SkyBoost (topic 4)

Post » Sat May 19, 2012 6:33 pm

Continued in http://www.gamesas.com/topic/1331790-skyboost-topic-5/


http://www.gamesas.com/topic/1324092-sky-boost-by-alexander-blade/
http://www.gamesas.com/topic/1325462-skyboost-topic-2/
http://www.gamesas.com/topic/1326816-skyboost-topic-3/

Description
Boosts your Skyrim via replacing most bottleneck code parts in the executable at runtime.

Changes
r3:
- More performance
r2:
- Fixed SkyUI compatibility bug
- Stability improvements
r1:
- First beta release based on Acceleration layer from Arisu
- Some code improvements comparing to Acceleration layer
- Fixed all Acceleration layer bugs

Installation
- Make sure that you are not using TESVAL (delete "Skyrim_dir\Data\SKSE\Plugins\TESVAL.dll")
- Copy "dinput8.dll" and "SkyBoost.asi" from "bin" folder to Skyrim dir (dinput8.dll is the same as in ScriptDragon)
- Play !

Compatibility
Fully compactible with TESV.exe version:
- 1.3.10.0 crypted steam
- 1.3.10.0 crypted steam rus

Notes
- In order to run SkyBoost your CPU must support SSE2
- Steam can make an update anytime so make the copy of TESV.exe to use SkyBoost after new patch outs because it will take a while to make SkyBoost update

Credits
- Arisu -- Acceleration layer developer
- Alexander Blade -- SkyBoost developer

Updating
You can always find the newest version of the SkyBoost here:
http://alexander.sannybuilder.com/?category=other&altname=skyrim_boost

Current release
r3 dl link http://alexander.sannybuilder.com/?category=other&altname=skyrim_boost
r3 dl mirror http://www.multiupload.com/HLCKZF30EG


Looked like the usual people were busy so i took the liberty of creating the continuation thread.
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Anthony Rand
 
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Post » Sun May 20, 2012 2:55 am

Squall Leonhart
Thx for creating thread , if I'll need to change the #1 post I'll PM u .

@
Regarding to r4 development - I had a lot stuff to do since NY so It's kinda slow , I think that I can continue development in a few days .
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Jani Eayon
 
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Post » Sun May 20, 2012 7:44 am

:D im sure you'd get a collective "Its cool" if you want to put your feet up and rest for a bit, lol, you've already given us so much (fps).
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Ilona Neumann
 
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Post » Sun May 20, 2012 5:46 am

No performance gain for me in the very northern parts of Skyrim (Where the otters are).

Specs:
-i7-740QM
-GTX 460M
-8GB RAM
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Marquis T
 
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Post » Sun May 20, 2012 7:47 am

No performance gain for me in the very northern parts of Skyrim (Where the otters are).

Specs:
-i7-740QM
-GTX 460M
-8GB RAM
That's not surprising. Go make a save at the top of the steps in Whiterun and use that as a before and after for benchmarking the mod.
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Jack Bryan
 
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Post » Sat May 19, 2012 8:50 pm

alex i think i talk for anyone wen i say thanks for doing this, we appreciate it very much, im not but licking, just greatfull cuz it doesnt seem bethesda are capable of giving patches that improve fps. i think youve done enough but id luv to see you go at it even more. id be happy to pay you to work on this
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how solid
 
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Post » Sat May 19, 2012 7:46 pm

So I'm still getting dips into the low 30s in Riften and mid 20s in Markarth, though much improved over vanilla. I run the game at 1680x1050 on a q9650@ stock speed, 4 gigs ram and a 285gtx. The places where I experience these dips are certainly CPU bound as lowering my resolution to 800X600 does next to nothing to improve minimum fps. I'm thinking of upgrading to a i5 2500K and maybe doing some modest overclocking (not going to upgrade my GPU atm with the new ATI/Nvidia cards around the corner). Can anyone with a similar setup let me know what type of improvements I might expect with a CPU upgrade?
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Queen of Spades
 
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Post » Sun May 20, 2012 9:30 am

a 2500K should just about keep the gpu completely fed, which will see you with around 45-50fps in markath with

ultra preset
2xMSAA
16xAF
Shadows on medium
no FXAA
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Stat Wrecker
 
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Post » Sun May 20, 2012 1:15 am

morgan23
:biggrin: thx for using my stuff
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Lori Joe
 
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Post » Sun May 20, 2012 10:37 am

Compatible with the Acceleration Layer mod? Or can I only use one of them?
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Nick Tyler
 
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Post » Sun May 20, 2012 12:50 am

a 2500K should just about keep the gpu completely fed, which will see you with around 45-50fps in markath with

ultra preset
2xMSAA
16xAF
Shadows on medium
no FXAA

Thanks for the reply, that would definitely be worth it then for me. I haven't played a single game besides Skyrim since it was released and everything else I do have runs fine.
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Daramis McGee
 
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Post » Sun May 20, 2012 9:18 am

yes
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noa zarfati
 
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Post » Sat May 19, 2012 9:45 pm

Compatible with the Acceleration Layer mod? Or can I only use one of them?
Is it that hard to read?

