Really annoyed with this game.

Post » Sun Mar 06, 2011 5:36 pm

The main problem with NV is that it takes creative thinking to find the creative quirks put into the game.....


And that is a..... problem? :unsure:
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gary lee
 
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Post » Sun Mar 06, 2011 5:21 pm

oh Reginald......I DISAGREE!!!

*Drives away*
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james reed
 
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Post » Mon Mar 07, 2011 12:15 am

The only thing I can honestly admit to being annoyed with is the glitches and bugs.

For example;

- My pipboy no longer comes all the way midscreen when it's selected, instead hangs in the top portion of the screen blocking half the items from sight.
- I can no longer fast travel due to having escaped from the main mission when I supposedly wasn't meant to.

And the fact that these glitches are likely not fixable considering I use xbox.

But I've thoroughly enjoyed everything from Morrowind all the way to FONV.
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Pixie
 
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Post » Sun Mar 06, 2011 10:40 am

I played Oblivion and i played FO3 and i was really looking forward to this game and it is rubbish. So disappointing it's unreal.

The poor character customisation is the same.
The graphics are the same.
The boring itemisation is the same.
The same guy doing practically all the voice acting is the same.
The annoying glitches like getting stuck behind doors and mobs getting so close you can't hit them are the same.
The blood boiling navigation of the Pip Boy is the same.
The frustrating map where you have to remember where locations are to find it again them amongst all the other locations is the same.

Then they added the pointless crafting, pointless gambling and pointless card collecting and the pointless companions...

...oh and lets not forget the factions to add some variety and freedom of choice. Or not. They all give the same bloody quests! I don't want to kill x, so i'll go with that other faction. Oh - they want me to kill x too?! Are you for real? I'll try this faction instead... oh wow, x is really unpopular...

...and then they took away any motivation for proceeding in the game.

FO3 - Your father does a runner with a big secret and you want to find him. Ok, there i see the motivation.

NewVegas - Someone tries to kill you and fails and runs off with someone elses item. And...? He failed, so what? Who cares. He got what he wanted, end of. It doesn't make sense for them to be tracked down. Maybe if they killed a loved one, but they didn't. No motivation at all.

And then, you know what happens? You put 40 hours into a game and your just about managing to trudge without any particular aim and a quest glitches meaning that you can't continue how you wanted to. Yay. Pile of crud.



Well I Love the story and all the side quest of the game. The only thing I'm upset about is all the bugs it has. I'm sick of all the ingame freezes that I have to hard power my New 360 S. This is the only game that freeze my console. Yeah I do agree with somethings you said, mainly the bug thing for me. Its seems more buggy when you reach 95+ hours, to me its seems. :cryvaultboy:

Now I'm going have to wait to play FONV when the patch comes out when ever that be. :thumbsdown:
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Matt Terry
 
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Post » Mon Mar 07, 2011 12:00 am

The main problem with NV is that it takes creative thinking to find the creative quirks put into the game..... I discovered some quest paths and such just by trying to think of weird ways to do them rather than acting on, "What would Jesus or Darth Vader do?" Heck, quests like the long one inside of the Ultraluxe had like 15 ways of doing the final sequence and each fit a different style of thinking. Just because the quest givers tell you what they want happening does not mean you have to do it that way....

I do not see why, given enough time and resources, Bethesda and Obsidian could not make games with exploration and deep plot interaction. SC2 took what? 12 years or so make and it is just SC with a new paint job and a couple new units...... and Blizzard hardly makes bug free games (WoW requires a patch to fix every patch and Diablo 2 was buggy as heck at the start).


I admit that Diablo 2 was bugged from the start, and WOW (well :chaos: ), but i played SC2 at least 2 times in Campaign mode and various times in Multiplayer, and i dont seen any bug.
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Kelli Wolfe
 
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Post » Sun Mar 06, 2011 7:59 pm

The poor character customisation is the same.


The graphics are the same.

