Power armor predictions

Post » Sat May 28, 2011 12:16 pm

great point but raises the question as too how powerful and how many if any will be present cause if ur gonna be a talking character and come up against a guy in some power armor ur...done for. but im all for it id love to have an actual battle that takes 5 minutes of back and forth behind cover.
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CORY
 
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Post » Sat May 28, 2011 6:31 pm

Nobody's saying that lowly leather armor should have a DT of 90! Even high level armor should best have a DR of about 40-50 and a DT of at most 10-15.

It would make some battles a bit more tactical and challenging. Not unnecessarily frustratingly annoyingly difficult, but challenging yet fun.
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Captian Caveman
 
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Post » Sat May 28, 2011 6:49 pm

You had both in FO1&2 (and even a third stat AC), and it can also work against you if the enemy has really good armor.

That's why I was so excited when they announced the return of DT, because it would be more like the original games, but having one or the other means it doesn't really make a difference.


Well the vault suit had DR and the Leather Armor had DT so I'm guessing that clothing have DR and armor's (real armors) have DT.
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Francesca
 
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Post » Sat May 28, 2011 5:22 am

Maybe it messed the game's coding up having both and couldn't find a viable solution.

There are mods for FO3 adding DT on top of DR, so that ain't true :P
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Robert DeLarosa
 
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Post » Sat May 28, 2011 8:57 pm

my opinion

This all just requires balance which is very difficult to think about rather than playing it
The difficulty of obtaining it needs to be matched with how effective the PA is
I don't think any of us on here can make a good judgement about it unless we see what weapons enemys have
how much damage do these weapons do
how fast our armor degrades when shot at, etc etc etc

I think there are just to many factors to take into consideration when thinking about
what weapons should get past it and what it takes to obtain it
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Anthony Rand
 
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Post » Sat May 28, 2011 8:20 pm

Nobody's saying that lowly leather armor should have a DT of 90! Even high level armor should best have a DR of about 40-50 and a DT of at most 10-15.

It would make some battles a bit more tactical and challenging. Not unnecessarily frustratingly annoyingly difficult, but challenging yet fun.

what are you talking about? haha didnt i just say that 5 minute battles would be fun? i think with the either or your just gonna have to choose either reduced damage or sometimes none.
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NEGRO
 
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Post » Sat May 28, 2011 8:34 pm

Paragon, did you make the Lego BoS yourself?
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Jessica Phoenix
 
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Post » Sat May 28, 2011 5:09 am

I heard DP and DT are separate. Apparently things like clothing and some other armors only have DP while DT is only for more powerful armors. That actually makes a lot of sense since pretty much anything can do damage through clothes or scrap, while even leather armor would be able to slow down something like a .22
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Add Me
 
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Post » Sat May 28, 2011 9:08 pm

Paragon, did you make the Lego BoS yourself?


You don't know how badly I wanna say I did
but no I found it in a group of pics of a lot of other BoS legos
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Dalia
 
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Post » Sat May 28, 2011 5:41 pm

Even so, a low level character shouldn't have the resources to do high enough dps to seriously threaten a PA wearer - and the wasteland is a dangerous place, even for them, so I'd imagine there are few people going out alone, meaning getting someone stuck where they can't hit you and bopping them in the head until they die could be hard. Basically, I don't want it to feel like Oblivion, where you could only do things when you got to a certain level. I /want/ it to be possible to get PA at level 1, in theory at least. Anything blocking me should be logical within the gameworld, and not just existence failure until a certain level. (Unless it's handled FO3-like, and the BoS come in after a plot point, or something)


I think there's a good chance of things working out this way. The biggest mistake they could make though would be to make the PA armor conditions so low when the player is low level that it protects about as well as moderate condition combat armor. I'd prefer to see PA equipped NPCs be essentially unbeatable at lower levels, unless you really sacrifice something, like all of your caps to buy enough armor piercing ammo.

I also wouldn't mind being completely immune to some creatures, so long as 1) they gave up trying to attack you after a while and 2) there were other, bigger things out there to worry about. I think it would add an immersive sense of invulnerability, without totally defeating the difficulty curve.

Yep.
Guess that's the problem with FPP RPG's.
They will be unbalanced.
But who knows maybe New Vegas is the one and only who's going to be balanced.
All we can do is wait and see.
But my vote is: unbalanced after the first couple of weeks. ;)


They don't have to be unbalanced, or I guess its better to say that FPS RPG's can be balanced both for people with great FPS skills and great RPG strategy. If they made the enemy AI as good as, say, a Counter Strike aimbot I'm sure even the best FPSers would have trouble with them, and have to resort to less conventional strategies. The problem is, that would make the game almost unplayable for more normal gamers. That's what difficulty settings are for though. I guess I'd like to see difficulty settings effect things like AI behavior and weapon condition, rather than just damage multipliers (an immersion breaking inconsistency, in my opinion).
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Amy Gibson
 
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Post » Sat May 28, 2011 3:08 pm

It makes sense though if I'm in a giant suit of powered armor I want to feel invincible, I want to feel like a walking tank because I earned the armor I'd be wearing. (At least I hope that is how its going to be I'd much rather have far fewer Power Armors this time around, Fallout 3 had an over abundance of them.)

