Even so, a low level character shouldn't have the resources to do high enough dps to seriously threaten a PA wearer - and the wasteland is a dangerous place, even for them, so I'd imagine there are few people going out alone, meaning getting someone stuck where they can't hit you and bopping them in the head until they die could be hard. Basically, I don't want it to feel like Oblivion, where you could only do things when you got to a certain level. I /want/ it to be possible to get PA at level 1, in theory at least. Anything blocking me should be logical within the gameworld, and not just existence failure until a certain level. (Unless it's handled FO3-like, and the BoS come in after a plot point, or something)
I think there's a good chance of things working out this way. The biggest mistake they could make though would be to make the PA armor conditions so low when the player is low level that it protects about as well as moderate condition combat armor. I'd prefer to see PA equipped NPCs be essentially unbeatable at lower levels, unless you really sacrifice something, like all of your caps to buy enough armor piercing ammo.
I also wouldn't mind being completely immune to some creatures, so long as 1) they gave up trying to attack you after a while and 2) there were other, bigger things out there to worry about. I think it would add an immersive sense of invulnerability, without totally defeating the difficulty curve.
Yep.
Guess that's the problem with FPP RPG's.
They
will be unbalanced.
But who knows maybe New Vegas is the one and only who's going to be balanced.
All we can do is wait and see.
But my vote is: unbalanced after the first couple of weeks.

They don't have to be unbalanced, or I guess its better to say that FPS RPG's can be balanced both for people with great FPS skills and great RPG strategy. If they made the enemy AI as good as, say, a Counter Strike aimbot I'm sure even the best FPSers would have trouble with them, and have to resort to less conventional strategies. The problem is, that would make the game almost unplayable for more normal gamers. That's what difficulty settings are for though. I guess I'd like to see difficulty settings effect things like AI behavior and weapon condition, rather than just damage multipliers (an immersion breaking inconsistency, in my opinion).