Yes it did. How can the game 'calculate' if I'll successfully dodge an attack or not? It merely looks at my health, sees that the chief's power attack deals greater damage and straight up runs the kill animation. That's the game deciding for me. That's my control in combat being removed. Often it occurs when there's as much as a meter distance between us as well.
Calculate reach of weapon. Calculate swing speed. Calculate your speed. Calculate your position. Calculate damage done. Calculate your health.
That's how it "calculate's" if you die. Same as it "calculate's" every other hit in the game.
Now, maybe the way it does these calculations isn't the best, maybe it should include different variables. I'm not a gam designer, programmer, don't know the details here. But this game, like every other, does indeed calculate hits every time anyone - you or an NPC - uses a weapon.
Because it feels unfair. If I die because I got hit in combat, that's fine. If the game decides for me that I will get hit in combat where I might feel otherwise, and runs a death sequence over which I have no control, it's effectively ending a fight which I might have won had I been left to my own devices by removing my control and having me die a cheap, automatic death.
I feel strongly about this. It's a terrible addition to combat, in my opinion. Very restrictive. With dragons I can almost understand, given the grandiose nature of the enemy in question, but with Orc bandit chiefs, I can't stand it. (You try avoiding putting points into health and fighting a bandit chief. It hampers combat and punishes my playstyle. I have a right to complain.)
Yes, I agree it feels unfair. I hate dying in games, especially when I feel like I COULD have gotten out of the way, or even already WAS out of the way. I get that. But the fact that you've been hit other times shows that you don't always dodge correctly, or in time, far enough, what have you. This is no different.
Yes, it can be annoying. Yes, you can hate it. But unless you want to argue that all hit calculations in the game are flawed - and for all I know, they are (although I doubt it) - then "I could have moved" isn't good enough, IMO.
In another thread on this topic, there was actually discussion about trying to determine the calculations used, etc., to see if this issue was some kind of glitch. Don't think it was ever done, though. Not sure it can be - I certainly don't know how, but someone else may.