» Wed Jun 13, 2012 5:00 am
I remember playing Wizardry on the SNES and getting full enjoyment of that game. Nevermind that, D&D in middle school with friends. A sock full of die and some mapping paper and our imaginations did the rest, despite all limitations. It appears that games have gotten so good, both graphically and in depth, that we've become lazy and instead of allowing our imaginations to take over, like we did when we had to play RPGs in text or with die and mapping paper, we expect the gaming industry to design and develop games that suit our own personal expectations... I see a bunch of people who literally want the game to think for them. GPS and iPhones for everyone!
Use your imagination and role-play ability. You are not going to find the "perfect" video game, it appears. There just isn't the technology, the manpower, the budget, nor the time to build the ULTIMATE, SUPRA, AWESOMENESS RPG that pleases everyone and walks them through their imaginative capabilities. The current consoles are near the end of their lifecycles and no games will be made that can take full advantage of the best computer hardware right now until the consoles catch up. You're going to have to wait for such an ambitious dream game and for a development shop that doesn't yet exist that is crazy enough to risk it all by blowing out their budget and timeline to make it.
For the rest of us who realize that games cannot compete with our imaginations, because they are generated from a finite set of application code while our imaginations contain infinite content that is highly subjective and individualistic in the first place, we have games like Skyrim (much like Wizardry). It may not match up to every single personal preference, but it has what we always wanted when we played games like Wizardy and D&D. Our imaginations will fill in the gaps.