I'm assuming you're talking about customization of your character's appearance. Yeah, it's the same. This was expected since it's the same game engine as FO3. A quick google search would have told you this before you bought the game. Engines get re-used a lot. This isn't a new thing. When a new game in a series comes out within a couple years of the previous one it's pretty likely they're using the same engine.

The same guy doing practically all the voice acting is the same.

Not true. Way more variation and higher quality in the voice acting. Whether or not it meets your standards is going to be opinion.

The annoying glitches like getting stuck behind doors and mobs getting so close you can't hit them are the same.
The blood boiling navigation of the Pip Boy is the same.
The frustrating map where you have to remember where locations are to find it again them amongst all the other locations is the same.

Same engine.

Then they added the pointless crafting, pointless gambling and pointless card collecting and the pointless companions...

Opinion, though I agree that it should be easier to do.

...oh and lets not forget the factions to add some variety and freedom of choice. Or not. They all give the same bloody quests! I don't want to kill x, so i'll go with that other faction. Oh - they want me to kill x too?! Are you for real? I'll try this faction instead... oh wow, x is really unpopular...

Um...if someone is an obstacle to both factions they will probably both want them out of the way, no?

...and then they took away any motivation for proceeding in the game.

FO3 - Your father does a runner with a big secret and you want to find him. Ok, there i see the motivation.

NewVegas - Someone tries to kill you and fails and runs off with someone elses item. And...? He failed, so what? Who cares. He got what he wanted, end of. It doesn't make sense for them to be tracked down. Maybe if they killed a loved one, but they didn't. No motivation at all.

Disagree. I didn't like being forced to care about why dad left. Makes more sense to me to find out why someone wanted you dead...if for no other reason, they might still want you dead. I was personally annoyed less by NV's motivators, but that's just me.

I also think, my opinion of course, that people prefer black and white, good vs evil, when playing games like this... you don't ever get the satisfaction of thinking "I did the right thing!" Instead we are left with.. I suppose it could be worse.. really?? Who wants that in a game? This is why we play games to either be the evil super villan or the heroic knight in shining armor..

I don't know whether or not people prefer it, but I'm sure that most people are accustomed to it. I think it's a pleasant change to make the player actually think about what the factions represent rather than railroad them down some kind of dogmatic moral stereotype, but I'm sure some people simply prefer to be told who the "good guys" are. After all, that's what most of our governments and religions have been doing for centuries so people are used to it.

One thing i can actually dislike would be the factions. Because, in Fallout 3, there's no sides. It's just you, your story, your background, your guns and ammo. While in New Vegas, you gotta choose a side, it's nearly impossible completing the main quest without choosing a faction.

I think it's more accurate to say that FO3 chooses your "side" for you rather than giving you a choice. You had to back the BoS/Dad, restore the purifier, and fight the Enclave regardless of what you wanted to do.

New Vegas does get boring faster than Fallout 3 did.

I feel the opposite. I got bored with FO3 very quickly outside of the main quest.
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Yung Prince
 
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Post » Sun Mar 06, 2011 12:41 pm

Can someone with much experience explain me why people prefer FO3 over NV??


I don't know if prefer is the right word. My estimation is that F03 had a.... I just opened a new present under the X-mas tree feel to it. FNV feels more like wow I just got my big brother's hand me downs.

That would be my estimation.
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Eileen Müller
 
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Post » Mon Mar 07, 2011 12:29 am

Can someone with much experience explain me why people prefer FO3 over NV??


probably because F3 was new and NV is just a small upgrade of it. so even though NV is much better, some people just like F3 better (or at least think they do)

like COD, overall they get better every time, but most people still like MW1 best because it was new and everything after is just adding small upgrades.
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joannARRGH
 
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Post » Sun Mar 06, 2011 7:28 pm

probably because F3 was new and NV is just a small upgrade of it. so even though NV is much better, some people just like F3 better (or at least think they do)

like COD, overall they get better every time, but most people still like MW1 best because it was new and everything after is just adding small upgrades.


