Really annoyed with this game.

Post » Mon Mar 07, 2011 12:17 am

@OP:

You don't think that being shot and left for dead is a worthwhile motivator? I killed Mr House because he didn't give me a lightbulb for my apartment...

Part of the F3 issue was that the scenery was very 'grabbing'...it felt desolate from the first moment you stepped into the light, same as Oblivion was pretty right from the start. FNV is different in that regard, the ambience has gone off on a different direction.
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Sabrina Steige
 
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Post » Sun Mar 06, 2011 4:09 pm

Prime rib is better than ribeye or New York strip. Oh... What I would give for prime rib and horseradish sauce. So tender, so succulent, so tasty.

More on topic though...

It would be extremely time consuming and difficult to remake everything about a game to make a sequel if you wanted to continue the series. Obsidian used what they were given to make the game and were able to make it accessible in a reasonable amount of time. I think they did a good job.

As for claiming that many of the game's content is pointless, I just don't know what to say. I found just about everything in the game to be exceedingly useful.



I agree. There is definitely a divide in the gaming community regarding graphics. However, if I was part of the 'graphics need to be cutting-edge' group, I wouldn't be gaming on a console (Xbox 360) and I wouldn't have loved Deus Ex. Deus Ex had horrible graphics but it was so much fun...


I have to disagree. A ribeye grilled with butter and onions .... drool.

Anyway.. I think allot of people, including myself are turned off by the fact that the "cooking" skill and workbench is practically useless unless you spend countless hours simply looking for the necessary ingredients to use them. They are not practical at all and as far as I'm concerned may as well not even be in the game.

I also think, my opinion of course, that people prefer black and white, good vs evil, when playing games like this... you don't ever get the satisfaction of thinking "I did the right thing!" Instead we are left with.. I suppose it could be worse.. really?? Who wants that in a game? This is why we play games to either be the evil super villan or the heroic knight in shining armor..

Just my 2 cents
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Tyrone Haywood
 
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Post » Sun Mar 06, 2011 1:34 pm

Anyway.. I think allot of people, including myself are turned off by the fact that the "cooking" skill and workbench is practically useless unless you spend countless hours simply looking for the necessary ingredients to use them. They are not practical at all and as far as I'm concerned may as well not even be in the game.


Just to highlight once again how much opinions wildly vary on the same experience, I found both to be useful and very worthwhile. Cooking becomes mostly useful when you play on hardcoe.

But as I commented before, it sounds like the OP just doesn't like the game. I don't really think there's anything to contest with that.
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Catherine Harte
 
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Post » Sun Mar 06, 2011 1:56 pm

Anyway.. I think allot of people, including myself are turned off by the fact that the "cooking" skill and workbench is practically useless unless you spend countless hours simply looking for the necessary ingredients to use them. They are not practical at all and as far as I'm concerned may as well not even be in the game.
....
I have not encountered cooking yet... Is it anything like Cooking in Arx Fatalis?
(That was a really cool aspect of the game ~~Incidentally... Zenimax recently acquired Arkane; the company that made Arx Fatalis)
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Aaron Clark
 
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Post » Sun Mar 06, 2011 11:01 pm

@OP

I agree with most of your statements about NV.

The poor character customization is the same.


This is quite true, although at least they made out a good feature for it, selecting the age of your character. Other than that, it's just like Fallout 3.

The graphics are the same.


Of course they are, the engine is the same, although some changes were made, Bethesda can't afford the luxury to update the graphics just because a few people have super computers with wicked sick graphic cards and what-else.

The annoying glitches like getting stuck behind doors and mobs getting so close you can't hit them are the same.


Although this is true, no game is flawless.

Then they added the pointless crafting, pointless gambling and pointless card collecting and the pointless companions...


Sure, crafting ain't essential in the game, but it gives more motivation, more usefulness of misc items and junk items around the wasteland so we can actually craft useful items. About the gambling, i actually find it nice and i can actually spend a good time gambling around in New Vegas, also the caps are good. Now, pointless companions, now that i have to disagree. How are you going to survive the wastes without a friend covering your back? Not talking about the über perks they share with you, but the actual motivation and story that your character and companion can tell. Just RP it.

One thing i can actually dislike would be the factions. Because, in Fallout 3, there's no sides. It's just you, your story, your background, your guns and ammo. While in New Vegas, you gotta choose a side, it's nearly impossible completing the main quest without choosing a faction.

