Remove daedric from perk tree ....

Post » Fri Jun 22, 2012 8:35 am

The only reason MO was(is) hard for me was the crappy dice roll system of attack, and I'm glad they got rid of it, it was ridiculous. "You missed" "How the hell did I miss!? I saw my arrow/sword/dagger/axe hit them!" "Nope, sorry brah, you missed them, how about you try again?" *proceeds to try and kill a midcrab for the next five minutes* *missmissmissmissmissmiss* And then I end up having to run to the nearest guards for help because the easiest enemy in the game has almost killed me. It all makes sense now why MO was the only ES game to have actual cheats.
That's why I like Oblivion, it still has atributes, stats, and classes like MO but you can hit people when you attack them like in Skyrim. It would be the best of both worlds if the artifact and item system was like Morrowind's.
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Eilidh Brian
 
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Post » Fri Jun 22, 2012 7:15 pm

The only reason MO was(is) hard for me was the crappy dice roll system of attack, and I'm glad they got rid of it, it was ridiculous. "You missed" "How the hell did I miss!? I saw my arrow/sword/dagger/axe hit them!" "Nope, sorry brah, you missed them, how about you try again?" *proceeds to try and kill a midcrab for the next five minutes* *missmissmissmissmissmiss* And then I end up having to run to the nearest guards for help because the easiest enemy in the game has almost killed me. It all makes sense now why MO was the only ES game to have actual cheats.
That combat system was horrible, but thank the nines that you hit more when you level up. Anyway. By harder I don't mean the combat system. I mean it didn't have stuff like the compass, a system that has enemies scaled at your level and a fast travel system. The game does have fast travel, but it's not like Oblivion's and Skyrim's. The only way to fast travel was by that big insect thing, by boat and by those teleporting things.
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Penny Flame
 
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Post » Fri Jun 22, 2012 10:39 am

That combat system was horrible, but thank the nines that you hit more when you level up. Anyway. By harder I don't mean the combat system. I mean it didn't have stuff like the compass, a system that has eneimes scaled at your level(It might have but I haven't played it in a while) and a fast travel system. The game does have fast travel, but it's not like Oblivion's and skyrim's. The only way to fast travel was by that big insect thing, by boat and by those teleporting things.
Enemies did not scale, there were hard dungeons or harder dungeons, you just had to know who to mess with and who to not mess with.
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Alexis Estrada
 
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Post » Fri Jun 22, 2012 6:48 pm

I have never once seen an NPC in Daedric Armor, and I've logged at least 800 hours total in this game. So this, and I could be wrong, leads me to believe that only the player character wears and and/or can craft it. So saying it's not unique, really doesn't make much sense. Let's look at the definition of the word unique, shall we? Unique: Being the only one of its kind; unlike anything else / A unique person or thing. I'm not sure, but, once again I'll state that I am not aware of there are even any levels where NPC's start rocking the armor, it's not something you're going to see at any level of high rate in Skyrim unless YOU craft it. That sounds pretty unique to me.

If you don't want it, don't craft it; ignore the fact that it exists, or take however long (if ever) it takes you to find the Daedric loot for a full-set. It's not like Iron, Steel, etc. that you see openly in the world around you. You are the only person (once again, to my knowledge), that is wearing Daedric Armor. But, to be quite honest, it really doesn't seem like you're up to suggestions but you'd rather just argue with absolutely everyone who is disputing your point of view, and ram it down our throats that we're wrong to disagree with you. Please, go sit back upon your high horse.
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Samantha hulme
 
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Post » Fri Jun 22, 2012 4:02 pm

Enemies did not scale, there were hard dungeons or harder dungeons, you just had to know who to mess with and who to not mess with.
I loved how I could get Umbra at level 1 and it still would be as powerful as if I got it at the level cap. Good thing there was the health cheat code :biggrin:
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Laura Tempel
 
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Post » Fri Jun 22, 2012 1:07 pm

