Size/Class and why! All in one.

Post » Fri May 27, 2011 12:45 am

Okay, so let's stop talking about different sizes and let's become a little more specific. In this thread I'd first like you to answer the poll, naturally, and then explain why you chose that exact setup and how you expect to utilize it.

PS. Not to be rude or anything, but since there is a limit to how many posts there can be in a thread, please write your choice and something constructive, before going off on a tangent. Thanks. :)
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Lil Miss
 
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Post » Fri May 27, 2011 10:12 am

heavy because more health and more firepower. medic just to help
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Brittany Abner
 
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Post » Fri May 27, 2011 5:49 am

Heavy - I like big guys and big guns (Juggernaut, Hulk, I use Zangief in Street Fighter) and my primary role in class based games is always Medic.
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Ezekiel Macallister
 
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Post » Fri May 27, 2011 3:44 pm

I personally chose a light medic because I'm planning to keep everyone alive; even the ones up on the roofs and ledges. However, I might lean towards the operative if the medic doesn't have any melee capabilities.

- Thank you for the answer HORSE. ;)

Also, I'll probably start out as a medium medic, but once I get to know the maps in detail, I'll definitely switch to light.
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Mackenzie
 
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Post » Fri May 27, 2011 10:01 am

I personally chose a light medic because I'm planning to keep everyone alive; even the ones up on the roofs and ledges. However, I might lean towards the operative if the medic doesn't have any melee capabilities.
EVERYONE can use melee. To use a knife, you have to have a pistol equipped, otherwise you use your weapon. I was thinking about maybe trying a Light Medic for quick revives, but I will take more health, more firepower, and ability to drop more medkits over speed.
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liz barnes
 
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Post » Fri May 27, 2011 8:16 am

Medium Engineer:

I want to be able to have a fair amount of action points (or whatever they're called) to use abilities, I want to be able to complete engineer-ish objectives, I love the idea of having a sentry (even if it is just a DoT rather than an instagib like in TF2) and fixing things. I've always liked the tangibly productive class in games, and crafting in MMOs. I also don't want to be as unmanouvreable as a heavy or as weak as a light.

Somewhere inbetween.
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Brooke Turner
 
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Post » Fri May 27, 2011 3:31 am

Medium Engineer here. I like Medium because I'm fairly tough yet still able to climb around a bit, and I like Engineer because of the turrets, mines, weapon buffs, and stuff like that.

EDIT: I guess great minds think alike eh Muffin Man?
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Robert
 
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Post » Fri May 27, 2011 8:26 am

I'll probably go light soldier and snipe... if thats possible? who gets to use sniper rifles?
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Jamie Moysey
 
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Post » Fri May 27, 2011 5:10 am

I'll probably go light soldier and snipe... if thats possible? who gets to use sniper rifles?

Any class can use any weapon. It's your body type that determines what guns you can hold.
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Milagros Osorio
 
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Post » Fri May 27, 2011 5:08 am

light Engineer able to set up defences fast and put turrets on high places
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Luis Reyma
 
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Post » Thu May 26, 2011 11:54 pm

Medium size is what I'm veering towards but I cannot decide which class I would go for. For this reason I'm going to vote for the good ol' Heavy Soldier with the biggest armour clothing I can wear (I know it doesn't affect statistics, just wanna look like a tank).
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saharen beauty
 
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Post » Fri May 27, 2011 9:35 am

light Engineer able to set up defences fast and put turrets on high places
you do know that turrets will not be deployable anywhere...There will be areas on the map where you cannot place turrets, mines, etc.
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Queen of Spades
 
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Post » Fri May 27, 2011 9:40 am

no light operatives yet. im suprised
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Lyd
 
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Post » Fri May 27, 2011 9:38 am

Medium Engineer here. I like Medium because I'm fairly tough yet still able to climb around a bit, and I like Engineer because of the turrets, mines, weapon buffs, and stuff like that.

EDIT: I guess great minds think alike eh Muffin Man?


Yeah, apart from the fact that you're on another system :(
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Hayley Bristow
 
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Post » Fri May 27, 2011 2:13 pm

no light operatives yet. im suprised


It's past their bedtime I think.
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Josephine Gowing
 
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Post » Fri May 27, 2011 7:11 am

It's past their bedtime I think.

roflmao :rofl:
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Shirley BEltran
 
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Post » Fri May 27, 2011 5:17 am

Heavy Soldier: When you need room full of campers pwnd, he will get the job done. The health boost helps and he just looks like a beast!
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Epul Kedah
 
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Post » Fri May 27, 2011 5:39 am

I think that Heavy-Medic and Light-Operative are the most "optimal" combinations. Heavy-Medic can stay alive and use lots of abilities to heal. Light-Operative can most easily sneak in to interrogate enemies and do his thing. Of those two, I would clearly prefer playing the Heavy-Medic.

However, I voted Heavy-Engineer.
This is the combination I am most eager to try out *first* (and if he doesn't work out, then convert him to a Medic :) ).

I imagine a player who can be quite helpful by buffing several teammates' weapons. If he specializes in turrets (rather than mines) he can probably create a pretty potent turret-of-death for holding and defending positions. Plus, he himself will be capable of carrying the biggest/baddest weapon and thus stand beside his turret and estabilish a do-not-come-here death-zone unlike any other single player. Sounds fun! :clap:
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mike
 
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Post » Fri May 27, 2011 7:25 am

It's past their bedtime I think.