Well, I could buy this answer except it isn't a small upgrade, it's a huge upgrade.
-More and better quests.
-More choices and freedom.
-A main quest that doesn't railroad you*.
-Gambling!
-All around better writing.

*The part that I hate most about the railroading in Fallout 3 is that you don't even get a good story in return for your lack of ability to make choices, the story is riddled with holes. If they aren't going to give you choices, they could at least give a riveting main quest.
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saxon
 
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Post » Sun Mar 06, 2011 8:01 pm

Well, I could buy this answer except it isn't a small upgrade, it's a huge upgrade.
-More and better quests.
-More choices.
-A main quest that doesn't railroad you.
-Gambling!
-All around better writing.



not really sure what you mean by the 3rd one, but all of those except "more choices" "more quests" and possibly that one are opinion.

i think the biggest upgrades are probably iron sights and reputation. i could care less about writing, this isnt a book, lol. i prefer good gameplay over a good story, so things like weapon mods, iron sights, and reputation are a bigger deal for me.
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Grace Francis
 
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Post » Sun Mar 06, 2011 11:31 pm

Well, I could buy this answer except it isn't a small upgrade, it's a huge upgrade.
-More and better quests.
-More choices and freedom.
-A main quest that doesn't railroad you*.
-Gambling!
-All around better writing.

*The part that I hate most about the railroading in Fallout 3 is that you don't even get a good story in return for your lack of ability to make choices, the story is riddled with holes. If they aren't going to give you choices, they could at least give a riveting main quest.


Fallout 4 must be a mix of the best of the best of FO3 and NV, but if they want to use the same FO3 formula again...... well, i guess that at least we can choose between the good faction, the evil faction or the neutral way
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Claire Lynham
 
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Post » Sun Mar 06, 2011 7:03 pm

And that is a..... problem? :unsure:



Well, from one point of view, it could be - if you have to be creative to find some (or alot? /shrug) interesting questlines / resolutions..... then uncreative people won't find them. And they won't have as good a view of the game / experience with the game.


Or something.

Maybe.

Sorta.

Dunno.

:shrug:
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Melissa De Thomasis
 
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Post » Sun Mar 06, 2011 8:40 pm

Fallout 4 must be a mix of the best of the best of FO3 and NV, but if they want to use the same FO3 formula again...... well, i guess that at least we can choose between the good faction, the evil faction or the neutral way


OB should do all the writing and stuff and Beth should be the ones to actually make the world and put everything in it. they're by far better at making interesting places than OB is, most of the F3 locations were interesting and fun to explore, but in NV youre lucky if that cave youre going to is actually a cave.
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Kim Kay
 
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Post » Sun Mar 06, 2011 5:26 pm

How is it you dislike FONV but liked FO3? They have the same graphics, which you dislike. They both have glitches, which you dislike.

You appear to be contradicting yourself.

This is what I was thinking exactly.
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Eileen Collinson
 
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Post » Sun Mar 06, 2011 11:25 pm

well the glitches really get to me. ive wanted to play a shotgun character since the start.


I thought the latest patch fixed them but its still bugged. Oh well.
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Jennifer Munroe
 
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Post » Sun Mar 06, 2011 11:00 am

Well, from one point of view, it could be - if you have to be creative to find some (or alot? /shrug) interesting questlines / resolutions..... then uncreative people won't find them. And they won't have as good a view of the game / experience with the game.


Or something.

Maybe.

Sorta.

Dunno.

:shrug:

I think that some people like to be led down a fairly static path while others appreciate being presented with complex situations and given choices. I don't think one type of person is better than the other...just have different ideas of fun when it comes to video games. I saw this a lot when playing MMOs. Some of the players in my guilds liked to figure things out and were able to lead when doing quests and such. Others were only interested in playing when they could group with someone that they could follow through and just kill stuff, heal, etc. In the absence of a leader to follow these players would "get bored" and quit until later. In fact, one of my best friends is this type of video game player, dislikes NV (loves FO3), and we were just having this conversation over the weekend. :D
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Anna S
 
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Post » Sun Mar 06, 2011 10:55 am

I am glad that I finally contributed something that caused some discussion! :)
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Stacey Mason
 
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Post » Sun Mar 06, 2011 12:15 pm

Well, from one point of view, it could be - if you have to be creative to find some (or alot? /shrug) interesting questlines / resolutions..... then uncreative people won't find them. And they won't have as good a view of the game / experience with the game.