That combat system was horrible, but thank the nines that you hit more when you level up. Anyway. By harder I don't mean the combat system. I mean it didn't have stuff like the compass, a system that has eneimes scaled at your level(It might have but I haven't played it in a while) and a fast travel system. The game does have fast travel, but it's not like Oblivion's and skyrim's. The only way to fast travel was by that big insect thing, by boat and by those teleporting things.
I would like it if they got rid of level scaling, if an areas supposed to be hard, make it hard! If an item is supposed to be really powerful, make it really powerful, don't give me a gimped version of it.
I disagree on fast travel though, not having fast travel doesn't make the game harder, it's an inconvenince(sic) and gets annoying. The most recent game I can think of that's open world and doesn't have fast travel is Dragon's Dogma, and trust me, after a few hours of playing, and seeing the exact same areas, with the exact same enemy spwans, you'll be begging for fast travel.
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SexyPimpAss
 
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Post » Sat Jun 23, 2012 12:11 am

I have never once seen an NPC in Daedric Armor, and I've logged at least 800 hours total in this game. So this, and I could be wrong, leads me to believe that only the player character wears and and/or can craft it. So saying it's not unique, really doesn't make much sense. Let's look at the definition of the word unique, shall we? Unique: Being the only one of its kind; unlike anything else / A unique person or thing. I'm not sure, but, once again I'll state that I am not aware of there are even any levels where NPC's start rocking the armor, it's not something you're going to see at any level of high rate in Skyrim unless YOU craft it. That sounds pretty unique to me.

If you don't want it, don't craft it; ignore the fact that it exists, or take however long (if ever) it takes you to find the Daedric loot for a full-set. It's not like Iron, Steel, etc. that you see openly in the world around you. You are the only person (once again, to my knowledge), that is wearing Daedric Armor. But, to be quite honest, it really doesn't seem like you're up to suggestions but you'd rather just argue with absolutely everyone who is disputing your point of view, and ram it down our throats that we're wrong to disagree with you. Please, go sit back upon your high horse.

But but but, how could we POSSIBLY have fun unless we play the way OP wants us to? :o
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Mr. Allen
 
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Post » Fri Jun 22, 2012 12:54 pm

I lol'd at this thread.
Thanks, OP!
You are true troll.
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Horse gal smithe
 
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Post » Fri Jun 22, 2012 9:59 pm

Ho then why not craft everything ? Why not craft all unique weaponstoo instead of looking for them ? Why not crafting horse and castles ? Oh why not making the whole game into a craftsimscrolls? I just gived an answer on the pair level of intelligence of the ones I got ...

You like dumbed down games for dumbed down people ...you like to win easy and play easy. . .? Oh waid why not remove all buttons from pad as well and leave only one for killing stuff around?
You sound dumbed down. Crafting horses makes no sense, however crafting a castle does make sense. I like your idea about crafting castles! I take it back, you sound smart.
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Sarah Bishop
 
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Post » Fri Jun 22, 2012 5:04 pm

I love this site. It is a game people. If you do not think Daedric armour should be an option, then do not forge it. If you think that enchanted weapons should not be used by mortals do not use them. It's called roll playing :swear: . Now as for the discussion about "in this book it said this" and "in that book it said that" --- Here is a unique thought *** SKYRIM is a GAME***. If you like Morrowind or Oblivion more then play them and stop the complaining. I loved Asteriods on my Atari 2600 but I am not talking about it on this site. Soory I read this stuff everyday on lunch and it is amazing the amount of complaining that goes on on what I consider the best most addiciting game on the planet. :banana:
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Roddy
 
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Post » Fri Jun 22, 2012 5:40 pm

Why not crafting horses.
-I don't think Skyrim is big on beastiality. I think it's illegal.
-Even though the Dovahkiin has the soul of a Dragon. He/she can't reproduce with a horse. But the good news is you could get 2 horses to reproduce with each other. It would be cool if you can have Shadowmere mate with another horse to produce a half demon horse.