Well ill probably be playing Light Operative Probably Sniper only because that's my role in every Fps i played Since Counter-Strike Cal League
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Laura Elizabeth
 
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Post » Fri May 27, 2011 2:15 pm

I think that Heavy-Medic and Light-Operative are the most "optimal" combinations. Heavy-Medic can stay alive and use lots of abilities to heal. Light-Operative can most easily sneak in to interrogate enemies and do his thing. Of those two, I would clearly prefer playing the Heavy-Medic.

However, I voted Heavy-Engineer.
This is the combination I am most eager to try out *first* (and if he doesn't work out, then convert him to a Medic :) ).

I imagine a player who can be quite helpful by buffing several teammates' weapons. If he specializes in turrets (rather than mines) he can probably create a pretty potent turret-of-death for holding and defending positions. Plus, he himself will be capable of carrying the biggest/baddest weapon and thus stand beside his turret and estabilish a do-not-come-here death-zone unlike any other single player. Sounds fun! :clap:



I don't think SD are aiming for any combination to be better than any others, just different. Horses for courses and all that. Be carefuly not to be too drawn in and think that a Heavy Engy is gonna be some uber death dealer. Engineer is meant to support the team, not be a one man army ala TF2. Heavy Soldier will have the greatest firepower most likely through class abilities and buffs, but this game will hopefully be a very team oriented one. Just try not to mistake the Engy class for something out of TF2. You make it sound like the equivalent of the HWG building Sentries whilst weilding a minigun and standing next to a level 3 sentry, which won't be the case (hopefully)
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A Lo RIkIton'ton
 
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Post » Fri May 27, 2011 3:27 pm

Well ill probably be playing Light Operative Probably Sniper only because that's my role in every Fps i played Since Counter-Strike Cal League



Sniping in Brink won't be like sniping in most other FPS games out there. No insta-kills at all so no picking people off from long range. It'll be more long range supporting, softening up individual targets for closer players, cover fire etc etc. Btw the bedtime thing was a joke at the idea that most operatives are gonna be ten year olds migrating over from CoD and want to run around with commando, marathon and lightweight, flipping over people and stabbing them in the back etc etc. Not that this will be the case most likely, just letting you know that it wasn't aimed at you. :foodndrink:
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Scarlet Devil
 
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Post » Fri May 27, 2011 2:01 am

I don't think SD are aiming for any combination to be better than any others, just different. Horses for courses and all that. Be carefuly not to be too drawn in and think that a Heavy Engy is gonna be some uber death dealer. Engineer is meant to support the team, not be a one man army ala TF2. Heavy Soldier will have the greatest firepower most likely through class abilities and buffs, but this game will hopefully be a very team oriented one. Just try not to mistake the Engy class for something out of TF2. You make it sound like the equivalent of the HWG building Sentries whilst weilding a minigun and standing next to a level 3 sentry, which won't be the case (hopefully)


You point is very well taken.

I always play as a team-first player (which is why my Battlefield: Bad Company 2 "Squad Score" has been in the top 100 in the world (XBL), and remains in the 1,000.

But consider the "escort the 'bot" mission in the Container City Part 1 video on brinkthegame.com. Someone must be beside the bot for it to move, and engineers must stand ready to repair it. A Heavy-Engineer is a prime candidate for that job, walking with bot, keeping it repaired, and freeing everyone else to clear the way for the bot.

A Heavy-Engineer also has more ability-pips (or however the system will be structured) and so will be able to buff more teammates and is thus better able to help out the team in that way than a Light would.

Then, add the contents of my post above to the mix. In the proper circumstances -- death-zone. :gun: :P
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yermom
 
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Post » Fri May 27, 2011 3:25 pm

Ahh but as an Engy you are tied to your zone and do not get the damage buffs that soldiers do. So a heavy soldier with a nade launcher should be able to flush you out of your position eventually. Of course that same soldier will be killed by B, and B by C, and C by D and so on. Also I believe I'm right in saying that each class has objectives to fulfill in a mission: Soldier setting bombs and defending said bombs, Engineers doing the mechanical bizzwhidget, Operatives getting intel behind enemy lines, Medics running around with a rainbow behind them and hugging people to health. Hopefully it should be a balanced game :D
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Sandeep Khatkar
 
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Post » Fri May 27, 2011 2:08 am

Engineers also get to use/deploy turrets and mines.

Turrets can be used to establish or defend critical zones, while mines can be used by Engineers to almost cut off enemies. Basing most of my thoughts on this quote from BrinkTheGame.com: Your "Engineer may forgo building defensive positions and focus on abilities that let him race ahead to cut off enemy routes with specialized mines."

A mine-using Engineer might prefer a Light build (all the better to get to some place to cut off the enemy's line of attack or retreat), while a turret-using Engineer might prefer a Heavy build ("defensive positions" suggest--at least to me--an Engineer standing beside his turret and dealing death). I personally favor the heavier version of the Engineer.
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Jeremy Kenney
 
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Post » Fri May 27, 2011 5:17 am

Yeah, I can imagine all the extra pips being very handy. What platform you going for nickelstew?
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Rik Douglas
 
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