The problem is that people disagree on what is superfluous.
Personally, I think there is no such thing as superfluous or redundant in a TES game, because more options and more ways to achieve a goal are better than less.
Therefore I miss things like levitation, teleportation, armour degradation, birthsigns, classes, npc disposition, faction interaction etc. etc.
To me, the removal of these features means less game for my buck and it means I get to shelve the game earlier, too early for a TES game.
That can be described as a dumbing down, as there simply isnt much anymore that you have to plan for, there arent any ways to really really mess up anymore so conversely there also isnt any real success. And there arent enough paths, options, playthings anymore to keep me interested to the 1k hour mark.
Its beautiful, its interesting but in the end it is shallow and a large part of that comes from the removal of features that like em or not, provided depth.