Other than that... the game is fine. Let's just enjoy it while we desperately wait for TES V for years now.
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Sarah Kim
 
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Post » Sun Mar 06, 2011 9:30 pm

I have to disagree. A ribeye grilled with butter and onions .... drool.

Anyway.. I think allot of people, including myself are turned off by the fact that the "cooking" skill and workbench is practically useless unless you spend countless hours simply looking for the necessary ingredients to use them. They are not practical at all and as far as I'm concerned may as well not even be in the game.

I have to disagree, I like the belly better....anyways.

Cooking have me a great deal: Slasher, Party Mentats and Antivenom is some of my favorite. I would like to see more cooking (like making Bitter Drink).
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Dalia
 
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Post » Sun Mar 06, 2011 3:09 pm

Wait for TES:V??

That is, if it ever comes out of the closet and gets announced... <_<
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Ian White
 
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Post » Sun Mar 06, 2011 6:00 pm

What about a third option? the neutral way
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Marlo Stanfield
 
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Post » Sun Mar 06, 2011 7:08 pm

Can someone with much experience explain me why people prefer FO3 over NV??



While I personally had a :blink: :huh: reaction to the OP's little, er, review; and I can only speak for myself, not others......


...I prefer FO3 because I prefer Bethesda's skill at world-building (the interesting non-quest locations, set design, terminal stories, etc) to Obsidian's skill at creating a complex web of factions & quests. FO:NV is a very good game, and it's quests are miles above the simple ones in FO3 - but I enjoy tramping around the DC Wasteland looking for new places I've never seen (which I was still discovering on my sixth character) more than I enjoy trying another different path through the "Choose Your Adventure" quest matrix in Vegas.

As the mod said, personal preference. :)


(It's also possible to appreciate that something's well made without liking it much - for example, I think the modern Battlestar Galactica TV series was amazingly well done.... but I just couldn't keep watching after season 2. It was just too dark and depressing for me. It was a great series, but I just didn't enjoy watching it. :) )
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dell
 
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Post » Sun Mar 06, 2011 3:56 pm

Main quest is also way to short.


You must have really hated Fallout 3 then, you can beat the main quest in a couple hours, I think my first F3 playthrough was less then 10 hours, my first New Vegas playthrough was 40+ hours.
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Nienna garcia
 
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Post » Sun Mar 06, 2011 2:08 pm

I also think, my opinion of course, that people prefer black and white, good vs evil, when playing games like this... you don't ever get the satisfaction of thinking "I did the right thing!" Instead we are left with.. I suppose it could be worse.. really?? Who wants that in a game? This is why we play games to either be the evil super villan or the heroic knight in shining armor..

Just my 2 cents


And I'm the exact opposite- who wants to be railroaded into being either the Shining Flawless Jedi Knight or Despicable Universally-Loathed Sith, with no option to be a little of both? To save the universe- while demanding payment from everyone you help along the way " 'cause you know, ammo ain't cheap and I got better things to get shot at over than your little farmstead so pay up or the next thing raiding your little dirt plot might be me." Who wants that kind of pressure in a game, I get enough of that crap in "The Big MMO," aka Reality. Reality- the thing I play games to get away from. I like my evil in measured doses, not blatant http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidEvil- which is IMO how all too many "black and white" games would have it.

Just my 2 cents.
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KU Fint
 
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Post » Sun Mar 06, 2011 11:08 am

The poor character customisation is the same.


True.

The graphics are the same.


True. Though this was known over a year beforehand.

The boring itemisation is the same.


No.

The same guy doing practically all the voice acting is the same.


No.

The annoying glitches like getting stuck behind doors and mobs getting so close you can't hit them are the same.


I came across a couple glitches on launch day, but haven't seen a single one since the first patch. Have almost 200 hours played, too.

The blood boiling navigation of the Pip Boy is the same.

The frustrating map where you have to remember where locations are to find it again them amongst all the other locations is the same.


Eh? If you have trouble navigating that isn't a flaw in the game.

Then they added the pointless crafting, pointless gambling and pointless card collecting and the pointless companions...


Perhaps you should be playing an FPS if every roleplaying aspect is 'pointless' to you? I'd recommend Halo or Call of Duty.

