No Sense of Accomplishment

Post » Fri Jun 08, 2012 12:08 pm

This game is good on face value, but it really is missing something that games of old had.

now im talking about aquiring gear such as weapons and armour.

every1 in this world has all the same gear and loot, by the end of your 1st dungeon you have 5 greatswords, and 7 pairs of the same armour!

So aquiring these items has no pleaasure or ateast very short lived pleasure and to me seems so unrealistic.

Whats even worse is once you find better gear such as dwarven elven or whatever, every bandit you come across has it also, making you feel just like a normal person.


this lack of accomplishment has ruined the game for me... dont get me wrong the game is good but has the potential to be better. making everything accessable and easy to obtain is such a let down



anyhoo i hope some1 is working on a better system of gear and armour, until there is 1 i just cant play this game.
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Chloé
 
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Post » Fri Jun 08, 2012 3:30 pm

Where are you finding bandits in dwarven armour?

Even at level 50 most my bandits are wearing furs and studded leather... which is fine by me that makes sense
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Lyndsey Bird
 
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Post » Fri Jun 08, 2012 5:16 am

I never needed a game to tell me if I did anything impressive. I made that judgement myself.
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SWagg KId
 
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Post » Fri Jun 08, 2012 7:46 am

ye i agree not all have dwarven armour but.. they all have dwarven swords daggers axes and many have elven armour.

but my point it nothing in the game seems rare, its all so easy to obtain!
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Chenae Butler
 
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Post » Fri Jun 08, 2012 5:22 pm

I have never found a bandit in anything but furs and hides, and the occasional steel on chiefs.
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Chad Holloway
 
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Post » Fri Jun 08, 2012 4:11 pm

Oblivion had bandits who would all don new armour as soon as it came into fashion. This is a step up, but I do find it a little unnecessary to have a big chest at the end of EVERY dungeon. Only the long, difficult ones should contain a decent prize.
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Ray
 
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Post » Fri Jun 08, 2012 7:37 am

The game does miss a sense of accomplishment from time to time, but for me the armor selection has nothing to do with it.

In Oblivion this was a major issue. At some point bandits did start to walk around in glass and daedric armor. But they fixed this in Skyrim. Now most stick to fur and leather, while only bosses somtimes have better gear. But this actually helps you feel accomplished. When bandit chiefs start wearing good gear than it is worthwhile to do those dungeons. Mind you, not all bandit chiefs where good gear, so it isnt too bad. I really have no idea what youre talking about TC, are you sure you're playing Skyrm and not Oblivion?

The sense of accomplishment is diminished for me by the quest-marker. Other than that I find the loot and the difficulty level spot-on most of the times. At least as good as it can get in such a big non-liniear openworld game, which makes it impossible to create the perfect balance between all the various creatures, gear, zones and other factors that determine the difficulty.
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D LOpez
 
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Post » Fri Jun 08, 2012 3:50 pm

It's exactly because of the fact that all bandits wear the same that it is a special something to find something like an Ebony Helmet in a chest. I don't know where you find gangs of bandits dressed up in Dwarven armour, because I've never seen a bandit with even a single piece of Dwarven armour in my 120 hours of playing. There is the level-scaling of course, but not to the extend where every bandit wears Dwarven and Elven. And besides, Dwarven is only the first upgrade after Steel, so I wouldn't be bothered until bandits in Ebony started showing up.
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Anne marie
 
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Post » Fri Jun 08, 2012 2:59 am

ye i agree not all have dwarven armour but.. they all have dwarven swords daggers axes and many have elven armour.

but my point it nothing in the game seems rare, its all so easy to obtain!

Perhaps they could have hidden a few artifacts in secret dungeons that required mulitple quests to access and get through.

But I find that most gear isn't easy to obtain at all. There are a few easy to obtain artifacts which you could run into on a low level but that is part of the charm of an openworld game. It is up to the player to decide whether or not they wish to obtain the item early on and perhaps overpower themselves.

The same is true for all TES games. In Morrowind you had access to daedric armor at L1, once you knew the secret location of the pieces. You could buy the game and look up the location and ruin the experience for yourself. It is how I like it.
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Nick Swan
 
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Post » Fri Jun 08, 2012 3:08 am

the bandits all got upgraded to elven when i made an elven sword then they all magically upgraded to dwarven when i found a dwarven axe, leaving the sense of what i had found or made just regular and normal

if your bandits are all using the same gear from lvl1 thats great i wish i was playing your version!
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hannah sillery
 
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Post » Fri Jun 08, 2012 4:58 am

Perhaps the only thing that diminishes accomplishment is smithing, once you get that to 100 its quite simple to obtain anything.
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jadie kell
 
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Post » Fri Jun 08, 2012 10:08 am

They're bandits...they steal. Why couldn't they have stolen that armor?

