[WIP] Project Solstheim

Post » Fri May 25, 2012 5:01 am

Note the "WIP" tags around the website. He worked on it today and yesterday the grammar part has not yet been the focus point. Coding is primary right now. If that means a few people gets scared away by some grammatical errors then let them.
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Lawrence Armijo
 
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Post » Fri May 25, 2012 11:26 am

You should fix your spelling, it's not very professional. It's too late to fix it on the url, but you can at least run your intro through Word or something :whistling:


Hello i'm the one "in charge" of the homepage. I have already fixed the url. So both Projekt and project works (:

Beside that i know my spelling is bad, im have dylexia witch make it so dam hard for me to spell. so please correkt me if you have time to do it, i take no offence (:
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(G-yen)
 
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Post » Fri May 25, 2012 10:24 am

Is it even possible for Hircine to enter Nirn? I mean, ever since the "wall" between Mundus and Oblivion was sealed after the Oblivion Crisis... Besides, an era is a man-made construct, based around significant events. The 3rd era ended with the death of Martin Septim, and only lasted between 4 and 500 years, whereas the first era ended after at least 2000 years, IIRC. Though, Hircine I'm sure can see this and just comes at his well. But I'm not sure I'd personally want to see another Bloodmoon, since it's already been done.

Nord vs. Dunmer is a likely scenario. They seemed to be getting along ~40 years into the 4th era, shortly after the surviving Dunmer fled Vvardenfell. But the 150 years since then, plus the Stormcloak uprising, probably up-ended that relationship. It's an attitude that you can see in Windhelm, but I'm not sure how played out it is even there in the game. It would definitely be something to explore. I'm just a fan of highly political plots, haha.
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JESSE
 
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Post » Thu May 24, 2012 10:50 pm

Is it even possible for Hircine to enter Nirn? I mean, ever since the "wall" between Mundus and Oblivion was sealed after the Oblivion Crisis... Besides, an era is a man-made construct, based around significant events. The 3rd era ended with the death of Martin Septim, and only lasted between 4 and 500 years, whereas the first era ended after at least 2000 years, IIRC. Though, Hircine I'm sure can see this and just comes at his well. But I'm not sure I'd personally want to see another Bloodmoon, since it's already been done.

Nord vs. Dunmer is a likely scenario. They seemed to be getting along ~40 years into the 4th era, shortly after the surviving Dunmer fled Vvardenfell. But the 150 years since then, plus the Stormcloak uprising, probably up-ended that relationship. It's an attitude that you can see in Windhelm, but I'm not sure how played out it is even there in the game. It would definitely be something to explore. I'm just a fan of highly political plots, haha.
hmm, i can't imagine them fighting for 150 years, or the imperials not stepping in and stopping it.

There was some daedric princes in skyrim though? so why not? but i doubt hircine would start the hunt again only 200 years later.
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Code Affinity
 
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Post » Fri May 25, 2012 4:31 am

hmm, i can't imagine them fighting for 150 years, or the imperials not stepping in and stopping it.

There was some daedric princes in skyrim though? so why not? but i doubt hircine would start the hunt again only 200 years later.
No, I'm saying that we KNOW they got along well enough for the first 40 years (from the eruption of Mt. Vvardenfell and the whole incident in Vivec through the novels) and I'm sure the peace was kept through the next 150 years, but with Windhelm's relatively close proximity to Solstheim, their influence could very likely be felt there. Perhaps as a backup base or something?

Also, there's no way the Empire would even be able to step in with all of their problems with the Aldmeri Dominion and their utterly weakened state since The Great War. UNLESS, of course, the Empire took the island back in some desperate land-grab since the Aldmeri Dominion took so much of Southern Tamriel, including parts of Cyrodiil, as well as parts of Hammerfell.

Also, they Daedric shrines are in Skyrim, yes, but Daedra can't physically enter Mundus without help, i.e. being summoned.
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Hazel Sian ogden
 
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Post » Fri May 25, 2012 10:53 am

No, I'm saying that we KNOW they got along well enough for the first 40 years (from the eruption of Mt. Vvardenfell and the whole incident in Vivec through the novels) and I'm sure the peace was kept through the next 150 years, but with Windhelm's relatively close proximity to Solstheim, their influence could very likely be felt there. Perhaps as a backup base or something?

Also, there's no way the Empire would even be able to step in with all of their problems with the Aldmeri Dominion and their utterly weakened state since The Great War. UNLESS, of course, the Empire took the island back in some desperate land-grab since the Aldmeri Dominion took so much of Southern Tamriel, including parts of Cyrodiil, as well as parts of Hammerfell.