Or something.

Maybe.

Sorta.

Dunno.

:shrug:


I don't see that as a reason to not encourage creativity. How can the uncreative ever learn if not urged to?

Also the opposite could lead to creative players feeling like they are being taken as idiots when pulled by the nose through the whole game. :P

God, why did Lucas Arts and Sierra stop making those brilliant adventuregames they did in the 90's? Even the first Larry was more clever than some of the "modern era" blockbusters. :laugh:
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Camden Unglesbee
 
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Post » Sun Mar 06, 2011 12:22 pm

God, why did Lucas Arts and Sierra stop making those brilliant adventuregames they did in the 90's? Even the first Larry was more clever than some of the "modern era" blockbusters. :laugh:

OMG teh bad grafx!
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Stephanie Valentine
 
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Post » Sun Mar 06, 2011 5:01 pm

OMG teh bad grafx!


Oh yeah, and having to write down commands for actions your self (in the case early Sierra games). :P
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Cesar Gomez
 
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Post » Sun Mar 06, 2011 11:35 pm

Can someone with much experience explain me why people prefer FO3 over NV??


Better story, and more interesting terrain to explore, mostly.

Compare the massive downtown D.C. with buildings and landmarks from the real world to "New Vegas" strip which is puny because of copyright reasons has to have all fake casino hotels.
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Racheal Robertson
 
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Post » Sun Mar 06, 2011 9:07 pm

Better story, and more interesting terrain to explore, mostly.

Compare the massive downtown D.C. with buildings and landmarks from the real world to "New Vegas" strip which is puny because of copyright reasons has to have all fake casino hotels.


Better story!?!?!??!?!?!"!!?!?!?!??!!?!?!?!?!!?

Care to elaborate?
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Amy Gibson
 
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Post » Sun Mar 06, 2011 11:43 pm

Compare the massive downtown D.C. with buildings and landmarks from the real world to "New Vegas" strip which is puny because of copyright reasons has to have all fake casino hotels.


Strip is only the center of the area. Take the Freeside, and all the surroundings (west side, north side, east side etc) into account too. They all form one big lump of content like the DC ruins, but offer much more to do.
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Alister Scott
 
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Post » Sun Mar 06, 2011 8:25 pm

Better story,

I can't fathom this, but ok. We all have opinions.

and more interesting terrain to explore, mostly.

I found the terrain in NV a lot more interesting. The capital wasteland was just a flat place dotted with random theme park rides. There was no variety in the terrain, no identifying characteristics of the map areas outside of downtown D.C., and no world continuity. Now, if you're saying that there was more random stuff to check out I'd agree, but outside of that I find the terrain in NV to be a lot more interesting.

Compare the massive downtown D.C. with buildings and landmarks from the real world to "New Vegas" strip which is puny because of copyright reasons has to have all fake casino hotels.

I don't think the Strip is supposed to be an equivalent of D.C.'s downtown. The main area surrounding and including the strip has as much going on as the D.C. downtown (a lot more if you're looking at quests, factions, and characters you can interact with in a meaningful way). Most of the places in the capital wasteland were also fake for the same reasons, so I'm not sure what your point is there.
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Rozlyn Robinson
 
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Post » Sun Mar 06, 2011 8:38 am

Better story, and more interesting terrain to explore, mostly.

Compare the massive downtown D.C. with buildings and landmarks from the real world to "New Vegas" strip which is puny because of copyright reasons has to have all fake casino hotels.


So fake= bad?

better history, maybe

terrain to explore YES
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Kayleigh Williams
 
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