Skyrim - Breathtaking World And Lore. Lackluster Gaming Expe

Post » Wed May 30, 2012 5:44 pm

People (lol "long time fans") are really in here complaining about a short main quest and too much filler. In a TES game.

:banghead:

REALLY hope Beth's not paying attention to this.
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Kortniie Dumont
 
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Post » Thu May 31, 2012 4:34 am

This is one hell of a dungeon crawl game. I love it. Put in a hundred hours or more. Absolutely love the thieves guild quest line. Love the Dwemer ruins. Now you may think I am a fan*boi but what I don't like is the bugs. They are driving me crazy. Not being able to exit dungeons to finish quest lines. Breaking textures (though I hear there is a brand new nVidia beta driver which I'll try), and just those petty little things like no Bosmers, Altmers or Khajitts to marry in the game.
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Hot
 
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Post » Wed May 30, 2012 3:36 pm

The whiners on here are the most entitled brats who usually lie and complain about incorrect things.
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Jhenna lee Lizama
 
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Post » Wed May 30, 2012 6:55 pm

Daggerfall had Random Caves. (Not so good, but good enough)

Morrowind was full of Interesting Caves. (Good)

Oblivion was full of bland copy-and-paste Caves (Not Good)

Skyrim is full of Intereseting Caves (Good)

The truth is... TES is full of Caves and NPCs love to sent you to them.
You doesn't have a problem with Skyrim... You have a problem with a recurrent "feature" of TES. Caves and Cave's Side-Quests.
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Rude_Bitch_420
 
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Post » Wed May 30, 2012 11:37 pm

The whiners on here are the most entitled brats who usually lie and complain about incorrect things.
Aye, troll
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Bryanna Vacchiano
 
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Post » Thu May 31, 2012 7:22 am

Not really, dragons were ok for the first couple of times but after that I just bored as hell having to wait for them to land.

Story was pretty much copy and past. Two armies have a war.

Yeah, lots of things are in caves and towers now.

If there was hassle free reset or able to max out everything I'd let more things slide.

Even the landscaping could've been better, just a lot of snow and stones.
http://www.youtube.com/watch?v=xInN8cDTaAM


It's not bad but it's not spectacular.
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Lawrence Armijo
 
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Post » Wed May 30, 2012 8:53 pm

I think the review and complaints were valid. There is no doubt future titles can be much improved on but I have to say, the fun factor on this game is high (even though some can get repetitive). I think the Fallout game offered a more epic main quest but I also have yet to finish this game so don't tell me anything just yet.

The world is beautiful and I do believe games will get more and more involved in the future.
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trisha punch
 
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Post » Wed May 30, 2012 10:51 pm

He's got a point. The tried and true formula is wearing a bit thin for some people. Though many intangibles have been vastly improved, the main concept of the game hasn't really changed at all. Get quests, go to dungeon, do some stuff. I think he's just asking for more quests to revolve around the world outside of caves. Which isn't too much to ask really. I think Oblivion had it's fair share of quests that took place outside of a cave or in place that were NOT caves, like transporting you to a dream world. There might be something like that though, I haven't played every quest yet.

There's at least two that i've found.
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JR Cash
 
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Post » Thu May 31, 2012 6:09 am

Similar caves, monsters, items everywhere?

WELCOME TO TES, where have you've been?


And the idea is exploration, and yes there ARE unique things to be found, I have yet to see a dungeon that did not had at least one unique quirk on its own.

And no unique, mythical enemies?
Well try to kill any of the named Dragon Priests and get their mask. Go on!
I know I just did about an hour ago and it was a great fight. As for the OP complaining about how lackluster the game is in content. Hello, if you played every RPG ever then you know that is how it works. An NPC asks you a favor to fetch or kill something or someone and you make money to buy better gear....Welcome to reality, that is what an RPG is all about........... :tongue: All I want to know is what more does the OP want for the game seriously?
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Isabella X
 
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Post » Wed May 30, 2012 3:43 pm

I got exactly what I was expecting out of skyrim and am loving every minute of it. A TES game with a crazy amount of caves, you don't say? And once modders start adding new gear and increased functionality through the script extender, it will be timeless.
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Anthony Rand
 
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Post » Wed May 30, 2012 11:00 pm

People (lol "long time fans") are really in here complaining about a short main quest and too much filler. In a TES game.

