» Thu Jun 21, 2012 7:22 pm
I wouldn't really mind if they decided to bring back item degradation, so long as the weapons and armors would last longer like in Daggerfall, and did not constantly lose their effectiveness every time the item's health would decrease (or more technical, every single time you use the weapon). One way this can be done if they choose to do so is to have effectiveness ranges (unless if that was what they did in MW and OB, though it certainly doesn't feel like it), where certain ranges of values would have identical (or at least similar values of) effectiveness, as well as better balancing to make certain that the item won't completely degrade after like three enemy encounters (actually, a lot of the issues with item degradation in MW and OB was probably due to the fact that it took so many hits to kill enemies, and in MW's case, there was the glitch where dozens upon dozens [maybe not quite that many, but it feels like it] of enemies would spawn within a single location, causing you to have to fight a lot).
For example for the effectiveness ranges, suppose there is an item with health 100, and there are four ranges. 76-100 would be one condition (maybe called "Superb" or something), 51-75 would be another (perhaps called "Good"), 26-50 would be considered "Poor," 1-25 "Damaged," 0 "Broken." Each item would then either have its own sets of degradation values that would translate into a 100 health degradation system, or each item would have its own value for health and have the conditions assigned to each range (the latter sounds more doable). I don't know if that would be the exact possible system, but they can do item degradation without making the system ridiculous or have that issue where "oh look, I just got a new sword that does up to 30 damage, but only at 100% health" that has been mentioned before (I think Todd Howard himself stated that as an issue).
Also, keep in mind that I said it should be BALANCED if they decide to implement something like this in the future, meaning that stuff will not break after fighting a pack of wolves or something else that is equally tedious or ridiculously unrealistic in terms of degradation. This stuff's supposed to be made of metal and other hard minerals, not balsa wood.