Weird/Wacky Wasteland Trait

Post » Mon Mar 14, 2011 2:16 am

Well I played Fallout 2 extensively and I hated those types of encounters, especially the ones that broke the 4th wall.

there is only one cure for this. having a sense of humor.

just kidding. but seriously they arent cannon so who gives a crap
User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am

Post » Mon Mar 14, 2011 12:37 pm

just kidding. but seriously they arent cannon so who gives a crap


Same could be said for the Wild Wasteland encounters eh? I'm happy it's staying optional.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Mon Mar 14, 2011 1:43 am

Well I played Fallout 2 extensively and I hated those types of encounters, especially the ones that broke the 4th wall.


Yep alot of people love it and alot of people don't, that is why they made it a trait. Point is it's punishing those that like FO2's humor. It will handicap my character creation. I want to see it so I will have to pick it, this means I will only be able to pick one other trait. Sould just be a toggle.
User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Mon Mar 14, 2011 4:27 am

I don't think it's meant like that (the way you put it, it almost seems like you need Wild Wasteland to see Marcus) but rather : the jokes have the same 4th-wall breaking/pop-culture style/tone of the jokes in Fallout 2.


To some people those are supposed to be the F1/F2 references in a literal sense, but not to me anyways.
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Mon Mar 14, 2011 2:03 pm

IMO (imo), this is all a bit odd and silly.
This is effectively 'retconing' the game to optionally censor out an intrinsic aspect of the entire series because the publisher is worried that some players might not like it.
(Whatever happened to "Don't like it? Tough! don't play our game then; we built it that way because we wanted to, and that's the way it is."?)

Would someone ~(including any developer), care to explain to me how this is fundamentally different from say... altering a Wizards of the Coast D&D game so that mages and spellcasting are lore optional, because some players are offended by references to magic? (I have actually played games like that where they went to great lengths to change magic into science and chemistry ~where your Doctor PC flings a vile acid at the enemy instead of the wizard casting a spell)

**Am I wrong in the general assumption that these days its likely to find players taking up a new game, and wanting it to be changed to suit their personal tastes (even if its contrary to the established game or series)? When (I guess I mean, "what year"), did that start to matter to developers? I thought game makers made games that they wanted to make ~not that Game making was become a service industry.
( Especially if the studio is self funded )
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Mon Mar 14, 2011 3:25 pm

The wiki says this trait has no penalty but I thought traits had an advantage and a disadvantage?
User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Mon Mar 14, 2011 1:47 am

Are you comparing the importance of non-canon pop culture references to fallout with the importance with magic in a fantasy rpg?

200%.


I'll raise you 500% in the spirit of New Vegas gambling.
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Mon Mar 14, 2011 8:03 am

I agree with Gizmo. I don't like it when Devs water down certain aspects of the game to pander to people.

Kinda like deciding whether or not to bang that [censored] from across the street. Either leave it out or stick it in. There's no halfway.
User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Mon Mar 14, 2011 10:45 am

The wiki says this trait has no penalty but I thought traits had an advantage and a disadvantage?

They are supposed to... Traits affect the core game rules (in previous the previous Fallouts), and they all come with a trade off.

**Perks are just that.. perks (Special considerations and changes that effectively are no different than a mild cheat). :shrug:

Are you comparing the importance of non-canon pop culture references to fallout with the importance with magic in a fantasy rpg?

No. I am asking what is the fundamental difference between changing or obscuring references to magic in a series known to have it; and changing or obscuring traditional aspects of Fallout's humor by making it optional. These things are similar to me ~and seem to distill down to the same line of reasoning.

