes and tenting his webbed finger menacingly. :biggrin:

Maybe he'll meet my Aleera there and exchange tips and tricks! :biggrin: Argonian and Dunmer working together, happy times!

and a lot of Medieval II: Total War.

Oh, man I love that game! Haven't played it in aaaages. Maybe I should dust off my Longbowmen, haha!
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Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Sat Jun 16, 2012 6:22 am

The Histcarp Killer strikes again! Some minor spoilers, but mostly just lengthy.

Spoiler

Investigator's Report - 20th Hearthfire, 4E 201


The bodies of two more confirmed victims of the Histcarp Killer have been discovered, along with a third possible victim.

WHITERUN - Cases # 1343-15 and # 1343-16:

My contacts in Whiterun inform me that a Penitus Oculatus official (whose name is being withheld for security reasons), and a Bosmeri merchant by the name of Anoriath have recently been found murdered. Both murders appear to have occurred within hours of each other. The cause of death in both cases is the same: exsanguination due to slashed jugulars. As usual, a histcarp was found next to both victims, implicating the Histcarp Killer. Much like previous cases, the Oculatus agent was stripped, though curiously the merchant was not. Once more eyewitnesses claim to have spotted an Argonian leaving the scene, clad in what appeared to be the agent's armor.
I spoke with a fellow named Sinmir, who was rather vocal about the efficiency of the local guard. "The security in Whiterun is terrible," he said. "Shameful is what it is."

Indeed, it did seem rather odd that the guard had not increases security what with the recent crime spree that has been plaguing the city. I then spoke to the individual guardsmen. After a lengthy period of questioning, I learned that one guardsman had caught an Argonian attempting to pick his pockets. When questioned further about the incident, the guard admitted that the Argonian paid him a handsome bribe to look the other way! The guard has since been removed from duty as is awaiting prosecution. While it is unknown whether the cut-purse was the actual Histcarp Killer himself, evidence suggests that it is extremely likely.

I am beginning to think Sinmir was being more than just a little cynical of Whiterun's security. It is indeed shameful.


HAAFINGAR - Case # 1343-16


As my men an I traveled south to investigate the Whterun murders, one of my scouts discovered the waterlogged body of a Khajiit that had washed up on the riverbank. The cause of death was a single arrow that had punctured the Khajiit's left lung, though the arrow itself appears to have been removed before the body was thrown into the river. At first, we believed he was merely just another hapless victim of a bandit or Forsworn attack. A few hours later, our path crossed with a Khajiit caravan who had just left the Markarth area and was now on its way to Solitude. We questioned the caravan and learned that, while in Markarth, they had traded goods with a dark-scaled Argonian. The next morning, they discovered that one of their members had gone missing. I described the body my men had found, and the Khajiit confirmed the victim's identity.

We are still no closer to discovering the Histcarp Killer's identity, and it seems that he is beginning to turn into a figure of legend. Some reports claim him associating with the Thieves' Guild, others that he is a member of the mythical Nightingales. Others even claim to have seen an Argonian riding a demonic black horse, or communing with a sinister specter! Stopping this madman is going to be even more difficult if we have to start separating fact from fiction.

Or maybe it's all true?

Signed,
J. Marius
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Brittany Abner
 
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Post » Sat Jun 16, 2012 12:18 pm

snip
I like that story. I assume you are the Histcarp Killer and are telling the story through the eyes of an investigate? Very interesting :)

I made mine very late last night.

Name: Deborah
Race: Breton
Class: Battle Mage

Baggage: When Debbie was a very young girl in Highrock, she had a best friend named Milo. They went everywhere together, and were quite the pranksters. Both of them were starting to come in to their magical powers, Milo more than Debbie. Very late one night, Vampires raided their town and fed on their people. Almost everyone was killed, including Debbie's family, and Milo. Debbie knew she had to leave, but realized she didn't know any offensive spells. She looked through the ruins of her town, and found many weapons. She found a bow, but did not know how to use it. She found a sword, but it was longer than she was. She settled on a mace. It was a little heavy, but she could use it.