No, you can only use one of them.
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Dale Johnson
 
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Post » Sat May 19, 2012 6:46 pm

About the Triple Buffering thing... Correct me if I'm wrong, but I think forcing it by the Nvidia control panel setting is for DirectX games also, and not only OpenGL. I think it would've been stated if otherwise. The AMD/ATI setting is OpenGL only and it says so.
Also, I think I've seen somewhere an entry for the .ini files of Skyrim which forces TripleBuffering but I'm not 100% sure....
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Timara White
 
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Post » Sun May 20, 2012 5:17 am

Is it that hard to read?

No, you can only use one of them.

That is not true; I have been running Skyboost r3 and TESVAL together since the r3 release. Whether or not it is redundant I don't really care because my game has been running flawlessly.
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Avril Churchill
 
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Post » Sat May 19, 2012 10:41 pm

That is not true; I have been running Skyboost r3 and TESVAL together since the r3 release. Whether or not it is redundant I don't really care because my game has been running flawlessly.

Hm what's the point? they do the same thing any way i wonder if Skyboost overwrites tesval or other way around.

Had any broken scripts?
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matt oneil
 
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Post » Sun May 20, 2012 5:08 am

It really depends on the order they load in. Skyboot checks all memory addresses before it attempts to modify them. If the address doesn't contain Bethesda's original code, it doesn't modify the address. The addresses that they modify, in common, get the same code written to them, so it really doesn't matter if TESVAL overwrites Skyboost's modifications, because they will be the same (except for one function).
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Janine Rose
 
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Post » Sun May 20, 2012 2:36 am

That is not true; I have been running Skyboost r3 and TESVAL together since the r3 release. Whether or not it is redundant I don't really care because my game has been running flawlessly.

same here, skyboost + tesval works, but it doesn't boost performance since the optimizations in tesval are already present in skyboost, so there is not much point in doing so.
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phil walsh
 
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Post » Sun May 20, 2012 3:15 am

Squall Leonhart
Thx for creating thread , if I'll need to change the #1 post I'll PM u .

@
Regarding to r4 development - I had a lot stuff to do since NY so It's kinda slow , I think that I can continue development in a few days .

Awsome, cant wait for R4.
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Kaley X
 
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Post » Sun May 20, 2012 12:14 am

Finally got around to installing fraps.

Looking down on the tree from Dragon's Reach I get:
17 FPS vanilla
27 FPS with SkyBoost
That's one hell of a placebo effect!

This is on an old Opteron 175 @2.53GHz and a GTS450.

Editation: The above numbers were at 1152x864. I only lost about 1-2 FPS when I jumped up to 1280x960. So let me say thank you again!
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Tamara Primo
 
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Post » Sat May 19, 2012 9:17 pm

About the Triple Buffering thing... Correct me if I'm wrong, but I think forcing it by the Nvidia control panel setting is for DirectX games also, and not only OpenGL. I think it would've been stated if otherwise. The AMD/ATI setting is OpenGL only and it says so.
Also, I think I've seen somewhere an entry for the .ini files of Skyrim which forces TripleBuffering but I'm not 100% sure....

It used to, but the fact it doesn't anymore doesn't change the fact its an opengl only control.
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brenden casey
 
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Post » Sun May 20, 2012 7:10 am

edit: Nevermind...
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Kayleigh Mcneil
 
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Post » Sun May 20, 2012 3:40 am

Hm what's the point? they do the same thing any way i wonder if Skyboost overwrites tesval or other way around.

Had any broken scripts?

No broken scripts at all, no strange behaviors, no stutter, no complaints :wink:... is there any reason why I should uninstall TESVAL if everything is working fine? Maybe the author could clear this up for us.... I mean, I know what the instructions say, but I am just curious to the logistics.
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Conor Byrne
 
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Post » Sun May 20, 2012 3:32 am

finally got round to doing some benchmarking on my slow 3 year old laptop (1.8ghz dual core Intel, Nvidia 8400M GT, 2Gb RAM and yes i already know its below min spec), tested in Markarth (Skyboost, the Ragged Flagon, Dragonsreach, only getting about 2 fps more with Skyboost, so there definitely is a difference, even though it's small (for now). I'm not clear whether Skyboost/TESVAL was supposed to help those with low hardware specs, and i'm not really expecting to get amazing quality/speed. i do like the idea of not upgrading till TES6 though ;)
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Ells
 
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Post » Sun May 20, 2012 6:29 am

Is this better than TESVAL?
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Emzy Baby!
 
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