Why not craft castles.
How would that be a bad idea? It would make the game a little more immersive. The game is an RPG and it does stand for "Role-Playing game." So maybe people would like to have their character role play as a Jarl of their very own castle. I would love to rebuild Helgen and make it my very own fort.
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Je suis
 
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Post » Fri Jun 22, 2012 8:43 pm

They could add golem making. Start off with animating a simple gargoyle, upgrade to crafting an ebony horse, and then finally a Walking Castle.
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Darren
 
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Post » Sat Jun 23, 2012 12:25 am

I would agree with you on this, but the armor isn't made out of materials from the Oblivion, or what ever realm/plane they come from. The armor is made out of Ebony. A material that's in the "normal realm" and you can get Daedra hearts from killing Dremora. If you have the skill, knowledge and materials. Any expert/experienced can forged it.
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Rebecca Dosch
 
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Post » Fri Jun 22, 2012 8:36 am

I don't think finding something should be more of an accomplishment than making it. Just about every character's going to go around adventuring and collecting loot, but not everyone's going to invest valuable skill points in smithing. It wouldn't be very rewarding if you would still find stuff better than you could make, so the skill needs to let you eventually do exceptional feats of crafting on par with being a master of magic. When you get to 100 skill, you're not just any old smith anymore, you're the kind of smith where people are going to be collecting "(CharacterName) Swords" 100 years from now.

This is what I was thinking. People forget that if you want to craft daedric armor and weapons, you have to spend the perks to get there. If people would just roleplay their characters better, this whole thing wouldn't be a problem. I have 8 characters, all with a level greater than 30, and only one of them uses daedric armor. The armor just doesn't make sense for every character to use because not every character should be a master smith and not every character should be willing to wear the most evil looking armor and not every character wants to use heavy armor. I'm not going to tell people how to play their characters because I don't care how other people play the game, but I'm just saying that I never thought of the availability of daedric items as a problem because of the way I've chosen to play the game.

And as long as bandits aren't running around with deadric items, I'm content. Plus, even though it is the best armor in the game, you can easily get to the armor cap with other armor sets.
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katsomaya Sanchez
 
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Post » Fri Jun 22, 2012 1:11 pm

The daedric perk should be unlocked earlier in the tree. :biggrin:
I really hope that you are just trolling.

:rofl:

How is daedric armour made then, do daedric princes pull it out of their collective backsides, or is it ebony armour infused with the heart of a daedra? Is it unrealistic to assume that in a world of dragons, fireballs etc that supernatural armour could be crafted by a mortal?

Oh, and btw, daedric armour is supposed to be rare, not unique. Fail comparison fails hard. And you have the cheek to question the intelligence of others?
Ok, you need to understand one thing; every universe has it's rules!
If a rule says that something is impossible, then it's impossible even though it has dragons, magic and other similar stuff in it.

But in this case, it should be possible for a mortal to make deadric equipment.

Really, OP? You're the type of nerd that is killing this franchise.

"Oh, it's not hard enough! Meh meh meh make it almost impossible and difficult and realistic!"

It's a damn game for crying out loud. You don't like how easy it is? Find a harder gamer or make a damn mod or download one that makes it hard.

You're one of the people that made Fallout: New Vegas horrible with the way it handled enemy leveling.
Mod it?
What if he (and other people like him) are on consoles?
Mods are never the answer (except to few exceptions like nudity and killing children)!
Not only because some people are on consoles, but also because it's up to developer to make a good game, not fans - mods are there just to add a little bit extra!

So yeah, people like you are people who are ruining the franchise since you look at TES as some random game while it's not.
Well, Oblivion and Skyrim maybe are games, but Morrowind and Daggerfall are worlds, and that's how TES should be like!

OT:
I don't agree - Deadric equipment should be craftable by mortals (it should be really rare feat and incredibly hard to preform, though).
Only thing which I would change is that instead of a Deadric Heart, you need a top tier soulstone filled with top tier Deadra.
Still, it's only a minor thing and just a simple personal preference.
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Anne marie
 
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Post » Fri Jun 22, 2012 7:00 pm

Really, OP? You're the type of nerd that is killing this franchise.

"Oh, it's not hard enough! Meh meh meh make it almost impossible and difficult and realistic!"