Also, if you need the game to tell you that you've accomplished something than you really need a new game. Skyrim isn't that game. Take the game at face value. It's a game. Now, I personally feel accomplished when I do a certain achievement, or when I kill that one boss that I've been trying to kill for 4 levels. I don't feel accomplished b/c I have better gear...
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Lyndsey Bird
 
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Post » Fri Jun 08, 2012 8:41 am

that may all be true for you, but in my current play through I pick up weapons and armor only to sell them, i smith all of my weapons and armor, so even though i may find elven armor in a dungeon, i sell it. so it's interesting and fun for me, maybe you should try it.
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Andrew
 
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Post » Fri Jun 08, 2012 5:03 pm

the bandits all got upgraded to elven when i made an elven sword then they all magically upgraded to dwarven when i found a dwarven axe, leaving the sense of what i had found or made just regular and normal

if your bandits are all using the same gear from lvl1 thats great i wish i was playing your version!

I'm L31 and bandits still wear fur and iron. The bandit chiefs have been upgraded to plate and such, this didn't happen because I found plate-armor but probably because I reached a high enough level. I have no problem with this as it is actually nice to find some good gear when I enter a dungeon. In Oblivion all bandits would be wearing ebony armor by now, and I hated this.

If in your game all bandits are wearing high level gear than something is wrong. Either a bug, or a mod you're using or you're playing Oblivion.
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lolly13
 
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Post » Fri Jun 08, 2012 3:42 pm

Dang, I don't know what Skyrim are you playing but personally I've never seen a bandit with more than steel armor and those are the bosses.
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Jacob Phillips
 
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Post » Fri Jun 08, 2012 12:08 pm

Morrowind and Oblivion had much more of said problem, in different ways. Oblivion forced you to work for your gear, but at the end of the day common bandits and marauders ended up in Glass and Daedric gear. Morrowind, on the other hand, allowed players to get top-tier gear way too easily (unless it was your first playthrough), even if you never had to worry about others having it. You could get Goldbrand with a water breathing potion and 2000-plus gold, and a Daedric weapon just from talking to someone after finding a cave near Balmora.
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suzan
 
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Post » Fri Jun 08, 2012 9:01 am

Yeah this game does lack any sense of accomplishment. Mainly due to the fact that I can craft weapons and armour that totally obliterate any gear that you can earn in-game. I mean, what's better than daedric armour and weps with double enchantments? Nothing. There are literally no rewards for completing quests or tasks and that makes the game dull very quickly.
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Natalie J Webster
 
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Post » Fri Jun 08, 2012 10:54 am

lol i dont need a message to tell me im accomplished... lol thats just stupid. but if I accomplish something and im rewarded for it, hten i wal out the cave and kill a bandit and he has the exact same thing i just fought for i dont feel as if that item is special anymore.
as i now have 2 of them 1 i got from completeing a dungeon and the other i got for killing some [censored] down the road a bit.

im not sure where u get the idea i want the game to tell me anything? thus the title "NO SENSE" not "no message".

but either way if your happy having the same weapons as the bandits thats fine..

i just wish items were not easy to come by, like you can get 100 crafting and make any weapon in the game within a hour or so

i like to fight hard and earn my gear, and once i get it, id like it to be special and unique. not common gear that i have 10 of stored in my chest.
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Jennie Skeletons
 
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Post » Fri Jun 08, 2012 9:45 am

Right now, one hundred hours in with a full set of upgraded ebony armor, the most I ever saw an enemy have on them were vampire thralls in Morval's Cave north of Morthal. Even then, only one guy had an eleven bow and glass arrows, whereas in Oblivion, he would have been wearing a full set of Daedric armor and weapons. I'm not complaining about what they did in the game; my main source of gold is gone, but I have more fun when they have worse armor than me and put up a good fight instead of stabbing me a couple of times while mobbing and then watching my corpse roll around on the floor.
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Emma-Jane Merrin
 
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Post » Fri Jun 08, 2012 3:53 pm

lol i dont need a message to tell me im accomplished... lol thats just stupid. but if I accomplish something and im rewarded for it, hten i wal out the cave and kill a bandit and he has the exact same thing i just fought for i dont feel as if that item is special anymore.
as i now have 2 of them 1 i got from completeing a dungeon and the other i got for killing some [censored] down the road a bit.

im not sure where u get the idea i want the game to tell me anything? thus the title "NO SENSE" not "no message".

but either way if your happy having the same weapons as the bandits thats fine..

i just wish items were not easy to come by, like you can get 100 crafting and make any weapon in the game within a hour or so

i like to fight hard and earn my gear, and once i get it, id like it to be special and unique. not common gear that i have 10 of stored in my chest.

Making your gear is a lot better than merely finding it. And smithing up to level 100 in an hour? You would have had to chop a lot of wood at Riverwood to be able to do that. I'm at 83, and I'm nearly a hundred hours in.