Also, they Daedric shrines are in Skyrim, yes, but Daedra can't physically enter Mundus without help, i.e. being summoned.
they could of stepped in during the red year (or a few years after) before the great war.

and also, the skaal are pretty different from the rest of the nords. Even with windhelm influence they might still fight for their island.
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Robert Garcia
 
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Post » Fri May 25, 2012 4:38 am

they could of stepped in during the red year (or a few years after) before the great war.

and also, the skaal are pretty different from the rest of the nords. Even with windhelm influence they might still fight for their island.
Even then, the Empire was weak and likely had little interest in the island. Even before the Great War, tensions between the Aldmeri Dominion were high. They had taken Valenwood and part of Elsweyr then completely disappeared to the outside world. Not to mention Umbriel. After their previous settlement failed, my guess is that they just completely abandoned the island. It doesn't have much strategic importance now that Morrowind is more or less destroyed. Maybe for Ebony mining, but the Empire seems to be fine with iron and steel. From everything I've read thus far regarding the past 200 years in Tamriel, the Empire has had no reason to bother with a tiny island North East of Skyrim. It's still technically Imperial territory, but I doubt there's much presence there. MAYBE a small garrison, but not enough to repel a large enough Stormcloak attack, if that was their intention.

But the Dunmer have seemed to more or less take over the island since Skyrim graciously gave it to them, and there have been Dunmer and Nords living together for some amount of time.
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Laura Elizabeth
 
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Post » Fri May 25, 2012 8:08 am

Even then, the Empire was weak and likely had little interest in the island. Even before the Great War, tensions between the Aldmeri Dominion were high. They had taken Valenwood and part of Elsweyr then completely disappeared to the outside world. Not to mention Umbriel. After their previous settlement failed, my guess is that they just completely abandoned the island. It doesn't have much strategic importance now that Morrowind is more or less destroyed. Maybe for Ebony mining, but the Empire seems to be fine with iron and steel. From everything I've read thus far regarding the past 200 years in Tamriel, the Empire has had no reason to bother with a tiny island North East of Skyrim. It's still technically Imperial territory, but I doubt there's much presence there. MAYBE a small garrison, but not enough to repel a large enough Stormcloak attack, if that was their intention.

But the Dunmer have seemed to more or less take over the island since Skyrim graciously gave it to them, and there have been Dunmer and Nords living together for some amount of time.
oh, i wasn't saying the imperials still live there, i just meant the imperials probable tried to stop a mini-war going on the island when the dunmer first moved there. The islands absolutely useless if there's a war going on. They'd have to pass through either skyrim or morrowind, then become completely cut off.

at @OP

you guys planning anything for the war quests? IE: take over the island with the imperials and crush the last rebels, or secure the island as skyrim territory as the stormcloaks? (aswell as your werewolf quests and Dunmer VS nords quests)
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Kate Murrell
 
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Post » Fri May 25, 2012 2:08 am

oh, i wasn't saying the imperials still live there, i just meant the imperials probable tried to stop a mini-war going on the island when the dunmer first moved there. The islands absolutely useless if there's a war going on. They'd have to pass through either skyrim or morrowind, then become completely cut off.

at @OP

you guys planning anything for the war quests? IE: take over the island with the imperials and crush the last rebels, or secure the island as skyrim territory as the stormcloaks? (aswell as your werewolf quests and Dunmer VS nords quests)
Oh, no, Skyrim welcomed the Dunmer happily to the island. It had been contested for many, many years as we all know. So when Morrowind was destroyed and the Dunmer were in need (or desperate and dangerous, depending on the way you look at it), the Nords could have either said "no you can't live here it's our island" or "yes, of course you can have Solstheim! Welcome, welcome!" Obviously they did the latter, and they'd been coexisting peacefully since then.
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Jon O
 
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Post » Fri May 25, 2012 3:38 am

Hi there,

If you are interested, there is a discussion ongoing over here about how mods which add other areas of Tamriel can work together and be made compatible:

http://www.gamesas.com/index.php?/topic/1288452-other-province-mods/

Please feel free to come over and add your thoughts. Your contribution would be appreciated.
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Rach B
 
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Post » Fri May 25, 2012 1:11 am

Does it involve Refugee's killing a ton of Argonians?

...Please?
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Elizabeth Falvey
 
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Post » Thu May 24, 2012 11:02 pm

Holy crap. That is some pretty cool concept work so far. Keep it up.
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Kat Lehmann
 
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Post » Fri May 25, 2012 11:26 am

Hi there,

If you are interested, there is a discussion ongoing over here about how mods which add other areas of Tamriel can work together and be made compatible:

http://www.gamesas.com/index.php?/topic/1288452-other-province-mods/

Please feel free to come over and add your thoughts. Your contribution would be appreciated.
Solstheim is small enough and close enough that it would probably be fine to just put it in the Skyrim worldspace. If there ever is a Morrowind mod (which would honestly be kinda silly since it's, ya know, completely destroyed and desolate) then they could worry about that. But for now, I personally think that it should just sit in the Skyrim worldspace, if not it's own.

