SkyBoost (topic 4)

Post » Sun May 20, 2012 4:09 am

Hi everybody.

First, thank you Alexander, Skyboost is really great.

Markath (Waterfall)

No Acc: 18 FPS
Skyboost r3: 27FPS

Radeon HD 6950@ 6970
Phenom II X6 1100T
8GB DDR2

I'm using Inject SMAA too. Looks even better than 8x AA and needs less performance.

Sorry for bad english (tired guy from Germany)
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Juan Suarez
 
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Post » Sat May 19, 2012 6:35 pm

Skyboost noob here. Is there a way to see if Skyboost is actually running In Game? Because TESVAL is not working for many reason, but it seems that Skyboost neither... In whiterun, i'm running in the bad spot with 21fps and with skyboost... 21fps.
Then your system is bottlenecked by your gpu.
.
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helliehexx
 
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Post » Sun May 20, 2012 4:55 am

Then your system is bottlenecked by your gpu.

Hm people are funny that they can't figure this one out on their own how hard is that? i quess that's why consoles were made...

Any way im suprised people got bottleneck on gpu i got mobile 6650 and it allows me to play on ultra 1280x720 (everything on max except draw distance) any desktop card should be a lot faster so something is funny here.
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Mel E
 
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Post » Sat May 19, 2012 11:32 pm

Whiterun stairs vanilla 30 FPS(1090T 4.0Ghz)
Skyboost gives me 44 FPS.

Keep up the great work.
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brian adkins
 
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Post » Sat May 19, 2012 11:28 pm

Hm people are funny that they can't figure this one out on their own how hard is that? i quess that's why consoles were made...

Any way im suprised people got bottleneck on gpu i got mobile 6650 and it allows me to play on ultra 1280x720 (everything on max except draw distance) any desktop card should be a lot faster so something is funny here.

Well I don't really understand what do you mean by "bottlenecked" (I'm from Belgium sry for my bad english). I have a laptop with Intel Core2 Duo CPU P8600 @ 2.40GHz and a GeForce 9600M GS wich is i think enough to run this game more than 20 fps in medium quality...
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Heather Dawson
 
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Post » Sun May 20, 2012 6:43 am

Hm people are funny that they can't figure this one out on their own how hard is that? i quess that's why consoles were made...

Any way im suprised people got bottleneck on gpu i got mobile 6650 and it allows me to play on ultra 1280x720 (everything on max except draw distance) any desktop card should be a lot faster so something is funny here.

I got a gtx 560 ti oc with i5 2500k and I also got the reply that it's my GPU that bottleneck for me. Yyyyeeeeeeaaaaaaaaaaa seems about right.
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Rachel Hall
 
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Post » Sun May 20, 2012 1:11 am

@Adapt

I can sort of confirm your reduction in stuttering as I have started using both the TESVAL and SB together with no what appears to be less stuttering thus far. I say this reluctantly because, if TESVAL does provide more stable performance (no stuttering), it's very subtle and I cannot be 100% sure because I push my Vram to the maximum which often induces stuttering. It could be that, because SB optimizes CPU performance in certain areas, more Vram is in use, which could be causing the stuttering??

Any way, I know one thing for certain, by using SB my CPU is taking on greater loads thus the increase in frame rates in CPU critical areas and since SB allows room for upgrading visual settings, I decided to increase ugridstoload to 9. I've noticed this ultimately reduces my frame rate with virtually no increase in load to the GPU and Vram. This tells me ugridstoload is mainly loaded to the CPU. Can anyone confirm this? I'd like to know because if this is true, Alexander's work opens a lot of doors for folks with high end CPUs.

Just as a side note: my cpu is i5 760 @ 4.0 ghz, gpu is gtx 460 sli.

My CPU load in critical areas is impressive at ~ 50%, 60%, 70%, 50% for cores 1-4 respectively.


PS: thanks a ton Alexander!
Also, i'd like to see all my cores at >80% in the near future... haha!
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My blood
 
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Post » Sun May 20, 2012 6:52 am

Alexander,

Any chance you can modify the code to write out the address of every address that wasn't patched to a log file. That may help us determine why some of these people can't seem to get it to work.
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Ebou Suso
 
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Post » Sun May 20, 2012 4:19 am

Hm people are funny that they can't figure this one out on their own how hard is that? i quess that's why consoles were made...

