BTW, I played the hell out of MW and Oblivion (though I didn't like Oblivion as much because of the damn Oblivion gates and how I felt pressured to complete the main quest... still I got at least 100+ hours out of it). So, I'm not one of the n00bs that many of the complainers whine about for liking Skyrim too much because they simply never played the "better" earlier titles.
I like Skyrim. I like what they did with the perk system (it effectively removed the ability to make a god of all trades that the earlier levelling algorithm exposed). I like the fact that I don't even have to pursue the dragonborn quest if I don't want to from the very beginning without feeling like it's trust upon me. The world seems a lot closer to MW to me than Oblivion, and that's a good thing in my opinion.
Who cares about not being able to find weapons or armor that aren't as powerful as what you can craft. Simple solution: Start a new build and don't use the crafting perks. Spend your perks on other things. Then, you'll be happy to find Daedric armor that's been enchanted... guaranteed. If you want to make it feel like Morrowind, don't smith and don't fast travel (aside from using the horse and cart).
Man, and the complaints about the writing? Yeah, maybe the lore was better written in Morrowind, but the voice acting is 100x better in Skyrim... along with character movements, NPC interpersonal interactions, etc. That combined with the graphics should make this game the most immersive yet! They even brought back some old Morrowind tunes. And, what exactly is wrong with the story-telling? I don't get it. I've played MW and OB, and this sequel is clearly a sequel. It's lore is derived from the lore of the others. Unless you have an issue realizing continuity and have difficulty thinking systematically, I have no idea how it is so difficult to connect all of it into one mass. I think the story-telling is great.

