Power armor predictions

Post » Sat May 28, 2011 11:10 am

ok so heres the questions.

1.what is the weakest weapon that should be able to damage a man in power armor.

2.what is the weakest monster that can hurt a man in power armor.

3. should we have top pay a ton for power armor training.or at least have to so several missions for the brotherhood.


my answers

1.battle rifle

2. a large rad scorpion

3. yes a [censored] load

and in know nobody knows the answer. but what do you predict
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Lisa Robb
 
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Post » Sat May 28, 2011 9:55 am

3. should we have top pay a ton for power armor training.or at least have to so several missions for the brotherhood.

Will we have to get power armor training from the bos in new vegas?
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Antonio Gigliotta
 
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Post » Sat May 28, 2011 2:12 pm

1. Anything. The key is to aim it right. Even a varmint rifle should be able to damage a PA-equipped enemy if you manage to get a lucky shot right in an exposed joint.
2. Anything out there.
3. The Courier oughtta be able to figure it out on his own fairly quickly. Having to pay a ton of money to get trained for it just doesn't make much sense, and is just going to drive players to either forget about wearing it at all or use cheats to give themselves the training instead..
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kiss my weasel
 
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Post » Sat May 28, 2011 9:16 am

More speaking and prototype armors, please. Also, since Poseidon Energy is confirmed, http://fallout.wikia.com/wiki/Athena armor.
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Veronica Flores
 
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Post » Sat May 28, 2011 5:18 am

ok so heres the questions.

1.what is the weakest weapon that should be able to damage a man in power armor.

2.what is the weakest monster that can hurt a man in power armor.

3. should we have top pay a ton for power armor training.or at least have to so several missions for the brotherhood.


my answers

1.battle rifle

2. a large rad scorpion

3. yes a [censored] load

and in know nobody knows the answer. but what do you predict


1. A high caliber rifle OR 12 gauge shotgun at point blank. Explosives should do normal damage against it, but I am not sure if it can withstand a flamethrower.

2. Depends. A giant rad scorpion should be able to damage someone in it, or possibly a Yao-Guai.

3. I don't think the BoS are a major faction, so they probably won't be offering PA training to a random wastelander. There would also have to be at least 1 other person that knows how it works. As for price, depending on how many caps are available on hand, probably 15k+. But, it all depends on how many caps you can get your hands on and how much PA is available.
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trisha punch
 
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Post » Sat May 28, 2011 8:01 pm

More speaking and prototype armors, please. Also, since Poseidon Energy is confirmed, http://fallout.wikia.com/wiki/Athena armor.

So there's a good chance it'll be in then?
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Suzie Dalziel
 
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Post » Sat May 28, 2011 3:27 pm

I don't think you should require training to use Power Armor considering how they said a child could operate it. Apparently your character is the only person in the world that needs help with their armor. If anything, I think figuring out how to put it on or go to the bathroom afterwards would be the most difficult thing to learn about Power Armor. Higher caliber rounds like the .357 Magnum, the .44 Magnum, the 12.7mm, or the .50 cal should do some greatly reduced but still effective damage. Laser weapons should suffer a 50% penalty because of the ablative coating, and Plasma weapons should probably do the most damage. As for monsters, I think Deathclaws or Radscorpions should probably be able to punch through the armor.

+ ATHENA armor would be an awesome addition. Poseidon has some facilities in the Mojave Wasteland so it's a possibility. Maybe the NCR is continuing development as a preventative measure against the BoS or Enclave.
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Sxc-Mary
 
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Post » Sat May 28, 2011 5:44 pm

1. Anything above a pistol
2. Any animals, I don't want the game to be easy.
3. A lot of money or a lot of work. If you pay for training they should not accept NCR money.
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Jaki Birch
 
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Post » Sat May 28, 2011 9:01 am

Plasma, rocket launchers, deathclaws, fat man, AP ammo.
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Marnesia Steele
 
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Post » Sat May 28, 2011 6:39 am

My ideal power armor specs would be as follows.

1. Weakest weapon to damage player in powerarmor should be a weapon that does 75 damage at bare minum

2. Cant answer that because I dont know what is a bigger threat, the rad scorpions or the big horners.

3. Pay a good amount but not so much that it would be almost impossible to obtain.
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Chloe Botham
 
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Post » Sat May 28, 2011 6:38 pm

Will we have to get power armor training from the bos in new vegas?

these are all assumptions.

but considering how powerful power armor is in this game.
it will probably be difficult to obtain
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Janeth Valenzuela Castelo
 
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Post » Sat May 28, 2011 7:09 am

1. Anything above a pistol
2. Any animals, I don't want the game to be easy.
3. A lot of money or a lot of work. If you pay for training they should not accept NCR money.


