[WIP] Project Solstheim

Post » Fri May 25, 2012 1:05 am

Project Solstheim

Brief Information:

Project Solstheim is an ambitious project undertaken by a bunch of young 3D artists from Denmark. We're a team of 12 dedicated artists who all share a common interrested in The Elder Scrolls universe. Although we have no shared experience within The Elder Scrolls modding, some of us has some experience from Fallout and Oblivion modding. We're working closely together on the project on a daily basis and are fortunate to live less than 2 feet away from eachother, so lack of contact is definatly not an issue. We have no current deadline on the project, but we will work hard on the project once the Creation Kit is released.

Planned Features

- A fully explorerable Solstheim
- A long and engaging storyline
- A large amount side quests
- Lots of new items and old recognizables from Bloodmoon.
- Multi-choice questing with several main quest outcomes.
- Faction War inspired by the Stormcloak/Imperial conflict in Skyrim.

WIP Renditions
Coming soon

Screenshots
Coming soon

Teaser (coming soon):

http://dl.dropbox.com/u/15415212/candle.jpg/#

http://dl.dropbox.com/u/15415212/Teaseriscoming.png/#

http://dl.dropbox.com/u/15415212/HD%20Render%20Shot%20Castle.png/#

http://dl.dropbox.com/u/15415212/HD%20Poster%20Text.png/#

Website (WIP):
http://www.project-solstheim.tk/

Final Notes:

We hope some of you will follow the mods progress. We will try to keep this topic and our website updated with the latest renditions and news from the production team.

Best regards from The Team and Me!
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Steve Fallon
 
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Post » Fri May 25, 2012 8:11 am

Cool! I was kind of hoping it would already be in game though. I would suspect lots of Dark Elves there from fleeing Vanderfell. Having them part of the imperials and stormcloaks conflict.
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Stephy Beck
 
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Post » Fri May 25, 2012 4:26 am

That's actually a very good idea, hadn't thought of that. Likely we can create a Dunmar styled town/settlement of refugees from Vvardenfell.
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Gemma Archer
 
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Post » Fri May 25, 2012 1:28 am

Cool! I was kind of hoping it would already be in game though. I would suspect lots of Dark Elves there from fleeing Vanderfell. Having them part of the imperials and stormcloaks conflict.

Probably something for an expansion, though I hope not as we already have it as a Morrowind expansion
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Carlos Rojas
 
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Post » Fri May 25, 2012 8:02 am

Hello forum,

We are under education atm and therefore we have a lot of time to create this project, I as one of the team members are looking forward to start modelling the assets and creating the different areas.
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He got the
 
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Post » Fri May 25, 2012 9:42 am

Hello forum,

We are under education atm and therefore we have a lot of time to create this project, I as one of the team members are looking forward to start modelling the assets and creating the different areas.

I would prefer to wait a long time to get a good quality mod then a rushed mod. Good luck.
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Thomas LEON
 
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Post » Fri May 25, 2012 12:56 am

Dunmer took refuge in there after Morrowind was invaded by Black Marsh and Red Mountain went up. Iirc, they retain dominion over the island.
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Grace Francis
 
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Post » Fri May 25, 2012 9:02 am

Solstheim with a TH, sir.
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YO MAma
 
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Post » Fri May 25, 2012 4:18 am

I would prefer to wait a long time to get a good quality mod then a rushed mod. Good luck.



we are planning to deliver a quality mod, so yes it will take quite some time to finish.
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Tyler F
 
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Post » Fri May 25, 2012 8:14 am

I approve of this Idea :toughninja:
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Stephanie Valentine
 
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Post » Thu May 24, 2012 8:28 pm

... potential growth of Raven's Rock.
As I recall from http://www.uesp.net/wiki/Lore:Raven_Rock, Raven Rock collapsed as a colony between the Morrowind and Oblivion games.
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Andrew Perry
 
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Post » Thu May 24, 2012 10:53 pm

Solstheim with a TH, sir.

That's slightly embarrasing! Thanks for correcting the error mate! ;)

All the lore tips are highly appricated. I haven't had time to closely study up lore on Solstheim yet, but i'll start looking into it ASAP! :)

Thanks for the positive feedback people!

We are still writing the lore for the questline so there is still a lot of time for changes! :)
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Katy Hogben
 
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Post » Fri May 25, 2012 12:56 am

Raven Rock could have been rebuilt & revived since though, maybe even by Dunmer refugees.
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Casey
 
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Post » Thu May 24, 2012 9:36 pm

Designing/Modelling Dunmer architecture could prove interresting. Not to mention the possible cultural conflict between the remaining nords and the immigrating Dunmers.
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Kelly Tomlinson
 
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Post » Fri May 25, 2012 12:50 pm

Just announcing that we have started modelling some dark elf architecture. we will start uploading pictures of the wip's when they are in a condition to be shown.
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Bethany Short
 
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Post » Fri May 25, 2012 11:34 am

@Cainine
No problem

@offe50
Good luck.

A few things to keep in mind about Dunmeri architecture I think very few people realize/understand:

Hlaalu use packed mud for http://img545.imageshack.us/img545/9207/mgescreenshot28.jpg similar to http://www.wildnatureimages.com/images%202/051030-098..jpg. This is a carry over from Velothi architecture which is what their Chimeri ancestors used. To be clear, Hlaalu architecture are the types of buildings found in Balmora, Velothi architecture are the types found in Vivec ('Canton' style), and in Velothi towers.

