Weird/Wacky Wasteland Trait

Post » Sun Mar 13, 2011 2:01 pm

I'm not sure if it's weird or wacky, since several different previews have titled it different things. However, I wanted to ask everyone a couple questions.


An odder one, Weird Wasteland, would turn a lot of the game's cheekier jokes on or off. For example, you can play New Vegas with a willingness to come across a refrigerator that contains a bullwhip and hat — or you can play without worrying about seeing them. The jokes are an homage to Fallout 2, which was also full of pop-culture references to the delight of some fans and the consternation of others.

Source: http://kotaku.com/5610615/my-first-30-minutes-with-fallout-new-vegas

I was wondering, will you pick this trait from the start, or will you opt for a more realistic experience? And lastly, what sort of strange encounters do you hope to experience in the wasteland due to this trait?




Personally, I'll probably not use this trait at first and save it for a second or third playthrough when I plan to create a luck/charisma based smooth talking character.
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Monika
 
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Post » Sun Mar 13, 2011 8:07 am

My weirdo Miss Genius will of course choose this, plus Four Eyes.
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Wane Peters
 
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Post » Sun Mar 13, 2011 4:55 am

From what I understand of it, I quite like it.
Seems also like a way to both cater to those that enjoyed Fallout 2's weirdness and those who hated it.

EDIT : I doubt I'll pick this trait with my first character though.
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Melissa De Thomasis
 
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Post » Sun Mar 13, 2011 5:59 am

I'll use it later for more variety. I was, however, hoping it would give your character crazy person dialogue.
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Hannah Whitlock
 
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Post » Sun Mar 13, 2011 4:31 am

I would save it for a 2nd playthrough, for me a over the top pop culture ref (like King Arthur) would break the immersion at least the first time around.
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Rudy Paint fingers
 
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Post » Sun Mar 13, 2011 6:48 pm

I'll use it later for more variety. I was, however, hoping it would give your character crazy person dialogue.

Well, I bet you won't be seeing any "I'll get you during my next savegame!" lines without it, so who knows. ^_^
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Hella Beast
 
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Post » Sun Mar 13, 2011 8:41 am

I'll use it later for more variety. I was, however, hoping it would give your character crazy person dialogue.



What if there was a trait to give your character some kind of mental disease? So that you get all sorts of crazy dialogue options. Or making you a kleptomaniac, so that you have a higher sneaking skill, but you have to steal things every so often or risk stat decreses.
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Blaine
 
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Post » Sun Mar 13, 2011 9:06 am

I'm using it first playthrough. I'll be doing the most exploring during that time so I will experience most of the jokes. 2nd or 3rd playthrough I'm more likely to skip certain towns and areas completely.
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joseluis perez
 
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Post » Sun Mar 13, 2011 1:15 pm

I'll probably use it during my second playthrough, for more variety.
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Krystal Wilson
 
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Post » Sun Mar 13, 2011 6:03 am

Leaving this to the second play-though, keep things fresh.
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Cheville Thompson
 
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Post » Sun Mar 13, 2011 2:03 pm

Yeah, I'm torn--it seems like a nice feature for a second playthrough, so you know you'll see some new things, but on the other hand I'll likely spend the most time on my first play, meaning I would have a greater chance of seeing all the wacky encounters.

Does anyone know how many traits we can take? are we limited to a maximum of 2?
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Tracy Byworth
 
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Post » Sun Mar 13, 2011 5:29 am

When they first announced this, I assumed there would be visual changes, like big head modes, or goofy colors on critters and the such, but now that it seems to be offering access to pop culture references and quirky encounters, I'm definitely going to take this on my first character.
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Allison C
 
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Post » Sun Mar 13, 2011 6:54 am

I'll take this on my first play-through. Yay for wacky Fallout 2 humor!
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Isabel Ruiz
 
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Post » Sun Mar 13, 2011 7:53 pm

I don't really like it. Why would they not just have the jokes in the game for all to see? Just because they have references to FO1 and FO2? svcks that I would need a trait to see them. I would need to pick it with every character this limbits my options for traits.
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Catherine Harte
 
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Post » Sun Mar 13, 2011 8:58 pm

I don't really like it. Why would they not just have the jokes in the game for all to see? Just because they have references to FO1 and FO2? svcks that I would need a trait to see them. I would need to pick it with every character this limbits my options for traits.

You got it wrong - the more pop-culture and very insane references are enabled by this trait. I assure you that Fallout, which had near to none of the obvious ones, was indeed also humourous.
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Damian Parsons
 
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Post » Sun Mar 13, 2011 11:44 am

Heh, telling Styles anything about the original Fallout games...

Anyway, I kind of see what he means. It would be nice if it was an options menu thing, but that might have technical restrictions.
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Conor Byrne
 
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Post » Sun Mar 13, 2011 6:46 pm

It's called Wild Wasteland.
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Maeva
 
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Post » Sun Mar 13, 2011 10:15 am

You got it wrong - the more pop-culture and very insane references are enabled by this trait. I assure you that Fallout, which had near to none of the obvious ones, was indeed also humourous.


I am going by this "An odder one, Weird Wild Wasteland, would turn a lot of the game's cheekier jokes on or off. For example, you can play New Vegas with a willingness to come across a refrigerator that contains a bullwhip and hat — or you can play without worrying about seeing them. The jokes are an homage to Fallout 2, which was also full of pop-culture references to the delight of some fans and the consternation of others."