Honestly isn't anyone else tired of being damaged by .32 Pistol Rounds or 5.56mm when your supposedly in the most advanced combat armors around? Modern body armors used currently in Iraq & Afghanistan can block 7.62mm Rifle Rounds, Why can't the walking tank armors used by the Enclave and BoS do the same? :tops:


The were blocking 7.62 rounds, not anymore because they are switching over to surplus steel core heavy ball rounds which are armor piercing. I have a spam can of hungarian surplus heavyball steel core and belive me it will punch through solid steel plate armor with ease at 500 meters.
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Zualett
 
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Post » Sat May 28, 2011 7:29 pm

My prediction: Massively overpowered. Maybe a game breaker. Will make the game too easy for the player. Seems like what alot of people want, by the way some of these posts are going.
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Emma Pennington
 
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Post » Sat May 28, 2011 5:00 am

My prediction: Massively overpowered. Maybe a game breaker. Will make the game too easy for the player. Seems like what alot of people want, by the way some of these posts are going.

Not a game breaker, a game changer. It's not an online game, you don't have to keep people in balance - if before power armour you can take on 2 or 3 people at the same time, after it you should be taking on entire settlements. That's what it was designed for, war. Don't step down the challenge, step up the challenges.
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Hilm Music
 
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Post » Sat May 28, 2011 1:11 pm

Not a game breaker, a game changer. It's not an online game, you don't have to keep people in balance - if before power armour you can take on 2 or 3 people at the same time, after it you should be taking on entire settlements. That's what it was designed for, war. Don't step down the challenge, step up the challenges.


I love the challenge, that's why I refuse to use it. To each his own, I guess. I would love the challenge of getting it, but it will just be a trophy. I don't want to be some over powered tank that can kill everything. Whether you explain it or not, I don't want to. What bugs me, is that, the way everyone explains it, it has NO drawbacks. And people are okay with it. Might as well put god mode on. I'll stick with high powered ballistic weapons, and my own skill. Don't need to encase myself in some invincible armor to enjoy the game.
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Sheila Esmailka
 
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Post » Sat May 28, 2011 7:12 am

Plus, unless they totally nerf the power armor condition when it's put into NPC inventories, you're going to have to go up against it, stacking the balance in the other direction.
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Liii BLATES
 
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Post » Sat May 28, 2011 1:28 pm

Grah. Double post.
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helliehexx
 
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Post » Sat May 28, 2011 6:25 am

Not a game breaker, a game changer. It's not an online game, you don't have to keep people in balance - if before power armour you can take on 2 or 3 people at the same time, after it you should be taking on entire settlements. That's what it was designed for, war. Don't step down the challenge, step up the challenges.

Well it doesn't matter if it's an online game or not, we get too powerful too early then it breaks the balance of the game.
Even if it's designed to be a walking tank we need enemies on par with our equipment, otherwise it turns into lolcat difficulty.
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Rob Smith
 
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Post » Sat May 28, 2011 5:46 pm

I love the challenge, that's why I refuse to use it. To each his own, I guess. I would love the challenge of getting it, but it will just be a trophy. I don't want to be some over powered tank that can kill everything. Whether you explain it or not, I don't want to. What bugs me, is that, the way everyone explains it, it has NO drawbacks. And people are okay with it. Might as well put god mode on. I'll stick with high powered ballistic weapons, and my own skill. Don't need to encase myself in some invincible armor to enjoy the game.

ok, that's fine. Personally I enjoy working towards something and reaping the benefits, and trust the combat and RPG elements will be fun anyway, but to each his own. I enjoy being a near-invulnerable tin can, myself.
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lillian luna
 
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Post » Sat May 28, 2011 9:46 am

1.what is the weakest weapon that should be able to damage a man in power armor.

2.what is the weakest monster that can hurt a man in power armor.

3. should we have top pay a ton for power armor training.or at least have to so several missions for the brotherhood.


my answers

1. Hunting Rifle

2. Radscorp

3. We should have to give the trainer a suit of power armor in exchange for training.
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MARLON JOHNSON
 
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Post » Sat May 28, 2011 10:33 am

Yep.
Guess that's the problem with FPP RPG's.
They will be unbalanced.
But who knows maybe New Vegas is the one and only who's going to be balanced.
All we can do is wait and see.
But my vote is: unbalanced after the first couple of weeks. ;)

Oh, so the game isn't balanced if it's fair to the player?