Yeah such an obvious thing to figure out. :rolleyes:
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Portions
 
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Post » Sun May 20, 2012 2:07 am

Ok i uploaded my last four savegames.
i tried at least 15 savegames but without success
http://db.tt/BiOnPF7K
http://db.tt/fzpbzo7P
http://db.tt/iQZqpxmu
http://db.tt/XB1tA5t3
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marie breen
 
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Post » Sun May 20, 2012 12:50 am

Can we get this on Nexus?
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Carlitos Avila
 
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Post » Sun May 20, 2012 2:19 am

Ok i uploaded my last four savegames.
i tried at least 15 savegames but without success
http://db.tt/BiOnPF7K
http://db.tt/fzpbzo7P
http://db.tt/iQZqpxmu
http://db.tt/XB1tA5t3
Hmm, that kind of makes sense. It looks like you are playing the German version of the game. Often times, German releases of the game are different than the English version to account for the blood and stuff. Do we have other Germans that have it working okay on the German version of the game?
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Danel
 
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Post » Sat May 19, 2012 7:24 pm

Hmm, that kind of makes sense. It looks like you are playing the German version of the game. Often times, German releases of the game are different than the English version to account for the blood and stuff. Do we have other Germans that have it working okay on the German version of the game?

Yes, I'm also using the german version and no problems yet. Well, no problems with Skyboost but so many Gamefreezes. Almost every quest can't be finished. Everytime a cutscene has to start, the game freezes. But that's not a problem with Skyboost...
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Helen Quill
 
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Post » Sun May 20, 2012 9:41 am

sorry guys i think its not a skyboost problem, even without the mod i cant load my savegames.
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Rhiannon Jones
 
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Post » Sat May 19, 2012 10:00 pm

Am I still missing something here? I get the best results with both. I have since TESVAL 3 and SB r2. With SB I get 55 FPS on the steps. With TESVAL I get 49. With SB and TESVAL I get 55. SB causes stutters, TERVAL doesn't. When I use both I get the FPS of SB and the smooth turning of TESVAL.

Does it not work like that for anyone else? For the record, I have an i7 740Q @ 1.73GHz (Pretty much the lowest i7 you can find), Raedon HD 6570M 1GB GDDR3 (It's not even GDDR5), 8GB RAM. All in all, a great laptop, but it's still a laptop. My CPU should be worse than any gaming desktop and my GPU is just average when compared to a desktop.

EDIT: I tried playing on my other laptop, I got 74 with TESVAL, 82 with SB, 82 with both (but smoother). That's on an ASUS RoG with an i7 @ 2.6GHz, GTX550 2GB, 8GB RAM.

I know that this is just an extension of TESVAL, so running both SHOULD be pointless. But, for some odd reason, running both improves anything load related. Fast Travel -> Whiterun resulted in an instant 67 FPS with both whereas it took a good 4-5 seconds to get to ~65 with only SB. Do you think Alexander could have missed a line of coding somewhere?
If you say so, i don't have time to play anymore sadly because i'm busy with other things and i spend way too much time with computers daily. However that's what Alex says (use only one). If you get more then good, have fun. =)
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Alkira rose Nankivell
 
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Post » Sat May 19, 2012 10:58 pm

@Adapt

I can sort of confirm your reduction in stuttering as I have started using both the TESVAL and SB together with no what appears to be less stuttering thus far. I say this reluctantly because, if TESVAL does provide more stable performance (no stuttering), it's very subtle and I cannot be 100% sure because I push my Vram to the maximum which often induces stuttering. It could be that, because SB optimizes CPU performance in certain areas, more Vram is in use, which could be causing the stuttering??

Just as a side note: my cpu is i5 760 @ 4.0 ghz, gpu is gtx 460 sli. My CPU load in critical areas is impressive at ~ 50%, 60%, 70%, 50% for cores 1-4 respectively.

Also, i'd like to see all my cores at >80% in the near future... haha!

I don't know, I just felt like letting people know. It didn't cause any bugs for me, so it might help/hurt someone else. My CPU is at ~ 60, 60, 55, 50 at the horrid Dragonreach -> Tree view, I hope he can help us get to 80 soon too! Constant 60 FPS! Haha.
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Mashystar
 
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Post » Sat May 19, 2012 11:21 pm

All these tests are done on an Athlon 64 x 2 3800+, 7300gt(512), and 2.5GB DDR2 ram.
A low resolution texture pack has been applied, also.
--Dragonsreach view over tree and lower city--
Vanilla: stable 11fps
Vanilla w/o Bloom|HDR&tints: stable 12fps.
--
Skyboost: variable 11fps
Skyboost w/oBloom|HDR&tints. variable 11-15fps.
Loading speeds boosted O.o.
--
TESVAL: stable 9fps
TESVAL w/oBloom|HDR&tints: variable 9fps.

