New thoughts on Destruction; looking for criticisms.

Post » Fri Jun 22, 2012 12:46 am

Actually, just checked and my Conjuration is sitting at 17. So clearly I haven't been using it even as much as I thought!

I definitely plan to visit the ol'
Spoiler
Atronach Forge, once I get further along in the College questline. It'll be nice not to have to rely on my Magicka to get an ally in combat! I am avoiding companions altogether, since I don't want to have to worry about AOE, so the Atronachs are my only option for a distraction.

Relying on Staves for that will also indirectly lead to an increase in Enchantment, which will be nice since I haven't been using it much. But that begs a question...

How should I be using Enchantment? I've made a couple of fairly weak enchants so far - stuff like regenerate Magicka +6% or Destruction cost reduced 5%.

I don't necessarily want to reduce casting costs to zero as that seems just overpowered. But apart from that, I don't see a great use for Enchants with this character, since I'm not using weapons...
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Fri Jun 22, 2012 1:12 am

For those extra tough situations,
Spoiler
you can make a summon Storm Atronach staff at the Atronach forge.
Those babies really kick butt and you won't have to put any points or perks into conjuration.

edit: About your earlier comment on Illusion, you only need 30-35 points and 3 perks to get AoT and to me, that's worth it even if you never use any actual Illusion spell.

That's exactly what I plan on doing. I also want to make another pair of mages after 1.5 comes out, an Altmer pure mage and a Breton battlemage. For the Breton, I won't be using Conjuration, so that's obviously useful, but I'm not sure yet whether I'll use those neat toys or invest in the school itself for the Altmer. Opinions?

Also, I disagree with you on Illusion: if you're going to invest in it, you should. Otherwise, you're wasting three whole perks just to get ten points extra on your fire spells.
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Thu Jun 21, 2012 7:07 pm

Actually, just checked and my Conjuration is sitting at 17. So clearly I haven't been using it even as much as I thought!

I definitely plan to visit the ol'
Spoiler
Atronach Forge, once I get further along in the College questline. It'll be nice not to have to rely on my Magicka to get an ally in combat! I am avoiding companions altogether, since I don't want to have to worry about AOE, so the Atronachs are my only option for a distraction.

Relying on Staves for that will also indirectly lead to an increase in Enchantment, which will be nice since I haven't been using it much. But that begs a question...

How should I be using Enchantment? I've made a couple of fairly weak enchants so far - stuff like regenerate Magicka +6% or Destruction cost reduced 5%.

I don't necessarily want to reduce casting costs to zero as that seems just overpowered. But apart from that, I don't see a great use for Enchants with this character, since I'm not using weapons...

If you get into Enchanting, you could do lots of nice things. For one, you could reduce casting costs without being unfar: instead of reducing the cost of one or two schools to zero, you could cut the cost to three or four schools by about 30%. Not only is that not broken, but it's more useful IMO. There's also the obvious Foritify Magicka/Magicka Regen, as well as Fortify Health if you're particularly squishy.
User avatar
Cameron Garrod
 
Posts: 3427
Joined: Sat Jun 30, 2007 7:46 am

Post » Fri Jun 22, 2012 4:47 am


Also, I disagree with you on Illusion: if you're going to invest in it, you should. Otherwise, you're wasting three whole perks just to get ten points extra on your fire spells.
In my particular case (current character) 10 extra points is everything since I'm making a super minimalist build; no more than a few points in anything but destruction (except for 30 pts and 3 perks in Illusion). It should top out at level 15 or 16 and all I plan to use is extra-augmented flame and a bunch of staves.
User avatar
Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Thu Jun 21, 2012 8:09 pm

In my particular case (current character) 10 extra points is everything since I'm making a super minimalist build; no more than a few points in anything but destruction (except for 30 pts and 3 perks in Illusion). It should top out at level 15 or 16 and all I plan to use is extra-augmented flame and a bunch of staves.

I'm a little confused on that one. You're spending an extra three perks on a minimalist build?

But hey, whatever suits you :shrug: How is it working out so far?
User avatar
Robert Bindley
 
Posts: 3474
Joined: Fri Aug 03, 2007 5:31 pm

Post » Fri Jun 22, 2012 1:44 am

Destruction has the following means of damage increasing:
  • Rote skill increase
  • Higher tier spells with graduatedly worse damage/mana ratios
  • Augmentation perks (6 perks for 50% across the board)
  • Alchemy potions
Furthermore, melee weapons have a recourse after depleting stamina: plain normal attacks. Archery... if you run out of arrows, you just plain svck or are intentionally limiting your arrow count. What does Destruction have when you deplete magicka? Nothing. And in Vanilla, the regen rate is so agonizingly slow in combat that you either have to carry half your weight in potions or cover yourself head to toe in Destruction enchants to reduce the cast cost.

Destruction skill has no (direct) effect on damage at all. As for your second point, they should've made all melee attacks require stamina (no stamina = no melee strikes).
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Fri Jun 22, 2012 8:37 am

I'm a little confused on that one. You're spending an extra three perks on a minimalist build?

But hey, whatever suits you :shrug: How is it working out so far?
Yeah, that may seem contradictory but those three perks save many more in enchant and others since they get me to a usable damage level without needing a lot of magicka or cost reduction. This is a 10 perk total build, 5 dest, 3 Ill and 2 enchant.