It's a damn game for crying out loud. You don't like how easy it is? Find a harder gamer or make a damn mod or download one that makes it hard.

You're one of the people that made Fallout: New Vegas horrible with the way it handled enemy leveling.

Haha, he's killing this franchise?

You don't know Prometheus, he's a modder. And a damn good one. You're not helping this franchise at all; he is.


Oh noe we hAve the selfproclamed master of the knowledge coming to insult people of ignorance .... You should first start by understanding tough what you are even quoting .... It says refined using craft And Magical substances ....... craft = smithing. Magical substances = daedra hearts. There you go

Preternatural prolonged sufferimg endured during manufacturing it's not pleasant for the daedra, by all accounts

......daedric weapons are the most rare well they are, I've barely seen any in skyrim, i think I've only actually found a daedric sword. I mean, oblivion was MUCH better wasn't it?


Learn to understand your own quoting befour insulting others ...

It clearly states nothing about common crafting in any random crap smithing bench without any rythual .... Beeing craftable by every good smith provided he has the materials..... level 90 out of 100, to me, is more than 'good'. More to the point lore has never stated the need for a special forge. Should they change the lore just because you lack the self control to, ooh, not take a perk or use an ability? And if it's not about that, then it's other people playing how they want which bothers you, which is even more babyish


Now that just made the daedric stuff cheap . Unrare and accessible to everyfolk .... Wich is also senseless... If you really wantto forge a daedric material you would need at least a special forge ... Special rithuals and special conditions .... Apart of course the special materials ..... This would make it more rare .....


But anyway I dislikethe fct that I have to turn into a smith to get a daedric thing .... In any common smithing workshop..... so hang on, after whinging about how it's too easy to make daedric stuff, and how it should be rare, your bothered that it's so hard to find, and making it yourself is the more reliable way of getting your hands on it? Wow. Just wow

And to this. He isn't saying it should be EASIER to find, he's saying not only SMITHS should be able to get it. Read what you are quoting. He wants it like it was in Morrowind - a long quest line that ended with a full set of daedric armour.

The whole point OP is trying to make, is that it is too easy. Smithing should either be balanced , or high-level armours removed. It doesn't make SENSE for our characters to randomally know how to make Daedric - it's the most rare armour in the game. In Morrowind, there was only ONE set in the whole game. So how come there can be so many in Skyrim? It's silly.
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Chantel Hopkin
 
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Post » Fri Jun 22, 2012 4:42 pm

Really, OP? You're the type of nerd that is killing this franchise.

It's a damn game for crying out loud. You don't like how easy it is? Find a harder gamer or make a damn mod or download one that makes it hard.

You're one of the people that made Fallout: New Vegas horrible with the way it handled enemy leveling.
1. It's not really a clever to call other people nerds on a forum about games.

2. Not everyone can make/download mods.

3. What is the problem with the enemy leveling in Fallout: New Vegas?
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Nick Jase Mason
 
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Post » Fri Jun 22, 2012 6:25 pm

It's very strange I've never heard of him if he's a "damn good [modder]". Also, you can find random Daedric, and you can get it without being a smith - use the Atronach forge in the Midden. Easy enough?
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Juanita Hernandez
 
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Post » Fri Jun 22, 2012 11:01 pm

And to this. He isn't saying it should be EASIER to find, he's saying not only SMITHS should be able to get it. Read what you are quoting. He wants it like it was in Morrowind - a long quest line that ended with a full set of daedric armour.

The whole point OP is trying to make, is that it is too easy. Smithing should either be balanced , or high-level armours removed. It doesn't make SENSE for our characters to randomally know how to make Daedric - it's the most rare armour in the game. In Morrowind, there was only ONE set in the whole game. So how come there can be so many in Skyrim? It's silly.

But, other than Smithing, which you can, y'know, completely ignore it IS rare. Very rare. But its about, so smithing isn't the only way to get it.

Should smithing it be harder? It could be, it really could. But the difficulty all depends on how you go about collecting your Daedra hearts. If you farm them, its easy. If you dont, they are pretty rare. So its not all that bad - go out of your way to exploit, and its pretty easy to get. Play 'normal' and you have to work your way towards it and hunt high and low. We have the option to play it out how we want, I fail to see what is wrong with that.