I like to fight and earn my gear as well, but it doesn't diminish the reward for making it yourself.
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suniti
 
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Post » Fri Jun 08, 2012 1:46 am

I have to agree with the majority of posts in this thread - bandits are still only wearing leather/steel/studded armour with over 100 hours played. Only the other day did I find an Ebony helmet.....bandits obviously didn't think to steal it/look in the chest.
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sw1ss
 
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Post » Fri Jun 08, 2012 6:56 am

Yeah this game does lack any sense of accomplishment. Mainly due to the fact that I can craft weapons and armour that totally obliterate any gear that you can earn in-game. I mean, what's better than daedric armour and weps with double enchantments? Nothing. There are literally no rewards for completing quests or tasks and that makes the game dull very quickly.

Being able to craft daedric gear and give it double enchantments is the reward, it should make you feel accomplished.

I'm not training the smithing skill (atleast not the perks) so I still have to go by whatever the world is offering me. I imagine that should I invest in smithing perks and craft better gear, than this would feel like an accomplishment. SMithing would be pointless if it doesnt allow you to make anything better than the world can offer you at some point.

If this isnt the case, and the feeling of accomplishment from gaining max smithing isnt rewarding enough than Bethesda should change smithin in the next game. Until than you are an intelligent gamer and could choose to ignore smithing. It is what I happen to have done on all my playthroughs so far and the game remains fun. It is like in Morrowind where you could pick up the best gear on L1. The game considers you smart enough to not do this or at least be aware of the consequences. It doesnt think you are stupid like Oblivion did, and I like Morrowind and Skyrim for it.

(This si not to say I think Skyrim is perfect, I've made threads about my own issues before. But this happens to be something where I think Skyrim did a good job on)
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Becky Palmer
 
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Post » Fri Jun 08, 2012 5:15 pm

Being able to craft daedric gear and give it double enchantments is the reward, it should make you feel accomplished.

I'm not training the smithing skill (atleast not the perks) so I still have to go by whatever the world is offering me. I imagine that should I invest in smithing perks and craft better gear, than this would feel like an accomplishment. SMithing would be pointless if it doesnt allow you to make anything better than the world can offer you at some point.

If this isnt the case, and the feeling of accomplishment from gaining max smithing isnt rewarding enough than Bethesda should change smithin in the next game. Until than you are an intelligent gamer and could choose to ignore smithing. It is what I happen to have done on all my playthroughs so far and the game remains fun. It is like in Morrowind where you could pick up the best gear on L1. The game considers you smart enough to not do this or at least be aware of the consequences. It doesnt think you are stupid like Oblivion did, and I like Morrowind and Skyrim for it.

(This si not to say I think Skyrim is perfect, I've made threads about my own issues before. But this happens to be something where I think Skyrim did a good job on)

It's not a reward, it's a game-breaker created by bad levelling design.
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Tanya
 
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Post » Fri Jun 08, 2012 2:59 am

It's not a reward, it's a game-breaker created by bad levelling design.

It would help if you explain how this is the case.

I wrote mutliple paragraphs to support my argument so I'd like more feedback.

The way I see it, getting smithing from 1 to 100 isnt done in 30 minutes. It takes time and by the time you've invested enough time into it and have it at L100 than you'd like for the game to reward you. Being able to feel like a master smith and craft the best gear would be such a reward.

If not, than explain to me why this is.

And as I said before, you are an intelligent gamer. If the game presents an option to you to ruin your game experience than it is up to you to use it or not. Morrowind offered plenty of oppertunities to become a god at L1, most players just choosed to ignore them. It is part of what makes an openworld game fun. If I find that you are right and smithing is overpowered, than I will just choose not to train smithing for my next character.

Of course I will hold it against the game and I will not defend the game for such a flaw. However at this point I have only trained smithing to L60 and feel it is not a flaw. So again, if you could explain how in your opinion it is 'game-breaker created by bad levelling design. ' as you said, than that would be most welcome.
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Tamika Jett
 
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Post » Fri Jun 08, 2012 4:17 pm

It would help if you explain how this is the case.

I wrote mutliple paragraphs to support my argument so I'd like more feedback.

The way I see it, getting smithing from 1 to 100 isnt done in 30 minutes. It takes time and by the time you've invested enough time into it and have it at L100 than you'd like for the game to reward you. Being able to feel like a master smith and craft the best gear would be such a reward.

If not, than explain to me why this is.

And as I said before, you are an intelligent gamer. If the game presents an option to you to ruin your game experience than it is up to you to use it or not. Morrowind offered plenty of oppertunities to become a god at L1, most players just choosed to ignore them. It is part of what makes an openworld game fun. If I find that you are right and smithing is overpowered, than I will just choose not to train smithing for my next character.

Of course I will hold it against the game and I will not defend the game for such a flaw. However at this point I have only trained smithing to L60 and feel it is not a flaw. So again, if you could explain how in your opinion it is 'game-breaker created by bad levelling design. ' as you said, than that would be most welcome.

I don't mean any reproach by what I'm about to say next btw: Don't you know about the Iron daggers 'exploit'. You simply buy lots of iron ignots and Leather straps and you can craft Iron daggers it takes about 30 mins to an hour to get to 100. The longes part is waiting for the vendors to get stock.
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SWagg KId
 
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