Mods Potentially Coming to Consoles in the Future? [merged s

Post » Fri Jun 22, 2012 10:08 am


Thats true, people tend to think of console gamers are the simpler gamer in contrast to the PC simply because it takes less knowledge to work a console than it does a PC which requires an understanding of hardware. While this is true in part, it doesn't mean that there are not many skilled consolers out there. Similar to the Athenian and Spartan positions on war, yes the Spartans had a system to weed out the weak top ensure only the toughest Men and Women could partake in society, but that doesn't mean Athens lacked for skilled warriors too.
Coudn't have said that better. At the least bit there are as people call modded game saves the fallout new vegas one made by a southern sniper57 guy made a floating house in goodsprings and converted the save to xbox without a j-tag and it seemed to work fine.
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Madeleine Rose Walsh
 
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Post » Fri Jun 22, 2012 5:02 pm

The way I could see it working is that every month Bethesda creates a topic and chooses the best mods suggested. The mods can get reviewed (like the indie game review boards) and then the mods could get on the marketplace for free. Since the modders don't charge for their mods to begin with.

Nice. Now just convince M$/$ony to do so. Ah, and who exactly would convert/fix/check them to use for consoles (not the modder of course, unless he's a M$/$ony employee)? And would they do it for free?

I just don't think so...

Coudn't have said that better. At the least bit there are as people call modded game saves the fallout new vegas one made by a southern sniper57 guy made a floating house in goodsprings and converted the save to xbox without a j-tag and it seemed to work fine.


Apart from HD mods and those ones with too much content that can't be handled by consoles' hardware, the problem is hardly to make them work. After all, you must only apply the mechanism the DLCs are get to work on consoles in order to do that. It's exactly the same thing.

That is simple. The legal and moral issues are the complicated things.
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Tarka
 
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Post » Fri Jun 22, 2012 9:21 am

Not even a lot of PC users read the Readme....I better not think about console users :lol:

And this is a SP game, you know, so I care little about what others think about mods (which aren't "hacks" or "cheats" btw...at least most of them. Actually, many of them makes the game much more difficult). And anyways, as I always say, nobody points you a gun in your head in order to install X mod...if you don't like it, just ignore it and go check the next one...

It's up to you to keep the game balanced and fun while using mods, not any other person' responsability (including the mod authors).
Yeah i agree it's not a hack or cheat unless you download a god item but thats not exactly fun it's just the way microSoft makes mods sound that some think their bad for games. I dont really have a problem with any i mainly just use texture packs anyway, while i do agree the amount that don't read the readme is mindboggling o.o .

Im afraid you lost me at the legal & moral issues part, well i suppose copyright for the mod author is the legal issue i'd assume.
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Danger Mouse
 
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Post » Fri Jun 22, 2012 7:34 am

There is a really simple way to do this. This biggest problem with bringing mods to consoles is that Sony/MS want to test everything that get put on there consoles and they don't want to be responsible for them. Mods work perfectly on console, BS has confirmed this. The best way to do this:

1. MS/ Sony host the mods and add the cost into Gold/PSN+ because we pay for this anyway to get "extra" services. Could you imagine that amount of people who would pay for Gold/PSN+ just for this feature. A lot.

2. Have simple steam style, click installation.

3. Place an agreement before you can download mods that states: Sony/MS/ & BS offer no support for this service and that they have zero responsibility for the mods and that each user is using the mods at there own risk to legally not make them responsible if mods mess up your system.

4. Mods download to hard-drive were we have a mod menu in the game to select which mods we want to use.

5. Profit

So simple an idiot could do it. (not really/ jk) :bunny:
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Kayla Bee
 
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Post » Fri Jun 22, 2012 2:26 am

There is a really simple way to do this. This biggest problem with bringing mods to consoles is that Sony/MS want to test everything that get put on there consoles and they don't want to be responsible for them. Mods work perfectly on console, BS has confirmed this. The best way to do this:

1. MS/ Sony host the mods and add the cost into Gold/PSN+ because we pay for this anyway to get "extra" services. Could you imagine that amount of people who would pay for Gold/PSN+ just for this feature. A lot.

2. Have simple steam style, click installation.

3. Place an agreement before you can download mods that states: Sony/MS/ & BS offer no support for this service and that they have zero responsibility for the mods and that each user is using the mods at there own risk to legally not make them responsible if mods mess up your system.

4. Mods download to hard-drive were we have a mod menu in the game to select which mods we want to use.

5. Profit

So simple an idiot could do it. (not really/ jk) :bunny:

Really? I don't see any "profit/advantage for mod authors" there. Not even "asking them for permission". We're the ones who actually do them, btw.

Apart from that, having in mind the draconic control they love to have over their stuff, I doubt they'll ever include such a lax agreement ever. Not them.
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Matthew Barrows
 
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Post » Fri Jun 22, 2012 4:27 am

Really? I don't see any "profit/advantage for mod authors" there. Not even "asking them for permission". We're the ones who actually do them, btw.

Apart from that, having in mind the draconic control they love to have over their stuff, I doubt they'll ever include such a lax agreement ever. Not them.

1. BS owns the rights, which you agree to by making mods so they don't have to ask.
2. As someone who had done modding and has been a mod user for years, modders normally create mods to better the community and the game. If it is suddenly an issue because console user get it then quite frankly your modding for the wrong reasons.

Consoles are "slowly" becoming open platforms, whether MS/Sony like it or not. It's inevitable when developers/publishers are pushing for it to happen.
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Tiffany Castillo
 
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Post » Fri Jun 22, 2012 10:48 am

Really, we've already gotten a number of mods.