...oh and lets not forget the factions to add some variety and freedom of choice. Or not. They all give the same bloody quests! I don't want to kill x, so i'll go with that other faction. Oh - they want me to kill x too?! Are you for real? I'll try this faction instead... oh wow, x is really unpopular...


You can save x with 2 of the 4 options. Though I don't like that you are forced to wipe x out with half of the factions.

NewVegas - Someone tries to kill you and fails and runs off with someone elses item. And...? He failed, so what? Who cares. He got what he wanted, end of. It doesn't make sense for them to be tracked down. Maybe if they killed a loved one, but they didn't. No motivation at all.


If you can't come up with a character that would want to hunt down someone that shot them and left them for dead, or at least want to do their job (read your contract!) that isn't an objective flaw of the game, that's a lack of creativity.

And then, you know what happens? You put 40 hours into a game and your just about managing to trudge without any particular aim and a quest glitches meaning that you can't continue how you wanted to. Yay. Pile of crud.


I haven't had this happen. Perhaps this is a valuable lesson, teaching you to save periodically.
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Farrah Lee
 
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Post » Sun Mar 06, 2011 12:39 pm

I also think, my opinion of course, that people prefer black and white, good vs evil, when playing games like this... you don't ever get the satisfaction of thinking "I did the right thing!" Instead we are left with.. I suppose it could be worse.. really?? Who wants that in a game? This is why we play games to either be the evil super villan or the heroic knight in shining armor..


Wanting to play the hero with flawless character is nice for a little while, though it kills immersion after the first playthrough because it's so ridiculously unrealistic. I'll stick with the moral depth and thought provoking choices, thank you very much.
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Sabrina Steige
 
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Post » Sun Mar 06, 2011 4:05 pm

[quote name='Lulia' date='22 November 2010 - 11:13 AM' timestamp='1290442415' post='16711280']
I played Oblivion and i played FO3 and i was really looking forward to this game and it is rubbish. So disappointing it's unreal.

The poor character customisation is the same.
The graphics are the same.
The boring itemisation is the same.
The same guy doing practically all the voice acting is the same.
The annoying glitches like getting stuck behind doors and mobs getting so close you can't hit them are the same.
The blood boiling navigation of the Pip Boy is the same.
The frustrating map where you have to remember where locations are to find it again them amongst all the other locations is the same.

Don't forget the highway thats supposed to be an excuse for an open, free roaming world either.



...oh and lets not forget the factions to add some variety and freedom of choice. Or not. They all give the same bloody quests! I don't want to kill x, so i'll go with that other faction. Oh - they want me to kill x too?! Are you for real? I'll try this faction instead... oh wow, x is really unpopular...

...and then they took away any motivation for proceeding in the game.

FO3 - Your father does a runner with a big secret and you want to find him. Ok, there i see the motivation.

NewVegas - Someone tries to kill you and fails and runs off with someone elses item. And...? He failed, so what? Who cares. He got what he wanted, end of. It doesn't make sense for them to be tracked down. Maybe if they killed a loved one, but they didn't. No motivation at all.

Strongly agree. FO3 had plenty of unexpected twists and turns, but NV was so predictable and BORING that i quit doing the MQ all together, I thought Obsidian would make an awesome game twice as good as Bethesda, but i unfortunately overestimated them by a.

And then, you know what happens? You put 40 hours into a game and your just about managing to trudge without any particular aim and a quest glitches meaning that you can't continue how you wanted to. Yay. Pile of crud.

good god, you have said this better than I could ever manage, Obsidian should never touch fallout again, I know I'm being a little harsh, and will most likely piss off a bunch of people, but I am being honest, Bethesda made my all time favorite game ever, Obsidian made a piece of plastic-wrapped [censored]. All right, I better prepare my self... go ahead Obsidian fans, make me regret this.
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Brentleah Jeffs
 
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Post » Sun Mar 06, 2011 10:31 am

go ahead Obsidian fans, make me regret this.


Nah, suit yourself... I think I am happy that at least this Obsidian [censored] has some wraps around it. :P
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Arnold Wet
 
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Post » Sun Mar 06, 2011 9:59 am

@OP:
Part of the F3 issue was that the scenery was very 'grabbing'...it felt desolate from the first moment you stepped into the light, same as Oblivion was pretty right from the start. FNV is different in that regard, the ambience has gone off on a different direction.