If anything above a pistol can hit through PA (Power Armor), it would be too easy to just kill a guy in PA and take his armor, and buying the armor would be obsolete, thus saying it would make the game harder is a false fact.

1. Lowest explosive should be dynamite, and it would deal a very low amount of damage (around 8) if said person is wearing PA.
2. Bighorner, would deal about 10 damage and knock the person less ft. away if said person is wearing PA.
3. You could get training for an amount of 25,000 caps/NCR dollars/CL dollars. The helmet would cost 5,500 caps/NCR dollars/CL dollars at 1 Barter and the armor would cost 11,200 caps/NCR dollars/CL dollars at 1 Barter.
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Skrapp Stephens
 
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Post » Sat May 28, 2011 3:57 pm

1. Anything above a pistol
2. Any animals, I don't want the game to be easy.
3. A lot of money or a lot of work. If you pay for training they should not accept NCR money.

i think you should be really powerful with it on. but i think it should require constant maintenance. or you have to spend micro fusion cells to keep it charged

also whats the point of devoting a-lot of money or work to get power armor if it doesn't really make you powerful
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Pete Schmitzer
 
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Post » Sat May 28, 2011 9:55 am

I don't think you shoot need an ultimate weapon to kill someone in Power Armor. You should be able to chip away at them with a fully repaired and upgraded Laser Pistol or something because there needs to be a shot at obtaining something as incredible as Power Armor. Just that glimmer of hope that you could ambush a straggler and get your hands on something amazing creates an incredible experience.
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jaideep singh
 
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Post » Sat May 28, 2011 3:55 pm

I don't think you shoot need an ultimate weapon to kill someone in Power Armor. You should be able to chip away at them with a fully repaired and upgraded Laser Pistol or something because there needs to be a shot at obtaining something as incredible as Power Armor. Just that glimmer of hope that you could ambush a straggler and get your hands on something amazing creates an incredible experience.


They could do that by simply keeping power armor strong and powerful but just put one or two guys in powerarmor without helmets so you got a uneffected shot at their head.

Or they could give you the ability to lay a trap or activate a trap that would kill the powerarmor wearer without destorying the armor too much and you can loot it. But personally I think it would be nice if it took some time to get it.
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Tarka
 
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Post » Sat May 28, 2011 1:27 pm

If anything above a pistol can hit through PA (Power Armor), it would be too easy to just kill a guy in PA and take his armor, and buying the armor would be obsolete, thus saying it would make the game harder is a false fact.


I'm working on something for a mod right now that makes power armor break down into parts depending on how much damage the armor took - if you kill the wearer with headshots, the armor's fine, but if their arm was crippled, the plating is trashed and the servos for that arm are gone. You'll need a Power Armor Mechanic perk to salvage the parts and assemble them back into working power armor (once you've gathered a full set).

As for New Vegas, I think the armor will be rarer (no Outcast, and fewer BOS and Enclave). With damage threshold it'll also be harder to kill PA wearers, so you'll have to work harder for it. From what I've heard about damage threshold, it'll be suicide to take on PA without the right ammo - and hopefully armor piercing rounds will be scarce.

I'll be porting the mod to NV as soon as FOSE is available, sooner if I can figure out a workaround.
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CRuzIta LUVz grlz
 
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Post » Sat May 28, 2011 2:08 pm

There is a serious weakness with PA.


While the armor itself won't be seriously damaged by impact, the soft fleshy thing inside it will be. One good whack over the chrome dome with a super sledge should net you a free suit of power armor in pretty good shape. Maybe a dent on the helment. And maybe some blood inside the face mask and collar area, depending on the severity of the neck damage your impact caused. I haven't personally seen any sort of HANS-like device to prevent that. The added bulk of the helmet and armor would likely put further stress on one's neck.

Can't reach the head? Go for the knee. Exploit a built-in weakness of the human body, shatter the wearer's knee and send them toppling. They might even get whiplash when their head smacks the ground!

A sneak crit headshot with a super sledge should be a one-hitter, even for someone in PA. Just my 2 cents.




It's a shame we can't target body parts with melee weapons...maybe someone can tweak VATS with a mod? Idunno.
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Shirley BEltran
 
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Post » Sat May 28, 2011 11:35 am

I expect even a laser pistol will do some damage to the lower end power armors as energy weapons supposedly are made for anti armor warfare.