:banghead:

Yes. A short main quest and too much filler were problems in previous TES games. The fact that these problems persist does not negate the fact that they are still problems. Games should (and do) aim to improve over past titles, not import the same design flaws.

A long time fan can enjoy a TES game while still expecting improvement.

:banghead:

PS: still an awesome game
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Lady Shocka
 
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Post » Wed May 30, 2012 9:52 pm

I haven't encountered a situation yet where my "exploring" has ever paid itself off.
I found myself an amulet that gave me +50% fire resistance and a pair of boots that gave me +30% fire resistance so those helps alot against all fire based enemies.
I also find soul gems to charge my weapon with, and I found a mask thing that is real good, increases Archery and two other skills by 20%
Oh and then we have the dragon walls that are inside dungeons.
And special alchemy ingredients that are rather rare to find.
And of course enchanted gear to disenchant and get my Enchanting skill up with.

I find a lot of times where it pays off to explore.

I was at this abandoned prison and it had a couple of notes in it which explained what had happened there.
Environmental storytelling is rewarding for me.
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Harry-James Payne
 
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Post » Wed May 30, 2012 9:49 pm

I found myself an amulet that gave me +50% fire resistance and a pair of boots that gave me +30% fire resistance so those helps alot against all fire based enemies.
I also find soul gems to charge my weapon with, and I found a mask thing that is real good, increases Archery and two other skills by 20%
Oh and then we have the dragon walls that are inside dungeons.
And special alchemy ingredients that are rather rare to find.
And of course enchanted gear to disenchant and get my Enchanting skill up with.

I find a lot of times where it pays off to explore.

I was at this abandoned prison and it had a couple of notes in it which explained what had happened there.
Environmental storytelling is rewarding for me.

Positive Nancy :D
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Deon Knight
 
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Post » Wed May 30, 2012 9:11 pm

@OP: Just play Morrowind. Seriously. Skyrim is just diet-Morrowind. It's good, but it's not as good as the full-calorie soda. Oblivion is zero-calorie-Morrowind and just plain svcks.
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Nitol Ahmed
 
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Post » Thu May 31, 2012 5:07 am

Correct me if I'm wrong, but isn't the main focus of nearly ALL RPGs the multitude of dungeon crawls? Yeah, a different kind of RPG (modern-era vs fantasy) will have a different name for it (maybe exploring old, dilapidated buildings or something like that), but it's STILL a dungeon crawl.
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NAkeshIa BENNETT
 
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Post » Thu May 31, 2012 2:39 am

Skyrim is way better than Oblivion. I got really sick of the bland generic caves in Oblivion. At least these caves are somewhat cool looking inside.

You say, "at least" these caves are somewhat cool". So you seem to acknowledge there is a problem, yet you stay argumentative.

There are (a) I respectfully disagree posts and (B) "You have an opinion, you think you're right and that really makes me RAGE"-type posts.

This would be the latter.

Correct me if I'm wrong, but isn't the main focus of nearly ALL RPGs the multitude of dungeon crawls? Yeah, a different kind of RPG (modern-era vs fantasy) will have a different name for it (maybe exploring old, dilapidated buildings or something like that), but it's STILL a dungeon crawl.

To address what I've been hearing of these, "its a dungeon crawler, deal with it".

This argument loses some of it's integrity when you look and see what lengths the devs took to build a lush and breathing world... "OUTSIDE". There really was a massive emphasis on up-top world itself in this TES, yet the majority of the game is spent down bottom, where I feel i got short changed. Save for some awesome dwarven-esque ruins(that are in the minority), I felt I didn't enjoy suffering through bleak caves with very very derivative atmospheres and bland color schemes.

I wanted to enjoy more of the world they built up top, but it is severely lacking in inhabitants. You mostly have to plunge into a cave to encounter anything that will keep you busy.

"..these are TES games man, you should be totally used to this by now!.."
Yes.. I am all too used to it. I'd like to think that a franchise such as TES would find refreshing ways to reinvent itself and sort of revolutionize the way these games are approached, considering the weight this particular IP carries.

I'm usually especially critical of games that take 'baby steps' and are too scared to make more radical departures in terms of gameplay mechanics and concepts.

Meaning, I want something that feels like SKYRIM and not a total-conversion Oblivion mod.

This game is still good though, true story.

