Please use this thread from now on:
http://www.gamesas.com/topic/1373997-relz-radiance-a-simple-immersion-booster/
Help this mod out by trying the Alpha located here (at your own risk!):
Nexus (reports indicate that this is safe to use; currently conflicts with Occupy Skyrim):
http://skyrim.nexusmods.com/downloads/file.php?id=15972
Steam Workshop (should no longer cause corruptions; requires confirmation):
http://steamcommunity.com/sharedfiles/filedetails/?id=20262
Let me know what happens! Did you see any of the new events? Did absolutely nothing change? Did it chew up your save file and spit out the pieces? I'll probably have no idea how to fix it, but at least I'll know there's a problem!
Also, give me your ideas! If there's some world encounter you think it would enhance your immersion or the sense that you're impacting the province of Skyrim, maybe it has a place in Radiance!
Now, for the meat of the thread...
Radiance
Radiance is a simple mod with a big dream: make Skyrim more immersive by adding new world events and interactions to the Radiant Story system. These events occur based on what you have done in your playthrough, so that two different characters will leave Skyrim in a very different state from when they arrived. Now you'll feel it when you start a civil war or release a terrorist mastermind from prison.
The game is currently in alpha, and I'm adding new events in my precious little free time. Please note that I am not a programmer by trade, so things may not always work right--and when they don't, I often won't know how to fix them. I'll do my best, and once Radiance reaches a stable point in it's progress, I'm happy to give this project up to any more capable modders who are interested. I'm making this project because it's what I want to see in game, and I just happen to be sharing it with all of you in spite of my limited abilities.
Okay, enough of that. Here's what you're probably looking for: a list of all the events that are currently implemented in the alpha, and what's currently being planned:
Implemented Events
Civil War Events
The following events have a high probability of occurring while the Civil War is active (from the start of the first major battle until the final battle):
- Officer Assassins: Elite Stormcloak or Imperial Agents ambush and try to kill you. They carry a note that identifies them as officer assassins.
- Imperial Ambush: Encounter Imperials outnumbering Stormcloaks in a skirmish.
- Stormcloak Ambush: Encounter Stormcloaks outnumbering Imperials in a skirmish.
- Massive Battle: Encounter a large 10 vs 10 battle.
- Stormcloaks vs. Imperials vs. Dragon: Encounter a three-way battle between Stormcloaks, Imperials, and a dragon. Only triggers of dragon spawns are enabled.
College of Winterhold Events
The following events will occur about as frequently as any other event:
- Synod Zealots:Ambushed by Synod agents convinced the College is up to no good. Only occurs after completing the quest "Revealing the Unseen."
Companions Events
The following events will occur about as frequently as any other event:
- Werewolf Skirmish: Encounter a pack of werewolves fighting a group of Silver Hands. Can be witnessed by any player at level 5 and above.
- Werewolf Hunters: Vigilants of Stendarr attack you while you're in the wilderness. Only occurs after someone witnesses you transforming into a werewolf.
- The Silver Hand: Members of the Silver Hand hunt you as a sworn enemy and suspected werewolf. Only occurs after you become a werewolf.
Dark Brotherhood Events
The following events will occur about as frequently as any other event:
- Agents of Penitus Oculatus: Elite agents ambush the murderer of the emperor. A note explains their mission.
- Remnants of the Morag Tong: Ambushed by former members of the Morag Tong. A note on their body explains that they're trying to cull the Dark Brotherhood before they bring their order back together.
Forsworn Events
The following events have a high probability of occurring after freeing a certain someone from Markarth's prison. Tracking him down and killing him later will end these events:
- Forsworn vs. Soldiers: Encounter Forsworn fighting Stormcloaks or Imperials in the Reach
- Forsworn vs. Thalmor: Encounter Forsworn fighting Thalmor in the Reach
- Forsworn Raid: Encounter Forsworn picking over the corpses of merchants in the Reach
- Forsworn vs. Dragon: Encounter Forsworn fighting a dragon in the Reach
- Forsworn vs. Bandits: Encounter Forsworn fighting bandits in the Reach
- Forsworn War Party: Encounter Forsworn on their way to a random fortress in the Reach
- Forsworn vs. Blades: Encounter Forsworn fighting the Blades in the Reach
Main Quest Events
The following events will occur about as frequently as any other event:
- The End Times: Ambushed by a Dragon Fanatic in a town. His diary reveals the crazed mind of a fellow who believes all hope is lost, and who's thrown in with the dragons. Only occurs after the player is revealed as Dragonborn and Alduin is still alive.