Ranged and magic kill cams, better underwater visuals, and coming soon, mounted combat and crossbows. Not to mention perk trees, and Vampire Lords. Really when you think about it these are all "mods."

What would be nice though, is if there were other mods that were available for purchase at small prices.
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Jessica Phoenix
 
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Post » Fri Jun 22, 2012 2:02 am

1. BS owns the rights, which you agree to by making mods so they don't have to ask.
2. As someone who had done modding and has been a mod user for years, modders normally create mods to better the community and the game. If it is suddenly an issue because console user get it then quite frankly your modding for the wrong reasons.

Consoles are "slowly" becoming open platforms, whether MS/Sony like it or not. It's inevitable when developers/publishers are pushing for it to happen.

1. Bethesda may own the rights, but I could happily stop making mods, or publishing them, or either publish them via private ways. If some more would do that, that'd mean the modding community would start tearing itself apart.

2. Can you say for certain you don't care M$/$ony making even more money out of your work? If so, it's your decision. But not the decision of every modder out there. Myself included.
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Eileen Müller
 
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Post » Fri Jun 22, 2012 10:35 am

It's just some lip-service from Todd. Having in mind all the "cons" console modding has, it'll likely never happen.

Actually, what Todd has said is concerning bringing mods to the consoles.

Not modding on the consoles.

All the mods are made on a pc. Mods can be used on the consoles now, if you have the dev kit needed. Talking about alternative methods of getting mods on consoles now is not a good idea, as it breaks the eula for the consoles, so don't do that. The original interview: http://www.ausgamers.com/features/read/3076322


AusGamers: Obviously the PC community really enjoys that a lot, but have you thought about giving that level of access to the consoles?

Todd: I have yeah. I think our PC mod community is one of the things that is great about our games. We’ve always supported it and we want to continue to do it. But a lot of our audience is on the consoles so they’re not experiencing that. So we have talked to Microsoft and Sony; “how do we do this?”.

The good news is that those things have started to happen with games like Forza 3 and sharing all your car stuff or Rock Band’s a really good example, where you can make your own tracks where you’re authoring them somewhere else then you’re uploading them to the 360.

There are still a lot of issues to solve with... because these aren’t instances like a song or a car you know, you could download a mod that destroys your game and we can’t have that. So we’re still... we have not solved -- even on paper yet -- how to handle security; how do we handle not messing up your saved games and things like that.

So it’s not going to be solved for the game’s release, but it’s something that we’re going to continue to look at because we think that it’s an awesome part of the game that the majority of our audience isn’t seeing.

AusGamers: Is there any opportunity going forward to actually take some of the PC mod stuff and port that to console for console players?

Todd: It actually works. If you have a devkit console you can take the PC mod files, put them on your Xbox and they work. They actually worked in Oblivion, Morrowind and Fallout 3. For all of those games, I can take the PC mods and put them on my Xbox. We have one system so we just need to figure out the logistics of: How do we get it there? How do we secure it? How do we make it safe? It’s something that we would really like to do.

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Mr. Ray
 
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Post » Fri Jun 22, 2012 5:42 pm

Actually, what Todd has said is concerning bringing mods to the consoles.

Not modding on the consoles.

All the mods are made on a pc. Mods can be used on the consoles now, if you have the dev kit needed. Talking about alternative methods of getting mods on consoles now is not a good idea, as it breaks the eula for the consoles, so don't do that. The original interview: http://www.ausgamers.com/features/read/3076322

I know...by "console modding", I was referring mods on consoles...bad grammar from my part I guess :lol:
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Kristian Perez
 
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Post » Fri Jun 22, 2012 5:33 am

1. Bethesda may own the rights, but I could happily stop making mods, or publishing them, or either publish them via private ways. If some more would do that, that'd mean the modding community would start tearing itself apart.

2. Can you say for certain you don't care M$/$ony making even more money out of your work? If so, it's your decision. But not the decision of every modder out there. Myself included.

1. That's not really the point though, if you create a mod, and host it then you agree to this.

2. Sony/MS really wouldn't be profiting from it. It would just need to be tied to Gold/PSN+ to help cover the cost of hosting. We already pay for it now. Sure they may get some new people because of it but that is what normally happens when you have premium service. It would be no different if say Skyrim was released on more than steam, and steam would only allow you to use steam workshop if you have a steam copy. It's an extra service for that platform.
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Kevan Olson
 
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Post » Fri Jun 22, 2012 4:53 pm

Never can get enough of this attitude.

Eh?
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Da Missz
 
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Post » Fri Jun 22, 2012 4:53 am

So, what about all of the third party programs that are required to run most mods? How do you get those to work on consoles? And what about load order? How are you going to change the load order on console?
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Jade MacSpade
 
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Post » Fri Jun 22, 2012 4:41 am

same here plan on getting for 360 as well for the ps3 i dont mind the 30 day wait. by then i will probably beat it for the xbox

Umm....On what system are the mods created on?
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Ludivine Poussineau
 
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Post » Fri Jun 22, 2012 4:35 pm

IF it does happen it will NOT happen any time soon, it could take years in fact.

:drag:
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OnlyDumazzapplyhere
 
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Post » Fri Jun 22, 2012 3:47 pm

Maybe better on the next generation consoles. Some mods would make these consoles spontaneously combust.
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A Dardzz
 
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Post » Fri Jun 22, 2012 4:55 pm

I understand the problem with allowing modding on xbox but beth could easily take the top ten mods from a reputable site like nexus, test them thoroughly, and then add them to consoles via dlc or patches

todd talks out his toot though, he did it at last years e3 with things about skyrim and now he did it again

I'm sure Microsoft will be happy with `Calientes Female Body Mod Big Bottom Edition`...... :whistling:
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yermom
 
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