Does it involve Refugee's killing a ton of Argonians?

...Please?
What Argonians? They all died 150 years ago, minus a handful of lucky ones. I'm sure the Hist have been hard at work.
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Czar Kahchi
 
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Post » Fri May 25, 2012 6:10 am

Let me start off by saying this sounds like it could be a fun mod. That being said though, I think I should give some construction criticism. On your proof of concept image the chair texture of the wood looks like its stretched. I don't know if its just the texture used or the UV's are messed up. Also the red on the chair looks off. Like it was just the same wood texture with a red overlay added. Other than that, I look forward to seeing more of your teams work and happy modding :thumbsup:
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abi
 
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Post » Fri May 25, 2012 7:49 am

Let me start off by saying this sounds like it could be a fun mod. That being said though, I think I should give some construction criticism. On your proof of concept image the chair texture of the wood looks like its stretched. I don't know if its just the texture used or the UV's are messed up. Also the red on the chair looks off. Like it was just the same wood texture with a red overlay added. Other than that, I look forward to seeing more of your teams work and happy modding :thumbsup:
Nah, wood just looks like that sometimes. But the red cushion does look a little funny now that you point it out.
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Milad Hajipour
 
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Post » Fri May 25, 2012 5:39 am

Solstheim is small enough and close enough that it would probably be fine to just put it in the Skyrim worldspace. If there ever is a Morrowind mod (which would honestly be kinda silly since it's, ya know, completely destroyed and desolate) then they could worry about that. But for now, I personally think that it should just sit in the Skyrim worldspace, if not it's own.

That's actually exactly what we are discussing. It is possible that we might do all of our mods in the Skyrim worldspace, though we will need to wait for the CK release to be sure if this is technically possible.
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Trent Theriot
 
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Post » Fri May 25, 2012 10:28 am

Uderfrykte Part Deux: Revenge of the Revenge?
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ZANEY82
 
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Post » Thu May 24, 2012 10:49 pm

Let me start off by saying this sounds like it could be a fun mod. That being said though, I think I should give some construction criticism. On your proof of concept image the chair texture of the wood looks like its stretched. I don't know if its just the texture used or the UV's are messed up. Also the red on the chair looks off. Like it was just the same wood texture with a red overlay added. Other than that, I look forward to seeing more of your teams work and happy modding :thumbsup:

Thanks for the feedback! We actually changed the texture because we noticed it ourselves :) It's more "smooth" now and we added a better UVW. We've also added a "timeline" to the scene which sums up the events leading up to our mod for people who are less involved in TES lore :) I'll throw you a few renders soon :)

As soon as the Creation Kit is released, we'll know the polybudget og the models and start working on the worldspace and the items :)
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Chica Cheve
 
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Post » Thu May 24, 2012 9:37 pm

I'm pretty excited for this, there's a lot of potential!
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dav
 
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Post » Fri May 25, 2012 6:26 am

I do hope that Bethesda will make a Solstheim expansion/DLC for Skyrim, but if they don't then it would be a shame to miss out in exploring that land. Which is why I am very glad this project is on the go.

My favourite part of Morrowind was Bloodmoon, I used to always go there as soon as I could. I hope the team keep faithful to the original landmass design yet tie it in nicely with Skyrim.
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Jerry Cox
 
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Post » Fri May 25, 2012 5:44 am

Please include warm fuzzy boots (that aren't made out of Argonians) for my Argonian please! :biggrin: kidding, but good luck
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Mason Nevitt
 
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Post » Fri May 25, 2012 7:04 am

Please include warm fuzzy boots (that aren't made out of Argonians) for my Argonian please! :biggrin: kidding, but good luck

It shall be done! ;D But aren't Argonians cold-blooded anyway? :D
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james reed
 
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Post » Fri May 25, 2012 3:13 am

It shall be done! ;D But aren't Argonians cold-blooded anyway? :D

Depends on which installment of the series you're in (it's sometimes used to mean they hide their emotions, rather than to describe biology). But overall, yes, they are cold-blooded unless the Hist genetically modify them. That's why there's fewer of them the further north you go.

By the way,

Are you planning to upload a page to the collaboration wiki?
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LADONA
 
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Post » Fri May 25, 2012 8:56 am

Depends on which installment of the series you're in (it's sometimes used to mean they hide their emotions, rather than to describe biology). But overall, yes, they are cold-blooded unless the Hist genetically modify them. That's why there's fewer of them the further north you go.

By the way,

Are you planning to upload a page to the collaboration wiki?

Yep, as soon as i find some free-time to do it, i'll upload one :)
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Eve(G)
 
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Post » Fri May 25, 2012 3:12 am

Great to hear it! In the meantime, aren't you concerned that maybe Bethesda might be planning to do Solstheim as an expansion?
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aisha jamil
 
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