I wasn't trying to be nasty, it's just how I debate when presented with something that I feel is completely made up. You're fluffing the Skyrim combat system to the point of rediculus. I never argued that 2H weapons have longer reaches-- they obviously do-- but you basically said that you can use this reach to "keep the enemy at bay" which we both know is total BS. You can't. They close the gap and attack with a dagger no problem-- yes you can stunlock them with a power attack but reach has NOTHING to do with that.
But you DID insinuate that Skyrim's combat is both deep AND tactical. Read your own posts, they make it look like this is more tactical than a PvP RTS game! I call them "stun locking" because that's what it is. I call an apple an apple. As for exploiting, it's exploiting GAME MECHANICS, not some kind of realistic simulation of actual combat exploits.
The way to take advantage of the reach is to attack 2-3 times and then launch a standing power attack to back your enemy up and then repeat, keeping him from closing the distance. Just because a tactic involves knocking the opponent off balance doesn't mean it is simply "stun locking" and requires no talent. Much of real melee combat involves knocking opponents off balance. I have not fabricated anything in my arguments, nor have I presented Skyrim as a tactical masterpiece. However, it does involve some tactics, most of which revolve around certain elements, such as knocking opponents off balance and utilizing power attack bonuses. The game becomes more tactical as your skill trees blossom and combat is diversified with new skills, such as the shield wall charge or the various added power attack bonuses. I do agree with you that stamina is downplayed and that a system such as that which you proposed which stipulates power attacks would be more realistic and enjoyable.