My only problem with NV was the atmosphere/ambiance felt way too different.
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DAVId Bryant
 
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Post » Sun Mar 06, 2011 8:13 pm

Nah, suit yourself... I think I am happy that at least this Obsidian [censored] has some wraps around it. :P


This.

I want Bethesda to aquire Obsidian, and let Obsidian handle EVERY Fallout Game from now on.
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An Lor
 
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Post » Sun Mar 06, 2011 9:58 pm

My only problem with NV was the atmosphere/ambiance felt way too different.

That was my problem with Fallout 3. It seemed like it confused itself with a horror game half the time.
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Farrah Lee
 
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Post » Sun Mar 06, 2011 8:57 pm

good god, you have said this better than I could ever manage, Obsidian should never touch fallout again, I know I'm being a little harsh, and will most likely piss off a bunch of people, but I am being honest, Bethesda made my all time favorite game ever, Obsidian made a piece of plastic-wrapped [censored]. All right, I better prepare my self... go ahead Obsidian fans, make me regret this.


You're entitled to your opinion, but that's all it is. Subjectively you can like what you want. Objectively speaking, New Vegas is superior in most ways (most prominently in story/dialogue).
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Thomas LEON
 
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Post » Sun Mar 06, 2011 2:34 pm

This.

I want Bethesda to aquire Obsidian, and let Obsidian handle EVERY Fallout Game from now on.

That is the scariest thing I've read in a while.

I love Obsidian. I would prefer Fallouts from Obsidian to Fallouts from Bethesda. I do not want to see Obsidian dedicated to churning out Fallouts. They have a strength in variety.
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TOYA toys
 
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Post » Sun Mar 06, 2011 8:32 am

That is the scariest thing I've read in a while.

I love Obsidian. I would prefer Fallouts from Obsidian to Fallouts from Bethesda. I do not want to see Obsidian dedicated to churning out Fallouts. They have a strength in variety.


I disagree, I'd love having a team dedicated to nothing but Fallout games. So we could have Elder Scrolls and Fallout developed concurrently.
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trisha punch
 
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Post » Sun Mar 06, 2011 4:55 pm

Strongly agree. FO3 had plenty of unexpected twists and turns, but NV was so predictable and BORING that i quit doing the MQ all together


This I have to disagree with. F3's story is filled with so much plotholes(Emil was the lead writer right?) and cheap McGuffins and cliches I could fit a freaking Coca Cola truck in there. I really wonder what are these 'unexpected twist' you are talking about. Father offing himself in the Purifier? Liberty Prime going transformers on Enclave? :blink:

Obsidian should never touch fallout again, I know I'm being a little harsh, and will most likely piss off a bunch of people, but I am being honest, Bethesda made my all time favorite game ever, Obsidian made a piece of plastic-wrapped [censored]. All right, I better prepare my self... go ahead Obsidian fans, make me regret this.

No. Bethesda should NOT touch Fallout series ever again. They better concetrate on TES5 and leave Fallout to Obsidian.
I am not some Obsidian fan-boy, didn't liked their NWN2 or KOTOR2, but NV left me pleasantly surprised.
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Jessie Butterfield
 
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Post » Sun Mar 06, 2011 12:07 pm

I disagree, I'd love having a team dedicated to nothing but Fallout games. So we could have Elder Scrolls and Fallout developed concurrently.

You and I will never see eye to eye on this. There is only one solution. A dance off.
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FirDaus LOVe farhana
 
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Post » Sun Mar 06, 2011 8:12 am

If a team dedicated too much in one game they eventually worn out.....at least that's what Blizzard looks like to me atm.
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Mélida Brunet
 
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Post » Sun Mar 06, 2011 10:54 am

The main problem with NV is that it takes creative thinking to find the creative quirks put into the game..... I discovered some quest paths and such just by trying to think of weird ways to do them rather than acting on, "What would Jesus or Darth Vader do?" Heck, quests like the long one inside of the Ultraluxe had like 15 ways of doing the final sequence and each fit a different style of thinking. Just because the quest givers tell you what they want happening does not mean you have to do it that way....

I do not see why, given enough time and resources, Bethesda and Obsidian could not make games with exploration and deep plot interaction. SC2 took what? 12 years or so make and it is just SC with a new paint job and a couple new units...... and Blizzard hardly makes bug free games (WoW requires a patch to fix every patch and Diablo 2 was buggy as heck at the start).
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FoReVeR_Me_N
 
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