What I do is sneak and shoot, but once the enemy comes my direction to find where the arrow came from, I shoot another arrow at a wall to distract him. As he follows that shot, I shoot him again. You have to rationalize that if someone hidden is shooting you, you are going to be investigating where all the noises are coming from.
If the enemy comes too close to me, I will either back off to a better position or pull my melee weapon and strike him down.
It's all about how you RP the games AI that makes a difference.
Wrong, if someone shoot at you, you ll follow the noise of the cord and not the arrow impact.
This is as dumb at starring at a bullet hole in a firefight to try t see the shooter.
If someone is shotting at you with whatever weapon, you dont wander dumbly, YOU TAKE COVER!
This is one more crappy feature (AI) of this game.