I'm doing great so far; made it to archmage at level 10 and no trouble at all with Labyrinthian or Forelhorst any Dragon Priests for that matter. Now at level 12 and leveling is slowing way down. I'm going to stop selling loot because speech is leveling me up more than destruction so I think about 3 more levels worth of destruction and that should be it; nothing else to level. When I get to that point, I'll decide whether or not to expand.
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Fri Jun 22, 2012 6:18 am

Interesting approach. I was wondering exactly where I would end up if I *only* levelled my Destruction from this point on. I won't, because I'm also working on Alchemy and a couple of minor things (Enchant and other incidentals, like from Speech or just reading books), but I'm trying ot keep it fairly minimalist anyway.

Currently at level 12, and things are still going very smoothly. Even boss fights don't require distractions, unless I'm also being mobbed. I haven't faced a dragon priest, though... still frightened by that prospect!

But dragons are pretty easy. I fought 2 last night; one with Delphine and another alone. No sweat.

Just got my Destruction to 50 and grabbed the Adept perk. Hello Fireball!
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Fri Jun 22, 2012 8:31 am

Just got my Destruction to 50 and grabbed the Adept perk. Hello Fireball!

Whenever I use a mage character, that's always an important milestone :D
User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Fri Jun 22, 2012 7:37 am

Interesting approach. I was wondering exactly where I would end up if I *only* levelled my Destruction from this point on...

I did it to see how low a level was feasible without exploits (like not going into the level-up menu) and level 16 is certainly possible and, in fact, powerful because everything is scaled. However, there is a down side which I see clearly at level 12: my build is almost complete and I've only done about 10% of what I would want to do. I have no need for any loot because my equipment (if you can call it that) is maxed and I have enough money already with nothing to spend it on, not to mention that selling just adds to speech which gives pointless extra levels.

I have decided to slowly build up enchanting so that I have an upgrade path to moderate magic cost reduction apparel which will allow higher level destruction spells and give me some reason to explore and collect at least some kinds of loot. This should bring the build up to about level 20 which I think is reasonable.

The main thing for me is to stay below level 25 because with several past characters I found the whole feel of the game changes in a way I don't like around that level with noticeable loot creep and unreasonably strong basic bandits. I like the lower level contrast between easy to handle everyday enemies and Draugr Overlords.
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Fri Jun 22, 2012 9:43 am

Destructions magicka use isn't scaled right on master, I had to lower the difficulty to scale it with other damage dealing abilities.
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Fri Jun 22, 2012 2:20 am

I like the lower level contrast between easy to handle everyday enemies and Draugr Overlords.

I find that that contrast exists even at higher levels on higher difficulties.

If you're not satisfied, turn up the difficulty or maybe even find a challenging mod. But hey, if low-level gaming floats your boat, that works too.
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Thu Jun 21, 2012 9:37 pm

Agreed. Why do I need to level Alchemy just to use Destruction?
Allow me to phrase it more stylishly: Why do I need to be an Alchemist to be a Battlemage?

Destruction to me seems well balanced. Probably the best balanced damage skill as it forces you to stay focused on skill development to make it useful on the highest difficulty. Playing as a stealth archer or whatever, I don't get the feeling the same level of commitment is required. But still, combining magery types is still highly valid and easy, and a "pure archer" with no supporting skills would probably have been hard as well even if you deal more damage.
Mostly true... but it really stings once you get to the soft cap and realize there's nowhere further to go in terms of damage (unless you're fine with spamming buff potions, which I am not). Then all of a sudden half of all the enemies are damage sponges. And then there's the Master Destruction spells... or rather the "blowing hot air" spells that only really do much against the weaker foes that are not a problem to dispatch anyway. :glare:
I guess they should have made the Fortify Destruction enchantment such that it increased damage rather than decreasing cost and made it as rare as Paralyze. That way the damage would be much more tolerable on the high levels and only there, since you'd have trouble stacking up multiple enchants beforehand.
User avatar
Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Fri Jun 22, 2012 12:09 am

How does Conjuration increase your armor or weapon capabilities?

I dunno; any *single* skill in the game is going to be pretty silly if you just use it by itself. Take any of those much-vaunted magic skills. Illusion is very useful, sure - you can get enemies to kill each other, muffle/invisibilify yourself, make people run away or calm... but you can't actually *directly* kill anyone, e.g. that last foe standing. And obviously it works better if you have at least a little skill in Sneak.

Conjuration is the magic skill everyone seems to claim is the best. And yeah, it can get you quite far. But if you use bound weapons, you're also using a weapon skill. Summons are great, but letting them do all the work and refusing to fight yourself will either be fairly boring, or result in you scurrying away while your summon kills the bad guys.

Destruction has its weaknesses - I'd like to see some variety & increased usefulness of rune/wall spells, for one - and yeah, it is hard if that is *all* you do. Probably about as hard as using an unimproved, unenchanted sword and refusing to use armor, block, sneak, or use any other skills.

Missed this, sorry

Spoiler
Conjuration allows you to forge Daedric armor / weapons once you hit 90. So by focusing on conjuration you can have access to these items like you could if you were using smithing.
User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Previous

Return to V - Skyrim