After she left town, she realized she had a new ability. She could summon a shade. Not any shade, but Milo's shade. He could not talk, but there was a sort of wordless communication between them. Deborah decided right then that she would find a way to bring Milo back into this world by any means necessary.


Thus begins the journey of Debbie.
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Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Sat Jun 16, 2012 6:31 am

RIP Serus Ensis
Male Imperial
Level 4
??? 201 4E
Mauled by a group of Spriggans.

New Character:

Sybilla
Female Nord
23 years

Shadow Warrior: 2-Handed, Archery, Sneak, Alchemy, Smithing, Light Armour.

Sybilla is of high birth, daughter to wealthy landowners Lord Klandes and Lady Irosel of County Skingrad. However, they were murdered by the Thalmor when Sybilla was a still young, accused of Talos worship. The proud Nords they were, it is said they slew over 100 elves before finally being subdued.

Sybilla escaped as her parents provided defense and a distraction. She was later cared for by a wretched old woman, somehow a family friend, as Sybilla had yet not come of age. The woman sold off what little valuables Sybilla had left after the Thalmor sacked her home.

As soon as Sybilla turned 16, she left the woman's care and departed into the wide world, hoping to become a mercenary, maybe a knight, and see the provinces.

But soon enough, Sybilla found herself down on her luck, too weak of a warrior to earn a living. She fell into a bandit group, Sybilla developed a skooma addiction and would steal the belongings of travellers and fellow bandits alike to feed it. The other bandits knew her weakness, though, and gave her a severely reduced cut in exchange for skooma.

One day, Sybilla was dragged along for a routine robbing, some travellers that had been spotted along the road. As the bandits approached, moving quietly through the trees, they did not notice that the marks were no ordinary travellers, but intact Vigilants of Stendaar, knives in their boots, maces stashed under their robes.

The bandits jumped from cover, surrounding the Vigilants. Much to the bandits surprise the Vigilants unsheathed their maces and prepared powerful restoration spells. Realising their folly, some of the weaker bandits fled. Battle insued The Bandit Chief, an Orc named Burgahk, shoved Sybilla into the developing fray, two Vigilants turned on her and she was knocked out with a left hook.

When she awoke, bodies lay strewn everywhere, the vast majority of which bandits. The Vigilants were burying their dead. One was walking over. Sybilla pretended to be dead.

"You're not fooling anyone, sinner," it was a Vigilant, speaking to her. "Repent, and be saved, you should be thankful the merciful Stendarr has given you this opportunity."
"Leave me alone," replied Sybilla,"Oblivion take you!"
"You're sick, aren't you? Skooma in your veins. I can help you, cleanse the poison. All you have to do is follow the path the divines set for us all."

"No, no, no. Skooma is my friend. I don't want it to go."
The Vigilant sighed. "Come into the light, or we will drag you to it." He restrained Sybilla, applying a complicated restoration spell, Sybilla's vision faded.

When she awoke again, she was lying on a comfortable bed. She sat up, she felt different... free. The Skooma was gone. She wasn't sure if she was happy or sad.

In the years ahead, she served the Divines under Stendarrs guiding light. Vanquishing all manner of unholy beasts. Despite this, she never picked up restoration magic all too well, although she did pick up a nack for making potions. She was content with the Vigilants in Cyrodil, but there was something missing. It occurred to her that she had never said goodbye to her parents, or seen her homeland, Skyrim.

Sybilla grew increasingly more distracted from her work. Her mind wandered, she yearned for adventure. Deciding that she had grown strong enough to fend for herself, she bid her farewells to the Vigilants. They bid her the blessing of Stendarr, happy that, although she wasn't staying, she would continue to walk in the steps of the Divines.