Explosives... I rather much expect even a simple nade will do enough damage to punch through any armors td.

Guns.. never forget we will have POWERFUL slow fireing handguns AND armor pericing ammo. I expect both the 357 and the desert eagle like handguns will hurt anyone if loaded with anti armor ammo.

Melee.. ripper is designed to slice power armor like butter. also super sledge will definetly ding it.

hand to hand.. power fist defimetly will do the trick.
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Susan
 
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Post » Sat May 28, 2011 7:50 am





It's a shame we can't target body parts with melee weapons...maybe someone can tweak VATS with a mod? Idunno.

I'm almost completely sure bady part targeting is back for melee. No link, but it's confirmed (IIRC)
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Danielle Brown
 
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Post » Sat May 28, 2011 2:16 pm

There is a serious weakness with PA.


While the armor itself won't be seriously damaged by impact, the soft fleshy thing inside it will be. One good whack over the chrome dome with a super sledge should net you a free suit of power armor in pretty good shape. Maybe a dent on the helment. And maybe some blood inside the face mask and collar area, depending on the severity of the neck damage your impact caused. I haven't personally seen any sort of HANS-like device to prevent that. The added bulk of the helmet and armor would likely put further stress on one's neck.

Can't reach the head? Go for the knee. Exploit a built-in weakness of the human body, shatter the wearer's knee and send them toppling. They might even get whiplash when their head smacks the ground!

A sneak crit headshot with a super sledge should be a one-hitter, even for someone in PA. Just my 2 cents.




It's a shame we can't target body parts with melee weapons...maybe someone can tweak VATS with a mod? Idunno.


The armor is supposed to support itself via servos, and it looks like there's collar or at least a pretty tight fit between the helmet and armor (it supposed to seal against radiation, right?). The joints are still going to be weak spots, but I'm sure you're generally going to be better off wearing power armor than not. Even without a neck brace, a football helmet will still protect your neck to some extent against a sharp impact to the top of your head by absorbing the blow over time as the padding compresses.

There are going to be special vats attacks though - maybe some of them will specifically target certain limbs? It'd be cool if you could trip them or otherwise take out a leg, then watch them struggle to get up like a flipped over turtle.
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SexyPimpAss
 
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Post » Sat May 28, 2011 4:35 pm

Meh. Won't use any. Too over powered for my taste.

Some long range .308 rounds will put any fool wearing it into the ground, so whatever.
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Philip Lyon
 
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Post » Sat May 28, 2011 6:26 pm

Hopefully hardcoe mode will be difficult enough to make it necessary. Radscorpions that are impervious to small arms sound like a step in the right direction.
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Hannah Whitlock
 
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Post » Sat May 28, 2011 7:53 pm

Hopefully hardcoe mode will be difficult enough to make it necessary. Radscorpions that are impervious to small arms sound like a step in the right direction.

And will make the relentless bastards even more annoying. :l
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OnlyDumazzapplyhere
 
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Post » Sat May 28, 2011 12:10 pm

I'm almost completely sure bady part targeting is back for melee. No link, but it's confirmed (IIRC)



I think you may be confusing that with the special attacks melee weapons get in VATS.

The armor is supposed to support itself via servos, and it looks like there's collar or at least a pretty tight fit between the helmet and armor (it supposed to seal against radiation, right?). The joints are still going to be weak spots, but I'm sure you're generally going to be better off wearing power armor than not. Even without a neck brace, a football helmet will still protect your neck to some extent against a sharp impact to the top of your head by absorbing the blow over time as the padding compresses.


At the very least you'll blind them. Between their ears ringing from the noise inside the bell-shaped helmet and the fried optics they're not going to be able to tell where you are. Literally. And then when they release their helmet thwack 'em again.

As far as the armor supporting itself...well, if you jam the knee forward hard enough, the armor might interpret this as an operator command and might just fly out of control for a few moments.

There are going to be special vats attacks though - maybe some of them will specifically target certain limbs? It'd be cool if you could trip them or otherwise take out a leg, then watch them struggle to get up like a flipped over turtle.


If this is animated correctly I would die laughing and forget entirely what I was even doing.


And then do it intentionally, just to piss the brotherhood off.
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Milad Hajipour
 
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Post » Sat May 28, 2011 11:19 am

I think that to damage PA should require heavy weaponry or explosives, at full condition. That way, somebody with a small gun and plenty of ammo could still beat a PA'd foe by hammering them in the same spot until something breaks. The darn things were designed for warfare, not general use, so I imagine a little extra discomfort for better joint protection would have been a no-brainer!
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kirsty joanne hines
 
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