- Infighting: Encounter two dragons fighting each other for dominance. Only occurs if Paarthurnax survives to the end of the main quest.
- Break for Paarthurnax: If you spared Paarthunax, you may encounter him taking a rest in the wild. He will offer to change your meditation bonus, as usual.
- Blades vs. Dragon: Encounter the Blades fighting a dragon in the wild. For this encounter, they have Essential status. Only occurs after rebuilding the Blades.
- Blades vs. Thalmur: Encounter the Blade fighting a Thalmor hit squad in the wild. For this encounter, Blades have Essential status. Only occurs after rebuilding the Blades.
Miscellaneous Events
The following events will occur about as frequently as any other event:
- Enemy of Stendarr: Ambushed by Vigilants of Stendarr. They have a note naming you as a Daedra worshiper. Only occurs after collecting 5 or more Daedric artifacts.
- Village Mob: Encounter mob of villagers en route to a vampire den.
- Makeshift Execution: A pair of guards execute a wanted criminal in the wilderness.
- Policing the Realm: Guards march on a bandit encampment.
Vampire Events
The following events will occur about as frequently as any other event:
- Vampire Hunters: Ambushed by Vigilants of Stendarr. They have a note naming you as a vampire.
Planned Events (for Alpha release)
College of Winterhold Events
The following events have a high probability of occurring after completing "Containment" but before completing "Eye of Magnus":
- Anomalies vs. Soldiers: Encounter anamolies fighting Stormcloaks or Imperials.
- Anomalies vs. Bandits: Encounter anomalies fighting bandits.
- Anomalies vs. Wolves: Encounter anomalies fighting a pack of wolves.
- Anomalies vs. Bear: Encounter anomalies fighting a bear.
- Anomalies vs. Giant: Encounter anomalies fighting a giant.
- Anomalies vs. Thalmor: Encounter anomalies fighting the Thalmor.
- Anomalies vs. Forsworn: Encounter anomalies fighting the Forsworn in the Reach.
- Anomalies vs. Companions: Encounter anomalies fighting 3 Companions.
- Anomalies vs. Vampires: Encounter anomalies fighting vampires.
Dark Brotherhood Events
The following events have a high probability of occurring after completing the Dark Brotherhood quests:
- Oculatus Shadow: A member of Penitus Oculatus picks up the player in town and shadows him. Once they leave town, the agent attacks.
- Agents of Penitus Oculatus: This event, already implemented, will be made to occur more frequently.
- ???: What would you like to see? Perhaps other cut-throats and folk who benefited from your final job taking your side against the Oculatus? Let me know!
Forsworn
The following events will occur about as frequently as any other event:
- Dead Forsworn: Encounter Stormcloaks or Imperials standing over a pile of dead Forsworn in the Reach. Only triggers if the certain somebody from the above events is killed.
Hjaalmarch Events
The following events have a high probability of occurring until you complete "Laid to Rest:"
Vampires vs. Soldiers: Encounter vampires fighting Stormcloaks or Imperials in Hjaalmarch at night.
Vampires vs. Guards: Encounter vampires fighting Stormcloaks or Guards in Hjaalmarch at night.
Vampires vs. Thalmor: Encounter vampires fighting Thalmor in Hjaalmarch at night.
Vampires vs. Bandits: Encounter vampires fighting bandits in Hjaalmarch at night.
Vampire Raid: Encounter vampires picking over the corpses of their victims in Hjaalmarch at night.
Miscellaneous Events
The following events will occur about as frequently as any other event:
- Artifact Recirculation: After selling an artifact, chance that it will end up on a random boss in the world. He'll carry a note about how he found it on a merchant he killed.
