All that would need to be done for these type of mods to be compatible with NMM is for the loader to look in Data\asi\ as well as the folders it currently checks. Or for NMM to have the option to extract a mod to the Skyrim root dir.
QFT!
This would be so nice and so much easier to install if SD and Skyboost would accept "../Data/asi" as place for the .asi files, Please Alex, consider implementing this for the next version, hundretthousands of NMM & Wrye Smash/BAIN Users will be even happier with your programs as they are already.
BTW: I use Skyboost r2 for >30 hours of gameplay and no big issues for now, besides the bug with corpse "jumping" in the moment of their death. I never had that bug before in >150h of gameplay, but since i use Skyboost/TESVAL this happened around 20-25 times to me. So i'm quite sure, this is not a vanilla bug, or if it is a vanilla bug, it happens much more often with Skyboost/TESVAL as without. But it is no gamebreaker, you just have to run around a bit if a corpse disappeared and search for the new place of the corpse, since now no corpse has disappeared completely, but i think this might happen if the new random place of the corpse is under the ground.