Not having this trait you won't come across the references to FO2. With it you will. I think that svcks. I want to see them and I will for every play through, so I will have to pick it with every character I make. Why not just have the jokes show up no matter what? Is it to keep those that have not played the other fallouts from having their heads explode "Arrrg I don't get the joke... Brain goes Boom!." If anything it should make people want to play the other fallouts so they can get the jokes.

I for one can't wait to find these hidden FO1 and FO2 Gems :D. svcks I need a trait to find them :sad: At least that is what I understand by reading the description of Wild Wasteland.
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Cameron Garrod
 
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Post » Sun Mar 13, 2011 12:51 pm

Fallout without Humor?

Naaaaaaaaaa
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Jessie Butterfield
 
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Post » Sun Mar 13, 2011 11:20 am

Not having this trait you won't come across the references to FO2.


I don't think it's meant like that (the way you put it, it almost seems like you need Wild Wasteland to see Marcus) but rather : the jokes have the same 4th-wall breaking/pop-culture style/tone of the jokes in Fallout 2.

I'd wait for a developer to clarify though.
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James Wilson
 
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Post » Sun Mar 13, 2011 3:41 pm

I am going by this "An odder one, Weird Wild Wasteland, would turn a lot of the game's cheekier jokes on or off. For example, you can play New Vegas with a willingness to come across a refrigerator that contains a bullwhip and hat — or you can play without worrying about seeing them. The jokes are an homage to Fallout 2, which was also full of pop-culture references to the delight of some fans and the consternation of others."

Not having this trait you won't come across the references to FO2. With it you will. I think that svcks. I want to see them and I will for every play through, so I will have to pick it with every character I make. Why not just have the jokes show up no matter what? Is it to keep those that have not played the other fallouts from having their heads explode "Arrrg I don't get the joke... Brain goes Boom!." If anything it should make people want to play the other fallouts so they can get the jokes.

I for one can't wait to find these hidden FO1 and FO2 Gems :D. svcks I need a trait to find them :sad: At least that is what I understand by reading the description of Wild Wasteland.


I think by saying the jokes are an homage to FO2 I think it means that they are just jokes that are in the style of FO2. Either way, it gives people who want more serious encounters and people who want dark humor in their encounters what they want.
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Nicola
 
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Post » Sun Mar 13, 2011 10:43 am

I am going by this "An odder one, Weird Wild Wasteland, would turn a lot of the game's cheekier jokes on or off. For example, you can play New Vegas with a willingness to come across a refrigerator that contains a bullwhip and hat — or you can play without worrying about seeing them. The jokes are an homage to Fallout 2, which was also full of pop-culture references to the delight of some fans and the consternation of others."

Not having this trait you won't come across the references to FO2. With it you will. I think that svcks. I want to see them and I will for every play through, so I will have to pick it with every character I make. Why not just have the jokes show up no matter what? Is it to keep those that have not played the other fallouts from having their heads explode "Arrrg I don't get the joke... Brain goes Boom!." If anything it should make people want to play the other fallouts so they can get the jokes.

I for one can't wait to find these hidden FO1 and FO2 Gems :D. svcks I need a trait to find them :sad: At least that is what I understand by reading the description of Wild Wasteland.

Well, the wacky pop culture references were sort of polarizing. People either seemed to love them or hate them, and making it a trait lets people pick whichever they want, instead of one group feeling as though they got the shaft.

Does anyone know how many traits we can take? are we limited to a maximum of 2?
One review I saw said 2, another said you could pick your first just after character creation, so I don't know when you'd get your 2nd. Will try and dig up the links and edit them in.

Topic: I'm 95% sure I'll be using this my first playthrough. Things like the whale and potted plant random encounter were hilarious.
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emily grieve
 
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Post » Sun Mar 13, 2011 6:22 am

I don't really like it. Why would they not just have the jokes in the game for all to see? Just because they have references to FO1 and FO2? svcks that I would need a trait to see them. I would need to pick it with every character this limbits my options for traits.


It was probably to avoid the inevitable whining from the fans that hated the pop-culture references in FO2.... Right? It doesn't take much searching to find Fallout fans that hate on 2 because it was "too silly". I never found this to be the actual case, personally, but it also wouldn't be the first time a game developer err'd on the side of the louder fans.

I'm with you in that i would rather just have the encounters in the game, and not have to enable them... but I'll take what I can get at this point.
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loste juliana
 
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Post » Sun Mar 13, 2011 8:52 pm

I think by saying the jokes are an homage to FO2 I think it means that they are just jokes that are in the style of FO2. Either way, it gives people who want more serious encounters and people who want dark humor in their encounters what they want.


Even still why not have it in the game? Why have a trait? Do people really want to play the game without the serious encounter or dark humor? Why not just have a toggle option insted? I was hoping FO New Vegas would be full of dark humor and serious encounters, now I learn I will need a trait. This will limbit by characters seeing as how I will always have to pick that trait if I want to play a fallout game.
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Lil'.KiiDD
 
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Post » Sun Mar 13, 2011 2:08 pm

Even still why not have it in the game? Why have a trait? Do people really want to play the game without the serious encounter or dark humor? Why not just have a toggle option insted? I was hoping FO New Vegas would be full of dark humor and serious encounters, now I learn I will need a trait. This will limbit by characters seeing as how I will always have to pick that trait if I want to play a fallout game.
Listen. Wait. READ. You will NOT see a different game, you will see LESS OBVIOUS pop-culture references, from all we know. They purely stated that *these* were common in Fallout 2.
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Rozlyn Robinson
 
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