I don't see why people assume that someone with their share of criticism is automatically a trasher.
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Nicole Mark
 
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Post » Thu May 31, 2012 4:38 am

Epic thread, if there is anything that ES games need, it's more criticism.
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Jesus Sanchez
 
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Post » Thu May 31, 2012 2:16 am

Ok, name any other game that lets you do half the stuff you can in Skyrim? Just because it is not perfect for you, doesn't make it a bad game at all.
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cheryl wright
 
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Post » Wed May 30, 2012 3:53 pm

Skyrim is a great game, but doesn't come close to matching the hype imo.
The ONLY Bethesda games that were worthy of the hype were Daggerfall and Morrowind. Anymore it's like:

"Is it shallow? Hell yeah, but there are lots and lots of random books to read and it's a Bethesda game!"
"Is it buggy? Hell yeah, but it's a Bethesda game!"
"Is the main quest going to be painfully short? Hell yeah, but it's a Bethesda game!"
"Does the combat feel as fresh as it did in 1994? Hell yeah, but it's a Bethesda game!"
"Does leveled scaling and uninspired loot svck? Hell yeah, but it's a Bethesda game!"
"Are the skills horribly imbalanced and easily exploitable? Hell yeah, but it's a Bethesda game!"
"So what you're saying is that the game overall is pretty mediocre? Hell yeah, but it's a Bethesda game!"

10/10!
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Eire Charlotta
 
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Post » Thu May 31, 2012 2:14 am

I am a fan-boi but the way some say it makes it sound sooo derogatory. sniff sniff.
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Nicola
 
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Post » Thu May 31, 2012 5:35 am

I agree completely. This game is awesome. But, it's just like any other once you've explored everything. I wish they'd expand the world, add un marked locations that are actually worth exploring.

I'm at the point where I don't bother opening urns, and even chests. What am I going to find? Nothing better than what I use. And maybe gold or a ruby?

Once you're level 30 you've pretty much seen every kind of creature in the world. There's nothing new.

More world, more loot and more creatures would be awesome.
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adam holden
 
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Post » Wed May 30, 2012 11:16 pm

Wait... there's caves in this game?
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Shelby McDonald
 
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Post » Wed May 30, 2012 8:30 pm

This is my first TES game, and while I do love it, I do hate having to go underground all the time. I'd rather utilize more of the above ground world for sidequests. Kind of bums me out having to go in these dank holes continuously.
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Nicole M
 
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Post » Thu May 31, 2012 6:43 am

Hey OP, have you found
Spoiler
blackreach
?

I mean really, this game has the most diverse caves since morrowind. As for loot - I have to admit, I haven't found as much epic loot. However I often find that most of the caves have pseudo-side quests, or a treat at the end. Also, words of power are the main thing you get for dungeon delving.

As for quests, I've got to agree that I feel they're much less story driven, and more so go and fetch this; but at the same time I often enjoy them. Truly, my only complaint thus far is finding 200+ Chaurus eggs in a single dungeon. Yowza.

EDIT: Oh, and some crummy quests and annoying glitches, I was speaking about the caves though. Also, you never replied to that comment. There are shipwrecks, Towers, Dwarven Ruins, Forsaken Camps, Bandit Camps, Orcish Settlements, and so much more. Would you rather those quests sent you to those other than caves? Honestly, I don't reckon there's too much in the way of 'caves.' Also,
Spoiler
Blackreach is probably the best [censored] cave you will EVER find in a game. Period. Sorry to overhype it, but I was just so shocked when I found it.
Really, I think that your argument is somewhat blown out of proportion. You've got a valid point, but it's really not that extreme.
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MARLON JOHNSON
 
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Post » Thu May 31, 2012 7:07 am

Oblivion had a dungeon every 5 feet. You can't explore the world because you would have discovered 10 dungeons by 2 minute walk and without mods you wouldn't know which one has been explored.
Skyrim is in so far different that it does't have so many dungeons. Oblivion has like 200 places + 99 Oblivion gates.
While Skyrim has its fair share of places, some of them are just tiny things like a buriel site with 2-3 undead. This, actually, is quite fun, I must say. Also the dungeons have its tiny story attached to it. If there is no quest for it, it has its tiny story. Like a smuggler transporting some boxes, looking inside he sees corpses. In this cave you fight 2 vampires and 1-2 dead smugglers. Guess what happens. ;) Such small details are better then the Oblivion style of caves. Though OB caves have sometimes also small details like Goblin Jim for example.
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Crystal Birch
 
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