Redoran don't live in dead bugs or dead crabs; the only Redoran building set into a dead crab is the council house in Ald-Ruhn and that will have been looong gone since it was right at the foot of Red Mountain when it erupted. I say this so you don't model any Redoran style buildings like they are supposed to be dead animals, this is a big misconception a lot of people have. The actual buildings seem to be made out of chitin and possibly adobe.
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Haley Merkley
 
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Post » Thu May 24, 2012 9:07 pm

Hmmm.....

It just so happens that our team also has a Solstheim mod in planning stages. We have a large team, consisting of 3d modellers, texture artists, level designers, sound FX people, scripters, you name it. Our current project that we're finishing off is called Beyond Boulder Dome (for New Vegas.) Click http://www.thenexusforums.com/index.php?/topic/428728-wip-beyond-boulder-dome for more info.

So... two separate teams working on the same project is not exactly ideal. Maybe we could consider a merger or something.

Rob
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Zualett
 
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Post » Fri May 25, 2012 3:57 am

Redoran don't live in dead bugs or dead crabs; the only Redoran building set into a dead crab is the council house in Ald-Ruhn and that will have been looong gone since it was right at the foot of Red Mountain when it erupted.
As far as I know, http://www.imperial-library.info/content/fall-aldruhn. Dunno if they "threw it away" afterwards since it obviously didn't go very well (Ald Ruhn was demolished, if I remember correctly).
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sophie
 
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Post » Fri May 25, 2012 12:53 am

That might be a good idea. The only problem might be that we have different idea's of what we want on the Island story and content wise, but i'm open for talk about it.
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Alex Vincent
 
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Post » Fri May 25, 2012 2:15 am

Good luck, I'll be interested to see what you come up with. What's bugging me, though, is you say you're already getting modeling done, but you've not yet read up on what we know of Solstheim now? Keeping in mind what Knots said, as well, it's doubtful the architecture would be much Velothi, Hlaalu, or Redoran. Most of the materials used to make their buildings aren't over in Solstheim, and are no longer in the husk of Vvardenfell (well, the mud probably is, but I doubt anyone would risk the boiling sea for mud). You could probably keep some of the architecture of Cheydinhal in mind, though, as it had a Dunmer twist on it. Though, I'd think we'd see a combination of some Vvardenfell styles and Nordic styles, instead of general Morrowind styles and Imperial.
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Wayne Cole
 
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Post » Thu May 24, 2012 9:43 pm

Keeping in mind what Knots said, as well, it's doubtful the architecture would be much Velothi, Hlaalu, or Redoran.
It would be awesome if there was a bunch of stubborn Telvanni trying to grow a tower in the desolate snowy lands of Solstheim, though. Would make a great quest.
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Soku Nyorah
 
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Post » Fri May 25, 2012 3:04 am

There must have been some miscommunication :) We haven't begun modelling yet :) We'll start working on the first models this weekend and will do some intensive research before working on a model ;) We'll keep it as lore-close as possible and still give it our own touch.

As for the architecture, it might end up with a mixture of Nord and Dunmer architecture. The Nord's invaded Solstheim shortly after the Oblivion crisis, and would have had some influence in the region until the Red Mountain errupted and the Dunmers fled north.
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Lisha Boo
 
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Post » Fri May 25, 2012 1:31 am

That might be a good idea. The only problem might be that we have different idea's of what we want on the Island story and content wise, but i'm open for talk about it.


So have you already decided on your story elements? We have a private forum, and we were gonna start a thread soon, to pool ideas. We have a very detailed main plot, but we weren't completely happy with it, so we were gonna pool together and try and forge something really great.

Do you have any previous work done by your team, that you could show me?
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Danial Zachery
 
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Post » Fri May 25, 2012 3:21 am

Afraid not, we are a completely new modding team. We do however have some experience in the modelling field as it's part of our primary education. I can give you a few reference sites to some of our work (which is none related to the TES universe). The mod is a pure work of passion and not experience :)
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Jerry Jr. Ortiz
 
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Post » Fri May 25, 2012 5:21 am

Afraid not, we are a completely new modding team. We do however have some experience in the modelling field as it's part of our primary education. I can give you a few reference sites to some of our work (which is none related to the TES universe). The mod is a pure work of passion and not experience :)

Sure, link me to those sites then. To be honest, our team has some fantastic creature and armor modellers, but we're currently lacking in the architecture modelling area, so if we could come to some agreement for a merge, I think the overall project would be awesome.

I do have a lot of contacts and resources as well, such as a large contact list of voice actors. We have a scripter who majors in computer science as well, so he's very good. We also have a great level designer who's going to make the base landscape in the CS. And we have about 5 writers who will work on dialogue scripts and side-quests.

So if you did decide to merge with us, you could focus on the modelling field, with the support of a big team. I'm not saying you'd have to be limited to just doing that though. Like I said, we've not decided on the story yet, so if you were interested, you could join our forum and join in that discussion, when we start it.

It all depends on what you wanna do though. I wouldn't want there to be conflicts of ideas or anything. I'm the director of our team, which works really well for us, to have that structure. So I tend to make the final decisions on things, which keeps order. Everyone has a lot of freedom in what they do though. But if you are your own modding team, you might not want to merge into something like that, if you want to be your own boss, if you know what I mean? We couldn't do a merger where we have more than one chief, is what I'm saying. So if you did want to merge with us, you'd have to become part of our team instead, otherwise it really wouldn't work, especially since this is such a large and demanding project, without that structure, it wouldn't last. I know that from personal experience.

So what do you think?
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Sarah Evason
 
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