Hello again all. I just thought I'd post an update to the alpha and share my current thoughts.
Alpha Update!I made a small tweak to the Dragon Fanatic event. If anyone had trouble with this event before, please try it again and see if it still gives you trouble.
As for ideas...
As it stands right now, the way I'm implementing the radiant story system only shows impacts on the world in subtle ways. Subtle is good, but I'd also like this mod to show the world changing in big ways in response to your actions. Along the lines of my Forsworn idea a few posts back, I'd like to attach special events that have a high chance to spawn in certain holds, depending on what you've done.
Here's what I have so far. Note that these won't be the only events related to what happens in the hold; these will just be events that have a high chance of spawning when their conditions are met.
MorthalBased on quest "Laid to Rest:"
Spoiler Until this quest is completed, there's a high chance of encountering one of many vampire events in this hold at night.
MarkarthBased on quests that begin with "The Forsworn Conspiracy:"
Spoiler As long as Madanach is alive and free, there's a high chance of encountering one of many Forsworn events in this hold.
SolitudeBased on quests that begin with "The Man Who Cried Wolf:" (???)
Spoiler Could have increased chance of encountering necromancers until this chain is complete? This doesn't seem very realistic to me, though. Thoughts?
WindhelmBased on quest "Rise in the East:"
Spoiler Have a chance to encounter pirates? Need to figure out if this is feasible. Can I reliably spawn pirates only near water? What about their boat? Might be too hard to implement well.
This could also apply to certain "crisis" situations, so that it's harder for the player to trigger some cataclysmic event and then just leave it hanging.
Civil WarAnytime the Civil War chain is active (From Battle of Windhelm to taking the enemy's capital):
Spoiler Increased chance to come across a skirmish.
College of WinterholdAfter quest "Containment" and before "The Eye of Magnus:"
Spoiler Increased chance to encounter Magical Anomalies.
Dark BrotherhoodAfter completed the DB quest line:
Spoiler Penitus Oculatus agents and other Imperial loyals frequently hound the player. Is this too harsh? Commander Maro knew who you were. Even if you killed him, wouldn't he have passed this information on to his colleagues or superiors? Alternatively, perhaps this only happens if you spare Maro, and if you go back and kill him it will stop? Thoughts?
Thieves GuildAfter completing "Speaking With Silence" and before "The Pursuit:"
Spoiler Mercer Fray sends thugs, assassins, bandits, and anyone else he can muster after the player. Perhaps this is a little excessive. Then again, if anyone could pull this off, it's Mercer Fray.
What do you guys think? Are there any more events that should really rock the world but don't quite do it yet? (Or at least, any events that would rock the world that I could implement through random world events?)