A questline to obtain the knowledge to create Daedric stuff? That sounds fair. As it is though, I hardly think it warrants removal, just because it allows people to choose an easier route to it if thats what they want to do. In a multiplayer game this would indeed warrant changing. But this isn't MP, its single player; our actions only impact our own games, and if we dont like the result we have only ourselves to blame.

Or the devs. :dry:
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Jade MacSpade
 
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Post » Fri Jun 22, 2012 5:51 pm

Oh noe we hAve the selfproclamed master of the knowledge coming to insult people of ignorance .... You should first start by understanding tough what you are even quoting .... It says refined using craft And Magical substances ....... Preternatural prolonged sufferimg endured during manufacturing ......daedric weapons are the most rare ....


Learn to understand your own quoting befour insulting others ...

It clearly states nothing about common crafting in any random crap smithing bench without any rythual .... Beeing craftable by every good smith provided he has the materials.....


Now that just made the daedric stuff cheap . Unrare and accessible to everyfolk .... Wich is also senseless... If you really wantto forge a daedric material you would need at least a special forge ... Special rithuals and special conditions .... Apart of course the special materials ..... This would make it more rare .....


But anyway I dislikethe fct that I have to turn into a smith to get a daedric thing .... In any common smithing workshop.....

I already proved your OP complely wrong and in conflict with established lore so just admit it. It says its made from ebony and magical substances of the lesser minions of Oblivion which can easily translate into daedric heart. The perk daedric smithing can easily include any other knowledge of rituals and such necessary to forge the items. Also you may want to try writing your posts in a word processing program first and spell checking it. Its hard to read what you post.

The whole point OP is trying to make, is that it is too easy. Smithing should either be balanced , or high-level armours removed. It doesn't make SENSE for our characters to randomally know how to make Daedric - it's the most rare armour in the game. In Morrowind, there was only ONE set in the whole game. So how come there can be so many in Skyrim? It's silly.

Daedric armor is rarer in Skyrim then it was in Morrowind. In Morrowind it was POSSIBLE to find a complete set. Its not possible in Skyrim if you want a full suit of daedric you have to make it yourself. If Morrowind had armor and weapon crafting they'd have included daedric but they only had enchanting and alchemy.
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Setal Vara
 
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Post » Fri Jun 22, 2012 10:15 am

If you don't like crafting then don't do it....no need to come here and QQ about it.
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Hayley Bristow
 
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Post » Fri Jun 22, 2012 9:26 pm

They could add golem making. Start off with animating a simple gargoyle, upgrade to crafting an ebony horse, and then finally a Walking Castle.
This.
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Samantha Pattison
 
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Post » Fri Jun 22, 2012 12:15 pm

Way too many people quoted this, and this info is just wrong.
Enchanted items when they broke released the soul the soulgem had in the form of the captured monster. Actually that was pretty dumb...

Once again the information i've learned from the internet is wrong. How surprising :teehee:
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Alyce Argabright
 
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Post » Fri Jun 22, 2012 12:20 pm

If you don't like crafting then don't do it....no need to come here and QQ about it.

Thread is meh.

Don't craft it. Not like you come across any NPCs in deadric armor other than dremora, anyway.
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DAVId MArtInez
 
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Post » Fri Jun 22, 2012 2:13 pm

Daedric armor is rarer in Skyrim then it was in Morrowind. In Morrowind it was POSSIBLE to find a complete set. Its not possible in Skyrim if you want a full suit of daedric you have to make it yourself. If Morrowind had armor and weapon crafting they'd have included daedric but they only had enchanting and alchemy.
Wrong. It starts appearing in the normal level lists at lv 48. I have found a body and a helmet. And I only have 1 character over lv 50. I'm sure I would have found much more if I played more at higher levels.


Anyways smithing really janked looting. You can craft your own items stronger than any weapon or armor artifacts in existence. Pretty dumb.
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CxvIII
 
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