*Bloom|HDR&tints setting through SHP & STP.
Note 2: Playing @ 640x480
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Daniel Holgate
 
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Post » Sun May 20, 2012 9:33 am

Silverglade
Hi , is this okay if I'll print the log using windows debug strings so u will be able to see and save 'em using DbgView ?

rafaelinux
sse2 is horrible on such amd cpus , wait for fpu/sse1 version plz , I want to see if there will be any boost
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Dean Brown
 
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Post » Sun May 20, 2012 4:18 am

rafaelinux
sse2 is horrible on such amd cpus , wait for fpu/sse1 version plz , I want to see if there will be any boost
I wanna note, though, that on other areas the improvements are pretty massive, looking from the companions guild to the town changes from vanilla's 11fps to skyboost's 20-23. Made it playable for me :biggrin:, I'm happily slaying dragon priests on a level 37 char now :biggrin:, thanks

--edit--
Even then caves with too many lights or "mists", "fogs" and these kind of things drop my fps to 10 or less. I suffer through it, though, and keep playin' :D
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David Chambers
 
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Post » Sun May 20, 2012 7:02 am

Silverglade
Hi , is this okay if I'll print the log using windows debug strings so u will be able to see and save 'em using DbgView ?
That would be better than nothing, but i was hoping you could have a simpler method where people didn't have to download something else to get us logs. I was hoping you could just create a log file on disk and write messages to it, like you do with the loader.
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Claire Mclaughlin
 
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Post » Sun May 20, 2012 4:27 am

Alexander,

Any chance you can modify the code to write out the address of every address that wasn't patched to a log file. That may help us determine why some of these people can't seem to get it to work.

its not a lack of patching, its a lack of capable hardware.
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Alan Whiston
 
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Post » Sat May 19, 2012 8:23 pm

Okay , let's try this fpu/sse/sse2 test , use all.bat to run
http://alexander.sannybuilder.com/Files/stuff/fputest.zip

write here ur cpu specs and ouput from the test (or just elapsed time for each stage)

Thats mine from amd athlon 5200 x2 2.7 ghz

---------- testing started ----------testing x87Starting matrix multiplication loop...Elapsed time: 4750 mstesting sse1Starting matrix multiplication loop...Elapsed time: 5703 mstesting sse2Starting matrix multiplication loop...Elapsed time: 5485 ms---------- testing finished ----------
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matt
 
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Post » Sun May 20, 2012 1:15 am

Mine is AMD X2 250 2X 3.0ghz

E:\Download\Skyrim mod\fputest>echo off
---------- testing started ----------

Geeks3D.com - x87 / SSE2 Test
-----------------------------
Instruction set: x87
Starting matrix multiplication loop...
Elapsed time: 695 ms
Bye!

Geeks3D.com - x87 / SSE2 Test
-----------------------------
Instruction set: SSE
Starting matrix multiplication loop...
Elapsed time: 674 ms
Bye!

Geeks3D.com - x87 / SSE2 Test
-----------------------------
Instruction set: SSE2
Starting matrix multiplication loop...
Elapsed time: 987 ms
Bye!
---------- testing finished ----------
Press any key to continue . . .
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luke trodden
 
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Post » Sun May 20, 2012 5:32 am

For science!

AMD Athlon X4 630 @ 3.2GHz with a GTX 560 Ti 1 GB ~ 953 MHz core.

C:\Users\Diego\Desktop>echo off---------- testing started ----------Geeks3D.com - x87 / SSE2 Test-----------------------------Instruction set: x87Starting matrix multiplication loop...Elapsed time: 707 msBye!Geeks3D.com - x87 / SSE2 Test-----------------------------Instruction set: SSEStarting matrix multiplication loop...Elapsed time: 708 msBye!Geeks3D.com - x87 / SSE2 Test-----------------------------Instruction set: SSE2Starting matrix multiplication loop...Elapsed time: 1066 msBye!---------- testing finished ----------Press any key to continue . . .
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Sammie LM
 
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Post » Sat May 19, 2012 9:28 pm

MrDoc , Knight Diego
plz reload the test , i did some changes
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Michelle Smith
 
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