Who woulda thunkit?

It needs to be possible to aquire any item in the game at level one if you're good enough, know where it is in advance and can get what you need to get what you want.

Power Armor is only protected from Lasers by a thin ablative coating, therefore, Lasers should do more damage percentage wise.

For the love of god let's not require energy weapons for anything. It should be just as easy to get PA with ballistic weapons, melee, speech, stealing, etc etc as it is with energy weapons.

If I want to be told what weapon to use on what enemy I'll go play COD or something.

I love the challenge, that's why I refuse to use it. To each his own, I guess. I would love the challenge of getting it, but it will just be a trophy. I don't want to be some over powered tank that can kill everything. Whether you explain it or not, I don't want to. What bugs me, is that, the way everyone explains it, it has NO drawbacks. And people are okay with it. Might as well put god mode on. I'll stick with high powered ballistic weapons, and my own skill. Don't need to encase myself in some invincible armor to enjoy the game.



This. Although, I eschew Power Armor because when wearing it you look like every other generic cannon fodder NPC on the battlefield. And it slaughters your sneak skill.
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lexy
 
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Post » Sat May 28, 2011 5:35 pm

Oh, so the game isn't balanced if it's fair to the player?

Who woulda thunkit?

It needs to be possible to aquire any item in the game at level one if you're good enough, know where it is in advance and can get what you need to get what you want.

If I want to be told what weapon to use on what enemy I'll go play COD or something.


Well yeah, like the Enclave PA in FO2.
I have nothing against that kind of thing.

It's other things that I'm against but too tired to explain now.
I'll explain them later when I'm a little more energetic.

What does COD have to do with "being told what weapon to use on what enemy"?
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Rach B
 
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Post » Sat May 28, 2011 5:23 pm

It needs to be possible to aquire any item in the game at level one if you're good enough, know where it is in advance and can get what you need to get what you want.


I disagree. The Navarro run in FO2 was one of the worst ideas in that game.

For the love of god let's not require energy weapons for anything. It should be just as easy to get PA with ballistic weapons, melee, speech, stealing, etc etc as it is with energy weapons.


I'm not sure what you mean - if you mean "get" as in "acquire", sure. Having multiple ways to get a suit of PA is fine. If you mean "get" as in "kill", then I disagree most strenuously. One of the biggest problems with FO3 was that you could kill a power-armored Enclave trooper with your fists or a 10mm pistol.
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ezra
 
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Post » Sat May 28, 2011 10:53 am

I love the challenge, that's why I refuse to use it. To each his own, I guess. I would love the challenge of getting it, but it will just be a trophy. I don't want to be some over powered tank that can kill everything. Whether you explain it or not, I don't want to. What bugs me, is that, the way everyone explains it, it has NO drawbacks. And people are okay with it. Might as well put god mode on. I'll stick with high powered ballistic weapons, and my own skill. Don't need to encase myself in some invincible armor to enjoy the game.


It would be great if it was more like the Daedric armor in Morrowind. You could only get one complete set and you had to kill an essential NPC for it (or break it and steal it off him), so you had to finish half of the main quest before it was safe to kill him.

Yes it is somewhat overpowered, but that's why it should be so difficult to obtain. Not like the Daedric armor from Oblivion where even a lowly highwayman or bandit was dressed in full Daedric armor :(
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Cartoon
 
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Post » Sat May 28, 2011 9:09 am

Not a game breaker, a game changer. It's not an online game, you don't have to keep people in balance - if before power armour you can take on 2 or 3 people at the same time, after it you should be taking on entire settlements. That's what it was designed for, war. Don't step down the challenge, step up the challenges.


I love the challenge, that's why I refuse to use it. To each his own, I guess. I would love the challenge of getting it, but it will just be a trophy. I don't want to be some over powered tank that can kill everything. Whether you explain it or not, I don't want to. What bugs me, is that, the way everyone explains it, it has NO drawbacks. And people are okay with it. Might as well put god mode on. I'll stick with high powered ballistic weapons, and my own skill. Don't need to encase myself in some invincible armor to enjoy the game.

The challenge that I am looking out for is fighting soldiers clad in power armor! So it doesn't matter if the power armor is really really expensive and you get it pretty late in the game, as long as the BoS will actually be dangerous in them! :)
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SWagg KId
 
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Post » Sat May 28, 2011 5:39 am

The challenge that I am looking out for is fighting soldiers clad in power armor! So it doesn't matter if the power armor is really really expensive and you get it pretty late in the game, as long as the BoS will actually be dangerous in them! :)


This, I'm fine with. Let the tin cans give me a fight. I enjoy difficult challenges. If it takes up tons of my good ammo to down a squad, that's great.

My points were that it should have some drawback, statwise.
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GPMG
 
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