Thieves Guild Events Events
The following events have a high probability of occurring after completing "Speaking with Silence" but before completing "Pursuit":
- Mercer Fray's Thugs: Encounter thugs hired by Mercer Fray.
- Mercer Fray's Bandits: Encounter bandits hired by Mercer Fray
- Mercer Fray's Assassins: Encounter assassins hired by Mercer Fray. Won't trigger for members of the Dark Brotherhood.
Post-Alpha Events (events that require VO work)
Civil War
The following are Civil War events that will require VO:
- Deserters: Encounter deserters making for the border. You can let them go, try to convince them to return to their side, or attack and kill them. After the final battle, only deserters from the enemy side appear.
- Fleeing from War: Imperial civilians running for Cyrodiil, trying to escape the hostility of the Nords. Only triggers if the Imperials lose.
- Affirmative Action: Argonians and Dunmer on their way to Windhelm to rejoin their families. Only triggers if the Stormcloaks lose.
College of Winterhold Events
The following are College events that will require VO:
- Guardians of the Dead: Ambushed by angry Nords sick of College mages defiling their burial grounds. Only triggers after the Sarthaal quest.
Companions Events
The following are Companions events that will require VO:
- In Search of a Cure: Encounter a Wandering Hunter. He senses that you were once a werewolf, and asks if you know of a cure. You can direct him to Ysgramor's Tomb or leave him on his own. If you direct him, he will thank you and give you a gold reward.
Dark Brotherhood Events
The following are Dark Brotherhood events that will require VO:
- Rogue Soldiers: Imperial Legionnaires panic and turn to a life of banditry, holding up passers-by on the road. A diary explains their plight. Only triggers after completing the Dark Brotherhood.
- Reinforcing the Center: Squadrons of Imperial Legionnaires return to Cyrodiil to secure the Imperial City against civil unrest. Only triggers after completing the Dark Brotherhood.
Forsworn Events
The following events will require VO:
- Wealthy Merchant: Meet a traveling merchant in the Reach. He has a lot of gold for trade, and is grateful to the Silver-Bloods for all they've done to drive off the Forsworn.
Miscellaneous Events
The following events will require VO:
- Injured Adventurer: Encounter an Injured Adventurer. If you cannot provide potions or healing magic, they will die.
- Independent Thievery: Courier delivers letter from a Suspicious Character in the Ragged Flagon who heard about an item you recently "acquired." He's willing to pay double its value.
- Vigilance: Encounter a lone Vigilant of Stendarr in the wild. You can persuade him to give you his destination, a nearby vampire/werewolf/conjurer's nest.
- Framed: A guard approaches you and demands you pay a fine for a crime you didn't commit. Use Speechcraft or leader of a town-friendly faction, you can get him to back off. Only triggers if you're an unwelcome faction in your current hold; for instance, a Dunmer or Argonian in Whiterun.
- King Olaf's Verse: Meet a bard who's excited about the latest discovery, King Olaf's Verse. He will recite it for you. Only triggers after completing "Tending the Flames."
- Wandering Healer: Encounter a wandering Healer. He was moved by the Gildergreen in Whiterun and decided to spread Kynareth's blessings. Sells potions and cures diseases on request. Only triggers after "The Blessings of Nature."
- Smithing Commission: Courier delivers a letter from an Aspiring Knight who wants to commission a legendary weapon/armor. Requires 80+ Smithing.
- Enchanting Commission: Courier delivers a letter from an Aspiring Knight who wants to commission an enchanted weapon/armor. Requiers 80+ Enchanting.
- Melee Duel: When in town, have a chance to be challenged to a melee duel. Requires 80+ in One-handed, Two-handed, or Block.
Vampire Events
The following events will require VO:
- Vampire Thrall: Encounter a Na?ve Youth who knows what you are and demands to be turned into a vampire. You can deny him, turn him, or kill him (and replenish your feeding level). If you turn him, he reappears 3 days later and offers his services as a temporary companion.

Keep up the good work. If you ever finish all this I will for sure install your mod!
I miss the easy days of Oblivion where I would have no or next to no files to track down and upload.