:lightbulb: ... Imagine if Orks were changed /and or obscured in several games due to some finding offense at it... (as certain drugs recently have)
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Mon Mar 14, 2011 11:26 am

@gizmo so what's the penalty for wild wasteland trait?
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Mon Mar 14, 2011 3:23 am

@gizmo so what's the penalty for wild wasteland trait?

the random encounters it activate arent always beneficial.

like once you may find a cool weapons.

but another could lead to your death
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Mon Mar 14, 2011 4:49 am

the random encounters it activate arent always beneficial.

like once you may find a cool weapons.

but another could lead to your death
Sounds really neat :fallout:
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Mon Mar 14, 2011 9:00 am

Would someone ~(including any developer), care to explain to me how this is fundamentally different from say... altering a Wizards of the Coast D&D game so that mages and spellcasting are lore optional, because some players are offended by references to magic? (I have actually played games like that where they went to great lengths to change magic into science and chemistry ~where your Doctor PC flings a vile acid at the enemy instead of the wizard casting a spell)


The difference is that magic and lore is an integrated aspect of the D&D setting, the over abundant fourth wall breaking pop culture joke encounters of Fallout 2 are not integrated into the Fallout setting... they're not recognized as canon. If you were talking about Bethesda/Obsidian removing the retro fifties approach to Fallout because people wanted everything modernized you'd have a point.
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Mon Mar 14, 2011 12:47 am

The difference is that magic and lore is an integrated aspect of the D&D setting, the over abundant fourth wall breaking pop culture joke encounters of Fallout 2 are not integrated into the Fallout setting... they're not recognized as canon. If you were talking about Bethesda/Obsidian removing the retro fifties approach to Fallout because people wanted everything modernized you'd have a point.
That's not it... I did not mention Fallout 2; (or Canon).
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Mon Mar 14, 2011 6:46 am

That's not it... I did not mention Fallout 2; (or Canon).


I'm merely pointing out the difference between removing pop culture special encounters and magic.
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Mon Mar 14, 2011 11:51 am

the random encounters it activate arent always beneficial.

like once you may find a cool weapons.

but another could lead to your death

That sounds pretty awesome...still holding out on it untill my thrid playthrough however.
User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Mon Mar 14, 2011 9:08 am

I said "I give up" because even though I said repeatedly that yes, I know what a trait is, everyone insists that I have no idea.


It was sarcasm. Really. I deduced that much myself, read my earlier posts. I don't need someone to bash me on the head with the information.


You: "dude, they have this new food down at the place, its a hot dog, with breading on it, and deep-fried!!"

Me: "sooo...it's a corn-dog without a stick?"

You: "noo man its not that, its a hot dog, but with fried breading on it!!!1"

Me: "yea....that would be a corn-dog, just without the stick."

You: "you're still not getting it"



What you just said explaining traits is pretty much the same thing I just said a couple posts back. And yes, some perks do carry disadvantages, even if its only the fact that taking them would waste a slot you would be better off filling with something more useful.
Yeah, well I wrote the comment early in the morning, so cut me some slack for not being able to see your sarcasm. There's lots of people that come on this board, unfamiliar with anything [Fallout related] outside of Fallout 3 and ask questions like this, so it's become second nature for me to just read them and answer them and move on.
User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Mon Mar 14, 2011 4:56 pm

@gizmo so what's the penalty for wild wasteland trait?

The 80 foot mechanical Terantula.

Or was that from the trait the Wild Wild Wasteland?
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Mon Mar 14, 2011 11:48 am

The 80 foot mechanical Terantula.

Or was that from the trait the Wild Wild Wasteland?


I'm having terrible movie flashbacks as we speak..

It.. Hurts.
User avatar
Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Mon Mar 14, 2011 11:59 am

I'm looking forward to using this trait...but not until the second play through. Honestly,the game sounds "wacky" already!
User avatar
Darlene Delk
 
Posts: 3413
Joined: Mon Aug 27, 2007 3:48 am

Post » Mon Mar 14, 2011 10:44 am

I don't really like it. Why would they not just have the jokes in the game for all to see? Just because they have references to FO1 and FO2? svcks that I would need a trait to see them. I would need to pick it with every character this limbits my options for traits.
They call this "replay value"
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Previous

Return to Fallout: New Vegas