Sybilla ventured north into Skyrim, she aimed to meet up with some of the Vigilants there as well.
However, soon after crossing the border, she was caught up in a fight between Imperial Ambushers and Stormcloak Soldiers. Sybilla backed to the side, but due to her being a Nord, the Imperials threw her on the back of a cart with the captured Stormcloaks after knocking her out and taking her valuables.

She came back to consciousness a while later. A Stormcloak Soldier, Ralof, was talking at her. She was disorientated but she kept an ear open. It soon became apparent that she wasn't going to be released. Stupid Imperials. Divines help me, Sybilla thought.

It turns out the 9 had strange ways of working. A dragon, a bloody dragon. She didn't believe it, at first, she thought someone had slipped skooma into her water, that was before it nearly blasted her into a pile of rubble.

Sybilla escaped Helgen with the Stormcloak Ralof. She walked away determined to give those gods-forsaken Imperials a piece of her mind, not only do they submit the elves, but try and behead her too?
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Adrian Powers
 
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Joined: Fri Oct 26, 2007 4:44 pm

Post » Sat Jun 16, 2012 9:08 pm

Zuuri has taken revenge for the killing of my lovely Brynja (my first DiD character), a Nord woman of exceptional blondeness. Damn that Farkas for sending Brynja into a vampire den at level 3. She was so trusting and eager to please. Now Brynja’s bones lie tangled in the dark, stripped of flesh but draqed in justice. :biggrin: I don’t know what’s gotten into me today. :tongue: So anyway, thank you Zuuri for taking revenge.

Uthgerd the Unbroken has been a great friend to Zuuri in these dark days. She even started wearing an unenchanted mage’s hood that must have been in a stack of loot that Zuuri gave her. Maybe wielding staves has made her feel like a battlemage. Here is http://i1106.photobucket.com/albums/h361/grits29/ZuuriandUthgerd.jpg with Zuuri and Uthgerd looking sort of cute together.

Their wanderings brought them to Dragonbridge. While they were trading goods at a Stormcloak encampment, Zuuri glanced over their map. She remembered that she was supposed to go get an old soldier’s helmet from a cave north of Solitude. Very close by. The two of them split the gold (seriously, they split the gold), and headed north.

Inside the cave was the most beautiful grotto that either of them had ever seen. They agreed that they wished they could stay there forever. Of course they were soon beset by the cave’s unfriendly inhabitants. Uthgerd got caught between two magical guardian creatures and Zuuri’s lightning bolt. She fell.

Zuuri survived. From now on, she travels alone.
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JeSsy ArEllano
 
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Joined: Fri Oct 20, 2006 10:51 am

Post » Sat Jun 16, 2012 7:01 pm

Debbie has been on her own for a long time. She was the daughter of a Noble, so finding food and making money never had any meaning to her. she was caught stealing, and was chased out of her homeland. She crossed the border into Skyrim, where a group of Stormcloak soldiers fed her and gave her shelter. Debbie didn't trust them though. She doesn't trust anyone except Milo. Later that night they were ambushed by Imperials. She was going to receive the same fate as the Stormcloak rebels. When they arrived in Helgen, a dragon attacked. She managed to get away from the Imperials and almost out of Helgen. There were only two places to get out. One was with a Stromcloak soldier, the other with the imperial. Debbie was about to go with the Stormcloak when the dragon landed and killed him. She had no choice but to go with the Imperial. Once they had escaped, Debbie fled. She sought solitude.

She found herself in the small town of Falkreath. She knew she needed to rest, and to prepare for the hard life of Skyrim. She decided to learn how to forge armor and develop her magical skills. She knew Milo wanted back. She learned to summon a Familiar. She could feel Milo posses control over the creature. However, filled with Milo's spirit, the Familiar vanished. She would have to find a way to keep him in this world. When she asked the innkeeper about magic, she was met with a hateful response. Magic was not well received in Skyrim, it seems. She did find out that the College of Winterhold was her best bet. But she was not ready for the long journey. Debbie is going to have to stay in the lower region of Skyrim to develop her skills.
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Brad Johnson
 
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