they have not said if bloody mess will even be in it, they have been asked but all the interviews they havn't said if it is or not, and if it will be a trait, or a perk like it was in fo3. if they have thou, link request please!
I don't know jack about any of this. But I do know that I once spent an hour staring at the tv screen trying to decide which of two perks I should choose as my last perk for my FO3 character.
So I know all about making hard choices when you only have so many slots.
From what I gather, you can choose two traits and ONLY two. These traits will give you certain in game advantages. Some of these traits are combat based, others, like this one, are not.
I can tell you one thing right now. I'll never be able to bring myself to choose this trait, at the expense of losing an ingame combat advantage. I would love to see these references and jokes, but when choosing perks and such, I consider traits/perks like this to be unnecessary when weighed against perks or traits that give combat bonuses.
Should have just been a toggle on/off choice.
um ....you don't understand right, here: http://fallout.wikia.com/wiki/Fallout_traits
lets see, bruiser gave you +2 str and -2 action points, now in f03 2 action points usualy wouldn't not make much differnce. but if its in NV they may make it more drastic like -5 or -10
heavy handed gave you 4 more points of melee damage but chopped your crit chance by 30%.
jinxed... well unless they add critical failure we probably wont see this unless i could see them do it this way, opponents have a chance to have grenades,mines, rockets or c4 explode in their hands, in exchange your rate or hostile random encounters increases.
ow and gifted made you start with +1 to all special but you began with -10% to every skill, which would probably be equal to 10 skill points, and you had 5 less skill points at every level up, so if you were to get 10 you would get 5 instead. i don't know if fo1 and 2 had level caps, so if you seriously wanted to max everything and there was no level cap i guess gifted wouldn't be so bad in the end.
so like i said i didn't like traits as i felt they gave a bigger penalty then they gave a bonus, thus i never chose any. in a pen an paper game were you actually rp i can see a trait system like this working for a background story perspective, but in a video game were the computer rolls every dice, i see traits as needing to be equal in bolth effects.
and like i said this seems like a neutral trait and your random encounters that are unlocked will be good and bad.